ES-DE/src/components/SwitchComponent.cpp

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#include "SwitchComponent.h"
#include "../Renderer.h"
#include "../resources/Font.h"
#include "../Window.h"
SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mState(state)
{
//mSize = Vector2u((unsigned int)(Renderer::getScreenWidth() * 0.05),
// (unsigned int)(Renderer::getScreenHeight() * 0.05));
mSize = Font::get(FONT_SIZE_MEDIUM)->sizeText("OFF");
}
bool SwitchComponent::input(InputConfig* config, Input input)
{
if(config->isMappedTo("a", input) && input.value)
{
mState = !mState;
return true;
}
return false;
}
void SwitchComponent::render(const Eigen::Affine3f& parentTrans)
{
//Renderer::pushClipRect(getGlobalOffset(), getSize());
Eigen::Affine3f trans = parentTrans * getTransform();
Renderer::setMatrix(trans);
Font::get(FONT_SIZE_MEDIUM)->drawText(mState ? "ON" : "OFF", Eigen::Vector2f(0, 0), mState ? 0x00FF00FF : 0xFF0000FF);
//Renderer::popClipRect();
GuiComponent::renderChildren(trans);
}
bool SwitchComponent::getState()
{
return mState;
}
void SwitchComponent::setState(bool state)
{
mState = state;
}