ES-DE/external/rlottie/inc/rlottie.h

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/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _RLOTTIE_H_
#define _RLOTTIE_H_
#include <future>
#include <vector>
#include <memory>
#if defined _WIN32 || defined __CYGWIN__
#ifdef RLOTTIE_BUILD
#define RLOTTIE_API __declspec(dllexport)
#else
#define RLOTTIE_API __declspec(dllimport)
#endif
#else
#ifdef RLOTTIE_BUILD
#define RLOTTIE_API __attribute__ ((visibility ("default")))
#else
#define RLOTTIE_API
#endif
#endif
class AnimationImpl;
struct LOTNode;
struct LOTLayerNode;
namespace rlottie {
/**
* @brief Configures rlottie model cache policy.
*
* Provides Library level control to configure model cache
* policy. Setting it to 0 will disable
* the cache as well as flush all the previously cached content.
*
* @param[in] cacheSize Maximum Model Cache size.
*
* @note to disable Caching configure with 0 size.
* @note to flush the current Cache content configure it with 0 and
* then reconfigure with the new size.
*
* @internal
*/
RLOTTIE_API void configureModelCacheSize(size_t cacheSize);
struct Color {
Color() = default;
Color(float r, float g , float b):_r(r), _g(g), _b(b){}
float r() const {return _r;}
float g() const {return _g;}
float b() const {return _b;}
private:
float _r{0};
float _g{0};
float _b{0};
};
struct Size {
Size() = default;
Size(float w, float h):_w(w), _h(h){}
float w() const {return _w;}
float h() const {return _h;}
private:
float _w{0};
float _h{0};
};
struct Point {
Point() = default;
Point(float x, float y):_x(x), _y(y){}
float x() const {return _x;}
float y() const {return _y;}
private:
float _x{0};
float _y{0};
};
struct FrameInfo {
explicit FrameInfo(uint32_t frame): _frameNo(frame){}
uint32_t curFrame() const {return _frameNo;}
private:
uint32_t _frameNo;
};
enum class Property {
FillColor, /*!< Color property of Fill object , value type is rlottie::Color */
FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
StrokeColor, /*!< Color property of Stroke object , value type is rlottie::Color */
StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
Squashed 'external/rlottie/' changes from bf3d272df..875626965 875626965 Check border of color table while generating gradient d1636c7b4 Ignore animations with objects of unspecified type f3eed9a33 add formal parameter void to lottie_init() and lottie_shutdown() 519bd08b0 Add lottie_init() and lottie_shutdown() c api. 447cb7dd1 replace unsigned int with uint32_t in Int() d7cf0a5ab replace uint ushort and uchar typedefs with uint32 uint16 and uint8 -- added format script to run clang format on latest commit. 16beec845 lottiemodel: Improve opacity calculation for gradient stop 327fb7dba Reject reversed frames 625bc4c48 Finite loop in VBezier::tAtLength() ddbc9dce7 rlottie/capi: Add missing multiply for Path c0e16e571 Check Layer.mExtra and Transform.mExtra before dereferencing 9f78532c8 Avoid access to last element of empty mChildren vector 4e08acd8c remove RAPIDJSON_ASSERT() by placing the parser in error state 7affa78fe Fix dereferencing of null pointer in model::Layer::solidColor() getter 9d17ff8e6 Skip dash array of size one or zero f379dfe15 add the /inc folder as an include path at build time 194b31736 Improve matte rendering performance for simple layer 7c5b40cbb CMake: fix MSVC warnings fa44b753e fix compileing error 41f906480 On windows, stbi__fopen opens a path containing non-English characters or symbols will fail due to encoding problems, so the filename parameter is assumed to be utf-8 and converted to utf-16, and then call _wfopen_s or _wfopen 29b391b95 add lottie_configure_model_cache_size() c api 3cd00151c Fix comparison bd4c4e1f8 MT and MTd c593b57eb Remove link warnings on MSVC 132ca0a00 #include "fix" for rust-bindgen c9780b46d Fix CMake build in subdirectory 1cb2021d6 Fix crash when path animation data is empty ad9beaec6 Added support for RoundedCornor objects. a41bd7383 rlottie: draw line if width or height is 0 ed94baf14 resource: polish player png image. 