2012-09-23 21:01:56 +00:00
September 23
-Fixed crash when "%ROM%" isn't present in a launch command. Not sure why you'd ever do this on purpose, but hey.
-Added relative path operator ("./") support for gamelist.xml, for both game paths and image paths.
2012-09-16 19:18:11 +00:00
September 16
-Fixed a bug with skipping over unicode characters. [X] will be displayed if the character is not standard ASCII (characters 32 to 127).
2012-09-15 21:24:33 +00:00
September 15
-Added <listOffsetX>, <listTextOffsetX>, and <gameImageOffsetY> theme tags. See THEMES.md for details.
-Fixed a bug causing gamelists to be read incorrectly.
2012-09-14 18:22:01 +00:00
September 14
-Joystick names are now saved during input configuration to es_input.cfg.
-When loading an input config, if JOYNAME is defined, load the first joystick with that name. If it is not present, load the first joystick (old behavior).
-Joysticks should re-initialize properly with SDL on the desktop configuration.
2012-09-10 18:10:59 +00:00
September 10
-Fixed multiple extensions breaking things.
-Added Makefile.x86 for building on a desktop (acquire OpenGL context through SDL instead of EGL).
2012-09-08 18:17:36 +00:00
September 8
-Added support for multiple filetypes for systems - just separate them with a space.
-Updated example systems config to include example for multiple filetypes and be a little clearer.
2012-09-07 21:44:07 +00:00
September 7
-Tiling is now much faster.
-Added --draw-framerate and --help/-h command-line parameters.
-Fixed themes not properly re-initializing.
-Commented most headers. Things should be kind of understandable now.
-Finally increased scrolling speed.
2012-09-04 16:45:16 +00:00
September 3
-Everything is now rendered with OpenGL, leading to a (roughly) 600%+ speedup!
2012-08-13 18:32:53 +00:00
August 13
-Tons of new theming features!
-I've added a THEMES.md file for documentation on theming.
-A CREDITS.md file.
2012-08-14 01:27:39 +00:00
-Fixed theme defaults not resetting when theme changes.
-The game image on the GuiGameList now maintains its alpha channel.
-Descriptions can now contain newline characters.
-Changed the size of the game info column to be 50% of the screen (previously 40%).
-Adjusted description to have a 3% left and right margins.
-Added $infoWidth variable for playing with the size of the game info column.
-Added <listLeftAlign /> tag that makes the game list left aligned instead of centered.
-Made Renderer::LARGE (header) fontsize slightly bigger
2012-08-12 14:43:09 +00:00
August 12
-If a theme.xml is not found in a system's directory, ES will now check for $HOME/.emulationstation/es_theme.xml. If present, it will load that.
-Themes can now be used without the detailed GuiGameList.
-Fixed GuiGameList image data not updating on system change/initial startup (finally!)
-Made the GuiList code a little bit less likely to crash on empty lists
2012-08-11 04:17:52 +00:00
August 10
-Themes now load from system directories (and thus you can set a different theme for each system)
-Theme paths now expand . (to directory of this theme.xml) and ~ (to $HOME).
-Added --ignore-gamelist switch. Does as it says, and forces the simple GuiGameList.
-Folders that do not contain games will not be added.
-Fixed float percentages in GuiTheme being converted to integers before they were converted to pixels...woops!
2012-08-10 19:28:34 +00:00
August 9
-Removed multithreaded image loading
-Improved GuiImage rendering speed by adding additional processing at load time (SDL_DisplayFormat)
-Began work on the GuiTheme class, allowing custom theming with an XML file
2012-08-09 21:19:07 +00:00
August 8
-Added automatic resizing of images using SDL_gfx
2012-08-10 19:28:34 +00:00
-Experimenting with multithreaded image loading for the GuiImage class
2012-08-09 21:19:07 +00:00
-Removed warning if an unknown variable is found in a systems config file (useful for additional utilities)
2012-08-08 00:50:45 +00:00
August 7
-gamelist.xml files are now read from each system's individual search directory.
-The switch --gamelist-only was added. Use it to skip automatic searching and only use files defined in gamelist.xml.
-A gamelist.xml file can now specify a file that wasn't previously found by the automatic search.
-Fixed alphabetizing uppercase and lowercase letters differently (woops!)
-When loading the system config file, if a system doesn't contain any games, it will be automatically deleted.
2012-08-02 04:03:15 +00:00
August 4
-Moved configuration files to $HOME/.emulationstation/
2012-08-04 21:38:37 +00:00
-Renderer::loadFonts() will now fall back to /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf if LinLibertine.ttf is not found.
-All folders should now be sorted alphabetically
2012-08-02 04:03:15 +00:00
-Added Menu button
2012-08-04 21:38:37 +00:00
-Added menu consisting of bash commands for "Restart" and "Shutdown"