ES-DE/es-core/src/GuiComponent.cpp

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#include "GuiComponent.h"
#include "Window.h"
#include "Log.h"
#include "Renderer.h"
#include "animations/AnimationController.h"
#include "ThemeData.h"
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GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL), mOpacity(255),
mPosition(Eigen::Vector3f::Zero()), mSize(Eigen::Vector2f::Zero()), mTransform(Eigen::Affine3f::Identity()),
mIsProcessing(false)
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{
for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
mAnimationMap[i] = NULL;
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}
GuiComponent::~GuiComponent()
{
mWindow->removeGui(this);
cancelAllAnimations();
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if(mParent)
mParent->removeChild(this);
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->setParent(NULL);
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}
bool GuiComponent::input(InputConfig* config, Input input)
{
for(unsigned int i = 0; i < getChildCount(); i++)
{
if(getChild(i)->input(config, input))
return true;
}
return false;
}
void GuiComponent::updateSelf(int deltaTime)
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{
for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
advanceAnimation(i, deltaTime);
}
void GuiComponent::updateChildren(int deltaTime)
{
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for(unsigned int i = 0; i < getChildCount(); i++)
{
getChild(i)->update(deltaTime);
}
}
void GuiComponent::update(int deltaTime)
{
updateSelf(deltaTime);
updateChildren(deltaTime);
}
void GuiComponent::render(const Eigen::Affine3f& parentTrans)
{
Eigen::Affine3f trans = parentTrans * getTransform();
renderChildren(trans);
}
void GuiComponent::renderChildren(const Eigen::Affine3f& transform) const
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{
for(unsigned int i = 0; i < getChildCount(); i++)
{
getChild(i)->render(transform);
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}
}
Eigen::Vector3f GuiComponent::getPosition() const
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{
return mPosition;
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}
void GuiComponent::setPosition(const Eigen::Vector3f& offset)
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{
mPosition = offset;
onPositionChanged();
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}
void GuiComponent::setPosition(float x, float y, float z)
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{
mPosition << x, y, z;
onPositionChanged();
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}
Eigen::Vector2f GuiComponent::getSize() const
{
return mSize;
}
void GuiComponent::setSize(const Eigen::Vector2f& size)
{
mSize = size;
onSizeChanged();
}
void GuiComponent::setSize(float w, float h)
{
mSize << w, h;
onSizeChanged();
}
float GuiComponent::getZIndex() const
{
return mZIndex;
}
void GuiComponent::setZIndex(float z)
{
mZIndex = z;
}
float GuiComponent::getDefaultZIndex() const
{
return mDefaultZIndex;
}
void GuiComponent::setDefaultZIndex(float z)
{
mDefaultZIndex = z;
}
//Children stuff.
void GuiComponent::addChild(GuiComponent* cmp)
{
mChildren.push_back(cmp);
if(cmp->getParent())
cmp->getParent()->removeChild(cmp);
cmp->setParent(this);
}
void GuiComponent::removeChild(GuiComponent* cmp)
{
if(!cmp->getParent())
return;
if(cmp->getParent() != this)
{
LOG(LogError) << "Tried to remove child from incorrect parent!";
}
cmp->setParent(NULL);
for(auto i = mChildren.begin(); i != mChildren.end(); i++)
{
if(*i == cmp)
{
mChildren.erase(i);
return;
}
}
}
void GuiComponent::clearChildren()
{
mChildren.clear();
}
void GuiComponent::sortChildren()
{
std:stable_sort(mChildren.begin(), mChildren.end(), [](GuiComponent* a, GuiComponent* b) {
return b->getZIndex() > a->getZIndex();
});
}
unsigned int GuiComponent::getChildCount() const
{
return mChildren.size();
}
GuiComponent* GuiComponent::getChild(unsigned int i) const
{
return mChildren.at(i);
}
void GuiComponent::setParent(GuiComponent* parent)
{
mParent = parent;
}
GuiComponent* GuiComponent::getParent() const
{
return mParent;
}
unsigned char GuiComponent::getOpacity() const
{
return mOpacity;
}
void GuiComponent::setOpacity(unsigned char opacity)
{
mOpacity = opacity;
for(auto it = mChildren.begin(); it != mChildren.end(); it++)
{
(*it)->setOpacity(opacity);