9b4c4d2af resource: add rlottie_player image. 2d7b1fa2b Fixed build with GCC 11. 9cd9a6e95 vs2019: Add release build option d733e953b updated AUTHORS fc760ef92 updated AUTHORS d92d4aaf6 wasm: Add extra functions for lottie animation to use them in rlottie viewer 09662b89d updated AUTHORS 71fbff5d5 example/win32Player: removed unnecessary files. d25911e6c add app executables 538dfd9aa rename directory rlottiePlayer to win32Player 6fbb67d49 fix openJSONFileDialog 85856dff3 fix animation replace error f86e97d65 fix animation bitmap size to be set dynamically 55815b2cb move function prototype to animation.h To prevent function prototype duplicate code in source.cpp. 9a71eeca9 add an example of win32 app that play rlottie animation by vs2019 619320cbb add rlottiePlayer Project 4884e0e9b Modify: Update .gitignore 3ebf0c7e3 Docs: Fix README typo 502cc3638 updated license in spec file. e812ba9e9 Docs: Fix README typo c98ec565d Update README.md 33295c22f Fixed README typo 073224e69 fixed readme typo ff8ddfc49 ci: upgrade windows build chain to VS2017 10c1055a3 fixed sign extension warning 98ed2620a build: use shared_module instead of shared_library git-subtree-dir: external/rlottie git-subtree-split: 875626965959d8e269ca22175c8e1ad190696c43
2022-01-07 17:43:06 +00:00
StrokeWidth, /*!< stroke width property of Stroke object , value type is float */
TrAnchor, /*!< Transform Anchor property of Layer and Group object , value type is rlottie::Point */
TrPosition, /*!< Transform Position property of Layer and Group object , value type is rlottie::Point */
TrScale, /*!< Transform Scale property of Layer and Group object , value type is rlottie::Size. range[0 ..100] */
Squashed 'external/rlottie/' changes from bf3d272df..875626965 875626965 Check border of color table while generating gradient d1636c7b4 Ignore animations with objects of unspecified type f3eed9a33 add formal parameter void to lottie_init() and lottie_shutdown() 519bd08b0 Add lottie_init() and lottie_shutdown() c api. 447cb7dd1 replace unsigned int with uint32_t in Int() d7cf0a5ab replace uint ushort and uchar typedefs with uint32 uint16 and uint8 -- added format script to run clang format on latest commit. 16beec845 lottiemodel: Improve opacity calculation for gradient stop 327fb7dba Reject reversed frames 625bc4c48 Finite loop in VBezier::tAtLength() ddbc9dce7 rlottie/capi: Add missing multiply for Path c0e16e571 Check Layer.mExtra and Transform.mExtra before dereferencing 9f78532c8 Avoid access to last element of empty mChildren vector 4e08acd8c remove RAPIDJSON_ASSERT() by placing the parser in error state 7affa78fe Fix dereferencing of null pointer in model::Layer::solidColor() getter 9d17ff8e6 Skip dash array of size one or zero f379dfe15 add the /inc folder as an include path at build time 194b31736 Improve matte rendering performance for simple layer 7c5b40cbb CMake: fix MSVC warnings fa44b753e fix compileing error 41f906480 On windows, stbi__fopen opens a path containing non-English characters or symbols will fail due to encoding problems, so the filename parameter is assumed to be utf-8 and converted to utf-16, and then call _wfopen_s or _wfopen 29b391b95 add lottie_configure_model_cache_size() c api 3cd00151c Fix comparison bd4c4e1f8 MT and MTd c593b57eb Remove link warnings on MSVC 132ca0a00 #include "fix" for rust-bindgen c9780b46d Fix CMake build in subdirectory 1cb2021d6 Fix crash when path animation data is empty ad9beaec6 Added support for RoundedCornor objects. a41bd7383 rlottie: draw line if width or height is 0 ed94baf14 resource: polish player png image. 9b4c4d2af resource: add rlottie_player image. 2d7b1fa2b Fixed build with GCC 11. 