2014-06-25 16:29:58 +00:00
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#include "GuiGamelistOptions.h"
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#include "GuiMetaDataEd.h"
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2017-07-18 09:45:50 +00:00
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#include "Util.h"
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2017-09-08 14:49:47 +00:00
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#include "Settings.h"
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2014-06-25 16:29:58 +00:00
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#include "views/gamelist/IGameListView.h"
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#include "views/ViewController.h"
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2017-06-12 16:38:59 +00:00
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#include "CollectionSystemManager.h"
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2014-06-25 16:29:58 +00:00
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2017-05-18 10:16:57 +00:00
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GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : GuiComponent(window),
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2017-03-18 17:54:39 +00:00
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mSystem(system), mMenu(window, "OPTIONS"), fromPlaceholder(false), mFiltersChanged(false)
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2014-06-25 16:29:58 +00:00
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{
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addChild(&mMenu);
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2017-03-18 17:54:39 +00:00
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// check it's not a placeholder folder - if it is, only show "Filter Options"
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FileData* file = getGamelist()->getCursor();
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fromPlaceholder = file->isPlaceHolder();
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bool isFiltered = system->getIndex()->isFiltered();
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2014-07-27 22:49:43 +00:00
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ComponentListRow row;
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2017-03-18 17:54:39 +00:00
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if (!fromPlaceholder) {
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if (!isFiltered) {
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// jump to letter
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row.elements.clear();
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char curChar = toupper(getGamelist()->getCursor()->getName()[0]);
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if(curChar < 'A' || curChar > 'Z')
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curChar = 'A';
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mJumpToLetterList = std::make_shared<LetterList>(mWindow, "JUMP TO LETTER", false);
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for(char c = 'A'; c <= 'Z'; c++)
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mJumpToLetterList->add(std::string(1, c), c, c == curChar);
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row.addElement(std::make_shared<TextComponent>(mWindow, "JUMP TO LETTER", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(mJumpToLetterList, false);
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row.input_handler = [&](InputConfig* config, Input input) {
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if(config->isMappedTo("a", input) && input.value)
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{
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jumpToLetter();
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return true;
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}
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else if(mJumpToLetterList->input(config, input))
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{
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return true;
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}
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return false;
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};
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mMenu.addRow(row);
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}
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// sort list by
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mListSort = std::make_shared<SortList>(mWindow, "SORT GAMES BY", false);
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for(unsigned int i = 0; i < FileSorts::SortTypes.size(); i++)
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{
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const FileData::SortType& sort = FileSorts::SortTypes.at(i);
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mListSort->add(sort.description, &sort, i == 0); // TODO - actually make the sort type persistent
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}
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2014-06-25 16:29:58 +00:00
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2017-03-18 17:54:39 +00:00
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mMenu.addWithLabel("SORT GAMES BY", mListSort);
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}
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2017-07-05 10:50:01 +00:00
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// show filtered menu
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "FILTER GAMELIST", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(makeArrow(mWindow), false);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openGamelistFilter, this));
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mMenu.addRow(row);
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2017-07-18 09:45:50 +00:00
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std::map<std::string, CollectionSystemData> customCollections = CollectionSystemManager::get()->getCustomCollectionSystems();
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2017-09-08 14:49:47 +00:00
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if(ViewController::get()->isUIModeFull() &&
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((customCollections.find(system->getName()) != customCollections.end() && CollectionSystemManager::get()->getEditingCollection() != system->getName()) ||
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CollectionSystemManager::get()->getCustomCollectionsBundle()->getName() == system->getName()))
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{
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "ADD/REMOVE GAMES TO THIS GAME COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::startEditMode, this));
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mMenu.addRow(row);
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}
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2017-09-08 14:49:47 +00:00
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if(ViewController::get()->isUIModeFull() && CollectionSystemManager::get()->isEditing())
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2017-07-18 09:45:50 +00:00
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{
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" + strToUpper(CollectionSystemManager::get()->getEditingCollection()) + "' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::exitEditMode, this));
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mMenu.addRow(row);
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}
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2017-09-08 14:49:47 +00:00
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if (ViewController::get()->isUIModeFull() && !fromPlaceholder && !(mSystem->isCollection() && file->getType() == FOLDER))
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{
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2017-07-18 09:45:50 +00:00
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "EDIT THIS GAME'S METADATA", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(makeArrow(mWindow), false);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openMetaDataEd, this));
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mMenu.addRow(row);
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}
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2014-06-25 16:29:58 +00:00
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// center the menu
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setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() - mMenu.getSize().y()) / 2);
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}
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GuiGamelistOptions::~GuiGamelistOptions()
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{
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// apply sort
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2017-03-18 17:54:39 +00:00
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if (!fromPlaceholder) {
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2017-07-18 09:45:50 +00:00
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FileData* root = mSystem->getRootFolder();
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2017-03-18 17:54:39 +00:00
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root->sort(*mListSort->getSelected()); // will also recursively sort children
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// notify that the root folder was sorted
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getGamelist()->onFileChanged(root, FILE_SORTED);
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2017-05-18 10:16:57 +00:00
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}
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if (mFiltersChanged)
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2017-03-18 17:54:39 +00:00
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{
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2017-07-18 09:45:50 +00:00
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// only reload full view if we came from a placeholder
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// as we need to re-display the remaining elements for whatever new
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// game is selected
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ViewController::get()->reloadGameListView(mSystem);
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2017-03-18 17:54:39 +00:00
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}
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2014-06-25 16:29:58 +00:00
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}
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2017-03-18 17:54:39 +00:00
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void GuiGamelistOptions::openGamelistFilter()
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{
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mFiltersChanged = true;
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GuiGamelistFilter* ggf = new GuiGamelistFilter(mWindow, mSystem);
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mWindow->pushGui(ggf);
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2017-05-18 10:16:57 +00:00
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}
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2017-03-18 17:54:39 +00:00
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2017-07-18 09:45:50 +00:00
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void GuiGamelistOptions::startEditMode()
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{
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std::string editingSystem = mSystem->getName();
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// need to check if we're editing the collections bundle, as we will want to edit the selected collection within
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if(editingSystem == CollectionSystemManager::get()->getCustomCollectionsBundle()->getName())
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{
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FileData* file = getGamelist()->getCursor();
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// do we have the cursor on a specific collection?
