ES-DE/es-app/src/MetaData.cpp

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#include "MetaData.h"
#include "components/TextComponent.h"
#include "Log.h"
#include "Util.h"
namespace fs = boost::filesystem;
MetaDataDecl gameDecls[] = {
// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd
{"name", MD_STRING, "", false, "name", "enter game name"},
{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description"},
{"image", MD_IMAGE_PATH, "", false, "image", "enter path to image"},
{"thumbnail", MD_IMAGE_PATH, "", false, "thumbnail", "enter path to thumbnail"},
{"rating", MD_RATING, "0.000000", false, "rating", "enter rating"},
{"releasedate", MD_DATE, "not-a-date-time", false, "release date", "enter release date"},
{"developer", MD_STRING, "unknown", false, "developer", "enter game developer"},
{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher"},
{"genre", MD_STRING, "unknown", false, "genre", "enter game genre"},
{"players", MD_INT, "1", false, "players", "enter number of players"},
{"playcount", MD_INT, "0", true, "play count", "enter number of times played"},
{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date"}
};
const std::vector<MetaDataDecl> gameMDD(gameDecls, gameDecls + sizeof(gameDecls) / sizeof(gameDecls[0]));
MetaDataDecl folderDecls[] = {
{"name", MD_STRING, "", false},
{"desc", MD_MULTILINE_STRING, "", false},
{"image", MD_IMAGE_PATH, "", false},
{"thumbnail", MD_IMAGE_PATH, "", false},
};
const std::vector<MetaDataDecl> folderMDD(folderDecls, folderDecls + sizeof(folderDecls) / sizeof(folderDecls[0]));
const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type)
{
switch(type)
{
case GAME_METADATA:
return gameMDD;
case FOLDER_METADATA:
return folderMDD;
}
LOG(LogError) << "Invalid MDD type";
return gameMDD;
}
MetaDataList::MetaDataList(MetaDataListType type)
: mType(type)
{
const std::vector<MetaDataDecl>& mdd = getMDD();
for(auto iter = mdd.begin(); iter != mdd.end(); iter++)
set(iter->key, iter->defaultValue);
}
MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node node, const fs::path& relativeTo)
{
MetaDataList mdl(type);
const std::vector<MetaDataDecl>& mdd = mdl.getMDD();
for(auto iter = mdd.begin(); iter != mdd.end(); iter++)
{
pugi::xml_node md = node.child(iter->key.c_str());
if(md)
{
// if it's a path, resolve relative paths
std::string value = md.text().get();
if(iter->type == MD_IMAGE_PATH)
value = resolvePath(value, relativeTo, true).generic_string();
mdl.set(iter->key, value);
}else{
mdl.set(iter->key, iter->defaultValue);
}
}
return mdl;
}
void MetaDataList::appendToXML(pugi::xml_node parent, bool ignoreDefaults, const fs::path& relativeTo) const
{
const std::vector<MetaDataDecl>& mdd = getMDD();
for(auto mddIter = mdd.begin(); mddIter != mdd.end(); mddIter++)
{
auto mapIter = mMap.find(mddIter->key);
if(mapIter != mMap.end())
{
// we have this value!
// if it's just the default (and we ignore defaults), don't write it
if(ignoreDefaults && mapIter->second == mddIter->defaultValue)
continue;
// try and make paths relative if we can
std::string value = mapIter->second;
if(mddIter->type == MD_IMAGE_PATH)
value = makeRelativePath(value, relativeTo, true).generic_string();
parent.append_child(mapIter->first.c_str()).text().set(value.c_str());
}
}
}
void MetaDataList::set(const std::string& key, const std::string& value)
{
mMap[key] = value;
}
void MetaDataList::setTime(const std::string& key, const boost::posix_time::ptime& time)
{
mMap[key] = boost::posix_time::to_iso_string(time);
}
const std::string& MetaDataList::get(const std::string& key) const
{
return mMap.at(key);
}
int MetaDataList::getInt(const std::string& key) const
{
return atoi(get(key).c_str());
}
float MetaDataList::getFloat(const std::string& key) const
{
return (float)atof(get(key).c_str());
}
boost::posix_time::ptime MetaDataList::getTime(const std::string& key) const
{
return string_to_ptime(get(key), "%Y%m%dT%H%M%S%F%q");
}
bool MetaDataList::isDefault()
{
for (int i = 1; i < mMap.size(); i++) {
if (mMap.at(gameDecls[i].key) != gameDecls[i].defaultValue) return false;
}
return true;
}