2022-04-14 10:56:42 +00:00
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<?xml version="1.0"?>
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<!-- This is the ES-DE find rules configuration file for Windows for portable installations -->
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<ruleList>
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2022-05-13 16:44:35 +00:00
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<emulator name="OS-SHELL">
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<!-- Operating system shell -->
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<rule type="systempath">
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<entry>cmd.exe</entry>
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</rule>
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</emulator>
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2022-04-14 10:56:42 +00:00
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<emulator name="RETROARCH">
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<rule type="staticpath">
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<!-- Portable installation -->
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<entry>%ESPATH%\Emulators\RetroArch-Win64\retroarch.exe</entry>
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<entry>%ESPATH%\Emulators\RetroArch\retroarch.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\RetroArch-Win64\retroarch.exe</entry>
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<entry>%ESPATH%\..\Emulators\RetroArch\retroarch.exe</entry>
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2022-04-14 10:56:42 +00:00
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</rule>
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</emulator>
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<core name="RETROARCH">
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<rule type="corepath">
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<entry>%EMUPATH%\cores</entry>
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</rule>
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</core>
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2023-09-09 13:01:29 +00:00
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<emulator name="3DSEN">
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<!-- Nintendo NES and Famicom emulator 3dSen -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\3dSen\3dSen.exe</entry>
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<entry>%ESPATH%\..\Emulators\3dSen\3dSen.exe</entry>
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</rule>
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</emulator>
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feat/update-noruntime (#11)
* Documentation update
* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
* Documentation update
* Updated the archive/el_GR.po file
* Fixed an issue where MD5 hashes were calculated when using the single-game scraper
* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
* Removed the obsolete HelpStyle code
* Fixed some Clang compiler warnings
* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element
* Documentation update
* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element
* Documentation update
* Made it possible to set per-element icon overrides for the helpsystem element
* Fixed an issue where the helpsystem icons were sometimes not getting updated
* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it
* Eliminated some unnecessary helpsystem updates
* Changed a code comment
* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element
* Documentation update
* Added support for a 'none' value to the helpsystem element scope property
* Documentation update
* Rewrote the logic for the 'none' value for the helpsystem element scope property
* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element
* Documentation update
* Added an 'entryLayout' property to the helpsystem element
* Added support for a 'none' value to the video element imageType property
* Documentation update
* Added a 'fadeInType' property to the video element
* Documentation update
* Added a clock element and a corresponding menu entry
* Documentation update
* Adjusted the default position for the clock
* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha
* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds
* Rewrote most components to use BackgroundComponent instead of NinePatchComponent
* Removed the obsolete frame.png and frame.svg graphics resource files
* Increased the background blur slightly when a menu is open
* Removed an unused variable
* Small adjustment to the GuiInfoPopup corner roundness
* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate
* Documentation update
* (Linux) Added support for the Flatpak release of Ruffle
* Added the .ruf file extension to the flash system
* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly
* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay
* Added an option to completely disable the game launch screen
* Added a screensaver-game-select custom event
* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option
* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
* Documentation update
* Made a HelpComponent function private instead of public
* (iOS) Fixed a build issue
* Added support for building against ICU 76.1 and later
* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system
* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown
* (Android) Changed system status polling to run on the main thread
* (Windows) Fixed a typo that caused a build error
* (Linux) Fixed an issue where the battery was not detected
* (macOS) Fixed an issue where the battery capacity was not calculated correctly
* (Windows) Fixed a linker error due to two missing libraries
* (Linux) Added the BlueZ library as a dependency
* (Linux) Added the BlueZ library as a dependency
* Added a CMake find module for BlueZ
* (Linux) Fixed a CMake find module name mismatch for BlueZ
* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD
* Changed a CMake configuration comment
* OCD commit
* (Linux) Added support for checking for multiple Bluetooth adapters
* Disabled system status polling on FreeBSD and Haiku
* Added clamping to the battery capacity to work around buggy OS drivers
* Added system status indicator icons
* Added a system status component
* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file
* Added menu options to toggle the system status indicators
* Fixed some issues with the system status indicators
* Fixed an issue where the battery text was not updated correctly when changing its menu option
* Documentation update
* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file
* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been
* Fixed an issue where some theme properties did not load correctly for the clock element
* Reorganized the positions of the systemstatus and clock elements in ThemeData
* (linear-es-de) Added configuration for the systemstatus and clock elements
* Made a small adjustment to the systemstatus element's default position
* (linear-es-de) Small adjustment to the position of the systemstatus element
* Changed SystemStatusComponent to use a height property instead of a size property
* (linear-es-de) Updated the theme config to use a height property for the systemstatus element
* Documentation update
* (linear-es-de) Relocated the configuration for the systemstatus and clock elements
* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding
* (linear-es-de) Removed an obsolete property for the clock element
* (modern-es-de) Added systemstatus and clock configuration
* (slate-es-de) Added systemstatus and clock configuration
* Fixed a rendering issue when combining rotation and background padding for the clock element
* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element
* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element
* Documentation update
* Added libgallium to the TSAN_suppressions file
* Added a compensation for a strange helpsystem sizing issue when drawing the element background
* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work
* Added two sorting flags to make the translation update script generate identical output across different machines
* Changed the .po update script to not use fuzzy matching
* Added a .continueignore entry to the .gitignore file
* Updated all .po files with the new translation messages
* Updated the en_US and en_GB translations
* Updated the sv_SE translations
* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
* Documentation update
* Updated SDL to 2.32.2
* Updated the MAME index files to include ROMs up to MAME version 0.275
* Bundled the February 2025 release of the Mozilla TLS/SSL certificates
* Documentation update
* Updated the nl_NL translations
* Updated the ro_RO translations
* Updated the fr_FR translations
* Updated the pt_BR translations
* Updated the it_IT translations
* Updated the fr_FR translations
* Updated the ko_KR translations
* Updated the es_ES translations
* Updated the de_DE translations
* Updated the es_ES translations
* Updated the ro_RO translations
* Updated the ru_RU translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Updated the sv_SE translations
* Updated the ca_ES translations
* Added a 'scope' property to the systemstatus and clock elements
* Documentation update
* Updated the pl_PL translations
* (linear-es-de) Added system metadata translations for 15 languages
* Added support for the Vircon32 Virtual Console (vircon32) game system
* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* Documentation update
* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
* (Android) Added a find rule entry for the new Cemu package name
* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows
* (Android) Added Azahar standalone as an alternative emulator for the n3ds system
* Documentation update
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system
Also added MFME standalone as an alternative emulator for the arcade system on Windows
* Added a %ROMRAWWIN% variable
* (Linux) Added support for the manually downloaded release of Mesen
* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows
* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows
* Documentation update
* Made a small adjustment to the button_y_PS helpsystem button
* Updated the de_DE translations
* Updated the de_DE translations
* Updated the zh_TW translations
* Documentation update
* Fixed some segfaults that could occur during emergency shutdown
* Improved the cleanup on window deinit
* Fixed a crash on window deinit
* Fixed a rare issue where reloading the application could lead to a crash
* Optimized HelpComponent updates by caching the icons
* The HelpComponent icon cache is now cleared when pressing ctrl-r
* Added an 'entryRelativeScale' property to the helpsystem element
* Fixed a code comment typo
* Documentation update
* Updated the sv_SE translations
* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements
* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements
* Documentation update
* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android
* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances
* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows
* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system
* Documentation update
* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous
* Simplified a number of HelpComponent function and variable names
* (Android) The launch sound is no longer played if the launch screen is set as disabled
* The launch sound is now always stopped when returning to ES-DE after a game launch
* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option
* Prevented the launch sound from getting stopped when running in the background on game launch
* Updated the de_DE translations
* Fixed an issue where the menus would sometimes contain fractional rows
* Updated the ko_KR translations
* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems
* Documentation update
* Added support for the 8:7 display aspect ratio
* Added translations for the '8:7 vertical' message
* Documentation update
* Documentation update
* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown
* Updated the archive/el_GR.po file
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system
Also added MFME standalone as an alternative emulator for the mame system on Windows
* (Linux) Added find rule entries for Lindbergh Loader
* Added initial support for the Microsoft Xbox One (xboxone) game system
* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* Documentation update
* Added support for the Sega Mark III (mark3) game system
* (linear-es-de) Added support for the Sega Mark III (mark3) game system
* (modern-es-de) Added support for the Sega Mark III (mark3) game system
* (slate-es-de) Added support for the Sega Mark III (mark3) game system
* Documentation update
* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows
* Updated the archive/el_GR.po file
* Documentation update
* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly
* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator
* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system
* Documentation update
* Updated the dummy ROMs archives with the latest systems
* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows
* Documentation update
* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems
* (linear-es-de) Added zh_TW metadata translations for most systems
* (linear-es-de) Added zh_TW metadata translations for some systems
* (linear-es-de) Updated the system metadata for some systems
Also removed two obsolete system metadata files
* (linear-es-de) Updated some sv_SE system metadata entries
* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly
* Bumped the version to 3.2.0
* Fixed a potential crash when disabling the help prompts
* Updated "update from upstream"script to fetch `stable-3.2`
* Added HelpStyle definition if def RETRODECK
* Removed HelpStyle (was introduced by RetroDECK)
* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu
* fix(manifest): libvpx hash
* fix(manifest): update ICU source SHA256 hash
* fix(icu): change build system to simple and update build commands
* fix(icu): switch build system to autotools and update build directory structure
* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it
* Documentation update
* feat(manifest): update runtime version to 6.8
* feat(automation): added the AppImage build job