9cd9a6e95 vs2019: Add release build option d733e953b updated AUTHORS fc760ef92 updated AUTHORS d92d4aaf6 wasm: Add extra functions for lottie animation to use them in rlottie viewer 09662b89d updated AUTHORS 71fbff5d5 example/win32Player: removed unnecessary files. d25911e6c add app executables 538dfd9aa rename directory rlottiePlayer to win32Player 6fbb67d49 fix openJSONFileDialog 85856dff3 fix animation replace error f86e97d65 fix animation bitmap size to be set dynamically 55815b2cb move function prototype to animation.h To prevent function prototype duplicate code in source.cpp. 9a71eeca9 add an example of win32 app that play rlottie animation by vs2019 619320cbb add rlottiePlayer Project 4884e0e9b Modify: Update .gitignore 3ebf0c7e3 Docs: Fix README typo 502cc3638 updated license in spec file. e812ba9e9 Docs: Fix README typo c98ec565d Update README.md 33295c22f Fixed README typo 073224e69 fixed readme typo ff8ddfc49 ci: upgrade windows build chain to VS2017 10c1055a3 fixed sign extension warning 98ed2620a build: use shared_module instead of shared_library git-subtree-dir: external/rlottie git-subtree-split: 875626965959d8e269ca22175c8e1ad190696c43
2022-01-07 17:43:06 +00:00
TrRotation, /*!< Transform Rotation property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/
TrOpacity /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */
};
struct Color_Type{};
struct Point_Type{};
struct Size_Type{};
struct Float_Type{};
template <typename T> struct MapType;
class RLOTTIE_API Surface {
public:
/**
* @brief Surface object constructor.
*
* @param[in] buffer surface buffer.
* @param[in] width surface width.
* @param[in] height surface height.
* @param[in] bytesPerLine number of bytes in a surface scanline.
*
* @note Default surface format is ARGB32_Premultiplied.
*
* @internal
*/
Surface(uint32_t *buffer, size_t width, size_t height, size_t bytesPerLine);
/**
* @brief Sets the Draw Area available on the Surface.
*
* Lottie will use the draw region size to generate frame image
* and will update only the draw rgion of the surface.
*
* @param[in] x region area x position.
* @param[in] y region area y position.
* @param[in] width region area width.
* @param[in] height region area height.
*
* @note Default surface format is ARGB32_Premultiplied.
* @note Default draw region area is [ 0 , 0, surface width , surface height]
*
* @internal
*/
void setDrawRegion(size_t x, size_t y, size_t width, size_t height);
/**
* @brief Returns width of the surface.
*
* @return surface width
*
* @internal
*
*/
size_t width() const {return mWidth;}
/**
* @brief Returns height of the surface.
*
* @return surface height
*
* @internal
*/
size_t height() const {return mHeight;}
/**
* @brief Returns number of bytes in the surface scanline.
*
* @return number of bytes in scanline.
*
* @internal
*/
size_t bytesPerLine() const {return mBytesPerLine;}
/**
* @brief Returns buffer attached tp the surface.
*
* @return buffer attaced to the Surface.
*
* @internal
*/
uint32_t *buffer() const {return mBuffer;}
/**
* @brief Returns drawable area width of the surface.
*
* @return drawable area width
*
* @note Default value is width() of the surface
*
* @internal
*
*/
size_t drawRegionWidth() const {return mDrawArea.w;}
/**
* @brief Returns drawable area height of the surface.
*
* @return drawable area height
*
* @note Default value is height() of the surface
*
* @internal
*/
size_t drawRegionHeight() const {return mDrawArea.h;}
/**
* @brief Returns drawable area's x position of the surface.
*
* @return drawable area's x potition.
*
* @note Default value is 0
*
* @internal
*/
size_t drawRegionPosX() const {return mDrawArea.x;}
/**
* @brief Returns drawable area's y position of the surface.
*
* @return drawable area's y potition.
*
* @note Default value is 0
*
* @internal
*/
size_t drawRegionPosY() const {return mDrawArea.y;}
/**
* @brief Default constructor.
