ES-DE/es-app/src/scrapers/ScreenScraper.cpp

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//
// ScreenScraper.cpp
//
// Functions specifically for scraping from screenscraper.fr
// Called from Scraper.
//
#include "scrapers/ScreenScraper.h"
#include "utils/TimeUtil.h"
#include "utils/StringUtil.h"
#include "FileData.h"
#include "Log.h"
#include "PlatformId.h"
#include "Settings.h"
#include "SystemData.h"
#include "math/Misc.h"
#include <pugixml.hpp>
#include <cstring>
using namespace PlatformIds;
// List of systems and their IDs from:
// https://www.screenscraper.fr/api/systemesListe.php?devid=xxx&devpassword=yyy&softname=zzz&output=XML
const std::map<PlatformId, unsigned short> screenscraper_platformid_map {
{ THREEDO, 29 },
{ AMIGA, 64 },
{ AMSTRAD_CPC, 65 },
{ APPLE_II, 86 },
{ ARCADE, 75 },
{ ATARI_800, 26 }, // Use ATARI_2600 as an alias for atari 800.
{ ATARI_2600, 26 },
{ ATARI_5200, 40 },
{ ATARI_7800, 41 },
{ ATARI_JAGUAR, 27 },
{ ATARI_JAGUAR_CD, 171 },
{ ATARI_LYNX, 28 },
{ ATARI_ST, 42},
// Missing Atari XE ?
{ COLECOVISION, 48 },
{ COMMODORE_64, 66 },
{ INTELLIVISION, 115 },
{ MAC_OS, 146 },
{ XBOX, 32 },
{ XBOX_360, 33 },
{ MSX, 113 },
{ NEOGEO, 142 },
{ NEOGEO_POCKET, 25},
{ NEOGEO_POCKET_COLOR, 82 },
{ NINTENDO_3DS, 17 },
{ NINTENDO_64, 14 },
{ NINTENDO_DS, 15 },
{ FAMICOM_DISK_SYSTEM, 106 },
{ NINTENDO_ENTERTAINMENT_SYSTEM, 3 },
{ FAIRCHILD_CHANNELF, 80 },
{ GAME_BOY, 9 },
{ GAME_BOY_ADVANCE, 12 },
{ GAME_BOY_COLOR, 10 },
{ NINTENDO_GAMECUBE, 13 },
{ NINTENDO_WII, 16 },
{ NINTENDO_WII_U, 18 },
{ NINTENDO_VIRTUAL_BOY, 11 },
{ NINTENDO_GAME_AND_WATCH, 52 },
{ PC, 135 },
{ OPENBOR, 214 },
{ SCUMMVM, 123},
{ SEGA_32X, 19 },
{ SEGA_CD, 20 },
{ SEGA_DREAMCAST, 23 },
{ SEGA_GAME_GEAR, 21 },
{ SEGA_GENESIS, 1 },
{ SEGA_MASTER_SYSTEM, 2 },
{ SEGA_MEGA_DRIVE, 1 },
{ SEGA_SATURN, 22 },
{ SEGA_SG1000, 109 },
{ SHARP_X6800, 79},
{ SOLARUS, 223 },
{ PLAYSTATION, 57 },
{ PLAYSTATION_2, 58 },
{ PLAYSTATION_3, 59 },
// Missing Sony Playstation 4 ?
{ PLAYSTATION_VITA, 62 },
{ PLAYSTATION_PORTABLE, 61 },
{ SUPER_NINTENDO, 4 },
{ TURBOGRAFX_16, 31 },
{ TURBOGRAFX_CD, 114 },
{ WONDERSWAN, 45 },
{ WONDERSWAN_COLOR, 46 },
{ ZX_SPECTRUM, 76 },
{ ZX81_SINCLAR, 77 },
{ VIDEOPAC_ODYSSEY2, 104 },
{ VECTREX, 102 },
{ TRS80_COLOR_COMPUTER, 144 },
{ TANDY, 144 }
};
// Helper XML parsing method, finding a node-by-name recursively.
pugi::xml_node find_node_by_name_re(const pugi::xml_node& node,
const std::vector<std::string> node_names) {
for (const std::string& _val : node_names) {
pugi::xpath_query query_node_name((static_cast<std::string>("//") + _val).c_str());
pugi::xpath_node_set results = node.select_nodes(query_node_name);
if (results.size() > 0)
return results.first().node();
}
return pugi::xml_node();
}
// Help XML parsing method, finding an direct child XML node starting from the parent and
// filtering by an attribute value list.
