2013-04-08 14:41:25 +00:00
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#include "Window.h"
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#include <iostream>
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2013-04-10 17:29:07 +00:00
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#include "Renderer.h"
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#include "AudioManager.h"
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2013-05-23 09:43:50 +00:00
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#include "VolumeControl.h"
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2013-07-09 10:37:37 +00:00
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#include "Log.h"
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#include "Settings.h"
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2013-07-17 06:47:02 +00:00
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#include <iomanip>
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2013-11-12 23:28:15 +00:00
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#include "views/ViewController.h"
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2014-01-25 23:34:29 +00:00
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#include "components/HelpComponent.h"
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2014-03-04 22:48:33 +00:00
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#include "components/ImageComponent.h"
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2013-04-08 14:41:25 +00:00
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2013-08-06 13:15:20 +00:00
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Window::Window() : mNormalizeNextUpdate(false), mFrameTimeElapsed(0), mFrameCountElapsed(0), mAverageDeltaTime(10),
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2013-12-12 19:48:29 +00:00
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mAllowSleep(true)
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2013-04-08 14:41:25 +00:00
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{
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mInputManager = new InputManager(this);
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mViewController = new ViewController(this);
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2014-01-25 23:34:29 +00:00
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mHelp = new HelpComponent(this);
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2014-03-04 22:48:33 +00:00
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mBackgroundOverlay = new ImageComponent(this);
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mBackgroundOverlay->setImage(":/scroll_gradient.png");
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2013-11-12 23:28:15 +00:00
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pushGui(mViewController);
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2013-04-08 14:41:25 +00:00
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}
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Window::~Window()
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{
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2013-12-12 19:48:29 +00:00
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delete mViewController; // this would get deleted down below, but just to be safe, delete it here
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2014-03-04 22:48:33 +00:00
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delete mBackgroundOverlay;
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2013-12-12 19:48:29 +00:00
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2013-07-09 10:37:37 +00:00
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//delete all our GUIs
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while(peekGui())
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delete peekGui();
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2014-01-25 23:34:29 +00:00
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delete mHelp;
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2013-04-08 14:41:25 +00:00
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delete mInputManager;
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}
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2013-06-02 15:08:32 +00:00
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void Window::pushGui(GuiComponent* gui)
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2013-04-08 14:41:25 +00:00
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{
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mGuiStack.push_back(gui);
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2014-01-25 23:34:29 +00:00
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setHelpPrompts(gui->getHelpPrompts());
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2013-04-08 14:41:25 +00:00
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}
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2013-06-02 15:08:32 +00:00
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void Window::removeGui(GuiComponent* gui)
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{
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for(auto i = mGuiStack.begin(); i != mGuiStack.end(); i++)
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2013-04-08 14:41:25 +00:00
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{
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if(*i == gui)
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{
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i = mGuiStack.erase(i);
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if(i == mGuiStack.end() && mGuiStack.size()) // we just popped the stack and the stack is not empty
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setHelpPrompts(mGuiStack.back()->getHelpPrompts());
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2013-06-02 15:08:32 +00:00
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return;
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2013-04-08 14:41:25 +00:00
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}
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}
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}
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2013-06-02 15:08:32 +00:00
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GuiComponent* Window::peekGui()
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2013-04-08 14:41:25 +00:00
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{
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if(mGuiStack.size() == 0)
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return NULL;
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return mGuiStack.back();
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2013-04-08 14:41:25 +00:00
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}
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2013-07-09 10:37:37 +00:00
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bool Window::init(unsigned int width, unsigned int height)
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{
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if(!Renderer::init(width, height))
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{
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LOG(LogError) << "Renderer failed to initialize!";
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return false;
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}
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mInputManager->init();
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2013-10-04 23:09:54 +00:00
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ResourceManager::getInstance()->reloadAll();
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2013-07-09 10:37:37 +00:00
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//keep a reference to the default fonts, so they don't keep getting destroyed/recreated
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if(mDefaultFonts.empty())
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{
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mDefaultFonts.push_back(Font::get(FONT_SIZE_SMALL));
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mDefaultFonts.push_back(Font::get(FONT_SIZE_MEDIUM));
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mDefaultFonts.push_back(Font::get(FONT_SIZE_LARGE));
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2013-04-08 17:40:15 +00:00
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}
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2013-07-09 10:37:37 +00:00
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2014-03-04 22:48:33 +00:00
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mBackgroundOverlay->setResize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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2014-01-25 23:34:29 +00:00
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// update our help because font sizes probably changed
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if(peekGui())
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setHelpPrompts(peekGui()->getHelpPrompts());
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2013-07-09 10:37:37 +00:00
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return true;
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2013-04-08 17:40:15 +00:00
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}
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void Window::deinit()
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{
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mInputManager->deinit();
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2013-10-04 23:09:54 +00:00
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ResourceManager::getInstance()->unloadAll();
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2013-04-10 17:29:07 +00:00
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Renderer::deinit();
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2013-04-08 17:40:15 +00:00
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}
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2013-04-08 14:41:25 +00:00
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void Window::input(InputConfig* config, Input input)
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{
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2013-05-23 09:43:50 +00:00
