2021-11-30 21:14:18 +00:00
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#!/bin/sh
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# SPDX-License-Identifier: MIT
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#
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2024-04-17 15:35:49 +00:00
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# ES-DE Frontend
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2021-11-30 21:14:18 +00:00
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# macOS_dependencies_build.sh
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#
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# Builds the external dependencies in-tree.
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# The macOS_dependencies_setup.sh script must have been executed before this one.
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# All sources will be recompiled from scratch every time this script is run.
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# If manually compiling individual libraries, don't forget to set MACOSX_DEPLOYMENT_TARGET.
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#
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# This script needs to run from the root of the repository.
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#
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2024-05-16 15:06:07 +00:00
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export MACOSX_DEPLOYMENT_TARGET=11.0
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2021-11-30 21:14:18 +00:00
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# How many CPU threads to use for the compilation.
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2023-06-24 22:06:17 +00:00
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JOBS=4
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2021-11-30 21:14:18 +00:00
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if [ ! -f .clang-format ]; then
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echo "You need to run this script from the root of the repository."
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exit
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fi
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cd external
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if [ ! -d FFmpeg ]; then
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echo "You need to first run tools/macOS_dependencies_setup.sh to download and configure the dependencies."
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exit
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fi
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feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
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echo "Building all dependencies in the ./external directory..."
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2021-11-30 21:14:18 +00:00
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2022-02-02 17:05:49 +00:00
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export PKG_CONFIG_PATH=$(pwd)/../local_install/lib/pkgconfig
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feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo
|
|
|
|
echo "Building libiconv"
|
|
|
|
|
|
|
|
if [ ! -d libiconv ]; then
|
|
|
|
echo "libiconv directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd libiconv
|
|
|
|
|
|
|
|
./configure --enable-static=yes --enable-shared=no --prefix=$(pwd)/../local_install
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
|
|
|
cd ..
|
|
|
|
|
|
|
|
echo
|
|
|
|
echo "Building gettext"
|
|
|
|
|
|
|
|
if [ ! -d gettext ]; then
|
|
|
|
echo "gettext directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd gettext
|
|
|
|
|
|
|
|
./configure --with-libiconv-prefix=$(pwd)/../local_install --prefix=$(pwd)/../local_install
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
|
|
|
|
cd gettext-runtime/intl/.libs
|
|
|
|
install_name_tool -id "@rpath/libintl.8.dylib" libintl.8.dylib
|
|
|
|
cp libintl.8.dylib ../../../../../
|
|
|
|
cd ../../../
|
|
|
|
make install
|
|
|
|
cd ..
|
|
|
|
|
|
|
|
echo
|
|
|
|
echo "Building ICU"
|
|
|
|
|
|
|
|
if [ ! -d icu/icu4c ]; then
|
|
|
|
echo "icu/icu4c directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
if [ ! -f icu/icu4c/source/icu_filters.json ]; then
|
|
|
|
echo "icu/icu4c/source/icu_filters.json is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd icu/icu4c/source
|
|
|
|
ICU_DATA_FILTER_FILE=icu_filters.json CXXFLAGS="-DUCONFIG_NO_COLLATION -DUCONFIG_NO_TRANSLITERATION" ./configure --disable-extras --disable-icuio --disable-samples --disable-tests
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
cd lib
|
|
|
|
install_name_tool -id "@rpath/libicudata.75.dylib" libicudata.75.1.dylib
|
|
|
|
install_name_tool -id "@rpath/libicui18n.75.dylib" libicui18n.75.1.dylib
|
|
|
|
install_name_tool -change $(otool -L libicui18n.75.1.dylib | grep libicuuc | cut -f1 -d' ' | sed 's/[[:blank:]]//g') @rpath/libicuuc.75.dylib libicui18n.75.1.dylib
|
|
|
|
install_name_tool -change $(otool -L libicui18n.75.1.dylib | grep libicudata | cut -f1 -d' ' | sed 's/[[:blank:]]//g') @rpath/libicudata.75.dylib libicui18n.75.1.dylib
|
|
|
|
install_name_tool -id "@rpath/libicuuc.75.dylib" libicuuc.75.1.dylib
|
|
|
|
install_name_tool -change $(otool -L libicuuc.75.1.dylib | grep libicudata | cut -f1 -d' ' | sed 's/[[:blank:]]//g') @rpath/libicudata.75.dylib libicuuc.75.1.dylib
|
|
|
|
cp libicudata.75.1.dylib ../../../../../libicudata.75.dylib
|
|
|
|
cp libicui18n.75.1.dylib ../../../../../libicui18n.75.dylib
|
|
|
|
cp libicuuc.75.1.dylib ../../../../../libicuuc.75.dylib
|
|
|
|
cd ../../../../
|
|
|
|
|
|
|
|
echo
|
2021-11-30 21:14:18 +00:00
|
|
|
echo "Building libpng"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d libpng ]; then
|
|
|
|
echo "libpng directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd libpng
|
|
|
|
rm -f CMakeCache.txt
|
2022-02-02 17:05:49 +00:00
|
|
|
if [ $(uname -m) == "arm64" ]; then
|
2022-10-04 15:33:22 +00:00
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DPNG_SHARED=off -DPNG_ARM_NEON=off -DCMAKE_INSTALL_PREFIX=$(pwd)/../local_install .