* feat(build): install PipeWire development dependencies for ES-DE workflow
* feat(build): update dependencies for ES-DE workflow
* feat(workflow): add job to check and delete empty releases after builds
* fix(build): update release notes format in build workflow [skip ci]
* Triggering build
* feat(build): add Bluetooth development dependencies and improve AppImage naming
* feat(build): rename AppImage output for ES-DE to RetroDECK format
* feat(build): update script for RetroDECK AppImage creation
* feat(build): add bcm_host and brcmegl dependencies to build workflow
* feat(build): replace brcmegl with fuse in dependency installation
* Documentation update for the 3.2.0 release
* feat(manifest): reverted runtime version to 6.7 in application YAML
---------
Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 04:33:45 +00:00
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<emulator name="A7800">
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<!-- Atari 7800 emulator A7800 -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\a7800\a7800.exe</entry>
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<entry>%ESPATH%\..\Emulators\a7800\a7800.exe</entry>
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</rule>
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</emulator>
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2024-05-25 09:52:14 +00:00
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<emulator name="ACE-DL">
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<!-- Amstrad CPC emulator ACE-DL -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AceDL\AceDL.exe</entry>
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<entry>%ESPATH%\..\Emulators\AceDL\AceDL.exe</entry>
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</rule>
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</emulator>
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2023-09-11 16:23:38 +00:00
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<emulator name="ADVANCEMAME">
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<!-- Arcade emulator AdvanceMAME -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AdvanceMAME\advmame.exe</entry>
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<entry>%ESPATH%\..\Emulators\AdvanceMAME\advmame.exe</entry>
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</rule>
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</emulator>
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2023-10-25 16:11:29 +00:00
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<emulator name="ALTIRRA">
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<!-- Atari 8-bit computer emulator Altirra -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\Altirra\Altirra64.exe</entry>
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<entry>%ESPATH%\Emulators\Altirra\Altirra.exe</entry>
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<entry>%ESPATH%\..\Emulators\Altirra\Altirra64.exe</entry>
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<entry>%ESPATH%\..\Emulators\Altirra\Altirra.exe</entry>
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</rule>
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</emulator>
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2022-06-30 15:24:01 +00:00
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<emulator name="APPLEWIN">
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<!-- Apple II emulator AppleWin -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\AppleWin\AppleWin.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\AppleWin\AppleWin.exe</entry>
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2022-06-30 15:24:01 +00:00
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</rule>
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</emulator>
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2022-07-09 18:07:16 +00:00
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<emulator name="ARCADEFLASHWEB">
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<!-- Adobe Flash player ArcadeFlashWeb -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\ArcadeFlashWeb\ArcadeFlashWeb.exe</entry>
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2022-07-09 18:07:16 +00:00
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</rule>
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</emulator>
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2022-08-11 11:42:28 +00:00
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<emulator name="ARES">
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<!-- Multi-system emulator ares -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ares\ares.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\ares\ares.exe</entry>
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2022-08-11 11:42:28 +00:00
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</rule>
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</emulator>
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2022-05-01 19:04:35 +00:00
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<emulator name="ATARI800">
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<!-- Atari 8-bit computer emulator Atari800 -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\atari800\atari800.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\atari800\atari800.exe</entry>
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2022-05-01 19:04:35 +00:00
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|
|
</rule>
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|
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</emulator>
|
feat/update-noruntime (#11)
* Documentation update
* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
* Documentation update
* Updated the archive/el_GR.po file
* Fixed an issue where MD5 hashes were calculated when using the single-game scraper
* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
* Removed the obsolete HelpStyle code
* Fixed some Clang compiler warnings
* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element
* Documentation update
* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element
* Documentation update
* Made it possible to set per-element icon overrides for the helpsystem element
* Fixed an issue where the helpsystem icons were sometimes not getting updated
* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it
* Eliminated some unnecessary helpsystem updates
* Changed a code comment
* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element
* Documentation update
* Added support for a 'none' value to the helpsystem element scope property
* Documentation update
* Rewrote the logic for the 'none' value for the helpsystem element scope property
* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element
* Documentation update
* Added an 'entryLayout' property to the helpsystem element
* Added support for a 'none' value to the video element imageType property
* Documentation update
* Added a 'fadeInType' property to the video element
* Documentation update
* Added a clock element and a corresponding menu entry
* Documentation update
* Adjusted the default position for the clock
* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha
* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds
* Rewrote most components to use BackgroundComponent instead of NinePatchComponent
* Removed the obsolete frame.png and frame.svg graphics resource files
* Increased the background blur slightly when a menu is open
* Removed an unused variable
* Small adjustment to the GuiInfoPopup corner roundness
* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate
* Documentation update
* (Linux) Added support for the Flatpak release of Ruffle
* Added the .ruf file extension to the flash system
* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly
* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay
* Added an option to completely disable the game launch screen
* Added a screensaver-game-select custom event
* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option
* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
* Documentation update
* Made a HelpComponent function private instead of public
* (iOS) Fixed a build issue
* Added support for building against ICU 76.1 and later
* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system
* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown
* (Android) Changed system status polling to run on the main thread
* (Windows) Fixed a typo that caused a build error
* (Linux) Fixed an issue where the battery was not detected
* (macOS) Fixed an issue where the battery capacity was not calculated correctly
* (Windows) Fixed a linker error due to two missing libraries
* (Linux) Added the BlueZ library as a dependency
* (Linux) Added the BlueZ library as a dependency
* Added a CMake find module for BlueZ
* (Linux) Fixed a CMake find module name mismatch for BlueZ
* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD
* Changed a CMake configuration comment
* OCD commit
* (Linux) Added support for checking for multiple Bluetooth adapters
* Disabled system status polling on FreeBSD and Haiku
* Added clamping to the battery capacity to work around buggy OS drivers
* Added system status indicator icons
* Added a system status component
* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file
* Added menu options to toggle the system status indicators
* Fixed some issues with the system status indicators
* Fixed an issue where the battery text was not updated correctly when changing its menu option
* Documentation update
* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file
* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been
* Fixed an issue where some theme properties did not load correctly for the clock element
* Reorganized the positions of the systemstatus and clock elements in ThemeData
* (linear-es-de) Added configuration for the systemstatus and clock elements
* Made a small adjustment to the systemstatus element's default position
* (linear-es-de) Small adjustment to the position of the systemstatus element
* Changed SystemStatusComponent to use a height property instead of a size property
* (linear-es-de) Updated the theme config to use a height property for the systemstatus element
* Documentation update
* (linear-es-de) Relocated the configuration for the systemstatus and clock elements
* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding
* (linear-es-de) Removed an obsolete property for the clock element
* (modern-es-de) Added systemstatus and clock configuration
* (slate-es-de) Added systemstatus and clock configuration
* Fixed a rendering issue when combining rotation and background padding for the clock element
* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element
* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element
* Documentation update
* Added libgallium to the TSAN_suppressions file
* Added a compensation for a strange helpsystem sizing issue when drawing the element background
* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work
* Added two sorting flags to make the translation update script generate identical output across different machines
* Changed the .po update script to not use fuzzy matching
* Added a .continueignore entry to the .gitignore file
* Updated all .po files with the new translation messages
* Updated the en_US and en_GB translations
* Updated the sv_SE translations
* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
* Documentation update
* Updated SDL to 2.32.2
* Updated the MAME index files to include ROMs up to MAME version 0.275
* Bundled the February 2025 release of the Mozilla TLS/SSL certificates
* Documentation update
* Updated the nl_NL translations
* Updated the ro_RO translations
* Updated the fr_FR translations
* Updated the pt_BR translations
* Updated the it_IT translations
* Updated the fr_FR translations
* Updated the ko_KR translations
* Updated the es_ES translations
* Updated the de_DE translations
* Updated the es_ES translations
* Updated the ro_RO translations
* Updated the ru_RU translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Updated the sv_SE translations
* Updated the ca_ES translations
* Added a 'scope' property to the systemstatus and clock elements
* Documentation update
* Updated the pl_PL translations
* (linear-es-de) Added system metadata translations for 15 languages
* Added support for the Vircon32 Virtual Console (vircon32) game system
* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* Documentation update
* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
* (Android) Added a find rule entry for the new Cemu package name
* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows
* (Android) Added Azahar standalone as an alternative emulator for the n3ds system
* Documentation update
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system
Also added MFME standalone as an alternative emulator for the arcade system on Windows
* Added a %ROMRAWWIN% variable
* (Linux) Added support for the manually downloaded release of Mesen
* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows
* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows
* Documentation update
* Made a small adjustment to the button_y_PS helpsystem button
* Updated the de_DE translations
* Updated the de_DE translations
* Updated the zh_TW translations
* Documentation update
* Fixed some segfaults that could occur during emergency shutdown
* Improved the cleanup on window deinit
* Fixed a crash on window deinit
* Fixed a rare issue where reloading the application could lead to a crash
* Optimized HelpComponent updates by caching the icons
* The HelpComponent icon cache is now cleared when pressing ctrl-r
* Added an 'entryRelativeScale' property to the helpsystem element
* Fixed a code comment typo
* Documentation update
* Updated the sv_SE translations
* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements
* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements
* Documentation update
* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android
* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances
* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows
* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system
* Documentation update
* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous
* Simplified a number of HelpComponent function and variable names
* (Android) The launch sound is no longer played if the launch screen is set as disabled
* The launch sound is now always stopped when returning to ES-DE after a game launch
* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option
* Prevented the launch sound from getting stopped when running in the background on game launch
* Updated the de_DE translations
* Fixed an issue where the menus would sometimes contain fractional rows
* Updated the ko_KR translations
* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems
* Documentation update
* Added support for the 8:7 display aspect ratio
* Added translations for the '8:7 vertical' message
* Documentation update
* Documentation update
* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown
* Updated the archive/el_GR.po file
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system
Also added MFME standalone as an alternative emulator for the mame system on Windows
* (Linux) Added find rule entries for Lindbergh Loader
* Added initial support for the Microsoft Xbox One (xboxone) game system
* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* Documentation update
* Added support for the Sega Mark III (mark3) game system
* (linear-es-de) Added support for the Sega Mark III (mark3) game system
* (modern-es-de) Added support for the Sega Mark III (mark3) game system
* (slate-es-de) Added support for the Sega Mark III (mark3) game system
* Documentation update
* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows
* Updated the archive/el_GR.po file
* Documentation update
* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly
* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator
* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system
* Documentation update
* Updated the dummy ROMs archives with the latest systems
* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows
* Documentation update
* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems
* (linear-es-de) Added zh_TW metadata translations for most systems
* (linear-es-de) Added zh_TW metadata translations for some systems
* (linear-es-de) Updated the system metadata for some systems
Also removed two obsolete system metadata files
* (linear-es-de) Updated some sv_SE system metadata entries
* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly
* Bumped the version to 3.2.0
* Fixed a potential crash when disabling the help prompts
* Updated "update from upstream"script to fetch `stable-3.2`
* Added HelpStyle definition if def RETRODECK
* Removed HelpStyle (was introduced by RetroDECK)
* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu
* fix(manifest): libvpx hash
* fix(manifest): update ICU source SHA256 hash
* fix(icu): change build system to simple and update build commands
* fix(icu): switch build system to autotools and update build directory structure
* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it
* Documentation update
* feat(manifest): update runtime version to 6.8
* feat(automation): added the AppImage build job
* feat(build): install PipeWire development dependencies for ES-DE workflow
* feat(build): update dependencies for ES-DE workflow
* feat(workflow): add job to check and delete empty releases after builds
* fix(build): update release notes format in build workflow [skip ci]
* Triggering build
* feat(build): add Bluetooth development dependencies and improve AppImage naming
* feat(build): rename AppImage output for ES-DE to RetroDECK format
* feat(build): update script for RetroDECK AppImage creation
* feat(build): add bcm_host and brcmegl dependencies to build workflow
* feat(build): replace brcmegl with fuse in dependency installation
* Documentation update for the 3.2.0 release
* feat(manifest): reverted runtime version to 6.7 in application YAML
---------
Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 04:33:45 +00:00
|
|
|
<emulator name="AZAHAR">
|
|
|
|
<!-- Nintendo 3DS emulator Azahar -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\azahar\azahar.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\azahar\azahar.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-02 18:33:35 +00:00
|
|
|
<emulator name="BASILISKII">
|
|
|
|
<!-- Macintosh 68k emulator Basilisk II -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\BasiliskII\BasiliskII.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\BasiliskII\BasiliskII.exe</entry>
|
2022-07-02 18:33:35 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-11-26 20:24:57 +00:00
|
|
|
<emulator name="BEEBEM">
|
|
|
|
<!-- Acorn Computers BBC Micro emulator BeebEm -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\BeebEm\BeebEm.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\BeebEm\BeebEm.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-12-17 18:26:07 +00:00
|
|
|
<emulator name="BIGPEMU">
|
|
|
|
<!-- Atari Jaguar emulator BigPEmu -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\BigPEmu\BigPEmu.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\BigPEmu\BigPEmu.exe</entry>
|
2022-12-17 18:26:07 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-27 08:30:32 +00:00
|
|
|
<emulator name="BSNES">
|
|
|
|
<!-- Super Nintendo/Super Famicom emulator bsnes -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\bsnes\bsnes.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\bsnes\bsnes.exe</entry>
|
2022-05-27 08:30:32 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="CEMU">
|
|
|
|
<!-- Nintendo Wii U emulator Cemu -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\cemu\Cemu.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\cemu\Cemu.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
|
|
|
<emulator name="CITRA">
|
|
|
|
<!-- Nintendo 3DS emulator Citra -->
|
|
|
|
<rule type="staticpath">
|
2022-08-27 13:49:53 +00:00
|
|
|
<entry>%ESPATH%\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Citra\nightly-mingw\citra-qt.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Citra\canary-mingw\citra-qt.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-05-25 10:48:41 +00:00
|
|
|
<emulator name="COLEM">
|
|
|
|
<!-- Coleco ColecoVision and Adam emulator ColEm -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\ColEm\ColEm.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\ColEm\ColEm.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-14 09:47:39 +00:00
|
|
|
<emulator name="CPCEMU">
|
|
|
|
<!-- Amstrad CPC emulator CPCemu -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\cpcemu\cpcemu.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\cpcemu\cpcemu.exe</entry>
|
2022-08-14 09:47:39 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-04-07 18:53:58 +00:00
|
|
|
<emulator name="CSPECT">
|
|
|
|
<!-- Sinclair ZX Spectrum Next emulator #CSpect -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\CSpect\CSpect.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\CSpect\CSpect.exe</entry>
|
2023-04-07 18:53:58 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-05 15:16:35 +00:00
|
|
|
<emulator name="CXBX-RELOADED">
|
|
|
|
<!-- Microsoft Xbox emulator Cxbx-Reloaded -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Cxbx-Reloaded\cxbx.exe</entry>
|
2022-07-05 15:16:35 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-10-21 10:56:58 +00:00
|
|
|
<emulator name="DEMUL">
|
|
|
|
<!-- Sega Dreamcast emulator Demul -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\demul\demul.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\demul\demul.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="DOLPHIN">
|
|
|
|
<!-- Nintendo GameCube and Wii emulator Dolphin -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Dolphin-x64\Dolphin.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Dolphin-x64\Dolphin.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
|
|
|
<emulator name="DOSBOX-STAGING">
|
|
|
|
<!-- DOS emulator DOSBox Staging -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\dosbox-staging\dosbox.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\dosbox-staging\dosbox.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-10 15:57:12 +00:00
|
|
|
<emulator name="DOSBOX-X">
|
|
|
|
<!-- DOS emulator DOSBox-X -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\DOSBox-X\dosbox-x.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\DOSBox-X\dosbox-x.exe</entry>
|
2022-05-10 15:57:12 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-12-03 16:35:04 +00:00
|
|
|
<emulator name="DREAMM">
|
|
|
|
<!-- LucasArts game engine DREAMM -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\dreamm\dreamm.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\dreamm\dreamm.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="DUCKSTATION">
|
|
|
|
<!-- Sony PlayStation 1 emulator DuckStation -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
|
2024-11-21 21:28:55 +00:00
|
|
|
<entry>%ESPATH%\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG-SSE2.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG.exe</entry>
|
2024-11-21 21:28:55 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-qt-x64-ReleaseLTCG-SSE2.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\duckstation\duckstation-nogui-x64-ReleaseLTCG.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-07 16:20:58 +00:00
|
|
|
<emulator name="EASYRPG">
|
|
|
|
<!-- EasyRPG game engine -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\EasyRPG\Player.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\EasyRPG\Player.exe</entry>
|
2022-07-07 16:20:58 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-10-03 19:01:34 +00:00
|
|
|
<emulator name="EKA2L1">
|
|
|
|
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\EKA2L1\eka2l1_qt.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\EKA2L1\eka2l1_qt.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-10-02 15:03:12 +00:00
|
|
|
<emulator name="FINALBURN-NEO">
|
|
|
|
<!-- Arcade emulator FinalBurn Neo -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\fbneo\fbneo64.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\fbneo\fbneo.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\fbneo\fbneo64.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\fbneo\fbneo.exe</entry>
|
2022-10-02 15:03:12 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="FLYCAST">
|
|
|
|
<!-- Sega Dreamcast emulator Flycast -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\flycast\flycast.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\flycast\flycast.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-10-22 10:12:34 +00:00
|
|
|
<emulator name="FLYCAST-DOJO">
|
|
|
|
<!-- Sega Dreamcast emulator Flycast Dojo -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\flycast-dojo\flycast.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\flycast-dojo\flycast.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="FS-UAE">
|
|
|
|
<!-- Commodore Amiga emulator FS-UAE -->
|
|
|
|
<rule type="staticpath">
|
2023-10-22 08:51:44 +00:00
|
|
|
<entry>%ESPATH%\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\FS-UAE-Launcher\Windows\x86-64\fs-uae-launcher.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-03-06 16:14:51 +00:00
|
|
|
<emulator name="FUSE">
|
|
|
|
<!-- Sinclair ZX Spectrum emulator Fuse -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Fuse\fuse.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Fuse\fuse.exe</entry>
|
2023-07-10 17:12:53 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
|
|
|
<emulator name="FUTURE-PINBALL">
|
|
|
|
<!-- Pinball simulator Future Pinball -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Future Pinball\Future Pinball.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Future Pinball\Future Pinball.exe</entry>
|
2023-03-06 16:14:51 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-02-24 21:14:36 +00:00
|
|
|
<emulator name="GARGOYLE">
|
|
|
|
<!-- Interactive fiction player Gargoyle -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\gargoyle\gargoyle.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\gargoyle\gargoyle.exe</entry>
|
2023-02-24 21:14:36 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-11-29 04:52:11 +00:00
|
|
|
<emulator name="GEARBOY">
|
2022-12-16 17:29:13 +00:00
|
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator Gearboy -->
|
2022-11-29 04:52:11 +00:00
|
|
|
<rule type="staticpath">
|
2022-12-16 17:29:13 +00:00
|
|
|
<entry>%ESPATH%\Emulators\Gearboy\Gearboy.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Gearboy\Gearboy.exe</entry>
|
2022-11-29 04:52:11 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-03-06 17:06:37 +00:00
|
|
|
<emulator name="GOPHER2600">
|
|
|
|
<!-- Atari 2600 emulator Gopher2600 -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\gopher2600\gopher2600_windows_amd64.exe</entry>
|
2023-03-06 17:06:37 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-01-30 18:01:47 +00:00
|
|
|
<emulator name="HATARI">
|
|
|
|
<!-- Atari ST/STE/TT/Falcon emulator Hatari -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\hatari\hatari.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\hatari\hatari.exe</entry>
|
2023-01-30 18:01:47 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-21 09:53:52 +00:00
|
|
|
<emulator name="HYPSEUS-SINGE">
|
|
|
|
<!-- Hypseus Singe, fork of arcade LaserDisc emulator Daphne -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Hypseus Singe\hypseus.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Hypseus Singe\hypseus.exe</entry>
|
2022-05-21 09:53:52 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-09-07 11:36:07 +00:00
|
|
|
<emulator name="IZAPPLE2">
|
|
|
|
<!-- Apple II emulator izapple2 -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\izapple2\izapple2sdl_windows_amd64.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
2024-09-07 10:32:52 +00:00
|
|
|
<emulator name="JGENESIS">
|
|
|
|
<!-- Multi-system emulator jgenesis -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\jgenesis\jgenesis-cli.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\jgenesis\jgenesis-cli.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-03 12:12:46 +00:00
|
|
|
<emulator name="KEMULATOR">
|
|
|
|
<!-- Java 2 Micro Edition emulator KEmulator -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\KEmulator\KEmulator.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\KEmulator\KEmulator.exe</entry>
|
2022-07-03 12:12:46 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-12-04 21:35:31 +00:00
|
|
|
<emulator name="KRONOS">
|
|
|
|
<!-- Sega Saturn emulator Kronos -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\kronos\kronos.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\kronos\kronos.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-05-02 14:26:58 +00:00
|
|
|
<emulator name="LIME3DS">
|
|
|
|
<!-- Nintendo 3DS emulator Lime3DS -->
|
|
|
|
