ES-DE/src/Renderer_draw_gl.cpp

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#include "Renderer.h"
#include "platform.h"
#include GLHEADER
#include <iostream>
#include "Font.h"
#include <boost/filesystem.hpp>
namespace Renderer {
bool loadedFonts = false;
void setColor4bArray(GLubyte* array, unsigned int color)
{
array[0] = (color & 0xff000000) / 0x1000000;
array[1] = (color & 0x00ff0000) / 0x10000;
array[2] = (color & 0x0000ff00) / 0x100;
array[3] = (color & 0x000000ff);
}
void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount)
{
for(unsigned int i = 0; i < vertCount; i++)
{
setColor4bArray(ptr, color);
ptr += 4;
}
}
void drawRect(int x, int y, int w, int h, unsigned int color)
{
GLfloat points[12];
points[0] = x; points [1] = y;
points[2] = x; points[3] = y + h;
points[4] = x + w; points[5] = y;
points[6] = x + w; points[7] = y;
points[8] = x; points[9] = y + h;
points[10] = x + w; points[11] = y + h;
GLubyte colors[6*4];
buildGLColorArray(colors, color, 6);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, points);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
glDrawArrays(GL_TRIANGLES, 0, 6);
glDisableClientState(GL_BLEND);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_COLOR_ARRAY);
}
Font* fonts[3] = {NULL, NULL, NULL};
void loadFonts()
{
std::cout << "loading fonts...";
std::string fontPath = "LinLibertine_R.ttf";
//make sure our font exists
if(!boost::filesystem::exists(fontPath))
{
std::cout << "Default font \"" << fontPath << "\" does not exist! Attempting to default to a system font...";
fontPath = "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf";
if(!boost::filesystem::exists(fontPath))
{
std::cerr << "System font \"" << fontPath << "\" wasn't found either! Well, you're kind of screwed. Sorry.\n";
return;
}
}
float fontSizes[] = {0.004, 0.006, 0.009};
for(unsigned int i = 0; i < 3; i++)
{
fonts[i] = new Font(fontPath, (unsigned int)(fontSizes[i] * getScreenWidth()));
}
loadedFonts = true;
std::cout << "done\n";
}
void unloadFonts()
{
std::cout << "unloading fonts...";
for(unsigned int i = 0; i < 3; i++)
{
delete fonts[i];
fonts[i] = NULL;
}
loadedFonts = false;
std::cout << "done.\n";
}
Font* getFont(FontSize size)
{
if(!loadedFonts)
loadFonts();
return fonts[size];
}
int getFontHeight(FontSize size)
{
if(!loadedFonts)
loadFonts();
int h;
getFont(size)->sizeText("HEIGHT", NULL, &h);
return h;
}
void drawText(std::string text, int x, int y, unsigned int color, FontSize font)
{
if(!loadedFonts)
loadFonts();
//if(x < 0)
// std::cout << "drawing at " << x << std::endl;
getFont(font)->drawText(text, x, y, color);
}
void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, FontSize fontsize)
{
if(!loadedFonts)
loadFonts();
Font* font = getFont(fontsize);
int w, h;
font->sizeText(text, &w, &h);
int x = (int)getScreenWidth() - w;
x *= 0.5;
x += xOffset * 0.5;
drawText(text, x, y, color, fontsize);
}
//this could probably be optimized
//draws text and ensures it's never longer than xLen
void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, FontSize fontsize)
{
if(!loadedFonts)
loadFonts();
Font* font = getFont(fontsize);
int y = yStart;
std::string line, word, temp;
int w, h;
size_t space, newline;
while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
{
space = text.find(' ', 0);
if(space == std::string::npos)
space = text.length() - 1;
word = text.substr(0, space + 1);
//check if the next word contains a newline
newline = word.find('\n', 0);
if(newline != std::string::npos)
{
word = word.substr(0, newline);
text.erase(0, newline + 1);
}else{
text.erase(0, space + 1);
}
temp = line + word;
font->sizeText(temp, &w, &h);
//if we're on the last word and it'll fit on the line, just add it to the line
if((w <= xLen && text.length() == 0) || newline != std::string::npos)
{
line = temp;
word = "";
}
//if the next line will be too long or we're on the last of the text, render it
if(w > xLen || text.length() == 0 || newline != std::string::npos)
{
//render line now
if(w > 0) //make sure it's not blank
drawText(line, xStart, y, color, fontsize);
//increment y by height and some extra padding for the next line
y += h + 4;
//move the word we skipped to the next line
line = word;
}else{
//there's still space, continue building the line
line = temp;
}
}
}
};