2013-05-13 19:53:28 +00:00
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#include "platform.h"
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2013-05-13 20:06:18 +00:00
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#include <stdlib.h>
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2013-07-03 12:27:06 +00:00
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#include <boost/filesystem.hpp>
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2016-01-17 04:24:28 +00:00
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#include <SDL.h>
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2014-04-05 17:48:38 +00:00
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#include <iostream>
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2016-01-17 04:24:28 +00:00
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#include <fcntl.h>
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2015-02-22 03:35:50 +00:00
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#ifdef WIN32
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2015-02-21 22:48:56 +00:00
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#include <codecvt>
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2015-02-22 03:35:50 +00:00
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#endif
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2013-05-13 19:53:28 +00:00
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std::string getHomePath()
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{
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2013-05-16 19:29:41 +00:00
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std::string homePath;
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2014-03-14 03:14:49 +00:00
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// this should give you something like "/home/YOUR_USERNAME" on Linux and "C:\Users\YOUR_USERNAME\" on Windows
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2013-05-16 19:29:41 +00:00
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const char * envHome = getenv("HOME");
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2014-03-14 03:14:49 +00:00
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if(envHome != nullptr)
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{
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2013-05-16 19:29:41 +00:00
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homePath = envHome;
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}
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2014-03-14 03:14:49 +00:00
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2013-05-16 19:29:41 +00:00
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#ifdef WIN32
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2014-06-05 19:56:41 +00:00
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// but does not seem to work for Windows XP or Vista, so try something else
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2013-05-16 19:29:41 +00:00
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if (homePath.empty()) {
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const char * envDir = getenv("HOMEDRIVE");
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const char * envPath = getenv("HOMEPATH");
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if (envDir != nullptr && envPath != nullptr) {
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homePath = envDir;
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homePath += envPath;
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2013-06-14 15:16:16 +00:00
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for(unsigned int i = 0; i < homePath.length(); i++)
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if(homePath[i] == '\\')
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homePath[i] = '/';
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2013-05-16 19:29:41 +00:00
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}
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}
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#endif
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2014-03-14 03:14:49 +00:00
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// convert path to generic directory seperators
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2013-07-03 12:27:06 +00:00
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boost::filesystem::path genericPath(homePath);
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return genericPath.generic_string();
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2013-05-13 19:53:28 +00:00
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}
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2014-08-02 19:19:57 +00:00
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int runShutdownCommand()
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{
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#ifdef WIN32 // windows
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return system("shutdown -s -t 0");
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#else // osx / linux
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return system("sudo shutdown -h now");
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#endif
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}
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int runRestartCommand()
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{
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#ifdef WIN32 // windows
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return system("shutdown -r -t 0");
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#else // osx / linux
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return system("sudo shutdown -r now");
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#endif
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2015-02-21 22:48:56 +00:00
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}
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int runSystemCommand(const std::string& cmd_utf8)
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{
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#ifdef WIN32
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// on Windows we use _wsystem to support non-ASCII paths
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// which requires converting from utf8 to a wstring
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typedef std::codecvt_utf8<wchar_t> convert_type;
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std::wstring_convert<convert_type, wchar_t> converter;
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std::wstring wchar_str = converter.from_bytes(cmd_utf8);
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return _wsystem(wchar_str.c_str());
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#else
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return system(cmd_utf8.c_str());
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#endif
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2016-01-17 04:24:28 +00:00
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}
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int quitES(const std::string& filename)
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{
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touch(filename);
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SDL_Event* quit = new SDL_Event();
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quit->type = SDL_QUIT;
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SDL_PushEvent(quit);
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return 0;
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}
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void touch(const std::string& filename)
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{
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2016-11-17 20:37:44 +00:00
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#ifdef WIN32
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FILE* fp = fopen(filename.c_str(), "ab+");
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if (fp != NULL)
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fclose(fp);
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#else
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2016-01-17 04:24:28 +00:00
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int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644);
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if (fd >= 0)
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close(fd);
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2016-11-17 20:37:44 +00:00
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#endif
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2014-08-02 19:19:57 +00:00
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}
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