mirror of
https://github.com/RetroDECK/ES-DE.git
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340 lines
14 KiB
C++
340 lines
14 KiB
C++
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiOfflineGenerator.cpp
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//
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// User interface for the miximage offline generator.
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// Calls MiximageGenerator to do the actual work.
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//
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#include "guis/GuiOfflineGenerator.h"
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#include "components/MenuComponent.h"
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#include "views/ViewController.h"
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#include "SystemData.h"
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GuiOfflineGenerator::GuiOfflineGenerator(
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Window* window,
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const std::queue<FileData*>& gameQueue)
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: GuiComponent(window),
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mBackground(window, ":/graphics/frame.svg"),
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mGrid(window, Vector2i(5, 13)),
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mGameQueue(gameQueue)
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{
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addChild(&mBackground);
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addChild(&mGrid);
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mProcessing = false;
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mPaused = false;
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mOverwriting = false;
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mTotalGames = static_cast<int>(mGameQueue.size());
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mGamesProcessed = 0;
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mImagesGenerated = 0;
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mImagesOverwritten = 0;
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mGamesSkipped = 0;
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mGamesFailed = 0;
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mGame = nullptr;
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// Header.
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mTitle = std::make_shared<TextComponent>(mWindow, "MIXIMAGE OFFLINE GENERATOR",
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Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
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mGrid.setEntry(mTitle, Vector2i(0, 0), false, true, Vector2i(5, 1));
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mStatus = std::make_shared<TextComponent>(mWindow, "NOT STARTED",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
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mGrid.setEntry(mStatus, Vector2i(0, 1), false, true, Vector2i(5, 1));
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mGameCounter = std::make_shared<TextComponent>(mWindow,
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std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
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(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
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mGrid.setEntry(mGameCounter, Vector2i(0, 2), false, true, Vector2i(5, 1));
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// Spacer row with top border.
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mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 3),
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false, false, Vector2i(5, 1), GridFlags::BORDER_TOP);
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// Left spacer.
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mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 4),
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false, false, Vector2i(1, 7));
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// Generated label.
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mGeneratedLbl = std::make_shared<TextComponent>(mWindow, "Generated:",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mGeneratedLbl, Vector2i(1, 4), false, true, Vector2i(1, 1));
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// Generated value/counter.
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mGeneratedVal = std::make_shared<TextComponent>(mWindow,
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std::to_string(mGamesProcessed),
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mGeneratedVal, Vector2i(2, 4), false, true, Vector2i(1, 1));
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// Overwritten label.
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mOverwrittenLbl = std::make_shared<TextComponent>(mWindow, "Overwritten:",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mOverwrittenLbl, Vector2i(1, 5), false, true, Vector2i(1, 1));
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// Overwritten value/counter.
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mOverwrittenVal = std::make_shared<TextComponent>(mWindow,
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std::to_string(mImagesOverwritten),
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mOverwrittenVal, Vector2i(2, 5), false, true, Vector2i(1, 1));
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// Skipping label.
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mSkippedLbl = std::make_shared<TextComponent>(mWindow, "Skipped (existing):",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mSkippedLbl, Vector2i(1, 6), false, true, Vector2i(1, 1));
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// Skipping value/counter.
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mSkippedVal= std::make_shared<TextComponent>(mWindow,
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std::to_string(mGamesSkipped),
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mSkippedVal, Vector2i(2, 6), false, true, Vector2i(1, 1));
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// Failed label.
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mFailedLbl = std::make_shared<TextComponent>(mWindow, "Failed:",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mFailedLbl, Vector2i(1, 7), false, true, Vector2i(1, 1));
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// Failed value/counter.
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mFailedVal = std::make_shared<TextComponent>(mWindow,
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std::to_string(mGamesFailed),
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mFailedVal, Vector2i(2, 7), false, true, Vector2i(1, 1));
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// Processing label.
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mProcessingLbl = std::make_shared<TextComponent>(mWindow, "Processing: ",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mProcessingLbl, Vector2i(3, 4), false, true, Vector2i(1, 1));
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// Processing value.
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mProcessingVal = std::make_shared<TextComponent>(mWindow, "",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mProcessingVal, Vector2i(4, 4), false, true, Vector2i(1, 1));
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// Spacer row.
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mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(1, 8),
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false, false, Vector2i(5, 1));
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// Last error message label.
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mLastErrorLbl = std::make_shared<TextComponent>(mWindow, "Last error message:",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mLastErrorLbl, Vector2i(1, 9), false, true, Vector2i(4, 1));
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// Last error message value.
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mLastErrorVal = std::make_shared<TextComponent>(mWindow, "",
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Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_LEFT);
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mGrid.setEntry(mLastErrorVal, Vector2i(1, 10), false, true, Vector2i(4, 1));
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// Spacer row with bottom border.
