ES-DE/CMakeLists.txt

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cmake_minimum_required(VERSION 2.6)
project(emulationstation)
#-------------------------------------------------------------------------------
#add local find scripts to CMAKE path
LIST(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages
)
#-------------------------------------------------------------------------------
#set up OpenGL system variable
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "OpenGL ES")
#-------------------------------------------------------------------------------
#check if we're running on Raspberry Pi
MESSAGE("Looking for bcm_host.h")
if(EXISTS "/opt/vc/include/bcm_host.h")
MESSAGE("bcm_host.h found")
set(BCMHOST found)
set(GLSystem "OpenGL ES")
else()
MESSAGE("bcm_host.h not found")
endif()
#finding necessary packages
#-------------------------------------------------------------------------------
if(${GLSystem} MATCHES "Desktop OpenGL")
find_package(OpenGL REQUIRED)
else()
find_package(OpenGLES REQUIRED)
endif()
find_package(FreeType REQUIRED)
find_package(FreeImage REQUIRED)
find_package(SDL REQUIRED)
find_package(Boost REQUIRED)
#-------------------------------------------------------------------------------
#set up compiler flags and excutable names
if(DEFINED BCMHOST)
add_definitions(-D_RPI_)
endif()
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "-std=c++11") #support C++11
set(CMAKE_CXX_FLAGS "-O2") #optimize
set(CMAKE_EXE_LINKER_FLAGS "-s") #strip binary
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
add_definitions(-DUSE_OPENGL_DESKTOP)
else()
add_definitions(-DUSE_OPENGL_ES)
endif()
#-------------------------------------------------------------------------------
#add include directories
set(ES_INCLUDE_DIRS
${FREETYPE_INCLUDE_DIRS}
${FreeImage_INCLUDE_DIRS}
${SDL_INCLUDE_DIR}
${Boost_INCLUDE_DIRS}
)
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_INCLUDE_DIRS
${OPENGL_INCLUDE_DIR}
)
else()
LIST(APPEND ES_INCLUDE_DIRS
${OPENGLES_INCLUDE_DIR}
)
endif()
if(DEFINED BCMHOST)
LIST(APPEND ES_INCLUDE_DIRS
"/opt/vc/include"
"/opt/vc/include/interface/vcos"
"/opt/vc/include/interface/vmcs_host/linux"
"/opt/vc/include/interface/vcos/pthreads"
)
endif()
#-------------------------------------------------------------------------------
#define basic sources and headers
set(ES_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FileData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Font.h
${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Gui.h
${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Log.h
${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.h
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiAnimation.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.h
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.h
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugiconfig.hpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.hpp
)
set(ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/AudioManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/FolderData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Font.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/GameData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Gui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/InputConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/InputManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Log.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/MathExp.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/platform.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_draw_gl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Window.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiAnimation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiDetectDevice.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiFastSelect.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiGameList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiInputConfig.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/components/GuiTheme.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/pugiXML/pugixml.cpp
)
#add open gl specific sources
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_sdlgl.cpp
)
else()
LIST(APPEND ES_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/Renderer_init_rpi.cpp
)
endif()
#-------------------------------------------------------------------------------
#define libraries and directories
set(ES_LIBRARIES
freetype
freeimage
SDL
boost_filesystem
boost_system
)
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND ES_LIBRARIES
${OPENGL_LIBRARIES}
)
else()
LIST(APPEND ES_LIBRARIES
${OPENGLES_LIBRARIES}
)
endif()
if(DEFINED BCMHOST)
LIST(APPEND ES_LIBRARIES
bcm_host
)
endif()
if(DEFINED BCMHOST)
LINK_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR} "/opt/vc/lib")
endif()
#-------------------------------------------------------------------------------
#set up build directories
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
#-------------------------------------------------------------------------------
#define target
include_directories(${ES_INCLUDE_DIRS})
add_executable(emulationstation ${ES_SOURCES} ${ES_HEADERS})
target_link_libraries(emulationstation ${ES_LIBRARIES})