2014-06-25 16:29:58 +00:00
|
|
|
#include "Gamelist.h"
|
2017-11-01 22:21:10 +00:00
|
|
|
|
2018-01-09 22:55:09 +00:00
|
|
|
#include "utils/FileSystemUtil.h"
|
2017-11-01 22:21:10 +00:00
|
|
|
#include "FileData.h"
|
|
|
|
#include "FileFilterIndex.h"
|
2014-06-25 16:29:58 +00:00
|
|
|
#include "Log.h"
|
|
|
|
#include "Settings.h"
|
2017-11-01 22:21:10 +00:00
|
|
|
#include "SystemData.h"
|
2017-11-10 19:16:42 +00:00
|
|
|
#include <pugixml/src/pugixml.hpp>
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2018-01-29 22:50:10 +00:00
|
|
|
FileData* findOrCreateFile(SystemData* system, const std::string& path, FileType type)
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
|
|
|
// first, verify that path is within the system's root folder
|
|
|
|
FileData* root = system->getRootFolder();
|
|
|
|
bool contains = false;
|
2018-01-29 22:50:10 +00:00
|
|
|
std::string relative = Utils::FileSystem::removeCommonPath(path, root->getPath(), contains);
|
2018-01-26 18:53:19 +00:00
|
|
|
|
2014-06-25 16:29:58 +00:00
|
|
|
if(!contains)
|
|
|
|
{
|
|
|
|
LOG(LogError) << "File path \"" << path << "\" is outside system path \"" << system->getStartPath() << "\"";
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2018-01-29 22:50:10 +00:00
|
|
|
Utils::FileSystem::stringList pathList = Utils::FileSystem::getPathList(relative);
|
|
|
|
auto path_it = pathList.begin();
|
2014-06-25 16:29:58 +00:00
|
|
|
FileData* treeNode = root;
|
|
|
|
bool found = false;
|
2018-01-29 22:50:10 +00:00
|
|
|
while(path_it != pathList.end())
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
2016-08-09 20:26:30 +00:00
|
|
|
const std::unordered_map<std::string, FileData*>& children = treeNode->getChildrenByFilename();
|
|
|
|
|
2018-01-29 22:50:10 +00:00
|
|
|
std::string key = *path_it;
|
2017-11-11 14:56:22 +00:00
|
|
|
found = children.find(key) != children.cend();
|
2016-08-09 20:26:30 +00:00
|
|
|
if (found) {
|
|
|
|
treeNode = children.at(key);
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// this is the end
|
2018-01-29 22:50:10 +00:00
|
|
|
if(path_it == --pathList.end())
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
|
|
|
if(found)
|
|
|
|
return treeNode;
|
|
|
|
|
|
|
|
if(type == FOLDER)
|
|
|
|
{
|
|
|
|
LOG(LogWarning) << "gameList: folder doesn't already exist, won't create";
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2017-06-12 16:38:59 +00:00
|
|
|
FileData* file = new FileData(type, path, system->getSystemEnvData(), system);
|
2018-05-10 01:29:46 +00:00
|
|
|
|
|
|
|
// skipping arcade assets from gamelist
|
|
|
|
if(!file->isArcadeAsset())
|
|
|
|
{
|
|
|
|
treeNode->addChild(file);
|
|
|
|
}
|
2014-06-25 16:29:58 +00:00
|
|
|
return file;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!found)
|
|
|
|
{
|
|
|
|
// don't create folders unless it's leading up to a game
|
|
|
|
// if type is a folder it's gonna be empty, so don't bother
|
|
|
|
if(type == FOLDER)
|
|
|
|
{
|
|
|
|
LOG(LogWarning) << "gameList: folder doesn't already exist, won't create";
|
|
|
|
return NULL;
|
|
|
|
}
|
2017-05-18 10:16:57 +00:00
|
|
|
|
2014-06-25 16:29:58 +00:00
|
|
|
// create missing folder
|
2018-01-29 22:50:10 +00:00
|
|
|
FileData* folder = new FileData(FOLDER, Utils::FileSystem::getStem(treeNode->getPath()) + "/" + *path_it, system->getSystemEnvData(), system);
|
2014-06-25 16:29:58 +00:00
|
|
|
treeNode->addChild(folder);
|
|
|
|
treeNode = folder;
|
|
|
|
}
|
|
|
|
|
|
|
|
path_it++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void parseGamelist(SystemData* system)
|
|
|
|
{
|
2018-01-29 22:50:10 +00:00
|
|
|
bool trustGamelist = Settings::getInstance()->getBool("ParseGamelistOnly");
|
2014-06-25 16:29:58 +00:00
|
|
|
std::string xmlpath = system->getGamelistPath(false);
|
|
|
|
|
2018-01-09 22:55:09 +00:00
|
|
|
if(!Utils::FileSystem::exists(xmlpath))
|
2014-06-25 16:29:58 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
LOG(LogInfo) << "Parsing XML file \"" << xmlpath << "\"...";
|
|
|
|
|
|
|
|
pugi::xml_document doc;
|
|
|
|