|
2022-02-02 17:05:49 +00:00
|
|
|
else
|
2022-10-04 15:33:22 +00:00
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DPNG_SHARED=off -DCMAKE_INSTALL_PREFIX=$(pwd)/../local_install .
|
2022-02-02 17:05:49 +00:00
|
|
|
fi
|
2021-11-30 21:14:18 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
|
|
|
cd ..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building HarfBuzz"
|
|
|
|
|
|
|
|
if [ ! -d harfbuzz/build ]; then
|
|
|
|
echo "harfbuzz directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd harfbuzz/build
|
|
|
|
rm -f CMakeCache.txt
|
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DHB_BUILD_SUBSET=off ..
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
cp libharfbuzz.dylib ../../../
|
|
|
|
cd ../..
|
|
|
|
|
|
|
|
echo
|
|
|
|
echo "Building FreeType"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d freetype/build ]; then
|
|
|
|
echo "FreeType directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd freetype/build
|
|
|
|
rm -f CMakeCache.txt
|
2022-10-04 15:33:22 +00:00
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_DISABLE_FIND_PACKAGE_HarfBuzz=on -DBUILD_SHARED_LIBS=on -DCMAKE_MACOSX_RPATH=on -DCMAKE_INSTALL_PREFIX=$(pwd)/../../local_install -S .. -B .
|
2021-11-30 21:14:18 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
2023-06-24 21:58:33 +00:00
|
|
|
cp libfreetype.6.19.0.dylib ../../../libfreetype.6.dylib
|
2021-11-30 21:14:18 +00:00
|
|
|
cd ../..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
|
|
|
echo "Building Fontconfig"
|
|
|
|
|
|
|
|
if [ ! -d fontconfig ]; then
|
|
|
|
echo "fontconfig directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd fontconfig
|
|
|
|
rm -rf builddir
|
2023-06-25 13:44:38 +00:00
|
|
|
PKG_CONFIG_PATH=$(pwd)/../local_install/lib/pkgconfig meson setup --buildtype=release --prefix $(pwd)/../local_install builddir
|
2023-06-24 21:58:33 +00:00
|
|
|
cd builddir
|
|
|
|
meson compile
|
2023-06-25 20:53:26 +00:00
|
|
|
|
|
|
|
# This will fail if there are spaces in the build path.
|
|
|
|
cd src
|
|
|
|
install_name_tool -change $(otool -L libfontconfig.1.dylib | grep libfreetype | cut -f1 -d' ' | sed 's/[[:blank:]]//g') @rpath/libfreetype.6.dylib libfontconfig.1.dylib
|
|
|
|
cd ..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
meson install
|
|
|
|
cp src/libfontconfig.1.dylib ../../../
|
|
|
|
cd ../..
|
|
|
|
|
|
|
|
echo
|
|
|
|
echo "Building libjpeg-turbo"
|
|
|
|
|
|
|
|
if [ ! -d libjpeg-turbo ]; then
|
|
|
|
echo "libjpeg-turbo directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd libjpeg-turbo/build
|
|
|
|
rm -f CMakeCache.txt
|
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$(pwd)/../../local_install -B . -S ..
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
|
|
|
cp libjpeg.62.4.0.dylib ../../../libjpeg.62.dylib
|
|
|
|
cd ../..
|
|
|
|
|
|
|
|
echo
|
|
|
|
echo "Building LibTIFF"
|
|
|
|
|
|
|
|
if [ ! -d libtiff ]; then
|
|
|
|
echo "libtiff directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd libtiff/build
|
|
|
|
rm -f CMakeCache.txt
|
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -Dtiff-tools=off -Dtiff-tests=off -Dtiff-contrib=off -Dtiff-docs=off -DCMAKE_INSTALL_PREFIX=$(pwd)/../../local_install -B . -S ..
