ES-DE/external/lunasvg/source/paintelement.h

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#ifndef PAINTELEMENT_H
#define PAINTELEMENT_H
#include "styledelement.h"
#include "canvas.h"
namespace lunasvg {
class LayoutObject;
class PaintElement : public StyledElement {
public:
PaintElement(ElementID id);
bool isPaint() const { return true; }
virtual std::unique_ptr<LayoutObject> getPainter(LayoutContext* context) const = 0;
};
class GradientElement : public PaintElement {
public:
GradientElement(ElementID id);
Transform gradientTransform() const;
SpreadMethod spreadMethod() const;
Units gradientUnits() const;
std::string href() const;
GradientStops buildGradientStops() const;
};
class LinearGradientElement : public GradientElement {
public:
LinearGradientElement();
Length x1() const;
Length y1() const;
Length x2() const;
Length y2() const;
std::unique_ptr<LayoutObject> getPainter(LayoutContext* context) const;
std::unique_ptr<Node> clone() const;
};
class RadialGradientElement : public GradientElement {
public:
RadialGradientElement();
Length cx() const;
Length cy() const;
Length r() const;
Length fx() const;
Length fy() const;
std::unique_ptr<LayoutObject> getPainter(LayoutContext* context) const;
std::unique_ptr<Node> clone() const;
};
class PatternElement : public PaintElement {
public:
PatternElement();
Length x() const;
Length y() const;
Length width() const;
Length height() const;
Transform patternTransform() const;
Units patternUnits() const;
Units patternContentUnits() const;
Rect viewBox() const;
PreserveAspectRatio preserveAspectRatio() const;
std::string href() const;
std::unique_ptr<LayoutObject> getPainter(LayoutContext* context) const;
std::unique_ptr<Node> clone() const;
};
class SolidColorElement : public PaintElement {
public:
SolidColorElement();
std::unique_ptr<LayoutObject> getPainter(LayoutContext*) const;
std::unique_ptr<Node> clone() const;
};
class GradientAttributes {
public:
GradientAttributes() = default;
const Transform& gradientTransform() const { return m_gradientTransform; }
SpreadMethod spreadMethod() const { return m_spreadMethod; }
Units gradientUnits() const { return m_gradientUnits; }
const GradientStops& gradientStops() const { return m_gradientStops; }
bool hasGradientTransform() const { return m_hasGradientTransform; }
bool hasSpreadMethod() const { return m_hasSpreadMethod; }
bool hasGradientUnits() const { return m_hasGradientUnits; }
bool hasGradientStops() const { return m_hasGradientStops; }
void setGradientTransform(const Transform& gradientTransform) {
m_gradientTransform = gradientTransform;
m_hasGradientTransform = true;
}
void setSpreadMethod(SpreadMethod spreadMethod) {
m_spreadMethod = spreadMethod;
m_hasSpreadMethod = true;
}
void setGradientUnits(Units gradientUnits) {
m_gradientUnits = gradientUnits;
m_hasGradientUnits = true;
}
void setGradientStops(const GradientStops& gradientStops) {
m_gradientStops = gradientStops;
m_hasGradientStops = gradientStops.size();
}
private:
Transform m_gradientTransform;
SpreadMethod m_spreadMethod{SpreadMethod::Pad};
Units m_gradientUnits{Units::ObjectBoundingBox};
GradientStops m_gradientStops;
bool m_hasGradientTransform{false};
bool m_hasSpreadMethod{false};
bool m_hasGradientUnits{false};
bool m_hasGradientStops{false};
};
class LinearGradientAttributes : public GradientAttributes {
public:
LinearGradientAttributes() = default;
const Length& x1() const { return m_x1; }
const Length& y1() const { return m_y1; }
const Length& x2() const { return m_x2; }
const Length& y2() const { return m_y2; }
bool hasX1() const { return m_hasX1; }
bool hasY1() const { return m_hasY1; }
bool hasX2() const { return m_hasX2; }
bool hasY2() const { return m_hasY2; }
void setX1(const Length& x1) {
m_x1 = x1;
m_hasX1 = true;
}
void setY1(const Length& y1) {
m_y1 = y1;
m_hasY1 = true;
}
void setX2(const Length& x2) {
m_x2 = x2;
m_hasX2 = true;
}
void setY2(const Length& y2) {
m_y2 = y2;
m_hasY2 = true;
}
private:
Length m_x1;
Length m_y1;
Length m_x2{100, LengthUnits::Percent};
Length m_y2;
bool m_hasX1{false};