pugi::xml_parse_result result = doc.load_file(xmlpath.c_str());
|
|
|
|
|
|
|
|
if(!result)
|
|
|
|
{
|
|
|
|
LOG(LogError) << "Error parsing XML file \"" << xmlpath << "\"!\n " << result.description();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pugi::xml_node root = doc.child("gameList");
|
|
|
|
if(!root)
|
|
|
|
{
|
|
|
|
LOG(LogError) << "Could not find <gameList> node in gamelist \"" << xmlpath << "\"!";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2018-01-29 22:50:10 +00:00
|
|
|
std::string relativeTo = system->getStartPath();
|
2014-06-25 16:29:58 +00:00
|
|
|
|
|
|
|
const char* tagList[2] = { "game", "folder" };
|
|
|
|
FileType typeList[2] = { GAME, FOLDER };
|
|
|
|
for(int i = 0; i < 2; i++)
|
|
|
|
{
|
|
|
|
const char* tag = tagList[i];
|
|
|
|
FileType type = typeList[i];
|
|
|
|
for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag))
|
|
|
|
{
|
2018-01-29 22:50:10 +00:00
|
|
|
const std::string path = Utils::FileSystem::resolveRelativePath(fileNode.child("path").text().get(), relativeTo, false);
|
2017-05-18 10:16:57 +00:00
|
|
|
|
2018-01-29 22:50:10 +00:00
|
|
|
if(!trustGamelist && !Utils::FileSystem::exists(path))
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
|
|
|
LOG(LogWarning) << "File \"" << path << "\" does not exist! Ignoring.";
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2018-01-26 18:53:19 +00:00
|
|
|
FileData* file = findOrCreateFile(system, path, type);
|
2014-06-25 16:29:58 +00:00
|
|
|
if(!file)
|
|
|
|
{
|
|
|
|
LOG(LogError) << "Error finding/creating FileData for \"" << path << "\", skipping.";
|
|
|
|
continue;
|
|
|
|
}
|
2018-05-10 01:29:46 +00:00
|
|
|
else if(!file->isArcadeAsset())
|
|
|
|
{
|
|
|
|
std::string defaultName = file->metadata.get("name");
|
|
|
|
file->metadata = MetaDataList::createFromXML(GAME_METADATA, fileNode, relativeTo);
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2018-05-10 01:29:46 +00:00
|
|
|
//make sure name gets set if one didn't exist
|
|
|
|
if(file->metadata.get("name").empty())
|
|
|
|
file->metadata.set("name", defaultName);
|
2016-12-19 15:59:40 +00:00
|
|
|
|
2018-05-10 01:29:46 +00:00
|
|
|
file->metadata.resetChangedFlag();
|
|
|
|
}
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void addFileDataNode(pugi::xml_node& parent, const FileData* file, const char* tag, SystemData* system)
|
|
|
|
{
|
|
|
|
//create game and add to parent node
|
|
|
|
pugi::xml_node newNode = parent.append_child(tag);
|
|
|
|
|
|
|
|
//write metadata
|
|
|
|
file->metadata.appendToXML(newNode, true, system->getStartPath());
|
2017-05-18 10:16:57 +00:00
|
|
|
|
2014-06-25 16:29:58 +00:00
|
|
|
if(newNode.children().begin() == newNode.child("name") //first element is name
|
|
|
|
&& ++newNode.children().begin() == newNode.children().end() //theres only one element
|
2016-03-29 15:33:19 +00:00
|
|
|
&& newNode.child("name").text().get() == file->getDisplayName()) //the name is the default
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
|
|
|
//if the only info is the default name, don't bother with this node
|
|
|
|
//delete it and ultimately do nothing
|
|
|
|
parent.remove_child(newNode);
|
|
|
|
}else{
|
|
|
|
//there's something useful in there so we'll keep the node, add the path
|
|
|
|
|
|
|
|
// try and make the path relative if we can so things still work if we change the rom folder location in the future
|
2018-01-29 22:50:10 +00:00
|
|
|
newNode.prepend_child("path").text().set(Utils::FileSystem::createRelativePath(file->getPath(), system->getStartPath(), false).c_str());
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void updateGamelist(SystemData* system)
|
|
|
|
{
|
|
|
|
//We do this by reading the XML again, adding changes and then writing it back,
|
|
|
|
//because there might be information missing in our systemdata which would then miss in the new XML.
|
|
|
|
//We have the complete information for every game though, so we can simply remove a game
|
|
|
|
//we already have in the system from the XML, and then add it back from its GameData information...