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
|
|
|
cp libtiff/libtiff.6.0.1.dylib ../../../libtiff.6.dylib
|
|
|
|
cd ../..
|
|
|
|
|
|
|
|
echo
|
|
|
|
echo "Building OpenJPEG"
|
|
|
|
|
|
|
|
if [ ! -d openjpeg ]; then
|
|
|
|
echo "openjpeg directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd openjpeg/build
|
|
|
|
rm -f CMakeCache.txt
|
|
|
|
PKG_CONFIG_PATH=$(pwd)/../local_install/lib/pkgconfig cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$(pwd)/../../local_install -S .. -B .
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
|
|
|
cp bin/libopenjp2.2.5.0.dylib ../../../libopenjp2.7.dylib
|
|
|
|
cd ../..
|
|
|
|
|
|
|
|
echo
|
|
|
|
echo "Building Poppler"
|
|
|
|
|
|
|
|
if [ ! -d poppler ]; then
|
|
|
|
echo "poppler directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd poppler/build
|
|
|
|
rm -f CMakeCache.txt
|
2023-06-24 22:06:17 +00:00
|
|
|
PKG_CONFIG_PATH=$(pwd)/../local_install/lib/pkgconfig cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=$(pwd)/../../local_install \
|
|
|
|
-DENABLE_UTILS=off -DBUILD_CPP_TESTS=off -DENABLE_LIBCURL=off -DRUN_GPERF_IF_PRESENT=off -DENABLE_QT5=off -DENABLE_QT6=off -DENABLE_BOOST=off -DENABLE_GLIB=off -DENABLE_NSS3=off -S .. -B .
|
2023-06-24 21:58:33 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
|
|
|
|
# This will fail if there are spaces in the build path.
|
|
|
|
install_name_tool -change $(otool -L libpoppler.129.dylib | grep libfreetype | cut -f1 -d' ' | sed 's/[[:blank:]]//g') @rpath/libfreetype.6.dylib libpoppler.129.dylib
|
|
|
|
install_name_tool -change $(otool -L libpoppler.129.dylib | grep libfontconfig | cut -f1 -d' ' | sed 's/[[:blank:]]//g') @rpath/libfontconfig.1.dylib libpoppler.129.dylib
|
|
|
|
|
|
|
|
cp libpoppler.129.0.0.dylib ../../../libpoppler.129.dylib
|
|
|
|
cp cpp/libpoppler-cpp.0.11.0.dylib ../../../libpoppler-cpp.0.dylib
|
|
|
|
cd ../..
|
|
|
|
|
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building FreeImage"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d freeimage/FreeImage ]; then
|
|
|
|
echo "FreeImage directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd freeimage/FreeImage
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
cp libfreeimage.a ../../..
|
|
|
|
cd ../..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building libgit2"
|
2023-03-21 23:17:26 +00:00
|
|
|
|
|
|
|
if [ ! -d libgit2/build ]; then
|
|
|
|
echo "libgit2 directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
|
|
|
cd libgit2/build
|
|
|
|
rm -f CMakeCache.txt
|
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_TESTS=OFF ..
|
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
2023-11-05 11:34:25 +00:00
|
|
|
cp libgit2.1.7.1.dylib ../../../libgit2.1.7.dylib
|
2023-03-21 23:17:26 +00:00
|
|
|
cd ../..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building pugixml"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d pugixml ]; then
|
|
|
|
echo "pugixml directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd pugixml
|
|
|
|
rm -f CMakeCache.txt
|
2022-10-04 15:33:22 +00:00
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release .
|
2021-11-30 21:14:18 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
cp libpugixml.a ../..
|
|
|
|
cd ..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building SDL"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d SDL/build ]; then
|
|
|
|
echo "SDL directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd SDL/build
|
|
|
|
rm -f CMakeCache.txt
|
2022-09-27 15:52:36 +00:00
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
|
2021-11-30 21:14:18 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
2022-12-15 19:13:37 +00:00
|
|
|
cp libSDL2-2.0.0.dylib ../../..
