2019-08-08 20:16:11 +00:00
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#include "renderers/Renderer.h"
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#include "math/Transform4x4f.h"
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#include "math/Vector2i.h"
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#include "resources/ResourceManager.h"
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#include "ImageIO.h"
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#include "Log.h"
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#include "Settings.h"
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#include <SDL.h>
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#include <stack>
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namespace Renderer
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{
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static std::stack<Rect> clipStack;
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static SDL_Window* sdlWindow = nullptr;
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static int windowWidth = 0;
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static int windowHeight = 0;
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static int screenWidth = 0;
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static int screenHeight = 0;
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static int screenOffsetX = 0;
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static int screenOffsetY = 0;
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static int screenRotate = 0;
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static bool initialCursorState = 1;
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static void setIcon()
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{
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size_t width = 0;
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size_t height = 0;
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ResourceData resData = ResourceManager::getInstance()->getFileData(":/window_icon_256.png");
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std::vector<unsigned char> rawData = ImageIO::loadFromMemoryRGBA32(resData.ptr.get(), resData.length, width, height);
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if(!rawData.empty())
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{
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ImageIO::flipPixelsVert(rawData.data(), width, height);
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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unsigned int rmask = 0xFF000000;
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unsigned int gmask = 0x00FF0000;
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unsigned int bmask = 0x0000FF00;
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unsigned int amask = 0x000000FF;
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#else
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unsigned int rmask = 0x000000FF;
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unsigned int gmask = 0x0000FF00;
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unsigned int bmask = 0x00FF0000;
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unsigned int amask = 0xFF000000;
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#endif
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// try creating SDL surface from logo data
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SDL_Surface* logoSurface = SDL_CreateRGBSurfaceFrom((void*)rawData.data(), (int)width, (int)height, 32, (int)(width * 4), rmask, gmask, bmask, amask);
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2019-08-25 15:23:02 +00:00
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2019-08-08 20:16:11 +00:00
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if(logoSurface != nullptr)
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{
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SDL_SetWindowIcon(sdlWindow, logoSurface);
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SDL_FreeSurface(logoSurface);
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}
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}
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} // setIcon
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static bool createWindow()
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{
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LOG(LogInfo) << "Creating window...";
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if(SDL_Init(SDL_INIT_VIDEO) != 0)
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{
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LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError();
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return false;
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}
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initialCursorState = (SDL_ShowCursor(0) != 0);
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SDL_DisplayMode dispMode;
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SDL_GetDesktopDisplayMode(0, &dispMode);
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windowWidth = Settings::getInstance()->getInt("WindowWidth") ? Settings::getInstance()->getInt("WindowWidth") : dispMode.w;
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windowHeight = Settings::getInstance()->getInt("WindowHeight") ? Settings::getInstance()->getInt("WindowHeight") : dispMode.h;
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screenWidth = Settings::getInstance()->getInt("ScreenWidth") ? Settings::getInstance()->getInt("ScreenWidth") : windowWidth;
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screenHeight = Settings::getInstance()->getInt("ScreenHeight") ? Settings::getInstance()->getInt("ScreenHeight") : windowHeight;
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screenOffsetX = Settings::getInstance()->getInt("ScreenOffsetX") ? Settings::getInstance()->getInt("ScreenOffsetX") : 0;
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screenOffsetY = Settings::getInstance()->getInt("ScreenOffsetY") ? Settings::getInstance()->getInt("ScreenOffsetY") : 0;
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screenRotate = Settings::getInstance()->getInt("ScreenRotate") ? Settings::getInstance()->getInt("ScreenRotate") : 0;
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setupWindow();
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unsigned int windowFlags = (Settings::getInstance()->getBool("Windowed") ? 0 : (Settings::getInstance()->getBool("FullscreenBorderless") ? SDL_WINDOW_BORDERLESS : SDL_WINDOW_FULLSCREEN)) | getWindowFlags();
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if((sdlWindow = SDL_CreateWindow("EmulationStation", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowWidth, windowHeight, windowFlags)) == nullptr)
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{
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LOG(LogError) << "Error creating SDL window!\n\t" << SDL_GetError();
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return false;
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}
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LOG(LogInfo) << "Created window successfully.";
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createContext();
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setIcon();
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setSwapInterval();
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return true;
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} // createWindow
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static void destroyWindow()
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{
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destroyContext();
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SDL_DestroyWindow(sdlWindow);
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sdlWindow = nullptr;
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SDL_ShowCursor(initialCursorState);
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SDL_Quit();
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} // destroyWindow
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bool init()
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{
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if(!createWindow())
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return false;
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Transform4x4f projection = Transform4x4f::Identity();
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Rect viewport = Rect(0, 0, 0, 0);
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switch(screenRotate)
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{
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case 0:
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{
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viewport.x = screenOffsetX;
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viewport.y = screenOffsetY;
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viewport.w = screenWidth;
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viewport.h = screenHeight;
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projection.orthoProjection(0, screenWidth, screenHeight, 0, -1.0, 1.0);
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}
