ES-DE/es-app/src/FileData.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// FileData.h
//
// Provides game file data structures and functions to access and sort this information.
// Also provides functions to look up paths to media files and for launching games
// (launching initiated in ViewController).
//
#ifndef ES_APP_FILE_DATA_H
#define ES_APP_FILE_DATA_H
#include "utils/FileSystemUtil.h"
#include "MetaData.h"
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#include <unordered_map>
class SystemData;
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class Window;
struct SystemEnvironmentData;
enum FileType {
GAME = 1, // Cannot have children.
FOLDER = 2,
PLACEHOLDER = 3
};
// Used for loading/saving gamelist.xml.
const char* fileTypeToString(FileType type);
FileType stringToFileType(const char* str);
// A tree node that holds information for a file.
class FileData
{
public:
FileData(FileType type, const std::string& path,
SystemEnvironmentData* envData, SystemData* system);
virtual ~FileData();
virtual const std::string& getName();
const std::string& getSortName();
const bool getFavorite();
const bool getHidden();
const bool getCountAsGame();
const std::pair<unsigned int, unsigned int> getGameCount() { return mGameCount; };
const bool getExcludeFromScraper();
const std::vector<FileData*> getChildrenRecursive() const;
inline FileType getType() const { return mType; }
inline const std::string& getPath() const { return mPath; }
inline FileData* getParent() const { return mParent; }
inline const std::unordered_map<std::string, FileData*>& getChildrenByFilename() const
{ return mChildrenByFilename; }
inline const std::vector<FileData*>& getChildren() const { return mChildren; }
inline SystemData* getSystem() const { return mSystem; }
inline SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
const bool getOnlyFoldersFlag() { return mOnlyFolders; }
bool viewHasOnlyFolders();
static const std::string getROMDirectory();
static const std::string getMediaDirectory();
const std::string getMediafilePath(std::string subdirectory, std::string mediatype) const;
const std::string getImagePath() const;
const std::string get3DBoxPath() const;
const std::string getCoverPath() const;
const std::string getMarqueePath() const;
const std::string getMiximagePath() const;
const std::string getScreenshotPath() const;
const std::string getThumbnailPath() const;
const std::string getVideoPath() const;
bool getDeletionFlag() { return mDeletionFlag; };
void setDeletionFlag() { mDeletionFlag = true; };
const std::vector<FileData*>& getChildrenListToDisplay();
std::vector<FileData*> getFilesRecursive(unsigned int typeMask,
bool displayedOnly = false, bool countAllGames = true) const;
std::vector<FileData*> getScrapeFilesRecursive(bool includeFolders, bool excludeRecursively,
bool respectExclusions) const;
void addChild(FileData* file); // Error if mType != FOLDER
void removeChild(FileData* file); //Error if mType != FOLDER
inline bool isPlaceHolder() { return mType == PLACEHOLDER; };
virtual inline void refreshMetadata() { return; };
virtual std::string getKey();
const bool isArcadeAsset();
inline std::string getFullPath() { return getPath(); };
inline std::string getFileName() { return Utils::FileSystem::getFileName(getPath()); };
virtual FileData* getSourceFileData();
inline std::string getSystemName() const { return mSystemName; };
// Returns our best guess at the "real" name for this file.
std::string getDisplayName() const;
// As above, but also remove parenthesis.
std::string getCleanName() const;
void launchGame(Window* window);
typedef bool ComparisonFunction(const FileData* a, const FileData* b);
struct SortType {
ComparisonFunction* comparisonFunction;
bool ascending;
std::string description;
SortType(
ComparisonFunction* sortFunction,
bool sortAscending,
const std::string& sortDescription)
: comparisonFunction(sortFunction),
ascending(sortAscending),
description(sortDescription) {}
};
void sort(ComparisonFunction& comparator, bool ascending,
std::pair<unsigned int, unsigned int>& gameCount);
void sortFavoritesOnTop(ComparisonFunction& comparator, bool ascending,
std::pair<unsigned int, unsigned int>& gameCount);
void sort(const SortType& type, bool mFavoritesOnTop = false);
MetaDataList metadata;
// Only count the games, a cheaper alternative to a full sort when that is not required.
void countGames(std::pair<unsigned int, unsigned int>& gameCount);
inline void setSortTypeString(std::string typestring) { mSortTypeString = typestring; }
inline std::string getSortTypeString() { return mSortTypeString; }
// Return sort type based on a string description.
FileData::SortType getSortTypeFromString(std::string desc);
const std::string FAVORITE_CHAR = "\uF005";
const std::string FOLDER_CHAR = "\uF07C";
protected:
FileData* mSourceFileData;
FileData* mParent;
std::string mSystemName;
std::string mSortTypeString = "";
private:
FileType mType;
std::string mPath;
SystemEnvironmentData* mEnvData;
SystemData* mSystem;
std::unordered_map<std::string,FileData*> mChildrenByFilename;
std::vector<FileData*> mChildren;
std::vector<FileData*> mFilteredChildren;
// The pair includes non-favorite games, and favorite games.
std::pair<unsigned int, unsigned int> mGameCount;
bool mOnlyFolders;
// Used for flagging a game for deletion from its gamelist.xml file.
bool mDeletionFlag;
};
class CollectionFileData : public FileData
{
public:
CollectionFileData(FileData* file, SystemData* system);
~CollectionFileData();
const std::string& getName();
void refreshMetadata();
FileData* getSourceFileData();
std::string getKey();
private:
// Needs to be updated when metadata changes.
std::string mCollectionFileName;
bool mDirty;
};
#endif // ES_APP_FILE_DATA_H