ES-DE/es-core/src/components/ButtonComponent.h

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#pragma once
#include "GuiComponent.h"
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#include <functional>
#include "resources/Font.h"
#include "components/NinePatchComponent.h"
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class ButtonComponent : public GuiComponent
{
public:
ButtonComponent(Window* window, const std::string& text = "", const std::string& helpText = "", const std::function<void()>& func = nullptr);
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void setPressedFunc(std::function<void()> f);
void setEnabled(bool enable);
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bool input(InputConfig* config, Input input) override;
void render(const Transform4x4f& parentTrans) override;
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void setText(const std::string& text, const std::string& helpText);
inline const std::string& getText() const { return mText; };
inline const std::function<void()>& getPressedFunc() const { return mPressedFunc; };
void onSizeChanged() override;
void onFocusGained() override;
void onFocusLost() override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
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private:
std::shared_ptr<Font> mFont;
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std::function<void()> mPressedFunc;
bool mFocused;
bool mEnabled;
unsigned int mTextColorFocused;
unsigned int mTextColorUnfocused;
unsigned int getCurTextColor() const;
void updateImage();
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std::string mText;
std::string mHelpText;
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std::unique_ptr<TextCache> mTextCache;
NinePatchComponent mBox;
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};