<rule type="staticpath">
|
2024-09-07 09:03:47 +00:00
|
|
|
<entry>%ESPATH%\Emulators\lime3ds\lime3ds.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds.exe</entry>
|
2024-05-16 15:08:41 +00:00
|
|
|
<entry>%ESPATH%\Emulators\lime3ds\lime3ds-gui.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\lime3ds\lime3ds-gui.exe</entry>
|
2024-05-02 14:26:58 +00:00
|
|
|
<entry>%ESPATH%\Emulators\lime-qt\lime-qt.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\lime-qt\lime-qt.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-20 19:40:50 +00:00
|
|
|
<emulator name="M2EMULATOR">
|
|
|
|
<!-- Sega Model 2 Emulator -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\m2emulator\EMULATOR.EXE</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\m2emulator\EMULATOR.EXE</entry>
|
2022-06-20 19:40:50 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="MAME">
|
|
|
|
<!-- Arcade emulator MAME -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\mame\mame.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\mame\mame.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-11-11 22:16:06 +00:00
|
|
|
<emulator name="MANDARINE">
|
|
|
|
<!-- Nintendo 3DS emulator Mandarine -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\mandarine\mandarine-qt.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\mandarine\mandarine-qt.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-04 15:48:33 +00:00
|
|
|
<emulator name="MEDNAFEN">
|
|
|
|
<!-- Multi-system emulator Mednafen -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\mednafen\mednafen.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\mednafen\mednafen.exe</entry>
|
2022-07-04 15:48:33 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="MELONDS">
|
|
|
|
<!-- Nintendo DS and DSi emulator melonDS -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\melonDS\melonDS.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\melonDS\melonDS.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
Added Mesen standalone as an alternative emulator for the famicom, fds, gb, gbc, nes, pcengine, pcenginecd, satellaview, sfc, sgb, snes, snesna tg16 and tg-cd systems
2023-08-16 16:49:53 +00:00
|
|
|
<emulator name="MESEN">
|
|
|
|
<!-- Multi-system emulator Mesen -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Mesen\Mesen.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Mesen\Mesen.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
feat/update-noruntime (#11)
* Documentation update
* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
* Documentation update
* Updated the archive/el_GR.po file
* Fixed an issue where MD5 hashes were calculated when using the single-game scraper
* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
* Removed the obsolete HelpStyle code
* Fixed some Clang compiler warnings
* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element
* Documentation update
* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element
* Documentation update
* Made it possible to set per-element icon overrides for the helpsystem element
* Fixed an issue where the helpsystem icons were sometimes not getting updated
* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it
* Eliminated some unnecessary helpsystem updates
* Changed a code comment
* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element
* Documentation update
* Added support for a 'none' value to the helpsystem element scope property
* Documentation update
* Rewrote the logic for the 'none' value for the helpsystem element scope property
* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element
* Documentation update
* Added an 'entryLayout' property to the helpsystem element
* Added support for a 'none' value to the video element imageType property
* Documentation update
* Added a 'fadeInType' property to the video element
* Documentation update
* Added a clock element and a corresponding menu entry
* Documentation update
* Adjusted the default position for the clock
* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha
* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds
* Rewrote most components to use BackgroundComponent instead of NinePatchComponent
* Removed the obsolete frame.png and frame.svg graphics resource files
* Increased the background blur slightly when a menu is open
* Removed an unused variable
* Small adjustment to the GuiInfoPopup corner roundness
* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate
* Documentation update
* (Linux) Added support for the Flatpak release of Ruffle
* Added the .ruf file extension to the flash system
* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly
* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay
* Added an option to completely disable the game launch screen
* Added a screensaver-game-select custom event
* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option
* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
* Documentation update
* Made a HelpComponent function private instead of public
* (iOS) Fixed a build issue
* Added support for building against ICU 76.1 and later
* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system
* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown
* (Android) Changed system status polling to run on the main thread
* (Windows) Fixed a typo that caused a build error
* (Linux) Fixed an issue where the battery was not detected
* (macOS) Fixed an issue where the battery capacity was not calculated correctly
* (Windows) Fixed a linker error due to two missing libraries
* (Linux) Added the BlueZ library as a dependency
* (Linux) Added the BlueZ library as a dependency
* Added a CMake find module for BlueZ
* (Linux) Fixed a CMake find module name mismatch for BlueZ
* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD
* Changed a CMake configuration comment
* OCD commit
* (Linux) Added support for checking for multiple Bluetooth adapters
* Disabled system status polling on FreeBSD and Haiku
* Added clamping to the battery capacity to work around buggy OS drivers
* Added system status indicator icons
* Added a system status component
* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file
* Added menu options to toggle the system status indicators
* Fixed some issues with the system status indicators
* Fixed an issue where the battery text was not updated correctly when changing its menu option
* Documentation update
* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file
* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been
* Fixed an issue where some theme properties did not load correctly for the clock element
* Reorganized the positions of the systemstatus and clock elements in ThemeData
* (linear-es-de) Added configuration for the systemstatus and clock elements
* Made a small adjustment to the systemstatus element's default position
* (linear-es-de) Small adjustment to the position of the systemstatus element
* Changed SystemStatusComponent to use a height property instead of a size property
* (linear-es-de) Updated the theme config to use a height property for the systemstatus element
* Documentation update
* (linear-es-de) Relocated the configuration for the systemstatus and clock elements
* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding
* (linear-es-de) Removed an obsolete property for the clock element
* (modern-es-de) Added systemstatus and clock configuration
* (slate-es-de) Added systemstatus and clock configuration
* Fixed a rendering issue when combining rotation and background padding for the clock element
* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element
* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element
* Documentation update
* Added libgallium to the TSAN_suppressions file
* Added a compensation for a strange helpsystem sizing issue when drawing the element background
* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work
* Added two sorting flags to make the translation update script generate identical output across different machines
* Changed the .po update script to not use fuzzy matching
* Added a .continueignore entry to the .gitignore file
* Updated all .po files with the new translation messages
* Updated the en_US and en_GB translations
* Updated the sv_SE translations
* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
* Documentation update
* Updated SDL to 2.32.2
* Updated the MAME index files to include ROMs up to MAME version 0.275
* Bundled the February 2025 release of the Mozilla TLS/SSL certificates
* Documentation update
* Updated the nl_NL translations
* Updated the ro_RO translations
* Updated the fr_FR translations
* Updated the pt_BR translations
* Updated the it_IT translations
* Updated the fr_FR translations
* Updated the ko_KR translations
* Updated the es_ES translations
* Updated the de_DE translations
* Updated the es_ES translations
* Updated the ro_RO translations
* Updated the ru_RU translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Updated the sv_SE translations
* Updated the ca_ES translations
* Added a 'scope' property to the systemstatus and clock elements
* Documentation update
* Updated the pl_PL translations
* (linear-es-de) Added system metadata translations for 15 languages
* Added support for the Vircon32 Virtual Console (vircon32) game system
* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* Documentation update
* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
* (Android) Added a find rule entry for the new Cemu package name
* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows
* (Android) Added Azahar standalone as an alternative emulator for the n3ds system
* Documentation update
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system
Also added MFME standalone as an alternative emulator for the arcade system on Windows
* Added a %ROMRAWWIN% variable
* (Linux) Added support for the manually downloaded release of Mesen
* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows
* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows
* Documentation update
* Made a small adjustment to the button_y_PS helpsystem button
* Updated the de_DE translations
* Updated the de_DE translations
* Updated the zh_TW translations
* Documentation update
* Fixed some segfaults that could occur during emergency shutdown
* Improved the cleanup on window deinit
* Fixed a crash on window deinit
* Fixed a rare issue where reloading the application could lead to a crash
* Optimized HelpComponent updates by caching the icons
* The HelpComponent icon cache is now cleared when pressing ctrl-r
* Added an 'entryRelativeScale' property to the helpsystem element
* Fixed a code comment typo
* Documentation update
* Updated the sv_SE translations
* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements
* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements
* Documentation update
* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android
* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances
* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows
* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system
* Documentation update
* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous
* Simplified a number of HelpComponent function and variable names
* (Android) The launch sound is no longer played if the launch screen is set as disabled
* The launch sound is now always stopped when returning to ES-DE after a game launch
* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option
* Prevented the launch sound from getting stopped when running in the background on game launch
* Updated the de_DE translations
* Fixed an issue where the menus would sometimes contain fractional rows
* Updated the ko_KR translations
* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems
* Documentation update
* Added support for the 8:7 display aspect ratio
* Added translations for the '8:7 vertical' message
* Documentation update
* Documentation update
* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown
* Updated the archive/el_GR.po file
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system
Also added MFME standalone as an alternative emulator for the mame system on Windows
* (Linux) Added find rule entries for Lindbergh Loader
* Added initial support for the Microsoft Xbox One (xboxone) game system
* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* Documentation update
* Added support for the Sega Mark III (mark3) game system
* (linear-es-de) Added support for the Sega Mark III (mark3) game system
* (modern-es-de) Added support for the Sega Mark III (mark3) game system
* (slate-es-de) Added support for the Sega Mark III (mark3) game system
* Documentation update
* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows
* Updated the archive/el_GR.po file
* Documentation update
* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly
* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator
* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system
* Documentation update
* Updated the dummy ROMs archives with the latest systems
* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows
* Documentation update
* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems
* (linear-es-de) Added zh_TW metadata translations for most systems
* (linear-es-de) Added zh_TW metadata translations for some systems
* (linear-es-de) Updated the system metadata for some systems
Also removed two obsolete system metadata files
* (linear-es-de) Updated some sv_SE system metadata entries
* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly
* Bumped the version to 3.2.0
* Fixed a potential crash when disabling the help prompts
* Updated "update from upstream"script to fetch `stable-3.2`
* Added HelpStyle definition if def RETRODECK
* Removed HelpStyle (was introduced by RetroDECK)
* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu
* fix(manifest): libvpx hash
* fix(manifest): update ICU source SHA256 hash
* fix(icu): change build system to simple and update build commands
* fix(icu): switch build system to autotools and update build directory structure
* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it
* Documentation update
* feat(manifest): update runtime version to 6.8
* feat(automation): added the AppImage build job
* feat(build): install PipeWire development dependencies for ES-DE workflow
* feat(build): update dependencies for ES-DE workflow
* feat(workflow): add job to check and delete empty releases after builds
* fix(build): update release notes format in build workflow [skip ci]
* Triggering build
* feat(build): add Bluetooth development dependencies and improve AppImage naming
