ES-DE/src/guis/GuiDetectDevice.h

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#pragma once
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#include "../GuiComponent.h"
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class GuiDetectDevice : public GuiComponent
{
public:
GuiDetectDevice(Window* window);
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bool input(InputConfig* config, Input input);
void update(int deltaTime);
void render(const Eigen::Affine3f& parentTrans) override;
private:
void done();
bool mHoldingFinish;
int mFinishTimer;
int mCurrentPlayer;
};