*/
Surface() = default;
private:
uint32_t *mBuffer{nullptr};
size_t mWidth{0};
size_t mHeight{0};
size_t mBytesPerLine{0};
struct {
size_t x{0};
size_t y{0};
size_t w{0};
size_t h{0};
}mDrawArea;
};
using MarkerList = std::vector<std::tuple<std::string, int , int>>;
/**
* @brief https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html
* Markers exported form AE are used to describe a segmnet of an animation {comment/tag , startFrame, endFrame}
* Marker can be use to devide a resource in to separate animations by tagging the segment with comment string ,
* start frame and duration of that segment.
*/
using LayerInfoList = std::vector<std::tuple<std::string, int , int>>;
using ColorFilter = std::function<void(float &r , float &g, float &b)>;
class RLOTTIE_API Animation {
public:
/**
* @brief Constructs an animation object from file path.
*
* @param[in] path Lottie resource file path
* @param[in] cachePolicy whether to cache or not the model data.
* use only when need to explicit disabl caching for a
* particular resource. To disable caching at library level
* use @see configureModelCacheSize() instead.
*
* @return Animation object that can render the contents of the
* Lottie resource represented by file path.
*
* @internal
*/
static std::unique_ptr<Animation>
loadFromFile(const std::string &path, bool cachePolicy=true);
/**
* @brief Constructs an animation object from JSON string data.
*
* @param[in] jsonData The JSON string data.
* @param[in] key the string that will be used to cache the JSON string data.
* @param[in] resourcePath the path will be used to search for external resource.
* @param[in] cachePolicy whether to cache or not the model data.
* use only when need to explicit disabl caching for a
* particular resource. To disable caching at library level
* use @see configureModelCacheSize() instead.
*
* @return Animation object that can render the contents of the
* Lottie resource represented by JSON string data.
*
* @internal
*/
static std::unique_ptr<Animation>
loadFromData(std::string jsonData, const std::string &key,
const std::string &resourcePath="", bool cachePolicy=true);
/**
* @brief Constructs an animation object from JSON string data and update.
* the color properties using ColorFilter.
* @param[in] jsonData The JSON string data.
* @param[in] resourcePath the path will be used to search for external resource.
* @param[in] filter The color filter that will be applied for each color property
* found during parsing.
* @return Animation object that can render the contents of the
* Lottie resource represented by JSON string data.
*
* @internal
*/
static std::unique_ptr<Animation>
loadFromData(std::string jsonData, std::string resourcePath, ColorFilter filter);
/**
* @brief Returns default framerate of the Lottie resource.
*
* @return framerate of the Lottie resource
*
* @internal
*
*/
double frameRate() const;
/**
* @brief Returns total number of frames present in the Lottie resource.
*
* @return frame count of the Lottie resource.
*
* @note frame number starts with 0.
*
* @internal
*/
size_t totalFrame() const;
/**
* @brief Returns default viewport size of the Lottie resource.
*
* @param[out] width default width of the viewport.
* @param[out] height default height of the viewport.
*
* @internal
*
*/
void size(size_t &width, size_t &height) const;
/**
* @brief Returns total animation duration of Lottie resource in second.
* it uses totalFrame() and frameRate() to calculate the duration.
* duration = totalFrame() / frameRate().
*
* @return total animation duration in second.
* @retval 0 if the Lottie resource has no animation.
*
* @see totalFrame()
* @see frameRate()
*
* @internal
*/
double duration() const;
/**
* @brief Returns frame number for a given position.
* this function helps to map the position value retuned
* by the animator to a frame number in side the Lottie resource.
* frame_number = lerp(start_frame, endframe, pos);
*
* @param[in] pos normalized position value [0 ... 1]
*
* @return frame numer maps to the position value [startFrame .... endFrame]
*
* @internal
*/
size_t frameAtPos(double pos);
/**
* @brief Renders the content to surface Asynchronously.
* it gives a future in return to get the result of the
* rendering at a future point.
* To get best performance user has to start rendering as soon as
* it finds that content at {frameNo} has to be rendered and get the
* result from the future at the last moment when the surface is needed
* to draw into the screen.