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if (file->getType() == FOLDER)
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{
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editingSystem = file->getName();
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}
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else
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{
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// we are inside a specific collection. We want to edit that one.
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editingSystem = file->getSystem()->getName();
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}
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}
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CollectionSystemManager::get()->setEditMode(editingSystem);
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delete this;
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}
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void GuiGamelistOptions::exitEditMode()
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{
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CollectionSystemManager::get()->exitEditMode();
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delete this;
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}
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2014-06-25 16:29:58 +00:00
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void GuiGamelistOptions::openMetaDataEd()
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{
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// open metadata editor
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2017-06-12 16:38:59 +00:00
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// get the FileData that hosts the original metadata
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FileData* file = getGamelist()->getCursor()->getSourceFileData();
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2014-06-25 16:29:58 +00:00
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ScraperSearchParams p;
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p.game = file;
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p.system = file->getSystem();
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2017-04-03 07:08:14 +00:00
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std::function<void()> deleteBtnFunc;
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if (file->getType() == FOLDER)
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{
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deleteBtnFunc = NULL;
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}
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else
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{
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deleteBtnFunc = [this, file] {
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2017-06-12 16:38:59 +00:00
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CollectionSystemManager::get()->deleteCollectionFiles(file);
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ViewController::get()->getGameListView(file->getSystem()).get()->remove(file, true);
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2017-04-03 07:08:14 +00:00
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};
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}
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2017-05-18 10:16:57 +00:00
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mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata, file->metadata.getMDD(), p, file->getPath().filename().string(),
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2017-06-12 16:38:59 +00:00
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std::bind(&IGameListView::onFileChanged, ViewController::get()->getGameListView(file->getSystem()).get(), file, FILE_METADATA_CHANGED), deleteBtnFunc));
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2014-06-25 16:29:58 +00:00
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}
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2014-07-27 22:49:43 +00:00
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void GuiGamelistOptions::jumpToLetter()
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{
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char letter = mJumpToLetterList->getSelected();
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IGameListView* gamelist = getGamelist();
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// this is a really shitty way to get a list of files
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const std::vector<FileData*>& files = gamelist->getCursor()->getParent()->getChildren();
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2017-05-18 10:16:57 +00:00
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2014-07-27 22:49:43 +00:00
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long min = 0;
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long max = files.size() - 1;
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long mid = 0;
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while(max >= min)
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{
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mid = ((max - min) / 2) + min;
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// game somehow has no first character to check
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if(files.at(mid)->getName().empty())
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continue;
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char checkLetter = toupper(files.at(mid)->getName()[0]);
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if(checkLetter < letter)
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min = mid + 1;
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2017-03-13 18:16:57 +00:00
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else if(checkLetter > letter || (mid > 0 && (letter == toupper(files.at(mid - 1)->getName()[0]))))
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2014-07-27 22:49:43 +00:00
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max = mid - 1;
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else
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break; //exact match found
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}
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gamelist->setCursor(files.at(mid));
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delete this;
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}
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2014-06-25 16:29:58 +00:00
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bool GuiGamelistOptions::input(InputConfig* config, Input input)
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{
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if((config->isMappedTo("b", input) || config->isMappedTo("select", input)) && input.value)
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{
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delete this;
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return true;
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}
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return mMenu.input(config, input);
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}
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2017-05-28 18:13:00 +00:00
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HelpStyle GuiGamelistOptions::getHelpStyle()
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{
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HelpStyle style = HelpStyle();
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style.applyTheme(mSystem->getTheme(), "system");
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return style;
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}
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2014-06-25 16:29:58 +00:00
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std::vector<HelpPrompt> GuiGamelistOptions::getHelpPrompts()
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{
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auto prompts = mMenu.getHelpPrompts();
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prompts.push_back(HelpPrompt("b", "close"));
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return prompts;
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}
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IGameListView* GuiGamelistOptions::getGamelist()
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{
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return ViewController::get()->getGameListView(mSystem).get();
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}
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