2021-08-22 13:26:38 +00:00
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiAlternativeEmulators.cpp
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//
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// User interface to select between alternative emulators per system
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// based on configuration entries in es_systems.xml.
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//
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#include "guis/GuiAlternativeEmulators.h"
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#include "Gamelist.h"
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#include "SystemData.h"
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#include "views/ViewController.h"
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GuiAlternativeEmulators::GuiAlternativeEmulators(Window* window)
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: GuiComponent{window}
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, mMenu{window, "ALTERNATIVE EMULATORS"}
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, mHasSystems(false)
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{
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addChild(&mMenu);
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mMenu.addButton("BACK", "back", [this] { delete this; });
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// Horizontal sizes for the system and label entries.
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float systemSizeX = mMenu.getSize().x / 3.27f;
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2021-08-24 16:30:35 +00:00
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float labelSizeX = mMenu.getSize().x / 1.53f;
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2021-08-22 13:26:38 +00:00
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for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
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it != SystemData::sSystemVector.cend(); it++) {
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// Only include systems that have at least two command entries, unless the system
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// has an invalid entry.
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if ((*it)->getAlternativeEmulator() != "<INVALID>" &&
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(*it)->getSystemEnvData()->mLaunchCommands.size() < 2)
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continue;
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ComponentListRow row;
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// This transparent bracket is only added to generate a left margin.
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auto bracket = std::make_shared<ImageComponent>(mWindow);
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setOpacity(0);
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bracket->setSize(bracket->getSize() / 3.0f);
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row.addElement(bracket, false);
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std::string name = (*it)->getName();
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std::shared_ptr<TextComponent> systemText =
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std::make_shared<TextComponent>(mWindow, name, Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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systemText->setSize(systemSizeX, systemText->getSize().y);
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row.addElement(systemText, false);
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std::string configuredLabel = (*it)->getAlternativeEmulator();
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std::string label;
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if (configuredLabel == "") {
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label = (*it)->getSystemEnvData()->mLaunchCommands.front().second;
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}
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else {
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for (auto command : (*it)->getSystemEnvData()->mLaunchCommands) {
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if (command.second == configuredLabel) {
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label = command.second;
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break;
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}
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}
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}
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bool invalidEntry = false;
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if (label.empty()) {
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label = "<INVALID ENTRY>";
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invalidEntry = true;
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}
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std::shared_ptr<TextComponent> labelText;
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if (label == (*it)->getSystemEnvData()->mLaunchCommands.front().second) {
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labelText = std::make_shared<TextComponent>(
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mWindow, label, Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT), 0x777777FF,
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ALIGN_RIGHT);
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}
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else {
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// Mark any non-default value with bold and add a gear symbol as well.
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labelText = std::make_shared<TextComponent>(
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mWindow, label + (!invalidEntry ? " " + ViewController::GEAR_CHAR : ""),
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Font::get(FONT_SIZE_MEDIUM, FONT_PATH_BOLD), 0x777777FF, ALIGN_RIGHT);
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}
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// Mark invalid entries with red color.
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if (invalidEntry)
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labelText->setColor(TEXTCOLOR_SCRAPERMARKED);
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mCommandRows[name] = labelText;
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labelText->setSize(labelSizeX, labelText->getSize().y);
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row.addElement(labelText, false);
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row.makeAcceptInputHandler([this, it] { selectorWindow(*it); });
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mMenu.addRow(row);
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mHasSystems = true;
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}
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// Add a dummy row if no enabled systems have any alternative emulators defined in
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// es_systems.xml.
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if (!mHasSystems) {
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ComponentListRow row;
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std::shared_ptr<TextComponent> systemText =
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std::make_shared<TextComponent>(mWindow, "<NO ALTERNATIVE EMULATORS DEFINED>",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
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row.addElement(systemText, true);
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mMenu.addRow(row);
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}
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float width =
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static_cast<float>(std::min(static_cast<int>(Renderer::getScreenHeight() * 1.05f),
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static_cast<int>(Renderer::getScreenWidth() * 0.90f)));
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
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mMenu.setSize(width, Renderer::getScreenHeight() * 0.76f);
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}
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void GuiAlternativeEmulators::updateMenu(const std::string& systemName,
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const std::string& label,
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bool defaultEmulator)
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{
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// If another label was selected, then update the menu accordingly.
