ES-DE/src/FileData.h

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#ifndef _FILEDATA_H_
#define _FILEDATA_H_
#include <string>
//This is a really basic class that the GameData and FolderData subclass from.
//This lets us keep everything in one vector and not have to differentiate between files and folders when we just want to check the name, etc.
class FileData
{
public:
virtual ~FileData() { };
virtual bool isFolder() const = 0;
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virtual const std::string& getName() const = 0;
virtual const std::string& getPath() const = 0;
};
#endif