bool m_hasY1{false};
bool m_hasX2{false};
bool m_hasY2{false};
};
class RadialGradientAttributes : public GradientAttributes {
public:
RadialGradientAttributes() = default;
const Length& cx() const { return m_cx; }
const Length& cy() const { return m_cy; }
const Length& r() const { return m_r; }
const Length& fx() const { return m_fx; }
const Length& fy() const { return m_fy; }
bool hasCx() const { return m_hasCx; }
bool hasCy() const { return m_hasCy; }
bool hasR() const { return m_hasR; }
bool hasFx() const { return m_hasFx; }
bool hasFy() const { return m_hasFy; }
void setCx(const Length& cx) {
m_cx = cx;
m_hasCx = true;
}
void setCy(const Length& cy) {
m_cy = cy;
m_hasCy = true;
}
void setR(const Length& r) {
m_r = r;
m_hasR = true;
}
void setFx(const Length& fx) {
m_fx = fx;
m_hasFx = true;
}
void setFy(const Length& fy) {
m_fy = fy;
m_hasFy = true;
}
private:
Length m_cx{50, LengthUnits::Percent};
Length m_cy{50, LengthUnits::Percent};
Length m_r{50, LengthUnits::Percent};
Length m_fx;
Length m_fy;
bool m_hasCx{false};
bool m_hasCy{false};
bool m_hasR{false};
bool m_hasFx{false};
bool m_hasFy{false};
};
class PatternAttributes {
public:
PatternAttributes() = default;
const Length& x() const { return m_x; }
const Length& y() const { return m_y; }
const Length& width() const { return m_width; }
const Length& height() const { return m_height; }
const Transform& patternTransform() const { return m_patternTransform; }
Units patternUnits() const { return m_patternUnits; }
Units patternContentUnits() const { return m_patternContentUnits; }
const Rect& viewBox() const { return m_viewBox; }
const PreserveAspectRatio& preserveAspectRatio() const { return m_preserveAspectRatio; }
const PatternElement* patternContentElement() const { return m_patternContentElement; }
bool hasX() const { return m_hasX; }
bool hasY() const { return m_hasY; }
bool hasWidth() const { return m_hasWidth; }
bool hasHeight() const { return m_hasHeight; }
bool hasPatternTransform() const { return m_hasPatternTransform; }
bool hasPatternUnits() const { return m_hasPatternUnits; }
bool hasPatternContentUnits() const { return m_hasPatternContentUnits; }
bool hasViewBox() const { return m_hasViewBox; }
bool hasPreserveAspectRatio() const { return m_hasPreserveAspectRatio; }
bool hasPatternContentElement() const { return m_hasPatternContentElement; }
void setX(const Length& x) {
m_x = x;
m_hasX = true;
}
void setY(const Length& y) {
m_y = y;
m_hasY = true;
}
void setWidth(const Length& width) {
m_width = width;
m_hasWidth = true;
}
void setHeight(const Length& height) {
m_height = height;
m_hasHeight = true;
}
void setPatternTransform(const Transform& patternTransform) {
m_patternTransform = patternTransform;
m_hasPatternTransform = true;
}
void setPatternUnits(Units patternUnits) {
m_patternUnits = patternUnits;
m_hasPatternUnits = true;
}
void setPatternContentUnits(Units patternContentUnits) {
m_patternContentUnits = patternContentUnits;
m_hasPatternContentUnits = true;
}
void setViewBox(const Rect& viewBox) {
m_viewBox = viewBox;
m_hasViewBox = true;
}
void setPreserveAspectRatio(const PreserveAspectRatio& preserveAspectRatio) {
m_preserveAspectRatio = preserveAspectRatio;
m_hasPreserveAspectRatio = true;
}
void setPatternContentElement(const PatternElement* patternContentElement) {
m_patternContentElement = patternContentElement;
m_hasPatternContentElement = true;
}
private:
Length m_x;
Length m_y;
Length m_width;
Length m_height;
Transform m_patternTransform;
Units m_patternUnits{Units::ObjectBoundingBox};
Units m_patternContentUnits{Units::UserSpaceOnUse};
Rect m_viewBox{Rect::Invalid};
PreserveAspectRatio m_preserveAspectRatio;
const PatternElement* m_patternContentElement{nullptr};
bool m_hasX{false};
bool m_hasY{false};
bool m_hasWidth{false};
bool m_hasHeight{false};
bool m_hasPatternTransform{false};
bool m_hasPatternUnits{false};
bool m_hasPatternContentUnits{false};
bool m_hasViewBox{false};
bool m_hasPreserveAspectRatio{false};
bool m_hasPatternContentElement{false};
};
} // namespace lunasvg
#endif // PAINTELEMENT_H