ES-DE/es-core/src/components/NinePatchComponent.cpp

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#include "components/NinePatchComponent.h"
#include "Window.h"
#include "Log.h"
#include "Renderer.h"
#include "ThemeData.h"
#include "Util.h"
NinePatchComponent::NinePatchComponent(Window* window, const std::string& path, unsigned int edgeColor, unsigned int centerColor) : GuiComponent(window),
mEdgeColor(edgeColor), mCenterColor(centerColor),
mPath(path),
mVertices(NULL), mColors(NULL)
{
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if(!mPath.empty())
buildVertices();
}
NinePatchComponent::~NinePatchComponent()
{
if (mVertices != NULL)
delete[] mVertices;
if (mColors != NULL)
delete[] mColors;
}
void NinePatchComponent::updateColors()
{
Renderer::buildGLColorArray(mColors, mEdgeColor, 6 * 9);
Renderer::buildGLColorArray(&mColors[4 * 6 * 4], mCenterColor, 6);
}
void NinePatchComponent::buildVertices()
{
if(mVertices != NULL)
delete[] mVertices;
if(mColors != NULL)
delete[] mColors;
mTexture = TextureResource::get(mPath);
if(mTexture->getSize() == Vector2i::Zero())
{
mVertices = NULL;
mColors = NULL;
LOG(LogWarning) << "NinePatchComponent missing texture!";
return;
}
mVertices = new Vertex[6 * 9];
mColors = new GLubyte[6 * 9 * 4];
updateColors();
const Vector2f ts = Vector2f(mTexture->getSize().x(), mTexture->getSize().y());
//coordinates on the image in pixels, top left origin
const Vector2f pieceCoords[9] = {
Vector2f(0, 0),
Vector2f(16, 0),
Vector2f(32, 0),
Vector2f(0, 16),
Vector2f(16, 16),
Vector2f(32, 16),
Vector2f(0, 32),
Vector2f(16, 32),
Vector2f(32, 32),
};
const Vector2f pieceSizes = getCornerSize();
//corners never stretch, so we calculate a width and height for slices 1, 3, 5, and 7
float borderWidth = mSize.x() - (pieceSizes.x() * 2); //should be pieceSizes[0] and pieceSizes[2]
//if(borderWidth < pieceSizes.x())
// borderWidth = pieceSizes.x();
float borderHeight = mSize.y() - (pieceSizes.y() * 2); //should be pieceSizes[0] and pieceSizes[6]
//if(borderHeight < pieceSizes.y())
// borderHeight = pieceSizes.y();
mVertices[0 * 6].pos = pieceCoords[0]; //top left
mVertices[1 * 6].pos = pieceCoords[1]; //top middle
mVertices[2 * 6].pos = pieceCoords[1] + Vector2f(borderWidth, 0); //top right
mVertices[3 * 6].pos = mVertices[0 * 6].pos + Vector2f(0, pieceSizes.y()); //mid left
mVertices[4 * 6].pos = mVertices[3 * 6].pos + Vector2f(pieceSizes.x(), 0); //mid middle
mVertices[5 * 6].pos = mVertices[4 * 6].pos + Vector2f(borderWidth, 0); //mid right
mVertices[6 * 6].pos = mVertices[3 * 6].pos + Vector2f(0, borderHeight); //bot left
mVertices[7 * 6].pos = mVertices[6 * 6].pos + Vector2f(pieceSizes.x(), 0); //bot middle
mVertices[8 * 6].pos = mVertices[7 * 6].pos + Vector2f(borderWidth, 0); //bot right
int v = 0;
for(int slice = 0; slice < 9; slice++)
{
Vector2f size;
//corners
if(slice == 0 || slice == 2 || slice == 6 || slice == 8)
size = pieceSizes;
//vertical borders
if(slice == 1 || slice == 7)
size = Vector2f(borderWidth, pieceSizes.y());
//horizontal borders
if(slice == 3 || slice == 5)
size = Vector2f(pieceSizes.x(), borderHeight);
//center
if(slice == 4)
size = Vector2f(borderWidth, borderHeight);
//no resizing will be necessary
//mVertices[v + 0] is already correct
mVertices[v + 1].pos = mVertices[v + 0].pos + size;
mVertices[v + 2].pos = Vector2f(mVertices[v + 0].pos.x(), mVertices[v + 1].pos.y());
mVertices[v + 3].pos = Vector2f(mVertices[v + 1].pos.x(), mVertices[v + 0].pos.y());
mVertices[v + 4].pos = mVertices[v + 1].pos;
mVertices[v + 5].pos = mVertices[v + 0].pos;
//texture coordinates
//the y = (1 - y) is to deal with texture coordinates having a bottom left corner origin vs. verticies having a top left origin
mVertices[v + 0].tex = Vector2f(pieceCoords[slice].x() / ts.x(), 1 - (pieceCoords[slice].y() / ts.y()));
mVertices[v + 1].tex = Vector2f((pieceCoords[slice].x() + pieceSizes.x()) / ts.x(), 1 - ((pieceCoords[slice].y() + pieceSizes.y()) / ts.y()));
mVertices[v + 2].tex = Vector2f(mVertices[v + 0].tex.x(), mVertices[v + 1].tex.y());
mVertices[v + 3].tex = Vector2f(mVertices[v + 1].tex.x(), mVertices[v + 0].tex.y());
mVertices[v + 4].tex = mVertices[v + 1].tex;
mVertices[v + 5].tex = mVertices[v + 0].tex;
v += 6;
}
// round vertices
for(int i = 0; i < 6*9; i++)
{
mVertices[i].pos.round();
}
}
void NinePatchComponent::render(const Transform4x4f& parentTrans)
{
Transform4x4f trans = parentTrans * getTransform();
trans.round();
if(mTexture && mVertices != NULL)
{
Renderer::setMatrix(trans);
mTexture->bind();
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &mVertices[0].pos);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &mVertices[0].tex);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, mColors);
glDrawArrays(GL_TRIANGLES, 0, 6 * 9);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
renderChildren(trans);
}
void NinePatchComponent::onSizeChanged()
{
buildVertices();
}
Vector2f NinePatchComponent::getCornerSize() const
{
return Vector2f(16, 16);
}
void NinePatchComponent::fitTo(Vector2f size, Vector3f position, Vector2f padding)
{
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size += padding;
position[0] -= padding.x() / 2;
position[1] -= padding.y() / 2;
setSize(size + Vector2f(getCornerSize().x() * 2, getCornerSize().y() * 2));
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setPosition(-getCornerSize().x() + position.x(), -getCornerSize().y() + position.y());
}
void NinePatchComponent::setImagePath(const std::string& path)
{
mPath = path;
buildVertices();
}
void NinePatchComponent::setEdgeColor(unsigned int edgeColor)
{
mEdgeColor = edgeColor;
updateColors();
}
void NinePatchComponent::setCenterColor(unsigned int centerColor)
{
mCenterColor = centerColor;
updateColors();
}
void NinePatchComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
GuiComponent::applyTheme(theme, view, element, properties);
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "ninepatch");
if(!elem)
return;
if(properties & PATH && elem->has("path"))
setImagePath(elem->get<std::string>("path"));
}