pugi::xml_node find_child_by_attribute_list(const pugi::xml_node& node_parent,
const std::string& node_name, const std::string& attribute_name,
const std::vector<std::string> attribute_values)
{
for (auto _val : attribute_values) {
for (pugi::xml_node node : node_parent.children(node_name.c_str())) {
if (strcmp(node.attribute(attribute_name.c_str()).value(), _val.c_str()) == 0)
return node;
}
}
return pugi::xml_node(nullptr);
}
void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
std::queue< std::unique_ptr<ScraperRequest> >& requests,
std::vector<ScraperSearchResult>& results)
{
std::string path;
ScreenScraperRequest::ScreenScraperConfig ssConfig;
if (params.nameOverride == "")
path = ssConfig.getGameSearchUrl(params.game->getCleanName());
else
path = ssConfig.getGameSearchUrl(params.nameOverride);
auto& platforms = params.system->getPlatformIds();
std::vector<unsigned short> p_ids;
// Get the IDs of each platform from the ScreenScraper list.
for (auto platformIt = platforms.cbegin(); platformIt != platforms.cend(); platformIt++) {
auto mapIt = screenscraper_platformid_map.find(*platformIt);
if (mapIt != screenscraper_platformid_map.cend()) {
p_ids.push_back(mapIt->second);
}
else {
LOG(LogWarning) << "Warning - ScreenScraper: no support for platform " <<
getPlatformName(*platformIt);
// Add the scrape request without a platform/system ID.
requests.push(std::unique_ptr<ScraperRequest>
(new ScreenScraperRequest(requests, results, path)));
}
}
// Sort the platform IDs and remove duplicates.
std::sort(p_ids.begin(), p_ids.end());
auto last = std::unique(p_ids.begin(), p_ids.end());
p_ids.erase(last, p_ids.end());
for (auto platform = p_ids.cbegin(); platform != p_ids.cend(); platform++) {
path += "&systemeid=";
path += HttpReq::urlEncode(std::to_string(*platform));
requests.push(std::unique_ptr<ScraperRequest>
(new ScreenScraperRequest(requests, results, path)));
}
}
void ScreenScraperRequest::process(const std::unique_ptr<HttpReq>& req,
std::vector<ScraperSearchResult>& results)
{
assert(req->status() == HttpReq::REQ_SUCCESS);
pugi::xml_document doc;
pugi::xml_parse_result parseResult = doc.load_string(req->getContent().c_str());
if (!parseResult) {
std::stringstream ss;
ss << "Error - ScreenScraperRequest - Error parsing XML: " << parseResult.description();
std::string err = ss.str();
setError(err);
LOG(LogError) << err;
return;
}
processGame(doc, results);
}
void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc,
std::vector<ScraperSearchResult>& out_results)
{
pugi::xml_node data = xmldoc.child("Data");
pugi::xml_node game = data.child("jeu");
if (game) {
ScraperSearchResult result;
ScreenScraperRequest::ScreenScraperConfig ssConfig;
result.gameID = game.attribute("id").as_string();
// Find how many more requests we can make before the scraper request
// allowance counter is reset.
unsigned requestsToday =
data.child("ssuser").child("requeststoday").text().as_uint();
unsigned maxRequestsPerDay =
data.child("ssuser").child("maxrequestsperday").text().as_uint();
result.scraperRequestAllowance = maxRequestsPerDay - requestsToday;
std::string region =
Utils::String::toLower(Settings::getInstance()->getString("ScraperRegion"));
std::string language =
Utils::String::toLower(Settings::getInstance()->getString("ScraperLanguage"));
// Name fallback: US, WOR(LD). ( Xpath: Data/jeu[0]/noms/nom[*] ).
result.mdl.set("name", find_child_by_attribute_list(game.child("noms"),
"nom", "region", { region, "wor", "us" , "ss", "eu", "jp" }).text().get());
// Description fallback language: EN, WOR(LD).
std::string description = find_child_by_attribute_list(game.child("synopsis"),
"synopsis", "langue", { language, "en", "wor" }).text().get();
if (!description.empty())
result.mdl.set("desc", Utils::String::replace(description, "&nbsp;", " "));
// Genre fallback language: EN. ( Xpath: Data/jeu[0]/genres/genre[*] ).
result.mdl.set("genre", find_child_by_attribute_list(game.child("genres"),
"genre", "langue", { language, "en" }).text().get());
// Get the date proper. The API returns multiple 'date' children nodes to the 'dates'
// main child of 'jeu'.
// Date fallback: WOR(LD), US, SS, JP, EU.
std::string _date = find_child_by_attribute_list(game.child("dates"), "date", "region",
{ region, "wor", "us", "ss", "jp", "eu" }).text().get();
// Date can be YYYY-MM-DD or just YYYY.
if (_date.length() > 4) {
result.mdl.set("releasedate", Utils::Time::DateTime(
Utils::Time::stringToTime(_date, "%Y-%m-%d")));
}
else if (_date.length() > 0) {
result.mdl.set("releasedate", Utils::Time::DateTime(
Utils::Time::stringToTime(_date, "%Y")));
}
/// Developer for the game( Xpath: Data/jeu[0]/developpeur ).
std::string developer = game.child("developpeur").text().get();
if (!developer.empty())
result.mdl.set("developer", Utils::String::replace(developer, "&nbsp;", " "));
// Publisher for the game ( Xpath: Data/jeu[0]/editeur ).
