2013-07-03 01:01:58 +00:00
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#include "ScrollableContainer.h"
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#include "../Renderer.h"
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#include "../Log.h"
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ScrollableContainer::ScrollableContainer(Window* window) : GuiComponent(window),
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2013-07-10 11:29:43 +00:00
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mAutoScrollDelay(0), mAutoScrollSpeed(0), mAutoScrollTimer(0), mScrollPos(0, 0), mScrollDir(0, 0)
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2013-07-03 01:01:58 +00:00
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{
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}
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2013-07-10 11:29:43 +00:00
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void ScrollableContainer::render(const Eigen::Affine3f& parentTrans)
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2013-07-03 01:01:58 +00:00
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{
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2013-07-10 11:29:43 +00:00
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Eigen::Affine3f trans = parentTrans * getTransform();
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2013-07-03 01:01:58 +00:00
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2013-07-10 11:29:43 +00:00
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Eigen::Vector2i clipPos((int)trans.translation().x(), (int)trans.translation().y());
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2013-08-07 03:46:25 +00:00
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Eigen::Vector3f dimScaled = trans * Eigen::Vector3f(mSize.x(), mSize.y(), 0);
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Eigen::Vector2i clipDim((int)dimScaled.x() - trans.translation().x(), (int)dimScaled.y() - trans.translation().y());
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2013-07-03 01:01:58 +00:00
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2013-07-10 11:29:43 +00:00
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Renderer::pushClipRect(clipPos, clipDim);
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trans.translate(Eigen::Vector3f((float)-mScrollPos.x(), (float)-mScrollPos.y(), 0));
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Renderer::setMatrix(trans);
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2013-07-03 01:01:58 +00:00
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2013-07-10 11:29:43 +00:00
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GuiComponent::renderChildren(trans);
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2013-07-03 01:01:58 +00:00
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Renderer::popClipRect();
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}
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void ScrollableContainer::setAutoScroll(int delay, double speed)
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{
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mAutoScrollDelay = delay;
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mAutoScrollSpeed = speed;
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mAutoScrollTimer = 0;
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}
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2013-07-10 11:29:43 +00:00
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Eigen::Vector2d ScrollableContainer::getScrollPos() const
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2013-07-03 01:01:58 +00:00
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{
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return mScrollPos;
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}
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2013-07-10 11:29:43 +00:00
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void ScrollableContainer::setScrollPos(const Eigen::Vector2d& pos)
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2013-07-03 01:01:58 +00:00
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{
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mScrollPos = pos;
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}
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void ScrollableContainer::update(int deltaTime)
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{
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double scrollAmt = (double)deltaTime;
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if(mAutoScrollSpeed != 0)
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{
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mAutoScrollTimer += deltaTime;
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scrollAmt = (float)(mAutoScrollTimer - mAutoScrollDelay);
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if(scrollAmt > 0)
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{
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//scroll the amount of time left over from the delay
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mAutoScrollTimer = mAutoScrollDelay;
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//scale speed by our width! more text per line = slower scrolling
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2013-07-10 11:29:43 +00:00
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const double widthMod = (680.0 / getSize().x());
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mScrollDir = Eigen::Vector2d(0, mAutoScrollSpeed * widthMod);
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2013-07-03 01:01:58 +00:00
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}else{
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//not enough to pass the delay, do nothing
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scrollAmt = 0;
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}
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}
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2013-07-10 11:29:43 +00:00
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Eigen::Vector2d scroll = mScrollDir * scrollAmt;
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2013-07-03 01:01:58 +00:00
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mScrollPos += scroll;
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//clip scrolling within bounds
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2013-07-10 11:29:43 +00:00
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if(mScrollPos.x() < 0)
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mScrollPos[0] = 0;
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if(mScrollPos.y() < 0)
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mScrollPos[1] = 0;
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2013-07-03 01:01:58 +00:00
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2013-07-10 11:29:43 +00:00
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Eigen::Vector2f contentSize = getContentSize();
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if(mScrollPos.x() + getSize().x() > contentSize.x())
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mScrollPos[0] = (double)contentSize.x() - getSize().x();
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if(mScrollPos.y() + getSize().y() > contentSize.y())
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mScrollPos[1] = (double)contentSize.y() - getSize().y();
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2013-07-03 01:01:58 +00:00
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GuiComponent::update(deltaTime);
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}
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//this should probably return a box to allow for when controls don't start at 0,0
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2013-07-10 11:29:43 +00:00
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Eigen::Vector2f ScrollableContainer::getContentSize()
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2013-07-03 01:01:58 +00:00
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{
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2013-07-10 11:29:43 +00:00
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Eigen::Vector2f max(0, 0);
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2013-07-03 01:01:58 +00:00
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for(unsigned int i = 0; i < mChildren.size(); i++)
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{
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2013-07-10 11:29:43 +00:00
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Eigen::Vector2f pos(mChildren.at(i)->getPosition()[0], mChildren.at(i)->getPosition()[1]);
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Eigen::Vector2f bottomRight = mChildren.at(i)->getSize() + pos;
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if(bottomRight.x() > max.x())
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max.x() = bottomRight.x();
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if(bottomRight.y() > max.y())
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max.y() = bottomRight.y();
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2013-07-03 01:01:58 +00:00
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}
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return max;
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}
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void ScrollableContainer::resetAutoScrollTimer()
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{
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mAutoScrollTimer = 0;
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}
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