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# include "EmulationStation.h"
# include "guis/GuiMenu.h"
# include "Window.h"
# include "Sound.h"
# include "Log.h"
# include "Settings.h"
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# include "PowerSaver.h"
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# include "guis/GuiMsgBox.h"
# include "guis/GuiSettings.h"
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# include "guis/GuiScreensaverOptions.h"
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# include "guis/GuiCollectionSystemsOptions.h"
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# include "guis/GuiScraperStart.h"
# include "guis/GuiDetectDevice.h"
# include "views/ViewController.h"
# include "components/ButtonComponent.h"
# include "components/SwitchComponent.h"
# include "components/SliderComponent.h"
# include "components/TextComponent.h"
# include "components/OptionListComponent.h"
# include "components/MenuComponent.h"
# include "VolumeControl.h"
GuiMenu : : GuiMenu ( Window * window ) : GuiComponent ( window ) , mMenu ( window , " MAIN MENU " ) , mVersion ( window )
{
// MAIN MENU
// SCRAPER >
// SOUND SETTINGS >
// UI SETTINGS >
// CONFIGURE INPUT >
// QUIT >
// [version]
auto openScrapeNow = [ this ] { mWindow - > pushGui ( new GuiScraperStart ( mWindow ) ) ; } ;
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addEntry ( " SCRAPER " , 0x777777FF , true ,
[ this , openScrapeNow ] {
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auto s = new GuiSettings ( mWindow , " SCRAPER " ) ;
// scrape from
auto scraper_list = std : : make_shared < OptionListComponent < std : : string > > ( mWindow , " SCRAPE FROM " , false ) ;
std : : vector < std : : string > scrapers = getScraperList ( ) ;
for ( auto it = scrapers . begin ( ) ; it ! = scrapers . end ( ) ; it + + )
scraper_list - > add ( * it , * it , * it = = Settings : : getInstance ( ) - > getString ( " Scraper " ) ) ;
s - > addWithLabel ( " SCRAPE FROM " , scraper_list ) ;
s - > addSaveFunc ( [ scraper_list ] { Settings : : getInstance ( ) - > setString ( " Scraper " , scraper_list - > getSelected ( ) ) ; } ) ;
// scrape ratings
auto scrape_ratings = std : : make_shared < SwitchComponent > ( mWindow ) ;
scrape_ratings - > setState ( Settings : : getInstance ( ) - > getBool ( " ScrapeRatings " ) ) ;
s - > addWithLabel ( " SCRAPE RATINGS " , scrape_ratings ) ;
s - > addSaveFunc ( [ scrape_ratings ] { Settings : : getInstance ( ) - > setBool ( " ScrapeRatings " , scrape_ratings - > getState ( ) ) ; } ) ;
// scrape now
ComponentListRow row ;
std : : function < void ( ) > openAndSave = openScrapeNow ;
openAndSave = [ s , openAndSave ] { s - > save ( ) ; openAndSave ( ) ; } ;
row . makeAcceptInputHandler ( openAndSave ) ;
auto scrape_now = std : : make_shared < TextComponent > ( mWindow , " SCRAPE NOW " , Font : : get ( FONT_SIZE_MEDIUM ) , 0x777777FF ) ;
auto bracket = makeArrow ( mWindow ) ;
row . addElement ( scrape_now , true ) ;
row . addElement ( bracket , false ) ;
s - > addRow ( row ) ;
mWindow - > pushGui ( s ) ;
} ) ;
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addEntry ( " SOUND SETTINGS " , 0x777777FF , true ,
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[ this ] {
auto s = new GuiSettings ( mWindow , " SOUND SETTINGS " ) ;
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// volume
auto volume = std : : make_shared < SliderComponent > ( mWindow , 0.f , 100.f , 1.f , " % " ) ;
volume - > setValue ( ( float ) VolumeControl : : getInstance ( ) - > getVolume ( ) ) ;
s - > addWithLabel ( " SYSTEM VOLUME " , volume ) ;
s - > addSaveFunc ( [ volume ] { VolumeControl : : getInstance ( ) - > setVolume ( ( int ) round ( volume - > getValue ( ) ) ) ; } ) ;
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# ifdef _RPI_