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break;
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case 1:
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{
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viewport.x = windowWidth - screenOffsetY - screenHeight;
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viewport.y = screenOffsetX;
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viewport.w = screenHeight;
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viewport.h = screenWidth;
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projection.orthoProjection(0, screenHeight, screenWidth, 0, -1.0, 1.0);
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projection.rotate((float)ES_DEG_TO_RAD(90), {0, 0, 1});
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projection.translate({0, screenHeight * -1.0f, 0});
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}
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break;
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case 2:
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{
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viewport.x = windowWidth - screenOffsetX - screenWidth;
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viewport.y = windowHeight - screenOffsetY - screenHeight;
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viewport.w = screenWidth;
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viewport.h = screenHeight;
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projection.orthoProjection(0, screenWidth, screenHeight, 0, -1.0, 1.0);
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projection.rotate((float)ES_DEG_TO_RAD(180), {0, 0, 1});
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projection.translate({screenWidth * -1.0f, screenHeight * -1.0f, 0});
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}
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break;
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case 3:
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{
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viewport.x = screenOffsetY;
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viewport.y = windowHeight - screenOffsetX - screenWidth;
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viewport.w = screenHeight;
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viewport.h = screenWidth;
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projection.orthoProjection(0, screenHeight, screenWidth, 0, -1.0, 1.0);
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projection.rotate((float)ES_DEG_TO_RAD(270), {0, 0, 1});
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projection.translate({screenWidth * -1.0f, 0, 0});
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}
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break;
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}
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setViewport(viewport);
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setProjection(projection);
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swapBuffers();
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return true;
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} // init
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void deinit()
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{
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destroyWindow();
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} // deinit
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void pushClipRect(const Vector2i& _pos, const Vector2i& _size)
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{
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Rect box(_pos.x(), _pos.y(), _size.x(), _size.y());
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if(box.w == 0) box.w = screenWidth - box.x;
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if(box.h == 0) box.h = screenHeight - box.y;
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switch(screenRotate)
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{
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case 0: { box = Rect(screenOffsetX + box.x, screenOffsetY + box.y, box.w, box.h); } break;
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case 1: { box = Rect(windowWidth - screenOffsetY - box.y - box.h, screenOffsetX + box.x, box.h, box.w); } break;
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case 2: { box = Rect(windowWidth - screenOffsetX - box.x - box.w, windowHeight - screenOffsetY - box.y - box.h, box.w, box.h); } break;
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case 3: { box = Rect(screenOffsetY + box.y, windowHeight - screenOffsetX - box.x - box.w, box.h, box.w); } break;
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}
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// make sure the box fits within clipStack.top(), and clip further accordingly
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if(clipStack.size())
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{
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const Rect& top = clipStack.top();
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if( top.x > box.x) box.x = top.x;
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if( top.y > box.y) box.y = top.y;
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if((top.x + top.w) < (box.x + box.w)) box.w = (top.x + top.w) - box.x;
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if((top.y + top.h) < (box.y + box.h)) box.h = (top.y + top.h) - box.y;
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}
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if(box.w < 0) box.w = 0;
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if(box.h < 0) box.h = 0;
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clipStack.push(box);
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setScissor(box);
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} // pushClipRect
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void popClipRect()
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{
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if(clipStack.empty())
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{
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LOG(LogError) << "Tried to popClipRect while the stack was empty!";
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return;
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}
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clipStack.pop();
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if(clipStack.empty()) setScissor(Rect(0, 0, 0, 0));
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else setScissor(clipStack.top());
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} // popClipRect
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void drawRect(const float _x, const float _y, const float _w, const float _h, const unsigned int _color, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
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{
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drawRect((int)Math::round(_x), (int)Math::round(_y), (int)Math::round(_w), (int)Math::round(_h), _color, _srcBlendFactor, _dstBlendFactor);
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} // drawRect
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void drawRect(const int _x, const int _y, const int _w, const int _h, const unsigned int _color, const Blend::Factor _srcBlendFactor, const Blend::Factor _dstBlendFactor)
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{
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const unsigned int color = convertColor(_color);
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Vertex vertices[4];
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vertices[0] = { { (float)(_x ), (float)(_y ) }, { 0.0f, 0.0f }, color };
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vertices[1] = { { (float)(_x ), (float)(_y + _h) }, { 0.0f, 0.0f }, color };
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vertices[2] = { { (float)(_x + _w), (float)(_y ) }, { 0.0f, 0.0f }, color };
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vertices[3] = { { (float)(_x + _w), (float)(_y + _h) }, { 0.0f, 0.0f }, color };
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bindTexture(0);
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drawTriangleStrips(vertices, 4, _srcBlendFactor, _dstBlendFactor);
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} // drawRect
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SDL_Window* getSDLWindow() { return sdlWindow; }
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int getWindowWidth() { return windowWidth; }
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int getWindowHeight() { return windowHeight; }
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int getScreenWidth() { return screenWidth; }
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int getScreenHeight() { return screenHeight; }
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int getScreenOffsetX() { return screenOffsetX; }
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int getScreenOffsetY() { return screenOffsetY; }
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int getScreenRotate() { return screenRotate; }
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} // Renderer::
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