* feat(build): rename AppImage output for ES-DE to RetroDECK format
* feat(build): update script for RetroDECK AppImage creation
* feat(build): add bcm_host and brcmegl dependencies to build workflow
* feat(build): replace brcmegl with fuse in dependency installation
* Documentation update for the 3.2.0 release
* feat(manifest): reverted runtime version to 6.7 in application YAML
---------
Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 04:33:45 +00:00
|
|
|
<emulator name="MFME">
|
|
|
|
<!-- Fruit machine emulator MFME -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\MFME\MFME.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\MFME\MFME.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="MGBA">
|
|
|
|
<!-- Nintendo Game Boy Advance emulator mGBA -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\mGBA\mGBA.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\mGBA\mGBA.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
|
|
|
<emulator name="MUPEN64PLUS">
|
|
|
|
<!-- Nintendo 64 emulator Mupen64Plus -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\mupen64plus\mupen64plus-ui-console.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-06-20 10:17:25 +00:00
|
|
|
<emulator name="NOODS">
|
|
|
|
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\noods\noods.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\noods\noods.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-09-12 17:11:39 +00:00
|
|
|
<emulator name="OPENMSX">
|
|
|
|
<!-- MSX home computer emulator openMSX -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\openMSX\openmsx.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\openMSX\openmsx.exe</entry>
|
2022-09-12 17:11:39 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-17 17:32:37 +00:00
|
|
|
<emulator name="ORICUTRON">
|
|
|
|
<!-- Tangerine Computer Systems emulator Oricutron -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Oricutron\oricutron.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Oricutron\oricutron.exe</entry>
|
2022-06-17 17:32:37 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-03-09 13:54:10 +00:00
|
|
|
<emulator name="PANDA3DS">
|
|
|
|
<!-- Nintendo 3DS emulator Panda3DS -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Panda3DS\Alber.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Panda3DS\Alber.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="PCSX2">
|
2022-07-14 16:19:21 +00:00
|
|
|
<!-- Sony PlayStation 2 emulator PCSX2 -->
|
2022-05-27 10:03:38 +00:00
|
|
|
<rule type="staticpath">
|
2023-06-30 16:41:30 +00:00
|
|
|
<entry>%ESPATH%\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PCSX2-Qt\pcsx2-qt*.exe</entry>
|
2022-05-27 10:03:38 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-14 16:19:21 +00:00
|
|
|
<emulator name="PCSX2-LEGACY">
|
|
|
|
<!-- Sony PlayStation 2 emulator PCSX2 (legacy) -->
|
2022-05-27 10:03:38 +00:00
|
|
|
<rule type="staticpath">
|
2022-07-14 16:19:21 +00:00
|
|
|
<entry>%ESPATH%\Emulators\PCSX2\pcsx2.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PCSX2\pcsx2.exe</entry>
|
2022-05-27 10:03:38 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-11 19:07:46 +00:00
|
|
|
<emulator name="PICO-8">
|
|
|
|
<!-- PICO-8 Fantasy Console (game engine) -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\PICO-8\pico8.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PICO-8\pico8.exe</entry>
|
2022-06-11 19:07:46 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-01 16:40:10 +00:00
|
|
|
<emulator name="PLAY!">
|
|
|
|
<!-- Sony PlayStation 2 emulator Play! -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Play\Play.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Play\Play.exe</entry>
|
2022-05-01 16:40:10 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="PPSSPP">
|
|
|
|
<!-- Sony PlayStation Portable emulator PPSSPP -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PPSSPP\PPSSPPWindows64.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-03-04 10:14:17 +00:00
|
|
|
<emulator name="PRBOOM-PLUS">
|
|
|
|
<!-- Doom engine source port PrBoom+ -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\prboom-plus\prboom-plus.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\prboom-plus\prboom-plus.exe</entry>
|
2023-03-04 10:14:17 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-12 20:15:48 +00:00
|
|
|
<emulator name="PRIMEHACK">
|
|
|
|
<!-- PrimeHack, fork of Nintendo GameCube and Wii emulator Dolphin -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\PrimeHack\Dolphin.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\PrimeHack\Dolphin.exe</entry>
|
2022-08-12 20:15:48 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-27 10:36:08 +00:00
|
|
|
<emulator name="PROJECT64">
|
|
|
|
<!-- Nintendo 64 emulator Project64 -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Project64\Project64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Project64\Project64.exe</entry>
|
2022-08-27 10:36:08 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-11-29 04:52:11 +00:00
|
|
|
<emulator name="PUNES">
|
2022-12-16 18:44:57 +00:00
|
|
|
<!-- Nintendo NES and Famicom emulator puNES -->
|
2022-11-29 04:52:11 +00:00
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\punes\punes64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\punes\punes64.exe</entry>
|
2022-11-29 04:52:11 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-09-10 19:59:39 +00:00
|
|
|
<emulator name="QUASI88">
|
|
|
|
<!-- NEC PC-8800 series emulator QUASI88 -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\quasi88\QUASI88.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\quasi88\QUASI88.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="REDREAM">
|
|
|
|
<!-- Sega Dreamcast emulator Redream -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\redream\redream.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\redream\redream.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-11-23 17:49:53 +00:00
|
|
|
<emulator name="ROSALIES-MUPEN-GUI">
|
|
|
|
<!-- Nintendo 64 emulator Rosalie's Mupen GUI -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\RMG\RMG.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\RMG\RMG.exe</entry>
|
2022-11-23 17:49:53 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="RPCS3">
|
|
|
|
<!-- Sony PlayStation 3 emulator RPCS3 -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\RPCS3\rpcs3.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\RPCS3\rpcs3.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-09 18:07:16 +00:00
|
|
|
<emulator name="RUFFLE">
|
|
|
|
<!-- Adobe Flash player Ruffle -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\ruffle\ruffle.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\ruffle\ruffle.exe</entry>
|
2022-07-09 18:07:16 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="RYUJINX">
|
|
|
|
<!-- Nintendo Switch emulator Ryujinx -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.exe</entry>
|
2023-03-11 08:20:19 +00:00
|
|
|
<entry>%ESPATH%\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\ryujinx\Ryujinx.Ava.exe</entry>
|
2022-11-29 04:52:11 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
|
|
|
<emulator name="SAMEBOY">
|
2022-12-16 18:12:41 +00:00
|
|
|
<!-- Nintendo Game Boy and Game Boy Color emulator SameBoy -->
|
2022-11-29 04:52:11 +00:00
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\sameboy\sameboy.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\sameboy\sameboy.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
2022-06-26 18:27:12 +00:00
|
|
|
</emulator>
|
|
|
|
<emulator name="SCUMMVM">
|
|
|
|
<!-- ScummVM game engine -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\scummvm\scummvm.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\scummvm\scummvm.exe</entry>
|
2022-06-26 18:27:12 +00:00
|
|
|
</rule>
|
2022-04-14 10:56:42 +00:00
|
|
|
</emulator>
|
2022-07-12 18:24:51 +00:00
|
|
|
<emulator name="SDL2TRS">
|
|
|
|
<!-- Tandy TRS-80 emulator sdl2trs -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\sdl2trs\sdl2trs64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\sdl2trs\sdl2trs64.exe</entry>
|
2022-07-12 18:24:51 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
feat/update-noruntime (#11)
* Documentation update
* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
* Documentation update
* Updated the archive/el_GR.po file
* Fixed an issue where MD5 hashes were calculated when using the single-game scraper
* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
* Removed the obsolete HelpStyle code
* Fixed some Clang compiler warnings
* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element
* Documentation update
* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element
* Documentation update
* Made it possible to set per-element icon overrides for the helpsystem element
* Fixed an issue where the helpsystem icons were sometimes not getting updated
* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it
* Eliminated some unnecessary helpsystem updates
* Changed a code comment
* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element
* Documentation update
* Added support for a 'none' value to the helpsystem element scope property
* Documentation update
* Rewrote the logic for the 'none' value for the helpsystem element scope property
* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element
* Documentation update
* Added an 'entryLayout' property to the helpsystem element
* Added support for a 'none' value to the video element imageType property
* Documentation update
* Added a 'fadeInType' property to the video element
* Documentation update
* Added a clock element and a corresponding menu entry
* Documentation update
* Adjusted the default position for the clock
* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha
* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds
* Rewrote most components to use BackgroundComponent instead of NinePatchComponent
* Removed the obsolete frame.png and frame.svg graphics resource files
* Increased the background blur slightly when a menu is open
* Removed an unused variable
* Small adjustment to the GuiInfoPopup corner roundness
* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate
* Documentation update
* (Linux) Added support for the Flatpak release of Ruffle
* Added the .ruf file extension to the flash system
* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly
* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay
* Added an option to completely disable the game launch screen
* Added a screensaver-game-select custom event
* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option
* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
* Documentation update
* Made a HelpComponent function private instead of public
* (iOS) Fixed a build issue
* Added support for building against ICU 76.1 and later
* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system
* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown
* (Android) Changed system status polling to run on the main thread
* (Windows) Fixed a typo that caused a build error
* (Linux) Fixed an issue where the battery was not detected
* (macOS) Fixed an issue where the battery capacity was not calculated correctly
* (Windows) Fixed a linker error due to two missing libraries
* (Linux) Added the BlueZ library as a dependency
* (Linux) Added the BlueZ library as a dependency
* Added a CMake find module for BlueZ
* (Linux) Fixed a CMake find module name mismatch for BlueZ
* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD
* Changed a CMake configuration comment
* OCD commit
* (Linux) Added support for checking for multiple Bluetooth adapters
* Disabled system status polling on FreeBSD and Haiku
* Added clamping to the battery capacity to work around buggy OS drivers
* Added system status indicator icons
* Added a system status component
* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file
* Added menu options to toggle the system status indicators
* Fixed some issues with the system status indicators
* Fixed an issue where the battery text was not updated correctly when changing its menu option
* Documentation update
* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file
* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been
* Fixed an issue where some theme properties did not load correctly for the clock element
* Reorganized the positions of the systemstatus and clock elements in ThemeData
* (linear-es-de) Added configuration for the systemstatus and clock elements
* Made a small adjustment to the systemstatus element's default position
* (linear-es-de) Small adjustment to the position of the systemstatus element
* Changed SystemStatusComponent to use a height property instead of a size property
* (linear-es-de) Updated the theme config to use a height property for the systemstatus element
* Documentation update
* (linear-es-de) Relocated the configuration for the systemstatus and clock elements
* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding
* (linear-es-de) Removed an obsolete property for the clock element
* (modern-es-de) Added systemstatus and clock configuration
* (slate-es-de) Added systemstatus and clock configuration
* Fixed a rendering issue when combining rotation and background padding for the clock element
* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element
* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element
* Documentation update
* Added libgallium to the TSAN_suppressions file
* Added a compensation for a strange helpsystem sizing issue when drawing the element background
* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work
* Added two sorting flags to make the translation update script generate identical output across different machines
* Changed the .po update script to not use fuzzy matching
* Added a .continueignore entry to the .gitignore file
* Updated all .po files with the new translation messages
* Updated the en_US and en_GB translations
* Updated the sv_SE translations
* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
* Documentation update
* Updated SDL to 2.32.2
* Updated the MAME index files to include ROMs up to MAME version 0.275
* Bundled the February 2025 release of the Mozilla TLS/SSL certificates
* Documentation update
* Updated the nl_NL translations
* Updated the ro_RO translations
* Updated the fr_FR translations
* Updated the pt_BR translations
* Updated the it_IT translations
* Updated the fr_FR translations
* Updated the ko_KR translations
* Updated the es_ES translations
* Updated the de_DE translations
* Updated the es_ES translations