// volume control device
auto vol_dev = std : : make_shared < OptionListComponent < std : : string > > ( mWindow , " AUDIO DEVICE " , false ) ;
std : : vector < std : : string > transitions ;
transitions . push_back ( " PCM " ) ;
transitions . push_back ( " Speaker " ) ;
transitions . push_back ( " Master " ) ;
for ( auto it = transitions . begin ( ) ; it ! = transitions . end ( ) ; it + + )
vol_dev - > add ( * it , * it , Settings : : getInstance ( ) - > getString ( " AudioDevice " ) = = * it ) ;
s - > addWithLabel ( " AUDIO DEVICE " , vol_dev ) ;
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s - > addSaveFunc ( [ vol_dev ] {
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Settings : : getInstance ( ) - > setString ( " AudioDevice " , vol_dev - > getSelected ( ) ) ;
VolumeControl : : getInstance ( ) - > deinit ( ) ;
VolumeControl : : getInstance ( ) - > init ( ) ;
} ) ;
# endif
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// disable sounds
auto sounds_enabled = std : : make_shared < SwitchComponent > ( mWindow ) ;
sounds_enabled - > setState ( Settings : : getInstance ( ) - > getBool ( " EnableSounds " ) ) ;
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s - > addWithLabel ( " ENABLE NAVIGATION SOUNDS " , sounds_enabled ) ;
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s - > addSaveFunc ( [ sounds_enabled ] { Settings : : getInstance ( ) - > setBool ( " EnableSounds " , sounds_enabled - > getState ( ) ) ; } ) ;
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auto video_audio = std : : make_shared < SwitchComponent > ( mWindow ) ;
video_audio - > setState ( Settings : : getInstance ( ) - > getBool ( " VideoAudio " ) ) ;
s - > addWithLabel ( " ENABLE VIDEO AUDIO " , video_audio ) ;
s - > addSaveFunc ( [ video_audio ] { Settings : : getInstance ( ) - > setBool ( " VideoAudio " , video_audio - > getState ( ) ) ; } ) ;
# ifdef _RPI_
// OMX player Audio Device
auto omx_audio_dev = std : : make_shared < OptionListComponent < std : : string > > ( mWindow , " OMX PLAYER AUDIO DEVICE " , false ) ;
std : : vector < std : : string > devices ;
devices . push_back ( " local " ) ;
devices . push_back ( " hdmi " ) ;
devices . push_back ( " both " ) ;
// USB audio
devices . push_back ( " alsa:hw:0,0 " ) ;
devices . push_back ( " alsa:hw:1,0 " ) ;
for ( auto it = devices . begin ( ) ; it ! = devices . end ( ) ; it + + )
omx_audio_dev - > add ( * it , * it , Settings : : getInstance ( ) - > getString ( " OMXAudioDev " ) = = * it ) ;
s - > addWithLabel ( " OMX PLAYER AUDIO DEVICE " , omx_audio_dev ) ;
s - > addSaveFunc ( [ omx_audio_dev ] {
if ( Settings : : getInstance ( ) - > getString ( " OMXAudioDev " ) ! = omx_audio_dev - > getSelected ( ) )
Settings : : getInstance ( ) - > setString ( " OMXAudioDev " , omx_audio_dev - > getSelected ( ) ) ;
} ) ;
# endif
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mWindow - > pushGui ( s ) ;
} ) ;
addEntry ( " UI SETTINGS " , 0x777777FF , true ,
[ this ] {
auto s = new GuiSettings ( mWindow , " UI SETTINGS " ) ;
// screensaver time
auto screensaver_time = std : : make_shared < SliderComponent > ( mWindow , 0.f , 30.f , 1.f , " m " ) ;
screensaver_time - > setValue ( ( float ) ( Settings : : getInstance ( ) - > getInt ( " ScreenSaverTime " ) / ( 1000 * 60 ) ) ) ;
s - > addWithLabel ( " SCREENSAVER AFTER " , screensaver_time ) ;
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s - > addSaveFunc ( [ screensaver_time ] {
Settings : : getInstance ( ) - > setInt ( " ScreenSaverTime " , ( int ) round ( screensaver_time - > getValue ( ) ) * ( 1000 * 60 ) ) ;
PowerSaver : : updateTimeouts ( ) ;
} ) ;
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// screensaver behavior
