ES-DE/es-app/src/guis/GuiVideoScreensaverOptions.cpp

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#include "guis/GuiVideoScreensaverOptions.h"
#include "components/OptionListComponent.h"
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#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
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#include "Settings.h"
GuiVideoScreensaverOptions::GuiVideoScreensaverOptions(Window* window, const char* title) : GuiScreensaverOptions(window, title)
{
// timeout to swap videos
auto swap = std::make_shared<SliderComponent>(mWindow, 10.f, 1000.f, 1.f, "s");
swap->setValue((float)(Settings::getInstance()->getInt("ScreenSaverSwapVideoTimeout") / (1000)));
addWithLabel("SWAP VIDEO AFTER (SECS)", swap);
addSaveFunc([swap] {
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int playNextTimeout = (int)Math::round(swap->getValue()) * (1000);
Settings::getInstance()->setInt("ScreenSaverSwapVideoTimeout", playNextTimeout);
PowerSaver::updateTimeouts();
});
auto stretch_screensaver = std::make_shared<SwitchComponent>(mWindow);
stretch_screensaver->setState(Settings::getInstance()->getBool("StretchVideoOnScreenSaver"));
addWithLabel("STRETCH VIDEO ON SCREENSAVER", stretch_screensaver);
addSaveFunc([stretch_screensaver] { Settings::getInstance()->setBool("StretchVideoOnScreenSaver", stretch_screensaver->getState()); });
#ifdef _RPI_
auto ss_omx = std::make_shared<SwitchComponent>(mWindow);
ss_omx->setState(Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
addWithLabel("USE OMX PLAYER FOR SCREENSAVER", ss_omx);
addSaveFunc([ss_omx, this] { Settings::getInstance()->setBool("ScreenSaverOmxPlayer", ss_omx->getState()); });
#endif
// Render Video Game Name as subtitles
auto ss_info = std::make_shared< OptionListComponent<std::string> >(mWindow, "SHOW GAME INFO", false);
std::vector<std::string> info_type;
info_type.push_back("always");
info_type.push_back("start & end");
info_type.push_back("never");
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for(auto it = info_type.cbegin(); it != info_type.cend(); it++)
ss_info->add(*it, *it, Settings::getInstance()->getString("ScreenSaverGameInfo") == *it);
addWithLabel("SHOW GAME INFO ON SCREENSAVER", ss_info);
addSaveFunc([ss_info, this] { Settings::getInstance()->setString("ScreenSaverGameInfo", ss_info->getSelected()); });
#ifdef _RPI_
ComponentListRow row;
// Set subtitle position
auto ss_omx_subs_align = std::make_shared< OptionListComponent<std::string> >(mWindow, "GAME INFO ALIGNMENT", false);
std::vector<std::string> align_mode;
align_mode.push_back("left");
align_mode.push_back("center");
for(auto it = align_mode.cbegin(); it != align_mode.cend(); it++)
ss_omx_subs_align->add(*it, *it, Settings::getInstance()->getString("SubtitleAlignment") == *it);
addWithLabel("GAME INFO ALIGNMENT", ss_omx_subs_align);
addSaveFunc([ss_omx_subs_align, this] { Settings::getInstance()->setString("SubtitleAlignment", ss_omx_subs_align->getSelected()); });
// Set font size
auto ss_omx_font_size = std::make_shared<SliderComponent>(mWindow, 1.f, 64.f, 1.f, "h");
ss_omx_font_size->setValue((float)(Settings::getInstance()->getInt("SubtitleSize")));
addWithLabel("GAME INFO FONT SIZE", ss_omx_font_size);
addSaveFunc([ss_omx_font_size] {
int subSize = (int)Math::round(ss_omx_font_size->getValue());
Settings::getInstance()->setInt("SubtitleSize", subSize);
});
auto ss_video_mute = std::make_shared<SwitchComponent>(mWindow);
ss_video_mute->setState(Settings::getInstance()->getBool("ScreenSaverVideoMute"));
addWithLabel("MUTE SCREENSAVER AUDIO", ss_video_mute);
addSaveFunc([ss_video_mute] { Settings::getInstance()->setBool("ScreenSaverVideoMute", ss_video_mute->getState()); });
// Define subtitle font
auto ss_omx_font_file = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL), 0x777777FF);
addEditableTextComponent(row, "PATH TO FONT FILE", ss_omx_font_file, Settings::getInstance()->getString("SubtitleFont"));
addSaveFunc([ss_omx_font_file] {
Settings::getInstance()->setString("SubtitleFont", ss_omx_font_file->getValue());
});
// Define subtitle italic font
auto ss_omx_italic_font_file = std::make_shared<TextComponent>(mWindow, "", Font::get(FONT_SIZE_SMALL), 0x777777FF);
addEditableTextComponent(row, "PATH TO ITALIC FONT FILE", ss_omx_italic_font_file, Settings::getInstance()->getString("SubtitleItalicFont"));
addSaveFunc([ss_omx_italic_font_file] {
Settings::getInstance()->setString("SubtitleItalicFont", ss_omx_italic_font_file->getValue());
});
#endif
#ifndef _RPI_
auto captions_compatibility = std::make_shared<SwitchComponent>(mWindow);
captions_compatibility->setState(Settings::getInstance()->getBool("CaptionsCompatibility"));
addWithLabel("USE COMPATIBLE LOW RESOLUTION FOR CAPTIONS", captions_compatibility);
addSaveFunc([captions_compatibility] { Settings::getInstance()->setBool("CaptionsCompatibility", captions_compatibility->getState()); });
#endif
}
GuiVideoScreensaverOptions::~GuiVideoScreensaverOptions()
{
}
void GuiVideoScreensaverOptions::save()
{
#ifdef _RPI_
bool startingStatusNotRisky = (Settings::getInstance()->getString("ScreenSaverGameInfo") == "never" || !Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
#endif
GuiScreensaverOptions::save();
#ifdef _RPI_
bool endStatusRisky = (Settings::getInstance()->getString("ScreenSaverGameInfo") != "never" && Settings::getInstance()->getBool("ScreenSaverOmxPlayer"));
if (startingStatusNotRisky && endStatusRisky) {
// if before it wasn't risky but now there's a risk of problems, show warning
mWindow->pushGui(new GuiMsgBox(mWindow,
"Using OMX Player and displaying Game Info may result in the video flickering in some TV modes. If that happens, consider:\n\n• Disabling the \"Show Game Info\" option;\n• Disabling \"Overscan\" on the Pi configuration menu might help:\nRetroPie > Raspi-Config > Advanced Options > Overscan > \"No\".\n• Disabling the use of OMX Player for the screensaver.",
"GOT IT!", [] { return; }));
}
#endif
}