* Updated the ro_RO translations
* Updated the ru_RU translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Updated the sv_SE translations
* Updated the ca_ES translations
* Added a 'scope' property to the systemstatus and clock elements
* Documentation update
* Updated the pl_PL translations
* (linear-es-de) Added system metadata translations for 15 languages
* Added support for the Vircon32 Virtual Console (vircon32) game system
* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* Documentation update
* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
* (Android) Added a find rule entry for the new Cemu package name
* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows
* (Android) Added Azahar standalone as an alternative emulator for the n3ds system
* Documentation update
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system
Also added MFME standalone as an alternative emulator for the arcade system on Windows
* Added a %ROMRAWWIN% variable
* (Linux) Added support for the manually downloaded release of Mesen
* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows
* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows
* Documentation update
* Made a small adjustment to the button_y_PS helpsystem button
* Updated the de_DE translations
* Updated the de_DE translations
* Updated the zh_TW translations
* Documentation update
* Fixed some segfaults that could occur during emergency shutdown
* Improved the cleanup on window deinit
* Fixed a crash on window deinit
* Fixed a rare issue where reloading the application could lead to a crash
* Optimized HelpComponent updates by caching the icons
* The HelpComponent icon cache is now cleared when pressing ctrl-r
* Added an 'entryRelativeScale' property to the helpsystem element
* Fixed a code comment typo
* Documentation update
* Updated the sv_SE translations
* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements
* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements
* Documentation update
* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android
* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances
* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows
* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system
* Documentation update
* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous
* Simplified a number of HelpComponent function and variable names
* (Android) The launch sound is no longer played if the launch screen is set as disabled
* The launch sound is now always stopped when returning to ES-DE after a game launch
* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option
* Prevented the launch sound from getting stopped when running in the background on game launch
* Updated the de_DE translations
* Fixed an issue where the menus would sometimes contain fractional rows
* Updated the ko_KR translations
* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems
* Documentation update
* Added support for the 8:7 display aspect ratio
* Added translations for the '8:7 vertical' message
* Documentation update
* Documentation update
* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown
* Updated the archive/el_GR.po file
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system
Also added MFME standalone as an alternative emulator for the mame system on Windows
* (Linux) Added find rule entries for Lindbergh Loader
* Added initial support for the Microsoft Xbox One (xboxone) game system
* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* Documentation update
* Added support for the Sega Mark III (mark3) game system
* (linear-es-de) Added support for the Sega Mark III (mark3) game system
* (modern-es-de) Added support for the Sega Mark III (mark3) game system
* (slate-es-de) Added support for the Sega Mark III (mark3) game system
* Documentation update
* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows
* Updated the archive/el_GR.po file
* Documentation update
* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly
* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator
* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system
* Documentation update
* Updated the dummy ROMs archives with the latest systems
* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows
* Documentation update
* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems
* (linear-es-de) Added zh_TW metadata translations for most systems
* (linear-es-de) Added zh_TW metadata translations for some systems
* (linear-es-de) Updated the system metadata for some systems
Also removed two obsolete system metadata files
* (linear-es-de) Updated some sv_SE system metadata entries
* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly
* Bumped the version to 3.2.0
* Fixed a potential crash when disabling the help prompts
* Updated "update from upstream"script to fetch `stable-3.2`
* Added HelpStyle definition if def RETRODECK
* Removed HelpStyle (was introduced by RetroDECK)
* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu
* fix(manifest): libvpx hash
* fix(manifest): update ICU source SHA256 hash
* fix(icu): change build system to simple and update build commands
* fix(icu): switch build system to autotools and update build directory structure
* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it
* Documentation update
* feat(manifest): update runtime version to 6.8
* feat(automation): added the AppImage build job
* feat(build): install PipeWire development dependencies for ES-DE workflow
* feat(build): update dependencies for ES-DE workflow
* feat(workflow): add job to check and delete empty releases after builds
* fix(build): update release notes format in build workflow [skip ci]
* Triggering build
* feat(build): add Bluetooth development dependencies and improve AppImage naming
* feat(build): rename AppImage output for ES-DE to RetroDECK format
* feat(build): update script for RetroDECK AppImage creation
* feat(build): add bcm_host and brcmegl dependencies to build workflow
* feat(build): replace brcmegl with fuse in dependency installation
* Documentation update for the 3.2.0 release
* feat(manifest): reverted runtime version to 6.7 in application YAML
---------
Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 04:33:45 +00:00
|
|
|
<emulator name="SHADPS4">
|
|
|
|
<!-- Sony PlayStation 4 emulator shadPS4 -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\shadPS4\shadPS4.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\shadPS4\shadPS4.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-02 18:33:35 +00:00
|
|
|
<emulator name="SHEEPSHAVER">
|
2022-12-16 18:44:57 +00:00
|
|
|
<!-- Apple Macintosh PowerPC emulator SheepShaver -->
|
2022-07-02 18:33:35 +00:00
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\SheepShaver\SheepShaver.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\SheepShaver\SheepShaver.exe</entry>
|
2022-07-02 18:33:35 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-12 18:16:43 +00:00
|
|
|
<emulator name="SIMCOUPE">
|
|
|
|
<!-- SAM Coupé emulator SimCoupé -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\SimCoupe\SimCoupe.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\SimCoupe\SimCoupe.exe</entry>
|
2022-07-12 18:16:43 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-09-11 18:55:12 +00:00
|
|
|
<emulator name="SIMPLE64">
|
|
|
|
<!-- Nintendo 64 emulator simple64 -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\simple64\simple64-gui.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\simple64\simple64-gui.exe</entry>
|
2022-09-11 18:55:12 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-09-10 09:44:09 +00:00
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|
|
<emulator name="SKYEMU">
|
|
|
|
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\SkyEmu\SkyEmu.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\SkyEmu\SkyEmu.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-01 15:47:46 +00:00
|
|
|
<emulator name="SNES9X">
|
|
|
|
<!-- Super Nintendo emulator Snes9x -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\snes9x\snes9x-x64.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\snes9x\snes9x-x64.exe</entry>
|
2022-05-01 15:47:46 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-05 21:01:40 +00:00
|
|
|
<emulator name="SOLARUS">
|
|
|
|
<!-- Solarus game engine -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\solarus\solarus-run.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\solarus\solarus-run.exe</entry>
|
2022-07-05 21:01:40 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-09-13 19:05:01 +00:00
|
|
|
<emulator name="SSF">
|
|
|
|
<!-- Sega Saturn emulator SSF -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\SSF\SSF.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\SSF\SSF.exe</entry>
|
2022-09-13 19:05:01 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-01 14:48:37 +00:00
|
|
|
<emulator name="STEAM">
|
|
|
|
<!-- Valve Steam -->
|
|
|
|
<rule type="winregistryvalue">
|
|
|
|
<entry>SOFTWARE\Valve\Steam\SteamExe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="systempath">
|
|
|
|
<entry>steam.exe</entry>
|
|
|
|
</rule>
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>C:\Program Files (x86)\Steam\steam.exe</entry>
|
|
|
|
<entry>D:\Program Files (x86)\Steam\steam.exe</entry>
|
2023-03-06 16:47:40 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
|
|
|
<emulator name="STELLA">
|
|
|
|
<!-- Atari 2600 emulator Stella -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Stella\64-bit\Stella.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Stella\64-bit\Stella.exe</entry>
|
2022-07-01 14:48:37 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-05-26 14:28:43 +00:00
|
|
|
<emulator name="SUPERMODEL">
|
|
|
|
<!-- Sega Model 3 emulator Supermodel -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Supermodel\Supermodel.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Supermodel\Supermodel.exe</entry>
|
2022-05-26 14:28:43 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-10-22 15:29:00 +00:00
|
|
|
<emulator name="TIC-80">
|
|
|
|
<!-- TIC-80 Fantasy Computer (game engine) -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\tic80\tic80.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\tic80\tic80.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-27 16:05:00 +00:00
|
|
|
<emulator name="TRIFORCE">
|
|
|
|
<!-- Triforce, fork of Nintendo GameCube and Wii emulator Dolphin -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Triforce\DolphinWX.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Triforce\DolphinWX.exe</entry>
|
2022-08-27 16:05:00 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-07-06 18:10:28 +00:00
|
|
|
<emulator name="TSUGARU">
|
|
|
|
<!-- Fujitsu FM Towns emulator Tsugaru -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\tsugaru\Tsugaru_CUI.exe</entry>
|
2022-07-06 18:10:28 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="VBA-M">
|
|
|
|
<!-- Nintendo Game Boy Advance emulator VBA-M -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\VBA-M\visualboyadvance-m.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\VBA-M\visualboyadvance-m.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-12 09:18:57 +00:00
|
|
|
<emulator name="VICE-X64SC">
|
|
|
|
<!-- Commodore 8-bit computer emulator VICE (x64sc accurate) -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\x64sc.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\bin\x64sc.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\x64sc.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\x64sc.exe</entry>
|
2022-08-12 09:18:57 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-09-18 15:55:46 +00:00
|
|
|
<emulator name="VICE-XPLUS4">
|
|
|
|
<!-- Commodore 8-bit computer emulator VICE (xplus4) -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\xplus4.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\bin\xplus4.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\xplus4.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\xplus4.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-08-12 11:18:54 +00:00
|
|
|
<emulator name="VICE-XVIC">
|
2023-09-18 15:55:46 +00:00
|
|
|
<!-- Commodore 8-bit computer emulator VICE (xvic) -->
|
2022-08-12 11:18:54 +00:00
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\xvic.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\VICE\bin\xvic.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\xvic.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VICE\bin\xvic.exe</entry>
|
2022-08-12 11:18:54 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
feat/update-noruntime (#11)
* Documentation update
* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
* Documentation update
* Updated the archive/el_GR.po file
* Fixed an issue where MD5 hashes were calculated when using the single-game scraper
* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
* Removed the obsolete HelpStyle code
* Fixed some Clang compiler warnings
* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element
* Documentation update
* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element
* Documentation update
* Made it possible to set per-element icon overrides for the helpsystem element
* Fixed an issue where the helpsystem icons were sometimes not getting updated
* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it
* Eliminated some unnecessary helpsystem updates
* Changed a code comment
* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element
* Documentation update
* Added support for a 'none' value to the helpsystem element scope property
* Documentation update
* Rewrote the logic for the 'none' value for the helpsystem element scope property
* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element
* Documentation update
* Added an 'entryLayout' property to the helpsystem element
* Added support for a 'none' value to the video element imageType property
* Documentation update
* Added a 'fadeInType' property to the video element
* Documentation update
* Added a clock element and a corresponding menu entry
* Documentation update
* Adjusted the default position for the clock
* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha
* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds
* Rewrote most components to use BackgroundComponent instead of NinePatchComponent
* Removed the obsolete frame.png and frame.svg graphics resource files
* Increased the background blur slightly when a menu is open
* Removed an unused variable
* Small adjustment to the GuiInfoPopup corner roundness
* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate
* Documentation update
* (Linux) Added support for the Flatpak release of Ruffle
* Added the .ruf file extension to the flash system
* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly
* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay
* Added an option to completely disable the game launch screen
* Added a screensaver-game-select custom event
* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option
* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
* Documentation update
* Made a HelpComponent function private instead of public
* (iOS) Fixed a build issue
* Added support for building against ICU 76.1 and later
* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system
* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown
* (Android) Changed system status polling to run on the main thread
* (Windows) Fixed a typo that caused a build error
* (Linux) Fixed an issue where the battery was not detected
* (macOS) Fixed an issue where the battery capacity was not calculated correctly
* (Windows) Fixed a linker error due to two missing libraries
* (Linux) Added the BlueZ library as a dependency
* (Linux) Added the BlueZ library as a dependency
* Added a CMake find module for BlueZ
* (Linux) Fixed a CMake find module name mismatch for BlueZ
* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD
* Changed a CMake configuration comment
* OCD commit
* (Linux) Added support for checking for multiple Bluetooth adapters
* Disabled system status polling on FreeBSD and Haiku
* Added clamping to the battery capacity to work around buggy OS drivers
* Added system status indicator icons
* Added a system status component
* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file
* Added menu options to toggle the system status indicators
* Fixed some issues with the system status indicators
* Fixed an issue where the battery text was not updated correctly when changing its menu option
* Documentation update
* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file
* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been
* Fixed an issue where some theme properties did not load correctly for the clock element
* Reorganized the positions of the systemstatus and clock elements in ThemeData
* (linear-es-de) Added configuration for the systemstatus and clock elements
* Made a small adjustment to the systemstatus element's default position
* (linear-es-de) Small adjustment to the position of the systemstatus element
* Changed SystemStatusComponent to use a height property instead of a size property
* (linear-es-de) Updated the theme config to use a height property for the systemstatus element
* Documentation update
* (linear-es-de) Relocated the configuration for the systemstatus and clock elements
* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding
* (linear-es-de) Removed an obsolete property for the clock element
* (modern-es-de) Added systemstatus and clock configuration
* (slate-es-de) Added systemstatus and clock configuration
* Fixed a rendering issue when combining rotation and background padding for the clock element
* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element
* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element
* Documentation update
* Added libgallium to the TSAN_suppressions file
* Added a compensation for a strange helpsystem sizing issue when drawing the element background
* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work
* Added two sorting flags to make the translation update script generate identical output across different machines
* Changed the .po update script to not use fuzzy matching
* Added a .continueignore entry to the .gitignore file
* Updated all .po files with the new translation messages
* Updated the en_US and en_GB translations
* Updated the sv_SE translations
* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
* Documentation update
* Updated SDL to 2.32.2
* Updated the MAME index files to include ROMs up to MAME version 0.275
* Bundled the February 2025 release of the Mozilla TLS/SSL certificates
* Documentation update
* Updated the nl_NL translations
* Updated the ro_RO translations
* Updated the fr_FR translations
* Updated the pt_BR translations
* Updated the it_IT translations
* Updated the fr_FR translations
* Updated the ko_KR translations
* Updated the es_ES translations
* Updated the de_DE translations
* Updated the es_ES translations
* Updated the ro_RO translations
* Updated the ru_RU translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Updated the sv_SE translations
* Updated the ca_ES translations
* Added a 'scope' property to the systemstatus and clock elements
* Documentation update
* Updated the pl_PL translations
* (linear-es-de) Added system metadata translations for 15 languages
* Added support for the Vircon32 Virtual Console (vircon32) game system
* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* Documentation update
* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
* (Android) Added a find rule entry for the new Cemu package name
* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows
* (Android) Added Azahar standalone as an alternative emulator for the n3ds system
* Documentation update
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system
Also added MFME standalone as an alternative emulator for the arcade system on Windows
* Added a %ROMRAWWIN% variable
* (Linux) Added support for the manually downloaded release of Mesen
* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows
* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows
* Documentation update
* Made a small adjustment to the button_y_PS helpsystem button
* Updated the de_DE translations
* Updated the de_DE translations
* Updated the zh_TW translations
* Documentation update
* Fixed some segfaults that could occur during emergency shutdown
* Improved the cleanup on window deinit
* Fixed a crash on window deinit
* Fixed a rare issue where reloading the application could lead to a crash
* Optimized HelpComponent updates by caching the icons
* The HelpComponent icon cache is now cleared when pressing ctrl-r
* Added an 'entryRelativeScale' property to the helpsystem element
* Fixed a code comment typo
* Documentation update
* Updated the sv_SE translations
* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements
* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements
* Documentation update
* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android
* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances
* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows
* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system
* Documentation update
* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous
* Simplified a number of HelpComponent function and variable names
* (Android) The launch sound is no longer played if the launch screen is set as disabled
* The launch sound is now always stopped when returning to ES-DE after a game launch
* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option
* Prevented the launch sound from getting stopped when running in the background on game launch
* Updated the de_DE translations
* Fixed an issue where the menus would sometimes contain fractional rows
* Updated the ko_KR translations
* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems
* Documentation update
* Added support for the 8:7 display aspect ratio
* Added translations for the '8:7 vertical' message
* Documentation update
* Documentation update
* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown
* Updated the archive/el_GR.po file
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system
Also added MFME standalone as an alternative emulator for the mame system on Windows
* (Linux) Added find rule entries for Lindbergh Loader
* Added initial support for the Microsoft Xbox One (xboxone) game system
* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* Documentation update
* Added support for the Sega Mark III (mark3) game system
* (linear-es-de) Added support for the Sega Mark III (mark3) game system
* (modern-es-de) Added support for the Sega Mark III (mark3) game system
* (slate-es-de) Added support for the Sega Mark III (mark3) game system
* Documentation update
* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows
* Updated the archive/el_GR.po file
* Documentation update
* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly
* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator
* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system
* Documentation update
* Updated the dummy ROMs archives with the latest systems
* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows
* Documentation update
* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems
* (linear-es-de) Added zh_TW metadata translations for most systems
* (linear-es-de) Added zh_TW metadata translations for some systems
* (linear-es-de) Updated the system metadata for some systems
Also removed two obsolete system metadata files
* (linear-es-de) Updated some sv_SE system metadata entries
* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly
* Bumped the version to 3.2.0
* Fixed a potential crash when disabling the help prompts
* Updated "update from upstream"script to fetch `stable-3.2`
* Added HelpStyle definition if def RETRODECK
* Removed HelpStyle (was introduced by RetroDECK)
* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu
* fix(manifest): libvpx hash
* fix(manifest): update ICU source SHA256 hash
* fix(icu): change build system to simple and update build commands
* fix(icu): switch build system to autotools and update build directory structure
* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it
* Documentation update
* feat(manifest): update runtime version to 6.8
* feat(automation): added the AppImage build job
* feat(build): install PipeWire development dependencies for ES-DE workflow
* feat(build): update dependencies for ES-DE workflow
* feat(workflow): add job to check and delete empty releases after builds
* fix(build): update release notes format in build workflow [skip ci]
* Triggering build
* feat(build): add Bluetooth development dependencies and improve AppImage naming
* feat(build): rename AppImage output for ES-DE to RetroDECK format
* feat(build): update script for RetroDECK AppImage creation
* feat(build): add bcm_host and brcmegl dependencies to build workflow
* feat(build): replace brcmegl with fuse in dependency installation
* Documentation update for the 3.2.0 release
* feat(manifest): reverted runtime version to 6.7 in application YAML
---------
Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 04:33:45 +00:00
|
|
|
<emulator name="VIRCON32">
|
|
|
|
<!-- Vircon32 Virtual Console -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\Vircon32\Emulator\Vircon32.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Vircon32\Emulator\Vircon32.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2023-07-10 17:16:41 +00:00
|
|
|
<emulator name="VISUAL-PINBALL">
|
|
|
|
<!-- Pinball simulator Visual Pinball -->
|
|
|
|
<rule type="staticpath">
|
2023-11-14 21:19:12 +00:00
|
|
|
<entry>%ESPATH%\Emulators\VPinballX\VPinballX_GL64.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX_GL64.exe</entry>
|
|
|
|
<entry>%ESPATH%\Emulators\VPinballX\VPinballX64.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\VPinballX\VPinballX64.exe</entry>
|
2023-07-10 17:16:41 +00:00
|
|
|
<entry>%ESPATH%\Emulators\Visual Pinball\VPinballX.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\Visual Pinball\VPinballX.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-06-28 15:07:52 +00:00
|
|
|
<emulator name="VITA3K">
|
|
|
|
<!-- Sony PlayStation Vita emulator Vita3K -->
|
|
|
|
<rule type="staticpath">
|
2022-08-05 15:12:27 +00:00
|
|
|
<entry>%ESPATH%\Emulators\Vita3K\Vita3K.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\Vita3K\Vita3K.exe</entry>
|
2022-06-28 15:07:52 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-05-17 19:57:06 +00:00
|
|
|
<emulator name="WINARCADIA">
|
|
|
|
<!-- Emerson Arcadia 2001 emulator WinArcadia -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\WinArcadia\WinArcadia.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\WinArcadia\WinArcadia.exe</entry>
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|
|
|
</rule>
|
|
|
|
</emulator>
|
2022-04-14 10:56:42 +00:00
|
|
|
<emulator name="XEMU">
|
|
|
|
<!-- Microsoft Xbox emulator xemu -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\xemu\xemu.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\xemu\xemu.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
|
|
|
<emulator name="XENIA">
|
|
|
|
<!-- Microsoft Xbox 360 emulator xenia -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\xenia\xenia.exe</entry>
|
2023-07-10 09:54:00 +00:00
|
|
|
<entry>%ESPATH%\..\Emulators\xenia\xenia.exe</entry>
|
2023-07-10 17:30:17 +00:00
|
|
|
<entry>%ESPATH%\Emulators\xenia_canary\xenia_canary.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\xenia_canary\xenia_canary.exe</entry>
|
2022-04-14 10:56:42 +00:00
|
|
|
</rule>
|
|
|
|
</emulator>
|
2024-06-09 19:30:03 +00:00
|
|
|
<emulator name="XM6PRO68K">
|
|
|
|
<!-- Sharp X68000 emulator XM6 Pro-68k -->
|
|
|
|
<rule type="staticpath">
|
|
|
|
<entry>%ESPATH%\Emulators\XM6 Pro-68k\XM6.exe</entry>
|
|
|
|
<entry>%ESPATH%\..\Emulators\XM6 Pro-68k\XM6.exe</entry>
|
|
|
|
</rule>
|
|
|
|
</emulator>
|
feat/update-noruntime (#11)
* Documentation update
* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems
* Documentation update
* Updated the archive/el_GR.po file
* Fixed an issue where MD5 hashes were calculated when using the single-game scraper
* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements
* Removed the obsolete HelpStyle code
* Fixed some Clang compiler warnings
* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element
* Documentation update
* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element
* Documentation update
* Made it possible to set per-element icon overrides for the helpsystem element
* Fixed an issue where the helpsystem icons were sometimes not getting updated
* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it
* Eliminated some unnecessary helpsystem updates
* Changed a code comment
* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element
* Documentation update
* Added support for a 'none' value to the helpsystem element scope property
* Documentation update
* Rewrote the logic for the 'none' value for the helpsystem element scope property
* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element
* Documentation update