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auto screensaver_behavior = std : : make_shared < OptionListComponent < std : : string > > ( mWindow , " SCREENSAVER BEHAVIOR " , false ) ;
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std : : vector < std : : string > screensavers ;
screensavers . push_back ( " dim " ) ;
screensavers . push_back ( " black " ) ;
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screensavers . push_back ( " random video " ) ;
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for ( auto it = screensavers . begin ( ) ; it ! = screensavers . end ( ) ; it + + )
screensaver_behavior - > add ( * it , * it , Settings : : getInstance ( ) - > getString ( " ScreenSaverBehavior " ) = = * it ) ;
s - > addWithLabel ( " SCREENSAVER BEHAVIOR " , screensaver_behavior ) ;
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s - > addSaveFunc ( [ this , screensaver_behavior ] {
if ( Settings : : getInstance ( ) - > getString ( " ScreenSaverBehavior " ) ! = " random video " & & screensaver_behavior - > getSelected ( ) = = " random video " ) {
// if before it wasn't risky but now there's a risk of problems, show warning
mWindow - > pushGui ( new GuiMsgBox ( mWindow ,
" The \" Random Video \" screensaver shows videos from your gamelist. \n \n If you do not have videos, or if in several consecutive attempts the games it selects don't have videos it will default to black. \n \n More options in the \" UI Settings \" > \" Video Screensaver \" menu. " ,
" OK " , [ ] { return ; } ) ) ;
}
Settings : : getInstance ( ) - > setString ( " ScreenSaverBehavior " , screensaver_behavior - > getSelected ( ) ) ;
} ) ;
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ComponentListRow row ;
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// show filtered menu
row . elements . clear ( ) ;
row . addElement ( std : : make_shared < TextComponent > ( mWindow , " VIDEO SCREENSAVER SETTINGS " , Font : : get ( FONT_SIZE_MEDIUM ) , 0x777777FF ) , true ) ;
row . addElement ( makeArrow ( mWindow ) , false ) ;
row . makeAcceptInputHandler ( std : : bind ( & GuiMenu : : openScreensaverOptions , this ) ) ;
s - > addRow ( row ) ;
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// quick system select (left/right in game list view)
auto quick_sys_select = std : : make_shared < SwitchComponent > ( mWindow ) ;
quick_sys_select - > setState ( Settings : : getInstance ( ) - > getBool ( " QuickSystemSelect " ) ) ;
s - > addWithLabel ( " QUICK SYSTEM SELECT " , quick_sys_select ) ;
s - > addSaveFunc ( [ quick_sys_select ] { Settings : : getInstance ( ) - > setBool ( " QuickSystemSelect " , quick_sys_select - > getState ( ) ) ; } ) ;
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// carousel transition option
auto move_carousel = std : : make_shared < SwitchComponent > ( mWindow ) ;
move_carousel - > setState ( Settings : : getInstance ( ) - > getBool ( " MoveCarousel " ) ) ;
s - > addWithLabel ( " CAROUSEL TRANSITIONS " , move_carousel ) ;
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s - > addSaveFunc ( [ move_carousel ] {
if ( move_carousel - > getState ( )
& & ! Settings : : getInstance ( ) - > getBool ( " MoveCarousel " )
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& & PowerSaver : : getMode ( ) = = PowerSaver : : INSTANT )
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{
Settings : : getInstance ( ) - > setString ( " PowerSaverMode " , " default " ) ;
PowerSaver : : init ( ) ;
}
Settings : : getInstance ( ) - > setBool ( " MoveCarousel " , move_carousel - > getState ( ) ) ;
} ) ;
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// transition style
auto transition_style = std : : make_shared < OptionListComponent < std : : string > > ( mWindow , " TRANSITION STYLE " , false ) ;
std : : vector < std : : string > transitions ;