std::string publisher = game.child("editeur").text().get();
if (!publisher.empty())
result.mdl.set("publisher", Utils::String::replace(publisher, "&nbsp;", " "));
// Players.
result.mdl.set("players", game.child("joueurs").text().get());
// Validate rating.
if (Settings::getInstance()->getBool("ScrapeRatings") && game.child("note")) {
float ratingVal = (game.child("note").text().as_int() / 20.0f);
// Round up to the closest .1 value, i.e. to the closest half-star.
ratingVal = Math::ceilf(ratingVal / 0.1) / 10;
std::stringstream ss;
ss << ratingVal;
result.mdl.set("rating", ss.str());
}
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Name: " <<
result.mdl.get("name");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Release Date (unparsed): " <<
_date;
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Release Date (parsed): " <<
result.mdl.get("releasedate");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Developer: " <<
result.mdl.get("developer");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Publisher: " <<
result.mdl.get("publisher");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Genre: " <<
result.mdl.get("genre");
LOG(LogDebug) << "ScreenScraperRequest::processGame(): Players: " <<
result.mdl.get("players");
// Media super-node.
pugi::xml_node media_list = game.child("medias");
if (media_list) {
// 3D box
processMedia(result, media_list, ssConfig.media_3dbox,
result.box3dUrl, result.box3dFormat, region);
// Cover
processMedia(result, media_list, ssConfig.media_cover,
result.coverUrl, result.coverFormat, region);
// Marquee (wheel)
processMedia(result, media_list, ssConfig.media_marquee,
result.marqueeUrl, result.marqueeFormat, region);
// Screenshot
processMedia(result, media_list, ssConfig.media_screenshot,
result.screenshotUrl, result.screenshotFormat, region);
}
result.mediaURLFetch = COMPLETED;
out_results.push_back(result);
} // Game.
}
void ScreenScraperRequest::processMedia(
ScraperSearchResult& result,
const pugi::xml_node& media_list,
std::string mediaType,
std::string& fileURL,
std::string& fileFormat,
std::string region)
{
pugi::xml_node art = pugi::xml_node(nullptr);
// Do an XPath query for media[type='$media_type'], then filter by region.
// We need to do this because any child of 'medias' has the form
// <media type="..." region="..." format="...">
// and we need to find the right media for the region.
pugi::xpath_node_set results = media_list.select_nodes((static_cast<std::string>
("media[@type='") + mediaType + "']").c_str());
if (results.size()) {
// Region fallback: WOR(LD), US, CUS(TOM?), JP, EU.
for (auto _region : std::vector<std::string>{
region, "wor", "us", "cus", "jp", "eu" }) {
if (art)
break;
for (auto node : results) {
if (node.node().attribute("region").value() == _region) {
art = node.node();
break;
}
}
}
}
if (art) {
// Sending a 'softname' containing space will make the image URLs returned
// by the API also contain the space. Escape any spaces in the URL here.
fileURL = Utils::String::replace(art.text().get(), " ", "%20");
// Get the media type returned by ScreenScraper.
std::string media_type = art.attribute("format").value();
if (!media_type.empty())
fileFormat = "." + media_type;
}
else {
LOG(LogDebug) << "Failed to find media XML node with name=" << mediaType;
}
}
// Currently not used in this module.
void ScreenScraperRequest::processList(const pugi::xml_document& xmldoc,
std::vector<ScraperSearchResult>& results)
{
assert(mRequestQueue != nullptr);
LOG(LogDebug) << "ScreenScraper: Processing a list of results";
pugi::xml_node data = xmldoc.child("Data");
pugi::xml_node game = data.child("jeu");
if (!game) {
LOG(LogDebug) << "ScreenScraper: Found nothing";
}
ScreenScraperRequest::ScreenScraperConfig ssConfig;
// Limit the number of results per platform, not in total.
// Otherwise if the first platform returns >= 7 games
// but the second platform contains the relevant game,
// the relevant result would not be shown.
for (int i = 0; game && i < MAX_SCRAPER_RESULTS; i++) {
std::string id = game.child("id").text().get();
std::string name = game.child("nom").text().get();
std::string platformId = game.child("systemeid").text().get();
std::string path = ssConfig.getGameSearchUrl(name) + "&systemeid=" +
platformId + "&gameid=" + id;
mRequestQueue->push(std::unique_ptr<ScraperRequest>
(new ScreenScraperRequest(results, path)));
game = game.next_sibling("jeu");
}
}
std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
const std::string gameName) const
{
return API_URL_BASE
+ "/jeuInfos.php?devid=" + Utils::String::scramble(API_DEV_U, API_DEV_KEY)
+ "&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY)
+ "&softname=" + HttpReq::urlEncode(API_SOFT_NAME)
+ "&output=xml"
+ "&romnom=" + HttpReq::urlEncode(gameName);
}