ES-DE/src/components/ComponentListComponent.cpp

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#include "ComponentListComponent.h"
#include "../Log.h"
#include "../Renderer.h"
#define INITIAL_CELL_SIZE 12
ComponentListComponent::ComponentListComponent(Window* window, Vector2u gridDimensions) : GuiComponent(window), mGrid(NULL), mColumnWidths(NULL), mRowHeights(NULL)
{
mEntries.reserve(gridDimensions.x*gridDimensions.y);
makeCells(gridDimensions);
}
void ComponentListComponent::makeCells(Vector2u size)
{
if(mGrid)
delete[] mGrid;
if(mColumnWidths)
delete[] mColumnWidths;
if(mRowHeights)
delete[] mRowHeights;
mGridSize = size;
mGrid = new ComponentEntry*[size.x * size.y];
std::fill(mGrid, mGrid + (size.x * size.y), (ComponentEntry*)NULL);
mColumnWidths = new unsigned int[size.x];
std::fill(mColumnWidths, mColumnWidths + size.x, INITIAL_CELL_SIZE);
mRowHeights = new unsigned int[size.y];
std::fill(mRowHeights, mRowHeights + size.y, INITIAL_CELL_SIZE);
updateSize();
resetCursor();
}
void ComponentListComponent::setEntry(Vector2u pos, Vector2u size, GuiComponent* component, bool canFocus, AlignmentType align,
Vector2<bool> autoFit, UpdateBehavior updateType)
{
if(pos.x > mGridSize.x || pos.y > mGridSize.y)
{
LOG(LogError) << "Tried to set entry beyond grid size!";
return;
}
if(component == NULL)
{
LOG(LogError) << "Tried to add NULL component to ComponentList!";
return;
}
ComponentEntry entry(Rect(pos.x, pos.y, size.x, size.y), component, updateType, canFocus, align);
mEntries.push_back(entry);
for(unsigned int y = pos.y; y < pos.y + size.y; y++)
{
for(unsigned int x = pos.x; x < pos.x + size.x; x++)
{
setCell(x, y, &mEntries.back());
}
}
if(component->getParent() != NULL)
LOG(LogError) << "ComponentListComponent ruining an existing parent-child relationship! Call a social worker!";
component->setParent(this);
if(!cursorValid() && canFocus)
mCursor = (Vector2i)pos;
//update the column width and row height
if(autoFit.x && getColumnWidth(pos.x) < component->getSize().x)
setColumnWidth(pos.x, component->getSize().x);
if(autoFit.y && getRowHeight(pos.y) < component->getSize().y)
setRowHeight(pos.y, component->getSize().y);
component->setOffset(getCellOffset(pos));
}
void ComponentListComponent::setRowHeight(int row, unsigned int size)
{
mRowHeights[row] = size;
updateSize();
}
void ComponentListComponent::setColumnWidth(int col, unsigned int size)
{
mColumnWidths[col] = size;
updateSize();
}
unsigned int ComponentListComponent::getRowHeight(int row) { return mRowHeights[row]; }
unsigned int ComponentListComponent::getColumnWidth(int col) { return mColumnWidths[col]; }
Vector2i ComponentListComponent::getCellOffset(Vector2u pos)
{
Vector2i offset;
for(unsigned int y = 0; y < pos.y; y++)
offset.y += getRowHeight(y);
for(unsigned int x = 0; x < pos.x; x++)
offset.x += getColumnWidth(x);
ComponentEntry* entry = getCell(pos.x, pos.y);
Vector2u gridSize;
for(unsigned int x = pos.x; x < pos.x + entry->box.size.x; x++)
gridSize.x += getColumnWidth(x);
for(unsigned int y = pos.y; y < pos.y + entry->box.size.y; y++)
gridSize.y += getRowHeight(y);
//if AlignCenter, add half of cell width - half of control width
if(entry->alignment == AlignCenter)
offset.x += gridSize.x / 2 - entry->component->getSize().x / 2;
//if AlignRight, add cell width - control width
if(entry->alignment == AlignRight)
offset.x += gridSize.x - entry->component->getSize().x;
//always center on the Y axis
offset.y += gridSize.y / 2 - entry->component->getSize().y / 2;
return offset;
}
void ComponentListComponent::setCell(unsigned int x, unsigned int y, ComponentEntry* entry)
{
if(x < 0 || y < 0 || x >= mGridSize.x || y >= mGridSize.y)
{
LOG(LogError) << "Invalid setCell - position " << x << ", " << y << " out of bounds!";
return;
}
mGrid[y * mGridSize.x + x] = entry;
}
ComponentListComponent::ComponentEntry* ComponentListComponent::getCell(unsigned int x, unsigned int y)
{