transitions . push_back ( " fade " ) ;
transitions . push_back ( " slide " ) ;
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transitions . push_back ( " instant " ) ;
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for ( auto it = transitions . begin ( ) ; it ! = transitions . end ( ) ; it + + )
transition_style - > add ( * it , * it , Settings : : getInstance ( ) - > getString ( " TransitionStyle " ) = = * it ) ;
s - > addWithLabel ( " TRANSITION STYLE " , transition_style ) ;
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s - > addSaveFunc ( [ transition_style ] {
if ( Settings : : getInstance ( ) - > getString ( " TransitionStyle " ) = = " instant "
& & transition_style - > getSelected ( ) ! = " instant "
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& & PowerSaver : : getMode ( ) = = PowerSaver : : INSTANT )
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{
Settings : : getInstance ( ) - > setString ( " PowerSaverMode " , " default " ) ;
PowerSaver : : init ( ) ;
}
Settings : : getInstance ( ) - > setString ( " TransitionStyle " , transition_style - > getSelected ( ) ) ;
} ) ;
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// theme set
auto themeSets = ThemeData : : getThemeSets ( ) ;
if ( ! themeSets . empty ( ) )
{
auto selectedSet = themeSets . find ( Settings : : getInstance ( ) - > getString ( " ThemeSet " ) ) ;
if ( selectedSet = = themeSets . end ( ) )
selectedSet = themeSets . begin ( ) ;
auto theme_set = std : : make_shared < OptionListComponent < std : : string > > ( mWindow , " THEME SET " , false ) ;
for ( auto it = themeSets . begin ( ) ; it ! = themeSets . end ( ) ; it + + )
theme_set - > add ( it - > first , it - > first , it = = selectedSet ) ;
s - > addWithLabel ( " THEME SET " , theme_set ) ;
Window * window = mWindow ;
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s - > addSaveFunc ( [ window , theme_set ]
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{
bool needReload = false ;
if ( Settings : : getInstance ( ) - > getString ( " ThemeSet " ) ! = theme_set - > getSelected ( ) )
needReload = true ;
Settings : : getInstance ( ) - > setString ( " ThemeSet " , theme_set - > getSelected ( ) ) ;
if ( needReload )
ViewController : : get ( ) - > reloadAll ( ) ; // TODO - replace this with some sort of signal-based implementation
} ) ;
}
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// GameList view style
auto gamelist_style = std : : make_shared < OptionListComponent < std : : string > > ( mWindow , " GAMELIST VIEW STYLE " , false ) ;
std : : vector < std : : string > styles ;
styles . push_back ( " automatic " ) ;
styles . push_back ( " basic " ) ;
styles . push_back ( " detailed " ) ;
styles . push_back ( " video " ) ;
for ( auto it = styles . begin ( ) ; it ! = styles . end ( ) ; it + + )
gamelist_style - > add ( * it , * it , Settings : : getInstance ( ) - > getString ( " GamelistViewStyle " ) = = * it ) ;
s - > addWithLabel ( " GAMELIST VIEW STYLE " , gamelist_style ) ;
s - > addSaveFunc ( [ gamelist_style ] {
bool needReload = false ;
if ( Settings : : getInstance ( ) - > getString ( " GamelistViewStyle " ) ! = gamelist_style - > getSelected ( ) )
needReload = true ;
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Settings : : getInstance ( ) - > setString ( " GamelistViewStyle " , gamelist_style - > getSelected ( ) ) ;
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if ( needReload )
ViewController : : get ( ) - > reloadAll ( ) ;
} ) ;
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// show help
auto show_help = std : : make_shared < SwitchComponent > ( mWindow ) ;
show_help - > setState ( Settings : : getInstance ( ) - > getBool ( " ShowHelpPrompts " ) ) ;
s - > addWithLabel ( " ON-SCREEN HELP " , show_help ) ;
