2013-08-18 14:16:11 +00:00
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#include "GuiGameEd.h"
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#include "../Renderer.h"
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#include "../Log.h"
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#define MDED_RESERVED_ROWS 2
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GuiGameEd::GuiGameEd(Window* window, GameData* game, const std::vector<MetaDataDecl>& mdd) : GuiComponent(window),
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mBox(mWindow, 0, 0, 0, 0),
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mList(window, Eigen::Vector2i(2, mdd.size() + MDED_RESERVED_ROWS)),
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mPathDisp(window),
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mGame(game)
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{
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LOG(LogInfo) << "Creating GuiGameEd";
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//set size to 80% by 80% of the window
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mSize << Renderer::getScreenWidth() * 0.8f, Renderer::getScreenHeight() * 0.8f;
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//center us
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mPosition << (Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2, 0.0f;
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addChild(&mBox);
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mBox.setVerticalImage(":/bar.png");
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mBox.setHorizontalImage(":/bar.png");
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mBox.setCornerImage(":/corner.png");
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mBox.setBorderColor(0x666666FF);
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mBox.setPosition(0, 0);
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mBox.setSize(mSize);
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mBox.setBackgroundImage(":/bar.png");
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mBox.setBackgroundColor(0xAAAAAAAA);
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//initialize path display
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addChild(&mPathDisp);
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mPathDisp.setPosition(0, 0);
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mPathDisp.setSize(mSize.x(), 0);
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mPathDisp.setCentered(true);
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mPathDisp.setText(mGame->getBaseName());
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//initialize metadata list
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addChild(&mList);
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mList.setPosition(0, mPathDisp.getSize().y() + 4);
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mList.setSize(mSize.x(), mSize.y() - mList.getPosition().y());
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populateList(mdd);
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}
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GuiGameEd::~GuiGameEd()
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{
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LOG(LogInfo) << "Deleted GuiGameEd";
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}
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void GuiGameEd::populateList(const std::vector<MetaDataDecl>& mdd)
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{
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// PATH //(centered, not part of componentlist)
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//---GAME NAME--- //(at 1,1; size 3,1) (TextEditComponent)
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//DEL SCRP --- //(buttons)
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//Fav: Y/N --- //metadata start
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//Desc: ... --- //multiline texteditcomponent
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//Img: ... ---
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//--- SAVE ---
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using namespace Eigen;
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int y = 0;
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TextComponent* del = new TextComponent(mWindow);
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del->setText("DELETE");
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del->setColor(0xFF0000FF);
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mList.setEntry(Vector2i(0, y), Vector2i(1, 1), del, true, ComponentListComponent::AlignCenter);
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mGeneratedComponents.push_back(del);
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TextComponent* fetch = new TextComponent(mWindow);
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fetch->setText("FETCH");
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mList.setEntry(Vector2i(1, y), Vector2i(1, 1), fetch, true, ComponentListComponent::AlignCenter);
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mGeneratedComponents.push_back(fetch);
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y++;
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for(auto iter = mdd.begin(); iter != mdd.end(); iter++)
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{
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TextComponent* label = new TextComponent(mWindow);
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label->setText(iter->key);
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mList.setEntry(Vector2i(0, y), Vector2i(1, 1), label, false, ComponentListComponent::AlignLeft);
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mGeneratedComponents.push_back(label);
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GuiComponent* ed = MetaDataList::makeEditor(mWindow, iter->type);
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ed->setValue(mGame->metadata()->get(iter->key));
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mList.setEntry(Vector2i(1, y), Vector2i(1, 1), ed, true, ComponentListComponent::AlignRight);
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mGeneratedComponents.push_back(ed);
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y++;
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2013-08-19 15:36:48 +00:00
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break;
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2013-08-18 14:16:11 +00:00
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}
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//force list reflow
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mList.onPositionChanged();
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}
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