|
2021-11-30 21:14:18 +00:00
|
|
|
cd ../..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building libvpx"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d libvpx ]; then
|
|
|
|
echo "libvpx directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd libvpx
|
2023-06-24 21:58:33 +00:00
|
|
|
./configure --disable-examples --disable-docs --disable-tools --disable-unit-tests --enable-pic --enable-vp9-highbitdepth --prefix=$(pwd)/../local_install
|
2021-11-30 21:14:18 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
|
|
|
cd ..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building Ogg"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d ogg ]; then
|
|
|
|
echo "Ogg directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd ogg
|
|
|
|
rm -f CMakeCache.txt
|
2022-10-04 15:33:22 +00:00
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$(pwd)/../local_install .
|
2021-11-30 21:14:18 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
|
|
|
cd ..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building Vorbis"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d vorbis ]; then
|
|
|
|
echo "Vorbis directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd vorbis
|
|
|
|
rm -f CMakeCache.txt
|
2022-10-04 15:33:22 +00:00
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=on -DCMAKE_MACOSX_RPATH=on -DCMAKE_INSTALL_PREFIX=$(pwd)/../local_install .
|
2021-11-30 21:14:18 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
2022-02-02 17:05:49 +00:00
|
|
|
cp lib/libvorbisenc.2.0.12.dylib ../..
|
|
|
|
cp lib/libvorbis.0.4.9.dylib ../..
|
2021-11-30 21:14:18 +00:00
|
|
|
cd ..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building Opus"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d opus ]; then
|
|
|
|
echo "Opus directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
|
|
|
|
|
2021-11-30 21:14:18 +00:00
|
|
|
cd opus
|
|
|
|
rm -f CMakeCache.txt
|
2022-10-04 15:33:22 +00:00
|
|
|
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$(pwd)/../local_install .
|
2021-11-30 21:14:18 +00:00
|
|
|
make clean
|
|
|
|
make -j${JOBS}
|
|
|
|
make install
|
|
|
|
cd ..
|
|
|
|
|
2023-06-24 21:58:33 +00:00
|
|
|
echo
|
feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
|
|
|
echo "Building FFmpeg"
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
if [ ! -d FFmpeg ]; then
|
|
|
|
echo "FFmpeg directory is missing, aborting."
|
|
|
|
exit
|
|
|
|
fi
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2021-11-30 21:14:18 +00:00
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cd FFmpeg
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2023-06-25 20:25:18 +00:00
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PKG_CONFIG_PATH=$(pwd)/../local_install/lib/pkgconfig ./configure --prefix=/usr/local --enable-rpath --install-name-dir=@rpath --disable-doc --disable-lzma --enable-gpl --enable-shared --enable-libvorbis --enable-libopus --enable-libvpx --enable-postproc
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2022-04-13 17:31:12 +00:00
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|
2021-11-30 21:14:18 +00:00
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make clean
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|
make -j${JOBS}
|
2023-06-25 10:42:16 +00:00
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|
|
install_name_tool -rpath /usr/local/lib @executable_path libavcodec/libavcodec.60.dylib
|
|
|
|
cp libavcodec/libavcodec.60.dylib ../..
|
|
|
|
install_name_tool -rpath /usr/local/lib @executable_path libavfilter/libavfilter.9.dylib
|
|
|
|
cp libavfilter/libavfilter.9.dylib ../..
|
|
|
|
install_name_tool -rpath /usr/local/lib @executable_path libavformat/libavformat.60.dylib
|
|
|
|
cp libavformat/libavformat.60.dylib ../..
|
|
|
|
install_name_tool -rpath /usr/local/lib @executable_path libavutil/libavutil.58.dylib
|
|
|
|
cp libavutil/libavutil.58.dylib ../..
|
|
|
|
install_name_tool -rpath /usr/local/lib @executable_path libpostproc/libpostproc.57.dylib
|
|
|
|
cp libpostproc/libpostproc.57.dylib ../..
|
2022-04-15 09:30:41 +00:00
|
|
|
install_name_tool -rpath /usr/local/lib @executable_path libswresample/libswresample.4.dylib
|
|
|
|
cp libswresample/libswresample.4.dylib ../..
|
2023-06-25 10:42:16 +00:00
|
|
|
install_name_tool -rpath /usr/local/lib @executable_path libswscale/libswscale.7.dylib
|
|
|
|
cp libswscale/libswscale.7.dylib ../..
|
2022-02-02 17:05:49 +00:00
|
|
|
|
|
|
|
unset PKG_CONFIG_PATH
|
2022-10-30 12:01:51 +00:00
|
|
|
|
|
|
|
echo
|
|
|
|
echo "Done building all dependencies."
|