s - > addSaveFunc ( [ show_help ] { Settings : : getInstance ( ) - > setBool ( " ShowHelpPrompts " , show_help - > getState ( ) ) ; } ) ;
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mWindow - > pushGui ( s ) ;
} ) ;
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addEntry ( " GAME COLLECTION SETTINGS " , 0x777777FF , true ,
[ this ] { openCollectionSystemSettings ( ) ;
} ) ;
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addEntry ( " OTHER SETTINGS " , 0x777777FF , true ,
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[ this ] {
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auto s = new GuiSettings ( mWindow , " OTHER SETTINGS " ) ;
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// maximum vram
auto max_vram = std : : make_shared < SliderComponent > ( mWindow , 0.f , 1000.f , 10.f , " Mb " ) ;
max_vram - > setValue ( ( float ) ( Settings : : getInstance ( ) - > getInt ( " MaxVRAM " ) ) ) ;
s - > addWithLabel ( " VRAM LIMIT " , max_vram ) ;
s - > addSaveFunc ( [ max_vram ] { Settings : : getInstance ( ) - > setInt ( " MaxVRAM " , ( int ) round ( max_vram - > getValue ( ) ) ) ; } ) ;
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// power saver
auto power_saver = std : : make_shared < OptionListComponent < std : : string > > ( mWindow , " POWER SAVER MODES " , false ) ;
std : : vector < std : : string > modes ;
modes . push_back ( " disabled " ) ;
modes . push_back ( " default " ) ;
modes . push_back ( " enhanced " ) ;
modes . push_back ( " instant " ) ;
for ( auto it = modes . begin ( ) ; it ! = modes . end ( ) ; it + + )
power_saver - > add ( * it , * it , Settings : : getInstance ( ) - > getString ( " PowerSaverMode " ) = = * it ) ;
s - > addWithLabel ( " POWER SAVER MODES " , power_saver ) ;
s - > addSaveFunc ( [ this , power_saver ] {
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if ( Settings : : getInstance ( ) - > getString ( " PowerSaverMode " ) ! = " instant " & & power_saver - > getSelected ( ) = = " instant " ) {
Settings : : getInstance ( ) - > setString ( " TransitionStyle " , " instant " ) ;
Settings : : getInstance ( ) - > setBool ( " MoveCarousel " , false ) ;
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}
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Settings : : getInstance ( ) - > setString ( " PowerSaverMode " , power_saver - > getSelected ( ) ) ;
PowerSaver : : init ( ) ;
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} ) ;
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// gamelists
auto save_gamelists = std : : make_shared < SwitchComponent > ( mWindow ) ;
save_gamelists - > setState ( Settings : : getInstance ( ) - > getBool ( " SaveGamelistsOnExit " ) ) ;
s - > addWithLabel ( " SAVE METADATA ON EXIT " , save_gamelists ) ;
s - > addSaveFunc ( [ save_gamelists ] { Settings : : getInstance ( ) - > setBool ( " SaveGamelistsOnExit " , save_gamelists - > getState ( ) ) ; } ) ;
auto parse_gamelists = std : : make_shared < SwitchComponent > ( mWindow ) ;
parse_gamelists - > setState ( Settings : : getInstance ( ) - > getBool ( " ParseGamelistOnly " ) ) ;
s - > addWithLabel ( " PARSE GAMESLISTS ONLY " , parse_gamelists ) ;
s - > addSaveFunc ( [ parse_gamelists ] { Settings : : getInstance ( ) - > setBool ( " ParseGamelistOnly " , parse_gamelists - > getState ( ) ) ; } ) ;
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# ifndef WIN32
// hidden files
auto hidden_files = std : : make_shared < SwitchComponent > ( mWindow ) ;
hidden_files - > setState ( Settings : : getInstance ( ) - > getBool ( " ShowHiddenFiles " ) ) ;
s - > addWithLabel ( " SHOW HIDDEN FILES " , hidden_files ) ;
s - > addSaveFunc ( [ hidden_files ] { Settings : : getInstance ( ) - > setBool ( " ShowHiddenFiles " , hidden_files - > getState ( ) ) ; } ) ;
