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<div class="title">Core features</div> </div>
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<p>Features that implement in C++ the GLSL specification as closely as possible.
<a href="#details">More...</a></p>
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Modules</h2></td></tr>
<tr class="memitem:a00241"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00241.html">Common functions</a></td></tr>
<tr class="memdesc:a00241"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides GLSL common functions. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00242"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00242.html">Exponential functions</a></td></tr>
<tr class="memdesc:a00242"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides GLSL exponential functions. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00279"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00279.html">Geometric functions</a></td></tr>
<tr class="memdesc:a00279"><td class="mdescLeft">&#160;</td><td class="mdescRight">These operate on vectors as vectors, not component-wise. <br /></td></tr>
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<tr class="memitem:a00281"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html">Vector types</a></td></tr>
<tr class="memdesc:a00281"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vector types of two to four components with an exhaustive set of operators. <br /></td></tr>
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<tr class="memitem:a00282"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00282.html">Vector types with precision qualifiers</a></td></tr>
<tr class="memdesc:a00282"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vector types with precision qualifiers which may result in various precision in term of ULPs. <br /></td></tr>
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<tr class="memitem:a00283"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html">Matrix types</a></td></tr>
<tr class="memdesc:a00283"><td class="mdescLeft">&#160;</td><td class="mdescRight">Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. <br /></td></tr>
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<tr class="memitem:a00284"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00284.html">Matrix types with precision qualifiers</a></td></tr>
<tr class="memdesc:a00284"><td class="mdescLeft">&#160;</td><td class="mdescRight">Matrix types with precision qualifiers which may result in various precision in term of ULPs. <br /></td></tr>
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<tr class="memitem:a00370"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00370.html">Integer functions</a></td></tr>
<tr class="memdesc:a00370"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides GLSL functions on integer types. <br /></td></tr>
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<tr class="memitem:a00371"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00371.html">Matrix functions</a></td></tr>
<tr class="memdesc:a00371"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides GLSL matrix functions. <br /></td></tr>
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<tr class="memitem:a00372"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00372.html">Floating-Point Pack and Unpack Functions</a></td></tr>
<tr class="memdesc:a00372"><td class="mdescLeft">&#160;</td><td class="mdescRight">Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types. <br /></td></tr>
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<tr class="memitem:a00373"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00373.html">Angle and Trigonometry Functions</a></td></tr>
<tr class="memdesc:a00373"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function parameters specified as angle are assumed to be in units of radians. <br /></td></tr>
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<tr class="memitem:a00374"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00374.html">Vector Relational Functions</a></td></tr>
<tr class="memdesc:a00374"><td class="mdescLeft">&#160;</td><td class="mdescRight">Relational and equality operators (&lt;, &lt;=, &gt;, &gt;=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. <br /></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:ga2c27aea32de57d58aec8e92d5d2181e2"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 3, 2, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00280.html#ga2c27aea32de57d58aec8e92d5d2181e2">mat3x2</a></td></tr>
<tr class="memdesc:ga2c27aea32de57d58aec8e92d5d2181e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 columns of 2 components matrix of single-precision floating-point numbers. <a href="a00280.html#ga2c27aea32de57d58aec8e92d5d2181e2">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Features that implement in C++ the GLSL specification as closely as possible. </p>
<p>The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions.</p>
<p>The best documentation for GLM Core is the current GLSL specification, <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 (pdf file)</a>.</p>
<p>GLM core functionalities require &lt;<a class="el" href="a00037.html" title="Core features ">glm/glm.hpp</a>&gt; to be included to be used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef mat&lt; 3, 2, f32, defaultp &gt; mat3x2</td>
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<p>3 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
<p>Definition at line <a class="el" href="a00088_source.html#l00015">15</a> of file <a class="el" href="a00088_source.html">matrix_float3x2.hpp</a>.</p>
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