ES-DE/es-core/src/components/ScrollIndicatorComponent.h

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2021-10-10 16:15:37 +00:00
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// ScrollIndicatorComponent.h
//
// Visually indicates whether a menu can be scrolled (up, up/down or down).
//
#ifndef ES_CORE_COMPONENTS_SCROLL_INDICATOR_COMPONENT_H
#define ES_CORE_COMPONENTS_SCROLL_INDICATOR_COMPONENT_H
#define FADE_IN_TIME 90.0f
#include "animations/LambdaAnimation.h"
#include "components/ComponentList.h"
class ScrollIndicatorComponent
{
public:
ScrollIndicatorComponent(std::shared_ptr<ComponentList> componentList,
std::shared_ptr<ImageComponent> scrollUp,
std::shared_ptr<ImageComponent> scrollDown)
: mPreviousScrollState(ComponentList::SCROLL_NONE)
{
assert(componentList != nullptr && scrollUp != nullptr && scrollDown != nullptr);
scrollUp->setImage(":/graphics/scroll_up.svg");
scrollDown->setImage(":/graphics/scroll_down.svg");
scrollUp->setOpacity(0);
scrollDown->setOpacity(0);
if (!Settings::getInstance()->getBool("ScrollIndicators")) {
// If the scroll indicators setting is disabled, then show a permanent down arrow
// symbol when the component list contains more entries than can fit on screen.
componentList.get()->setScrollIndicatorChangedCallback(
[scrollUp, scrollDown](ComponentList::ScrollIndicator state, bool singleRowScroll) {
if (state == ComponentList::SCROLL_UP ||
state == ComponentList::SCROLL_UP_DOWN ||
state == ComponentList::SCROLL_DOWN) {
scrollDown->setOpacity(255);
}
});
}
else {
// If the scroll indicator setting is enabled, then also show the up and up/down
// combination and switch between these as the list is scrolled.
componentList.get()->setScrollIndicatorChangedCallback(
[this, scrollUp, scrollDown](ComponentList::ScrollIndicator state,
bool singleRowScroll) {
float fadeTime{FADE_IN_TIME};
bool upFadeIn = false;
bool upFadeOut = false;
bool downFadeIn = false;
bool downFadeOut = false;
scrollUp->finishAnimation(0);
scrollDown->finishAnimation(0);
if (state == ComponentList::SCROLL_UP &&
mPreviousScrollState == ComponentList::SCROLL_NONE) {
scrollUp->setOpacity(255);
}
else if (state == ComponentList::SCROLL_UP &&
mPreviousScrollState == ComponentList::SCROLL_UP_DOWN) {
downFadeOut = true;
}
else if (state == ComponentList::SCROLL_UP &&
mPreviousScrollState == ComponentList::SCROLL_DOWN) {
upFadeIn = true;
fadeTime *= 2.0f;
scrollDown->setOpacity(0);
}
else if (state == ComponentList::SCROLL_UP_DOWN &&
mPreviousScrollState == ComponentList::SCROLL_NONE) {
scrollUp->setOpacity(255);
scrollDown->setOpacity(255);
}
else if (state == ComponentList::SCROLL_UP_DOWN &&
mPreviousScrollState == ComponentList::SCROLL_DOWN) {
upFadeIn = true;
}
else if (state == ComponentList::SCROLL_UP_DOWN &&
mPreviousScrollState == ComponentList::SCROLL_UP) {
downFadeIn = true;
}
else if (state == ComponentList::SCROLL_DOWN &&
mPreviousScrollState == ComponentList::SCROLL_NONE) {
scrollDown->setOpacity(255);
}
else if (state == ComponentList::SCROLL_DOWN &&
mPreviousScrollState == ComponentList::SCROLL_UP_DOWN) {
upFadeOut = true;
}
else if (state == ComponentList::SCROLL_DOWN &&
mPreviousScrollState == ComponentList::SCROLL_UP) {
downFadeIn = true;
fadeTime *= 2.0f;
scrollUp->setOpacity(0);
}
// If jumping more than one row using the shoulder or trigger buttons, then
// don't fade the indicators.
if (!singleRowScroll)
fadeTime = 0.0f;
if (upFadeIn) {
auto upFadeInFunc = [scrollUp](float t) {
scrollUp->setOpacity(
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
scrollUp->setAnimation(
new LambdaAnimation(upFadeInFunc, static_cast<int>(fadeTime)), 0,
nullptr, false);
}
if (upFadeOut) {
auto upFadeOutFunc = [scrollUp](float t) {
scrollUp->setOpacity(
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
scrollUp->setAnimation(
new LambdaAnimation(upFadeOutFunc, static_cast<int>(fadeTime)), 0,
nullptr, true);
}
if (downFadeIn) {
auto downFadeInFunc = [scrollDown](float t) {
scrollDown->setOpacity(
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
scrollDown->setAnimation(
new LambdaAnimation(downFadeInFunc, static_cast<int>(fadeTime)), 0,
nullptr, false);
}
if (downFadeOut) {
auto downFadeOutFunc = [scrollDown](float t) {
scrollDown->setOpacity(
static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
scrollDown->setAnimation(
new LambdaAnimation(downFadeOutFunc, static_cast<int>(fadeTime)), 0,
nullptr, true);
}
mPreviousScrollState = state;
});
}
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}
private:
ComponentList::ScrollIndicator mPreviousScrollState;
};
#endif // ES_CORE_COMPONENTS_SCROLL_INDICATOR_COMPONENT_H