if(x < 0 || y < 0 || x >= mGridSize.x || y >= mGridSize.y)
{
LOG(LogError) << "Invalid getCell - position " << x << ", " << y << " out of bounds!";
return NULL;
}
return mGrid[y * mGridSize.x + x];
}
void ComponentListComponent::updateSize()
{
mSize = Vector2u(0, 0);
for(unsigned int x = 0; x < mGridSize.x; x++)
mSize.x += getColumnWidth(x);
for(unsigned int y = 0; y < mGridSize.y; y++)
mSize.y += getRowHeight(y);
}
void ComponentListComponent::updateComponentOffsets()
{
for(auto iter = mEntries.begin(); iter != mEntries.end(); iter++)
{
iter->component->setOffset(getCellOffset((Vector2u)iter->box.pos));
}
}
bool ComponentListComponent::input(InputConfig* config, Input input)
{
if(cursorValid() && getCell(mCursor.x, mCursor.y)->component->input(config, input))
return true;
if(!input.value)
return false;
if(config->isMappedTo("down", input))
{
moveCursor(Vector2i(0, 1));
return true;
}
if(config->isMappedTo("up", input))
{
moveCursor(Vector2i(0, -1));
return true;
}
return false;
}
void ComponentListComponent::resetCursor()
{
if(mEntries.size() == 0)
{
mCursor = Vector2i(-1, -1);
return;
}
mCursor = mEntries.at(0).box.pos;
}
void ComponentListComponent::moveCursor(Vector2i dir)
{
if(dir.x != 0 && dir.y != 0)
{
LOG(LogError) << "Invalid cursor move dir!";
return;
}
if(!cursorValid())
{
resetCursor();
if(!cursorValid())
return;
}
Vector2i origCursor = mCursor;
Vector2i searchAxis(dir.x == 0, dir.y == 0);
while(mCursor.x >= 0 && mCursor.y >= 0 && mCursor.x < (int)mGridSize.x && mCursor.y < (int)mGridSize.y)
{
mCursor = mCursor + dir;
Vector2i curDirPos = mCursor;
//spread out on search axis+
while(mCursor.x < (int)mGridSize.x && mCursor.y < (int)mGridSize.y)
{
if(cursorValid() && getCell(mCursor.x, mCursor.y)->canFocus)
return;
mCursor += searchAxis;
}
//now again on search axis-
mCursor = curDirPos;
while(mCursor.x >= 0 && mCursor.y >= 0)
{
if(cursorValid() && getCell(mCursor.x, mCursor.y)->canFocus)
return;
mCursor -= searchAxis;
}
}
//failed to find another focusable element in this direction
mCursor = origCursor;
}
bool ComponentListComponent::cursorValid()
{
if(mCursor.x < 0 || mCursor.y < 0 || mCursor.x >= (int)mGridSize.x || mCursor.y >= (int)mGridSize.y)
return false;
return getCell(mCursor.x, mCursor.y) != NULL;
}
void ComponentListComponent::update(int deltaTime)
{
for(auto iter = mEntries.begin(); iter != mEntries.end(); iter++)
{
if(iter->updateType == UpdateAlways)
{
iter->component->update(deltaTime);
continue;
}
if(iter->updateType == UpdateFocused && cursorValid() && getCell(mCursor.x, mCursor.y)->component == iter->component)
{
iter->component->update(deltaTime);
continue;
}
}
}
void ComponentListComponent::onRender()
{
Renderer::drawRect(0, 0, getSize().x, getSize().y, 0xFFFFFFAA);
for(auto iter = mEntries.begin(); iter != mEntries.end(); iter++)
{
iter->component->render();
}
//draw cell outlines
/*Vector2i pos;
for(unsigned int x = 0; x < mGridSize.x; x++)
{
for(unsigned int y = 0; y < mGridSize.y; y++)
{
Renderer::drawRect(pos.x, pos.y, getColumnWidth(x), 2, 0x000000AA);
Renderer::drawRect(pos.x, pos.y, 2, getRowHeight(y), 0x000000AA);
Renderer::drawRect(pos.x + getColumnWidth(x), pos.y, 2, getRowHeight(y), 0x000000AA);
Renderer::drawRect(pos.x, pos.y + getRowHeight(y) - 2, getColumnWidth(x), 2, 0x000000AA);
pos.y += getRowHeight(y);
}
pos.y = 0;
pos.x += getColumnWidth(x);
}*/
//draw cursor
if(cursorValid())
{
ComponentEntry* entry = getCell(mCursor.x, mCursor.y);
Renderer::drawRect(entry->component->getOffset().x, entry->component->getOffset().y, 4, 4, 0xFF0000FF);
Renderer::drawRect(entry->component->getOffset().x, entry->component->getOffset().y, entry->component->getSize().x, entry->component->getSize().y, 0x0000AA88);
}
}
void ComponentListComponent::onOffsetChanged()
{
updateComponentOffsets();
}
GuiComponent* ComponentListComponent::getSelectedComponent()
{
if(!cursorValid())
return NULL;
return getCell(mCursor.x, mCursor.y)->component;
}