# endif
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# ifdef _RPI_
// Video Player - VideoOmxPlayer
auto omx_player = std : : make_shared < SwitchComponent > ( mWindow ) ;
omx_player - > setState ( Settings : : getInstance ( ) - > getBool ( " VideoOmxPlayer " ) ) ;
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s - > addWithLabel ( " USE OMX PLAYER (HW ACCELERATED) " , omx_player ) ;
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s - > addSaveFunc ( [ omx_player ]
{
// need to reload all views to re-create the right video components
bool needReload = false ;
if ( Settings : : getInstance ( ) - > getBool ( " VideoOmxPlayer " ) ! = omx_player - > getState ( ) )
needReload = true ;
Settings : : getInstance ( ) - > setBool ( " VideoOmxPlayer " , omx_player - > getState ( ) ) ;
if ( needReload )
ViewController : : get ( ) - > reloadAll ( ) ;
} ) ;
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# endif
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// framerate
auto framerate = std : : make_shared < SwitchComponent > ( mWindow ) ;
framerate - > setState ( Settings : : getInstance ( ) - > getBool ( " DrawFramerate " ) ) ;
s - > addWithLabel ( " SHOW FRAMERATE " , framerate ) ;
s - > addSaveFunc ( [ framerate ] { Settings : : getInstance ( ) - > setBool ( " DrawFramerate " , framerate - > getState ( ) ) ; } ) ;
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mWindow - > pushGui ( s ) ;
} ) ;
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addEntry ( " CONFIGURE INPUT " , 0x777777FF , true ,
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[ this ] {
Window * window = mWindow ;
window - > pushGui ( new GuiMsgBox ( window , " ARE YOU SURE YOU WANT TO CONFIGURE INPUT? " , " YES " ,
[ window ] {
window - > pushGui ( new GuiDetectDevice ( window , false , nullptr ) ) ;
} , " NO " , nullptr )
) ;
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} ) ;
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addEntry ( " QUIT " , 0x777777FF , true ,
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[ this ] {
auto s = new GuiSettings ( mWindow , " QUIT " ) ;
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Window * window = mWindow ;
ComponentListRow row ;
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row . makeAcceptInputHandler ( [ window ] {
window - > pushGui ( new GuiMsgBox ( window , " REALLY RESTART? " , " YES " ,
[ ] {
if ( quitES ( " /tmp/es-restart " ) ! = 0 )
LOG ( LogWarning ) < < " Restart terminated with non-zero result! " ;
} , " NO " , nullptr ) ) ;
} ) ;
row . addElement ( std : : make_shared < TextComponent > ( window , " RESTART EMULATIONSTATION " , Font : : get ( FONT_SIZE_MEDIUM ) , 0x777777FF ) , true ) ;
s - > addRow ( row ) ;
row . elements . clear ( ) ;
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row . makeAcceptInputHandler ( [ window ] {
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window - > pushGui ( new GuiMsgBox ( window , " REALLY RESTART? " , " YES " ,
[ ] {
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if ( quitES ( " /tmp/es-sysrestart " ) ! = 0 )
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LOG ( LogWarning ) < < " Restart terminated with non-zero result! " ;
} , " NO " , nullptr ) ) ;
} ) ;
row . addElement ( std : : make_shared < TextComponent > ( window , " RESTART SYSTEM " , Font : : get ( FONT_SIZE_MEDIUM ) , 0x777777FF ) , true ) ;
s - > addRow ( row ) ;
row . elements . clear ( ) ;
row . makeAcceptInputHandler ( [ window ] {
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window - > pushGui ( new GuiMsgBox ( window , " REALLY SHUTDOWN? " , " YES " ,
[ ] {
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if ( quitES ( " /tmp/es-shutdown " ) ! = 0 )