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if(config->isMappedTo("mastervolup", input))
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{
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VolumeControl::getInstance()->setVolume(VolumeControl::getInstance()->getVolume() + 5);
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}
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else if(config->isMappedTo("mastervoldown", input))
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{
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VolumeControl::getInstance()->setVolume(VolumeControl::getInstance()->getVolume() - 5);
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}
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2013-11-12 23:28:15 +00:00
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else
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{
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if(peekGui())
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this->peekGui()->input(config, input);
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}
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2013-04-08 14:41:25 +00:00
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}
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void Window::update(int deltaTime)
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{
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2013-07-17 06:47:02 +00:00
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if(mNormalizeNextUpdate)
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{
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mNormalizeNextUpdate = false;
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if(deltaTime > mAverageDeltaTime)
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deltaTime = mAverageDeltaTime;
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}
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mFrameTimeElapsed += deltaTime;
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mFrameCountElapsed++;
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if(mFrameTimeElapsed > 500)
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{
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mAverageDeltaTime = mFrameTimeElapsed / mFrameCountElapsed;
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2014-03-08 19:00:18 +00:00
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if(Settings::getInstance()->getBool("DrawFramerate"))
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2013-07-17 06:47:02 +00:00
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{
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std::stringstream ss;
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ss << std::fixed << std::setprecision(1) << (1000.0f * (float)mFrameCountElapsed / (float)mFrameTimeElapsed) << "fps, ";
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ss << std::fixed << std::setprecision(2) << ((float)mFrameTimeElapsed / (float)mFrameCountElapsed) << "ms";
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mFrameDataString = ss.str();
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}
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mFrameTimeElapsed = 0;
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mFrameCountElapsed = 0;
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}
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2013-04-08 14:41:25 +00:00
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if(peekGui())
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peekGui()->update(deltaTime);
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}
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2013-07-17 06:47:02 +00:00
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void Window::render()
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{
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2013-12-12 19:48:29 +00:00
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Eigen::Affine3f transform = Eigen::Affine3f::Identity();
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2014-03-04 22:48:33 +00:00
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2014-03-12 23:24:34 +00:00
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// draw only bottom and top of GuiStack (if they are different)
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if(mGuiStack.size())
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{
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auto& bottom = mGuiStack.front();
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auto& top = mGuiStack.back();
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bottom->render(transform);
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if(bottom != top)
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{
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mBackgroundOverlay->render(transform);
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top->render(transform);
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}
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}
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// draw everything
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/*const unsigned int drawBGAfter = mGuiStack.size() > 1 ? mGuiStack.size() - 2 : mGuiStack.size();
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2013-07-17 06:47:02 +00:00
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for(unsigned int i = 0; i < mGuiStack.size(); i++)
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{
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2013-12-12 19:48:29 +00:00
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mGuiStack.at(i)->render(transform);
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2014-03-12 23:24:34 +00:00
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2014-03-04 22:48:33 +00:00
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if(i == drawBGAfter)
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mBackgroundOverlay->render(transform);
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2014-03-12 23:24:34 +00:00
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}*/
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2013-07-17 06:47:02 +00:00
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2014-01-25 23:34:29 +00:00
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mHelp->render(transform);
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2014-03-08 19:00:18 +00:00
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if(Settings::getInstance()->getBool("DrawFramerate"))
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2013-07-17 06:47:02 +00:00
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{
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Renderer::setMatrix(Eigen::Affine3f::Identity());
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mDefaultFonts.at(1)->drawText(mFrameDataString, Eigen::Vector2f(50, 50), 0xFF00FFFF);
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}
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}
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void Window::normalizeNextUpdate()
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{
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mNormalizeNextUpdate = true;
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}
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2013-10-13 21:40:36 +00:00
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bool Window::getAllowSleep()
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{
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return mAllowSleep;
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}
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void Window::setAllowSleep(bool sleep)
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{
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mAllowSleep = sleep;
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}
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2013-12-12 19:48:29 +00:00
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void Window::renderLoadingScreen()
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{
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Renderer::setMatrix(Eigen::Affine3f::Identity());
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Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x000000FF);
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mDefaultFonts.at(2)->drawCenteredText("LOADING", 0, (Renderer::getScreenHeight() - mDefaultFonts.at(2)->getHeight()) / 2.0f , 0xFFFFFFFF);
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Renderer::swapBuffers();
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}
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2014-01-25 23:34:29 +00:00
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void Window::setHelpPrompts(const std::vector<HelpPrompt>& prompts)
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{
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mHelp->clearPrompts();
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2014-03-24 01:33:27 +00:00
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std::vector<HelpPrompt> addPrompts;
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2014-01-25 23:34:29 +00:00
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std::map<std::string, bool> seenMap;
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for(auto it = prompts.begin(); it != prompts.end(); it++)
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{
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// only add it if the same icon hasn't already been added
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if(seenMap.insert(std::make_pair<std::string, bool>(it->first, true)).second)
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2014-03-24 01:33:27 +00:00
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addPrompts.push_back(*it);
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2014-01-25 23:34:29 +00:00
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}
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2014-03-24 01:33:27 +00:00
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mHelp->setPrompts(addPrompts);
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2014-01-25 23:34:29 +00:00
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}
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