ES-DE/src/components/GuiImage.cpp

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#include "GuiImage.h"
#include <SDL/SDL_image.h>
#include <SDL/SDL_rotozoom.h>
#include <iostream>
#include <boost/filesystem.hpp>
int GuiImage::getWidth() { if(mSurface) return mSurface->w; else return 0; }
int GuiImage::getHeight() { if(mSurface) return mSurface->h; else return 0; }
int startImageLoadThread(void*);
GuiImage::GuiImage(int offsetX, int offsetY, std::string path, unsigned int maxWidth, unsigned int maxHeight)
{
std::cout << "Creating GuiImage\n";
mSurface = NULL;
mOffsetX = offsetX;
mOffsetY = offsetY;
mMaxWidth = maxWidth;
mMaxHeight = maxHeight;
mPathMutex = SDL_CreateMutex();
mSurfaceMutex = SDL_CreateMutex();
mDeleting = false;
mLoadThread = SDL_CreateThread(&startImageLoadThread, this);
if(!mLoadThread)
{
std::cerr << "Error - could not create image load thread!\n";
std::cerr << " " << SDL_GetError() << "\n";
}
if(!path.empty())
setImage(path);
}
GuiImage::~GuiImage()
{
mDeleting = true;
if(mLoadThread)
SDL_WaitThread(mLoadThread, NULL);
if(mSurface)
SDL_FreeSurface(mSurface);
}
std::string GuiImage::getPathThreadSafe()
{
std::string ret;
SDL_mutexP(mPathMutex);
ret = mPath;
SDL_mutexV(mPathMutex);
return ret;
}
void GuiImage::setPathThreadSafe(std::string path)
{
SDL_mutexP(mPathMutex);
mPath = path;
if(mPath.empty())
mLoadedPath = "";
SDL_mutexV(mPathMutex);
}
int GuiImage::runImageLoadThread()
{
while(!mDeleting)
{
std::string path = getPathThreadSafe();
if(path != mLoadedPath && path != "" && boost::filesystem::exists(path))
{
//start loading the image
SDL_Surface* newSurf = IMG_Load(path.c_str());
//if we started loading something else or failed to load, don't bother resizing
if(path != getPathThreadSafe() || newSurf == NULL)
{
if(newSurf)
SDL_FreeSurface(newSurf);
continue;
}
//std::cout << "Loading complete, checking for resize\n";
//resize it
if(mMaxWidth && newSurf->w > mMaxWidth)
{
double scale = (double)mMaxWidth / (double)newSurf->w;
SDL_Surface* resSurf = zoomSurface(newSurf, scale, scale, SMOOTHING_OFF);
SDL_FreeSurface(newSurf);
newSurf = resSurf;
}
if(mMaxHeight && newSurf->h > mMaxHeight)
{
double scale = (double)mMaxHeight / (double)newSurf->h;
SDL_Surface* resSurf = zoomSurface(newSurf, scale, scale, SMOOTHING_OFF);
SDL_FreeSurface(newSurf);
newSurf = resSurf;
}
//again, make sure we're still good to go
if(path != getPathThreadSafe() || newSurf == NULL)
{
if(newSurf)
SDL_FreeSurface(newSurf);
continue;
}
//finally set the image and delete the old one
SDL_mutexP(mSurfaceMutex);
if(mSurface)
SDL_FreeSurface(mSurface);
mSurface = newSurf;
//Also update the rect
mRect.x = mOffsetX - (mSurface->w / 2);
mRect.y = mOffsetY;
mRect.w = 0;
mRect.h = 0;
mLoadedPath = path;
SDL_mutexV(mSurfaceMutex);
}
}
std::cout << "Finishing image loader thread.\n";
return 0;
}
int startImageLoadThread(void* img)
{
return ((GuiImage*)img)->runImageLoadThread();
}
void GuiImage::setImage(std::string path)
{
setPathThreadSafe(path);
if(path.empty())
{
if(mSurface)
{
SDL_mutexP(mSurfaceMutex);
SDL_FreeSurface(mSurface);
mSurface = NULL;
SDL_mutexV(mSurfaceMutex);
}
}
}
void GuiImage::onRender()
{
if(mSurface)
{
SDL_mutexP(mSurfaceMutex);
SDL_BlitSurface(mSurface, NULL, Renderer::screen, &mRect);
SDL_mutexV(mSurfaceMutex);
}else if(!getPathThreadSafe().empty())
{
Renderer::drawCenteredText("Loading...", -(Renderer::getScreenWidth() - mOffsetX)/*-mOffsetX * 3*/, mOffsetY, 0x000000);
}
}