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LOG ( LogWarning ) < < " Shutdown terminated with non-zero result! " ;
} , " NO " , nullptr ) ) ;
} ) ;
row . addElement ( std : : make_shared < TextComponent > ( window , " SHUTDOWN SYSTEM " , Font : : get ( FONT_SIZE_MEDIUM ) , 0x777777FF ) , true ) ;
s - > addRow ( row ) ;
if ( Settings : : getInstance ( ) - > getBool ( " ShowExit " ) )
{
row . elements . clear ( ) ;
row . makeAcceptInputHandler ( [ window ] {
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window - > pushGui ( new GuiMsgBox ( window , " REALLY QUIT? " , " YES " ,
[ ] {
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SDL_Event ev ;
ev . type = SDL_QUIT ;
SDL_PushEvent ( & ev ) ;
} , " NO " , nullptr ) ) ;
} ) ;
row . addElement ( std : : make_shared < TextComponent > ( window , " QUIT EMULATIONSTATION " , Font : : get ( FONT_SIZE_MEDIUM ) , 0x777777FF ) , true ) ;
s - > addRow ( row ) ;
}
mWindow - > pushGui ( s ) ;
} ) ;
mVersion . setFont ( Font : : get ( FONT_SIZE_SMALL ) ) ;
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mVersion . setColor ( 0x5E5E5EFF ) ;
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mVersion . setText ( " EMULATIONSTATION V " + strToUpper ( PROGRAM_VERSION_STRING ) ) ;
mVersion . setAlignment ( ALIGN_CENTER ) ;
addChild ( & mMenu ) ;
addChild ( & mVersion ) ;
setSize ( mMenu . getSize ( ) ) ;
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setPosition ( ( Renderer : : getScreenWidth ( ) - mSize . x ( ) ) / 2 , Renderer : : getScreenHeight ( ) * 0.15f ) ;
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}
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void GuiMenu : : openScreensaverOptions ( ) {
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mWindow - > pushGui ( new GuiScreensaverOptions ( mWindow , " VIDEO SCREENSAVER " ) ) ;
}
void GuiMenu : : openCollectionSystemSettings ( ) {
mWindow - > pushGui ( new GuiCollectionSystemsOptions ( mWindow ) ) ;
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}
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void GuiMenu : : onSizeChanged ( )
{
mVersion . setSize ( mSize . x ( ) , 0 ) ;
mVersion . setPosition ( 0 , mSize . y ( ) - mVersion . getSize ( ) . y ( ) ) ;
}
void GuiMenu : : addEntry ( const char * name , unsigned int color , bool add_arrow , const std : : function < void ( ) > & func )
{
std : : shared_ptr < Font > font = Font : : get ( FONT_SIZE_MEDIUM ) ;
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// populate the list
ComponentListRow row ;
row . addElement ( std : : make_shared < TextComponent > ( mWindow , name , font , color ) , true ) ;
if ( add_arrow )
{
std : : shared_ptr < ImageComponent > bracket = makeArrow ( mWindow ) ;
row . addElement ( bracket , false ) ;
}
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row . makeAcceptInputHandler ( func ) ;
mMenu . addRow ( row ) ;
}
bool GuiMenu : : input ( InputConfig * config , Input input )
{
if ( GuiComponent : : input ( config , input ) )
return true ;
if ( ( config - > isMappedTo ( " b " , input ) | | config - > isMappedTo ( " start " , input ) ) & & input . value ! = 0 )
{
delete this ;
return true ;
}
return false ;
}
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HelpStyle GuiMenu : : getHelpStyle ( )
{
HelpStyle style = HelpStyle ( ) ;
style . applyTheme ( ViewController : : get ( ) - > getState ( ) . getSystem ( ) - > getTheme ( ) , " system " ) ;
return style ;
}
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std : : vector < HelpPrompt > GuiMenu : : getHelpPrompts ( )
{
std : : vector < HelpPrompt > prompts ;
prompts . push_back ( HelpPrompt ( " up/down " , " choose " ) ) ;
prompts . push_back ( HelpPrompt ( " a " , " select " ) ) ;
prompts . push_back ( HelpPrompt ( " start " , " close " ) ) ;
return prompts ;
}