*
*
* @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
* @param[in] surface Surface in which content will be drawn
* @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content.
*
* @return future that will hold the result when rendering finished.
*
* for Synchronus rendering @see renderSync
*
* @see Surface
* @internal
*/
std::future<Surface> render(size_t frameNo, Surface surface, bool keepAspectRatio=true);
/**
* @brief Renders the content to surface synchronously.
* for performance use the async rendering @see render
*
* @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
* @param[in] surface Surface in which content will be drawn
* @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content.
*
* @internal
*/
void renderSync(size_t frameNo, Surface surface, bool keepAspectRatio=true);
/**
* @brief Returns root layer of the composition updated with
* content of the Lottie resource at frame number @p frameNo.
*
* @param[in] frameNo Content corresponds to the @p frameNo needs to be extracted.
* @param[in] width content viewbox width
* @param[in] height content viewbox height
*
* @return Root layer node.
*
* @internal
*/
const LOTLayerNode * renderTree(size_t frameNo, size_t width, size_t height) const;
/**
* @brief Returns Composition Markers.
*
*
* @return returns MarkerList of the Composition.
*
* @see MarkerList
* @internal
*/
const MarkerList& markers() const;
/**
* @brief Returns Layer information{name, inFrame, outFrame} of all the child layers of the composition.
*
*
* @return List of Layer Information of the Composition.
*
* @see LayerInfoList
* @internal
*/
const LayerInfoList& layers() const;
/**
* @brief Sets property value for the specified {@link KeyPath}. This {@link KeyPath} can resolve
* to multiple contents. In that case, the callback's value will apply to all of them.
*
* Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*).
*
* @usage
* To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color
*
* player->setValue<rlottie::Property::FillColor>("layer1.group1.fill1", rlottie::Color(1, 0, 0);
*
* if all the color property inside group1 needs to be changed to GREEN color
*
* player->setValue<rlottie::Property::FillColor>("**.group1.**", rlottie::Color(0, 1, 0);
*
* @internal
*/
template<Property prop, typename AnyValue>
void setValue(const std::string &keypath, AnyValue value)
{
setValue(MapType<std::integral_constant<Property, prop>>{}, prop, keypath, value);
}
/**
* @brief default destructor
*
* @internal
*/
~Animation();
private:
void setValue(Color_Type, Property, const std::string &, Color);
void setValue(Float_Type, Property, const std::string &, float);
void setValue(Size_Type, Property, const std::string &, Size);
void setValue(Point_Type, Property, const std::string &, Point);
void setValue(Color_Type, Property, const std::string &, std::function<Color(const FrameInfo &)> &&);
void setValue(Float_Type, Property, const std::string &, std::function<float(const FrameInfo &)> &&);
void setValue(Size_Type, Property, const std::string &, std::function<Size(const FrameInfo &)> &&);
void setValue(Point_Type, Property, const std::string &, std::function<Point(const FrameInfo &)> &&);
/**
* @brief default constructor
*
* @internal
*/
Animation();
std::unique_ptr<AnimationImpl> d;
};
//Map Property to Value type
template<> struct MapType<std::integral_constant<Property, Property::FillColor>>: Color_Type{};
template<> struct MapType<std::integral_constant<Property, Property::StrokeColor>>: Color_Type{};
template<> struct MapType<std::integral_constant<Property, Property::FillOpacity>>: Float_Type{};
template<> struct MapType<std::integral_constant<Property, Property::StrokeOpacity>>: Float_Type{};
template<> struct MapType<std::integral_constant<Property, Property::StrokeWidth>>: Float_Type{};
template<> struct MapType<std::integral_constant<Property, Property::TrRotation>>: Float_Type{};
template<> struct MapType<std::integral_constant<Property, Property::TrOpacity>>: Float_Type{};
template<> struct MapType<std::integral_constant<Property, Property::TrAnchor>>: Point_Type{};
template<> struct MapType<std::integral_constant<Property, Property::TrPosition>>: Point_Type{};
template<> struct MapType<std::integral_constant<Property, Property::TrScale>>: Size_Type{};
} // namespace lotplayer
#endif // _RLOTTIE_H_