ES-DE/src/Sound.cpp

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#include "Sound.h"
#include <iostream>
#include "AudioManager.h"
Sound::Sound(std::string path)
{
mSound = NULL;
AudioManager::registerSound(this);
loadFile(path);
}
Sound::~Sound()
{
deinit();
AudioManager::unregisterSound(this);
}
void Sound::loadFile(std::string path)
{
mPath = path;
init();
}
void Sound::init()
{
if(!AudioManager::isInitialized())
return;
if(mSound != NULL)
deinit();
if(mPath.empty())
return;
mSound = Mix_LoadWAV(mPath.c_str());
if(mSound == NULL)
{
std::cerr << "Error loading sound \"" << mPath << "\"!\n";
std::cerr << " " << Mix_GetError() << "\n";
}
}
void Sound::deinit()
{
if(mSound != NULL)
{
Mix_FreeChunk(mSound);
mSound = NULL;
}
}
void Sound::play()
{
if(mSound == NULL)
return;
mChannel = -1;
mChannel = Mix_PlayChannel(-1, mSound, 0);
if(mChannel == -1)
{
std::cerr << "Error playing sound!\n";
std::cerr << " " << Mix_GetError() << "\n";
}
}
bool Sound::isPlaying()
{
if(mChannel != -1 && Mix_Playing(mChannel))
return true;
else
return false;
}