ES-DE/es-app/src/MediaViewer.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// MediaViewer.cpp
//
// Fullscreen game media viewer.
//
#include "MediaViewer.h"
#include "components/VideoFFmpegComponent.h"
#include "components/VideoVlcComponent.h"
#include "views/ViewController.h"
#include "AudioManager.h"
#include "Sound.h"
MediaViewer::MediaViewer(Window* window) : mWindow(window), mVideo(nullptr), mImage(nullptr)
{
mWindow->setMediaViewer(this);
}
MediaViewer::~MediaViewer()
{
if (mVideo) {
delete mVideo;
mVideo = nullptr;
}
if (mImage) {
delete mImage;
mImage = nullptr;
}
}
bool MediaViewer::startMediaViewer(FileData* game)
{
mHasVideo = false;
mHasImages = false;
mCurrentImageIndex = 0;
mScreenShotIndex = -1;
mGame = game;
initiateViewer();
if (mHasVideo) {
ViewController::get()->onPauseVideo();
}
if (mHasVideo || mHasImages)
return true;
else
return false;
}
void MediaViewer::stopMediaViewer()
{
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
if (mVideo) {
ViewController::get()->onStopVideo();
delete mVideo;
mVideo = nullptr;
}
if (mImage) {
delete mImage;
mImage = nullptr;
}
mVideoFile = "";
mImageFiles.clear();
}
void MediaViewer::update(int deltaTime)
{
if (mVideo)
mVideo->update(deltaTime);
}
void MediaViewer::render()
{
Transform4x4f transform = Transform4x4f::Identity();
Renderer::setMatrix(transform);
// Render a black background below the game media.
Renderer::drawRect(0.0f, 0.0f, static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()), 0x000000FF, 0x000000FF);
if (mVideo && !mDisplayingImage) {
mVideo->render(transform);
#if defined(USE_OPENGL_21)
Renderer::shaderParameters videoParameters;
unsigned int shaders = 0;
if (Settings::getInstance()->getBool("MediaViewerVideoScanlines"))
shaders = Renderer::SHADER_SCANLINES;
if (Settings::getInstance()->getBool("MediaViewerVideoBlur")) {
shaders |= Renderer::SHADER_BLUR_HORIZONTAL;
float heightModifier = Renderer::getScreenHeightModifier();
if (heightModifier < 1)
videoParameters.blurPasses = 2; // Below 1080
else if (heightModifier >= 4)
videoParameters.blurPasses = 12; // 8K
else if (heightModifier >= 2.9)
videoParameters.blurPasses = 10; // 6K
else if (heightModifier >= 2.6)
videoParameters.blurPasses = 8; // 5K
else if (heightModifier >= 2)
videoParameters.blurPasses = 5; // 4K
else if (heightModifier >= 1.3)
videoParameters.blurPasses = 3; // 1440
else if (heightModifier >= 1)
videoParameters.blurPasses = 2; // 1080
}
Renderer::shaderPostprocessing(shaders, videoParameters);
#endif
}
else if (mImage && mImage->hasImage()) {
mImage->render(transform);
#if defined(USE_OPENGL_21)
if (mCurrentImageIndex == mScreenShotIndex &&
Settings::getInstance()->getBool("MediaViewerScreenshotScanlines"))
Renderer::shaderPostprocessing(Renderer::SHADER_SCANLINES);
#endif
// This is necessary so that the video loops if viewing an image when
// the video ends.
if (mVideo)
mVideo->handleLooping();
}
}
void MediaViewer::initiateViewer()
{
if (mGame->getType() == PLACEHOLDER)
return;
findMedia();
if (!mHasVideo && !mHasImages) {
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
return;
}
if (mHasVideo)
playVideo();
else
showImage(0);
}
void MediaViewer::findMedia()
{
std::string mediaFile;
if ((mediaFile = mGame->getVideoPath()) != "") {
mVideoFile = mediaFile;
mHasVideo = true;
}
if (!mHasVideo && (mediaFile = mGame->getScreenshotPath()) != "") {
mImageFiles.push_back(mediaFile);
mScreenShotIndex = 0;
}
if ((mediaFile = mGame->getCoverPath()) != "")
mImageFiles.push_back(mediaFile);
if (mHasVideo && (mediaFile = mGame->getScreenshotPath()) != "") {
mImageFiles.push_back(mediaFile);
mScreenShotIndex = static_cast<int>(mImageFiles.size() - 1);
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}
if ((mediaFile = mGame->get3DBoxPath()) != "")
mImageFiles.push_back(mediaFile);
if (!mImageFiles.empty())
mHasImages = true;
}
void MediaViewer::showNext()
{
if (mHasImages && mCurrentImageIndex != mImageFiles.size() - 1)
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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bool showedVideo = false;
if (mVideo && !mHasImages) {
return;
}
else if (mVideo && !Settings::getInstance()->getBool("MediaViewerKeepVideoRunning")) {
delete mVideo;
mVideo = nullptr;
showedVideo = true;
}
if (mImage) {
delete mImage;
mImage = nullptr;
}
if ((mVideo || showedVideo) && !mDisplayingImage)
mCurrentImageIndex = 0;
else if (mImageFiles.size() > mCurrentImageIndex + 1)
mCurrentImageIndex++;
if (mVideo)
mDisplayingImage = true;
showImage(mCurrentImageIndex);
}
void MediaViewer::showPrevious()
{
if ((mHasVideo && mDisplayingImage) || (!mHasVideo && mCurrentImageIndex != 0))
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND);
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if (mCurrentImageIndex == 0 && !mHasVideo) {
return;
}
else if (mCurrentImageIndex == 0 && mHasVideo) {
if (mImage) {
delete mImage;
mImage = nullptr;
}
mDisplayingImage = false;
playVideo();
return;
}
if (mImage) {
delete mImage;
mImage = nullptr;
}
mCurrentImageIndex--;
showImage(mCurrentImageIndex);
}
void MediaViewer::playVideo()
{
if (mVideo || mVideoFile == "")
return;
mDisplayingImage = false;
if (Settings::getInstance()->getString("VideoPlayer") == "ffmpeg")
mVideo = new VideoFFmpegComponent(mWindow);
else
mVideo = new VideoVlcComponent(mWindow);
mVideo->topWindow(true);
mVideo->setOrigin(0.5f, 0.5f);
mVideo->setPosition(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f);
if (Settings::getInstance()->getBool("MediaViewerStretchVideos"))
mVideo->setResize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
else
mVideo->setMaxSize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
mVideo->setVideo(mVideoFile);
mVideo->setMediaViewerMode(true);
mVideo->onShow();
}
void MediaViewer::showImage(int index)
{
if (mImage)
return;
mDisplayingImage = true;
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if (!mImageFiles.empty() && mImageFiles.size() >= index) {
mImage = new ImageComponent(mWindow, false, false);
mImage->setImage(mImageFiles[index]);
mImage->setOrigin(0.5f, 0.5f);
mImage->setPosition(Renderer::getScreenWidth() / 2.0f, Renderer::getScreenHeight() / 2.0f);
mImage->setMaxSize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
}
}