}
}
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const Eigen::Affine3f& GuiComponent::getTransform()
{
mTransform.setIdentity();
mTransform.translate(mPosition);
return mTransform;
}
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void GuiComponent::setValue(const std::string& value)
{
}
std::string GuiComponent::getValue() const
{
return "";
}
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void GuiComponent::textInput(const char* text)
{
for(auto iter = mChildren.begin(); iter != mChildren.end(); iter++)
{
(*iter)->textInput(text);
}
}
void GuiComponent::setAnimation(Animation* anim, int delay, std::function<void()> finishedCallback, bool reverse, unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
AnimationController* oldAnim = mAnimationMap[slot];
mAnimationMap[slot] = new AnimationController(anim, delay, finishedCallback, reverse);
if(oldAnim)
delete oldAnim;
}
bool GuiComponent::stopAnimation(unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
if(mAnimationMap[slot])
{
delete mAnimationMap[slot];
mAnimationMap[slot] = NULL;
return true;
}else{
return false;
}
}
bool GuiComponent::cancelAnimation(unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
if(mAnimationMap[slot])
{
mAnimationMap[slot]->removeFinishedCallback();
delete mAnimationMap[slot];
mAnimationMap[slot] = NULL;
return true;
}else{
return false;
}
}
bool GuiComponent::finishAnimation(unsigned char slot)
{
assert(slot < MAX_ANIMATIONS);
if(mAnimationMap[slot])
{
// skip to animation's end
const bool done = mAnimationMap[slot]->update(mAnimationMap[slot]->getAnimation()->getDuration() - mAnimationMap[slot]->getTime());
assert(done);
delete mAnimationMap[slot]; // will also call finishedCallback
mAnimationMap[slot] = NULL;
return true;
}else{
return false;
}
}
bool GuiComponent::advanceAnimation(unsigned char slot, unsigned int time)
{
assert(slot < MAX_ANIMATIONS);
AnimationController* anim = mAnimationMap[slot];
if(anim)
{
bool done = anim->update(time);
if(done)
{
mAnimationMap[slot] = NULL;
delete anim;
}
return true;
}else{
return false;
}
}
void GuiComponent::stopAllAnimations()
{
for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
stopAnimation(i);
}
void GuiComponent::cancelAllAnimations()
{
for(unsigned char i = 0; i < MAX_ANIMATIONS; i++)
cancelAnimation(i);
}
bool GuiComponent::isAnimationPlaying(unsigned char slot) const
{
return mAnimationMap[slot] != NULL;
}
bool GuiComponent::isAnimationReversed(unsigned char slot) const
{
assert(mAnimationMap[slot] != NULL);
return mAnimationMap[slot]->isReversed();
}
int GuiComponent::getAnimationTime(unsigned char slot) const
{
assert(mAnimationMap[slot] != NULL);
return mAnimationMap[slot]->getTime();
}
void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
Eigen::Vector2f scale = getParent() ? getParent()->getSize() : Eigen::Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "");
if(!elem)
return;
using namespace ThemeFlags;
if(properties & POSITION && elem->has("pos"))
{
Eigen::Vector2f denormalized = elem->get<Eigen::Vector2f>("pos").cwiseProduct(scale);
setPosition(Eigen::Vector3f(denormalized.x(), denormalized.y(), 0));
}
if(properties & ThemeFlags::SIZE && elem->has("size"))
setSize(elem->get<Eigen::Vector2f>("size").cwiseProduct(scale));
if(properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
setZIndex(elem->get<float>("zIndex"));
else
setZIndex(getDefaultZIndex());
}
void GuiComponent::updateHelpPrompts()
{
if(getParent())
{
getParent()->updateHelpPrompts();
return;
}
std::vector<HelpPrompt> prompts = getHelpPrompts();
if(mWindow->peekGui() == this)
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mWindow->setHelpPrompts(prompts, getHelpStyle());
}
HelpStyle GuiComponent::getHelpStyle()
{
return HelpStyle();
}
bool GuiComponent::isProcessing() const
{
return mIsProcessing;
}
void GuiComponent::onShow()
{
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onShow();
}
void GuiComponent::onHide()
{
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onHide();
}
void GuiComponent::onScreenSaverActivate()
{
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onScreenSaverActivate();
}
void GuiComponent::onScreenSaverDeactivate()
{
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->onScreenSaverDeactivate();
}
void GuiComponent::topWindow(bool isTop)
{
for(unsigned int i = 0; i < getChildCount(); i++)
getChild(i)->topWindow(isTop);
}