* Added an 'entryLayout' property to the helpsystem element
* Added support for a 'none' value to the video element imageType property
* Documentation update
* Added a 'fadeInType' property to the video element
* Documentation update
* Added a clock element and a corresponding menu entry
* Documentation update
* Adjusted the default position for the clock
* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha
* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds
* Rewrote most components to use BackgroundComponent instead of NinePatchComponent
* Removed the obsolete frame.png and frame.svg graphics resource files
* Increased the background blur slightly when a menu is open
* Removed an unused variable
* Small adjustment to the GuiInfoPopup corner roundness
* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate
* Documentation update
* (Linux) Added support for the Flatpak release of Ruffle
* Added the .ruf file extension to the flash system
* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly
* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay
* Added an option to completely disable the game launch screen
* Added a screensaver-game-select custom event
* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option
* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage
* Documentation update
* Made a HelpComponent function private instead of public
* (iOS) Fixed a build issue
* Added support for building against ICU 76.1 and later
* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system
* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown
* (Android) Changed system status polling to run on the main thread
* (Windows) Fixed a typo that caused a build error
* (Linux) Fixed an issue where the battery was not detected
* (macOS) Fixed an issue where the battery capacity was not calculated correctly
* (Windows) Fixed a linker error due to two missing libraries
* (Linux) Added the BlueZ library as a dependency
* (Linux) Added the BlueZ library as a dependency
* Added a CMake find module for BlueZ
* (Linux) Fixed a CMake find module name mismatch for BlueZ
* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD
* Changed a CMake configuration comment
* OCD commit
* (Linux) Added support for checking for multiple Bluetooth adapters
* Disabled system status polling on FreeBSD and Haiku
* Added clamping to the battery capacity to work around buggy OS drivers
* Added system status indicator icons
* Added a system status component
* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file
* Added menu options to toggle the system status indicators
* Fixed some issues with the system status indicators
* Fixed an issue where the battery text was not updated correctly when changing its menu option
* Documentation update
* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file
* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been
* Fixed an issue where some theme properties did not load correctly for the clock element
* Reorganized the positions of the systemstatus and clock elements in ThemeData
* (linear-es-de) Added configuration for the systemstatus and clock elements
* Made a small adjustment to the systemstatus element's default position
* (linear-es-de) Small adjustment to the position of the systemstatus element
* Changed SystemStatusComponent to use a height property instead of a size property
* (linear-es-de) Updated the theme config to use a height property for the systemstatus element
* Documentation update
* (linear-es-de) Relocated the configuration for the systemstatus and clock elements
* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding
* (linear-es-de) Removed an obsolete property for the clock element
* (modern-es-de) Added systemstatus and clock configuration
* (slate-es-de) Added systemstatus and clock configuration
* Fixed a rendering issue when combining rotation and background padding for the clock element
* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element
* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element
* Documentation update
* Added libgallium to the TSAN_suppressions file
* Added a compensation for a strange helpsystem sizing issue when drawing the element background
* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work
* Added two sorting flags to make the translation update script generate identical output across different machines
* Changed the .po update script to not use fuzzy matching
* Added a .continueignore entry to the .gitignore file
* Updated all .po files with the new translation messages
* Updated the en_US and en_GB translations
* Updated the sv_SE translations
* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported
Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported
* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)
* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)
* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system
* Documentation update
* Updated SDL to 2.32.2
* Updated the MAME index files to include ROMs up to MAME version 0.275
* Bundled the February 2025 release of the Mozilla TLS/SSL certificates
* Documentation update
* Updated the nl_NL translations
* Updated the ro_RO translations
* Updated the fr_FR translations
* Updated the pt_BR translations
* Updated the it_IT translations
* Updated the fr_FR translations
* Updated the ko_KR translations
* Updated the es_ES translations
* Updated the de_DE translations
* Updated the es_ES translations
* Updated the ro_RO translations
* Updated the ru_RU translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Updated the sv_SE translations
* Updated the ca_ES translations
* Added a 'scope' property to the systemstatus and clock elements
* Documentation update
* Updated the pl_PL translations
* (linear-es-de) Added system metadata translations for 15 languages
* Added support for the Vircon32 Virtual Console (vircon32) game system
* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system
* Documentation update
* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems
* (Android) Added a find rule entry for the new Cemu package name
* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows
* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system
Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows
* (Android) Added Azahar standalone as an alternative emulator for the n3ds system
* Documentation update
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system
Also added MFME standalone as an alternative emulator for the arcade system on Windows
* Added a %ROMRAWWIN% variable
* (Linux) Added support for the manually downloaded release of Mesen
* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows
* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows
* Documentation update
* Made a small adjustment to the button_y_PS helpsystem button
* Updated the de_DE translations
* Updated the de_DE translations
* Updated the zh_TW translations
* Documentation update
* Fixed some segfaults that could occur during emergency shutdown
* Improved the cleanup on window deinit
* Fixed a crash on window deinit
* Fixed a rare issue where reloading the application could lead to a crash
* Optimized HelpComponent updates by caching the icons
* The HelpComponent icon cache is now cleared when pressing ctrl-r
* Added an 'entryRelativeScale' property to the helpsystem element
* Fixed a code comment typo
* Documentation update
* Updated the sv_SE translations
* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements
* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements
* Documentation update
* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android
* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element
* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances
* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows
* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system
* Documentation update
* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous
* Simplified a number of HelpComponent function and variable names
* (Android) The launch sound is no longer played if the launch screen is set as disabled
* The launch sound is now always stopped when returning to ES-DE after a game launch
* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option
* Prevented the launch sound from getting stopped when running in the background on game launch
* Updated the de_DE translations
* Fixed an issue where the menus would sometimes contain fractional rows
* Updated the ko_KR translations
* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems
* Documentation update
* Added support for the 8:7 display aspect ratio
* Added translations for the '8:7 vertical' message
* Documentation update
* Documentation update
* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown
* Updated the archive/el_GR.po file
* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system
Also added MFME standalone as an alternative emulator for the mame system on Windows
* (Linux) Added find rule entries for Lindbergh Loader
* Added initial support for the Microsoft Xbox One (xboxone) game system
* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system
* Documentation update
* Added support for the Sega Mark III (mark3) game system
* (linear-es-de) Added support for the Sega Mark III (mark3) game system
* (modern-es-de) Added support for the Sega Mark III (mark3) game system
* (slate-es-de) Added support for the Sega Mark III (mark3) game system
* Documentation update
* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows
* Updated the archive/el_GR.po file
* Documentation update
* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly
* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator
* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system
* Documentation update
* Updated the dummy ROMs archives with the latest systems
* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows
* Documentation update
* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems
* (linear-es-de) Added zh_TW metadata translations for most systems
* (linear-es-de) Added zh_TW metadata translations for some systems
* (linear-es-de) Updated the system metadata for some systems
Also removed two obsolete system metadata files
* (linear-es-de) Updated some sv_SE system metadata entries
* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly
* Bumped the version to 3.2.0
* Fixed a potential crash when disabling the help prompts
* Updated "update from upstream"script to fetch `stable-3.2`
* Added HelpStyle definition if def RETRODECK
* Removed HelpStyle (was introduced by RetroDECK)
* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu
* fix(manifest): libvpx hash
* fix(manifest): update ICU source SHA256 hash
* fix(icu): change build system to simple and update build commands
* fix(icu): switch build system to autotools and update build directory structure
* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it
* Documentation update
* feat(manifest): update runtime version to 6.8
* feat(automation): added the AppImage build job
* feat(build): install PipeWire development dependencies for ES-DE workflow
* feat(build): update dependencies for ES-DE workflow
* feat(workflow): add job to check and delete empty releases after builds
* fix(build): update release notes format in build workflow [skip ci]
* Triggering build
* feat(build): add Bluetooth development dependencies and improve AppImage naming
* feat(build): rename AppImage output for ES-DE to RetroDECK format
* feat(build): update script for RetroDECK AppImage creation
* feat(build): add bcm_host and brcmegl dependencies to build workflow
* feat(build): replace brcmegl with fuse in dependency installation
* Documentation update for the 3.2.0 release
* feat(manifest): reverted runtime version to 6.7 in application YAML
---------
Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 04:33:45 +00:00
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<emulator name="XM6TYPEG">
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<!-- Sharp X68000 emulator XM6 TypeG -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\xm6_typeg\xm6g.exe</entry>
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<entry>%ESPATH%\..\Emulators\xm6_typeg\xm6g.exe</entry>
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</rule>
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</emulator>
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2022-07-13 17:05:53 +00:00
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<emulator name="XROAR">
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<!-- Dragon and Tandy 8-bit computer emulator XRoar -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\xroar\xroar.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\xroar\xroar.exe</entry>
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2022-07-13 17:05:53 +00:00
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</rule>
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</emulator>
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2024-11-22 22:21:58 +00:00
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<emulator name="YABASANSHIRO-2">
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<!-- Sega Saturn emulator Yaba Sanshiro 2 -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\yabasanshiro\yabasanshiro.exe</entry>
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<entry>%ESPATH%\..\Emulators\yabasanshiro\yabasanshiro.exe</entry>
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</rule>
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</emulator>
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2023-04-07 18:53:58 +00:00
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<emulator name="ZESARUX">
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<!-- Sinclair ZX Spectrum emulator ZEsarUX -->
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<rule type="staticpath">
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<entry>%ESPATH%\Emulators\ZEsarUX\zesarux.exe</entry>
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2023-07-10 09:54:00 +00:00
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<entry>%ESPATH%\..\Emulators\ZEsarUX\zesarux.exe</entry>
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2023-04-07 18:53:58 +00:00
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</rule>
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</emulator>
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2022-04-14 10:56:42 +00:00
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</ruleList>
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