|
|
|
|
|
|
|
|
if(Settings::getInstance()->getBool("IgnoreGamelist"))
|
|
|
|
return;
|
|
|
|
|
|
|
|
pugi::xml_document doc;
|
|
|
|
pugi::xml_node root;
|
|
|
|
std::string xmlReadPath = system->getGamelistPath(false);
|
|
|
|
|
2018-01-09 22:55:09 +00:00
|
|
|
if(Utils::FileSystem::exists(xmlReadPath))
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
|
|
|
//parse an existing file first
|
|
|
|
pugi::xml_parse_result result = doc.load_file(xmlReadPath.c_str());
|
2017-05-18 10:16:57 +00:00
|
|
|
|
2014-06-25 16:29:58 +00:00
|
|
|
if(!result)
|
|
|
|
{
|
|
|
|
LOG(LogError) << "Error parsing XML file \"" << xmlReadPath << "\"!\n " << result.description();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
root = doc.child("gameList");
|
|
|
|
if(!root)
|
|
|
|
{
|
|
|
|
LOG(LogError) << "Could not find <gameList> node in gamelist \"" << xmlReadPath << "\"!";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
//set up an empty gamelist to append to
|
|
|
|
root = doc.append_child("gameList");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//now we have all the information from the XML. now iterate through all our games and add information from there
|
|
|
|
FileData* rootFolder = system->getRootFolder();
|
|
|
|
if (rootFolder != nullptr)
|
|
|
|
{
|
2016-12-19 15:59:40 +00:00
|
|
|
int numUpdated = 0;
|
|
|
|
|
2014-06-25 16:29:58 +00:00
|
|
|
//get only files, no folders
|
|
|
|
std::vector<FileData*> files = rootFolder->getFilesRecursive(GAME | FOLDER);
|
|
|
|
//iterate through all files, checking if they're already in the XML
|
2016-12-19 15:59:40 +00:00
|
|
|
for(std::vector<FileData*>::const_iterator fit = files.cbegin(); fit != files.cend(); ++fit)
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
|
|
|
const char* tag = ((*fit)->getType() == GAME) ? "game" : "folder";
|
|
|
|
|
2016-09-03 20:45:52 +00:00
|
|
|
// check if current file has metadata, if no, skip it as it wont be in the gamelist anyway.
|
|
|
|
if ((*fit)->metadata.isDefault()) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2016-12-19 15:59:40 +00:00
|
|
|
// do not touch if it wasn't changed anyway
|
|
|
|
if (!(*fit)->metadata.wasChanged())
|
|
|
|
continue;
|
|
|
|
|
2014-06-25 16:29:58 +00:00
|
|
|
// check if the file already exists in the XML
|
|
|
|
// if it does, remove it before adding
|
|
|
|
for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag))
|
|
|
|
{
|
|
|
|
pugi::xml_node pathNode = fileNode.child("path");
|
|
|
|
if(!pathNode)
|
|
|
|
{
|
|
|
|
LOG(LogError) << "<" << tag << "> node contains no <path> child!";
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2019-03-13 20:18:58 +00:00
|
|
|
std::string nodePath = Utils::FileSystem::getCanonicalPath(Utils::FileSystem::resolveRelativePath(pathNode.text().get(), system->getStartPath(), true));
|
|
|
|
std::string gamePath = Utils::FileSystem::getCanonicalPath((*fit)->getPath());
|
|
|
|
if(nodePath == gamePath)
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
|
|
|
// found it
|
|
|
|
root.remove_child(fileNode);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// it was either removed or never existed to begin with; either way, we can add it now
|
|
|
|
addFileDataNode(root, *fit, tag, system);
|
2016-12-19 15:59:40 +00:00
|
|
|
++numUpdated;
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//now write the file
|
|
|
|
|
2016-12-19 15:59:40 +00:00
|
|
|
if (numUpdated > 0) {
|
|
|
|
//make sure the folders leading up to this path exist (or the write will fail)
|
2018-01-29 22:50:10 +00:00
|
|
|
std::string xmlWritePath(system->getGamelistPath(true));
|
|
|
|
Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(xmlWritePath));
|
2016-12-19 15:59:40 +00:00
|
|
|
|
|
|
|
LOG(LogInfo) << "Added/Updated " << numUpdated << " entities in '" << xmlReadPath << "'";
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2016-12-19 15:59:40 +00:00
|
|
|
if (!doc.save_file(xmlWritePath.c_str())) {
|
|
|
|
LOG(LogError) << "Error saving gamelist.xml to \"" << xmlWritePath << "\" (for system " << system->getName() << ")!";
|
|
|
|
}
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
}else{
|
|
|
|
LOG(LogError) << "Found no root folder for system \"" << system->getName() << "\"!";
|
|
|
|
}
|
|
|
|
}
|