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if (defaultEmulator) {
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mCommandRows[systemName].get()->setFont(Font::get(FONT_SIZE_MEDIUM, FONT_PATH_LIGHT));
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mCommandRows[systemName].get()->setValue(label);
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}
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else {
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// Mark any non-default value with bold and add a gear symbol as well.
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mCommandRows[systemName].get()->setFont(Font::get(FONT_SIZE_MEDIUM, FONT_PATH_BOLD));
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mCommandRows[systemName].get()->setValue(label + " " + ViewController::GEAR_CHAR);
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}
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mCommandRows[systemName].get()->setColor(DEFAULT_TEXTCOLOR);
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}
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void GuiAlternativeEmulators::selectorWindow(SystemData* system)
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{
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auto s = new GuiSettings(mWindow, system->getFullName());
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std::string selectedLabel = system->getAlternativeEmulator();
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std::string label;
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for (auto entry : system->getSystemEnvData()->mLaunchCommands) {
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ComponentListRow row;
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if (entry.second == "")
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label = "<REMOVE INVALID ENTRY>";
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else
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label = entry.second;
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std::shared_ptr<TextComponent> labelText = std::make_shared<TextComponent>(
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mWindow, label, Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
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row.addElement(labelText, true);
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row.makeAcceptInputHandler([this, s, system, labelText, entry, selectedLabel] {
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if (entry.second != selectedLabel) {
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if (entry.second == system->getSystemEnvData()->mLaunchCommands.front().second)
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system->setAlternativeEmulator("");
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else
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system->setAlternativeEmulator(entry.second);
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updateGamelist(system, true);
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updateMenu(
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system->getName(), labelText->getValue(),
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(entry.second == system->getSystemEnvData()->mLaunchCommands.front().second));
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}
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delete s;
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});
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// This transparent bracket is only added to generate the correct help prompts.
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auto bracket = std::make_shared<ImageComponent>(mWindow);
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setOpacity(0);
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bracket->setSize(bracket->getSize() / 3.0f);
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row.addElement(bracket, false);
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// Select the row that corresponds to the selected label.
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if (selectedLabel == label)
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s->addRow(row, true);
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else
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s->addRow(row, false);
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}
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// Adjust the width depending on the aspect ratio of the screen, to make the screen look
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// somewhat coherent regardless of screen type. The 1.778 aspect ratio value is the 16:9
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// reference.
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float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
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float maxWidthModifier = glm::clamp(0.70f * aspectValue, 0.50f, 0.92f);
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float maxWidth = static_cast<float>(Renderer::getScreenWidth()) * maxWidthModifier;
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s->setMenuSize(glm::vec2{maxWidth, s->getMenuSize().y});
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auto menuSize = s->getMenuSize();
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auto menuPos = s->getMenuPosition();
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s->setMenuPosition(glm::vec3{(s->getSize().x - menuSize.x) / 2.0f,
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(s->getSize().y - menuSize.y) / 3.0f, menuPos.z});
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mWindow->pushGui(s);
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}
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bool GuiAlternativeEmulators::input(InputConfig* config, Input input)
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{
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if (input.value != 0 && (config->isMappedTo("b", input) || config->isMappedTo("back", input))) {
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delete this;
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return true;
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}
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return mMenu.input(config, input);
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}
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std::vector<HelpPrompt> GuiAlternativeEmulators::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
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prompts.push_back(HelpPrompt("b", "back"));
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if (mHasSystems)
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prompts.push_back(HelpPrompt("a", "select"));
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return prompts;
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}
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HelpStyle GuiAlternativeEmulators::getHelpStyle()
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{
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HelpStyle style = HelpStyle();
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style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
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return style;
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}
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