ES-DE/es-core/src/InputConfig.h

119 lines
2.4 KiB
C
Raw Normal View History

2013-04-08 14:27:38 +00:00
#ifndef _INPUTCONFIG_H_
#define _INPUTCONFIG_H_
#include <map>
#include <vector>
#include <string>
#include <SDL.h>
#include <sstream>
#include "pugixml/src/pugixml.hpp"
2013-04-08 14:27:38 +00:00
#define DEVICE_KEYBOARD -1
enum InputType
{
TYPE_AXIS,
TYPE_BUTTON,
TYPE_HAT,
TYPE_KEY,
TYPE_COUNT
};
struct Input
{
public:
int device;
InputType type;
int id;
int value;
bool configured;
Input()
{
device = DEVICE_KEYBOARD;
configured = false;
id = -1;
value = -999;
type = TYPE_COUNT;
}
Input(int dev, InputType t, int i, int val, bool conf) : device(dev), type(t), id(i), value(val), configured(conf)
{
}
std::string getHatDir(int val)
{
if(val & SDL_HAT_UP)
return "up";
else if(val & SDL_HAT_DOWN)
return "down";
else if(val & SDL_HAT_LEFT)
return "left";
else if(val & SDL_HAT_RIGHT)
return "right";
return "neutral?";
}
std::string string()
{
std::stringstream stream;
switch(type)
{
case TYPE_BUTTON:
stream << "Button " << id;
break;
case TYPE_AXIS:
stream << "Axis " << id << (value > 0 ? "+" : "-");
break;
case TYPE_HAT:
stream << "Hat " << id << " " << getHatDir(value);
break;
case TYPE_KEY:
stream << "Key " << SDL_GetKeyName((SDL_Keycode)id);
2013-04-08 14:27:38 +00:00
break;
default:
stream << "Input to string error";
break;
}
return stream.str();
}
};
class InputConfig
{
public:
InputConfig(int deviceId, const std::string& deviceName, const std::string& deviceGUID);
2013-04-08 14:27:38 +00:00
void clear();
void mapInput(const std::string& name, Input input);
void unmapInput(const std::string& name); // unmap all Inputs mapped to this name
2013-04-08 14:27:38 +00:00
inline int getDeviceId() const { return mDeviceId; };
inline const std::string& getDeviceName() { return mDeviceName; }
inline const std::string& getDeviceGUIDString() { return mDeviceGUID; }
2013-04-08 14:27:38 +00:00
//Returns true if Input is mapped to this name, false otherwise.
bool isMappedTo(const std::string& name, Input input);
//Returns a list of names this input is mapped to.
std::vector<std::string> getMappedTo(Input input);
// Returns true if there is an Input mapped to this name, false otherwise.
// Writes Input mapped to this name to result if true.
bool getInputByName(const std::string& name, Input* result);
void loadFromXML(pugi::xml_node root);
2013-04-11 22:27:27 +00:00
void writeToXML(pugi::xml_node parent);
bool isConfigured();
2013-04-08 14:27:38 +00:00
private:
std::map<std::string, Input> mNameMap;
const int mDeviceId;
const std::string mDeviceName;
const std::string mDeviceGUID;
2013-04-08 14:27:38 +00:00
};
#endif