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mGrid.setEntry(std::make_shared<GuiComponent>(mWindow), Vector2i(0, 11),
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false, false, Vector2i(5, 1), GridFlags::BORDER_BOTTOM);
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// Buttons.
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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mStartPauseButton = std::make_shared<ButtonComponent>(mWindow, "START",
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"start processing", [this](){
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if (!mProcessing) {
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mProcessing = true;
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mPaused = false;
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mStartPauseButton->setText("PAUSE", "pause processing");
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mCloseButton->setText("CLOSE", "close (abort processing)");
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mStatus->setText("RUNNING...");
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if (mGamesProcessed == 0) {
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LOG(LogInfo) << "GuiOfflineGenerator: Processing " << mTotalGames << " games";
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}
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}
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else {
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if (mMiximageGeneratorThread.joinable())
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mMiximageGeneratorThread.join();
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mPaused = true;
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update(1);
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mProcessing = false;
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this->mStartPauseButton->setText("START", "start processing");
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this->mCloseButton->setText("CLOSE", "close (abort processing)");
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mStatus->setText("PAUSED");
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}
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});
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buttons.push_back(mStartPauseButton);
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mCloseButton = std::make_shared<ButtonComponent>(mWindow, "CLOSE", "close", [this](){
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if (mGamesProcessed != 0 && mGamesProcessed != mTotalGames) {
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LOG(LogInfo) << "GuiOfflineGenerator: Aborted after processing " <<
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mGamesProcessed << (mGamesProcessed == 1 ? " game (" : " games (") <<
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mImagesGenerated << (mImagesGenerated == 1 ? " image " : " images ") <<
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"generated, " << mGamesSkipped <<
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(mGamesSkipped == 1 ? " game " : " games ") << "skipped, " << mGamesFailed <<
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(mGamesFailed == 1 ? " game " : " games ") << "failed)";
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}
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delete this;
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});
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buttons.push_back(mCloseButton);
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mButtonGrid = makeButtonGrid(mWindow, buttons);
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mGrid.setEntry(mButtonGrid, Vector2i(0, 12), true, false, Vector2i(5, 1));
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// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 95% of the screen
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// width rather than the 85% allowed for wider displays.
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float width = Renderer::getScreenWidth() *
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((Renderer::getScreenAspectRatio() < 1.4f) ? 0.95f : 0.85f);
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setSize(width, Renderer::getScreenHeight() * 0.75f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
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(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
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}
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GuiOfflineGenerator::~GuiOfflineGenerator()
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{
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// Let the miximage generator thread complete.
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if (mMiximageGeneratorThread.joinable())
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mMiximageGeneratorThread.join();
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mMiximageGenerator.reset();
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if (mImagesGenerated > 0)
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ViewController::get()->reloadAll();
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}
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void GuiOfflineGenerator::onSizeChanged()
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{
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mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32.0f, -32.0f));
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// Set row heights.
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mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false);
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mGrid.setRowHeightPerc(1, (mStatus->getFont()->getLetterHeight() + 2.0f) / mSize.y(), false);
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mGrid.setRowHeightPerc(2, mGameCounter->getFont()->getHeight() * 1.75f / mSize.y(), false);
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mGrid.setRowHeightPerc(3, (mStatus->getFont()->getLetterHeight() + 3.0f) / mSize.y(), false);
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mGrid.setRowHeightPerc(4, 0.07f, false);
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mGrid.setRowHeightPerc(5, 0.07f, false);
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mGrid.setRowHeightPerc(6, 0.07f, false);
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mGrid.setRowHeightPerc(7, 0.07f, false);
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mGrid.setRowHeightPerc(8, 0.02f, false);
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mGrid.setRowHeightPerc(9, 0.07f, false);
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mGrid.setRowHeightPerc(10, 0.07f, false);
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mGrid.setRowHeightPerc(12, mButtonGrid->getSize().y() / mSize.y(), false);
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// Set column widths.
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mGrid.setColWidthPerc(0, 0.03f);
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mGrid.setColWidthPerc(1, 0.20f);
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mGrid.setColWidthPerc(2, 0.145f);
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// Adjust the width slightly depending on the aspect ratio of the screen to make sure
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// that the label does not get abbreviated.
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if (Renderer::getScreenAspectRatio() <= 1.4f)
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mGrid.setColWidthPerc(3, 0.13f);
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else if (Renderer::getScreenAspectRatio() <= 1.6f)
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mGrid.setColWidthPerc(3, 0.12f);
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else
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mGrid.setColWidthPerc(3, 0.113f);
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mGrid.setSize(mSize);
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}
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void GuiOfflineGenerator::update(int deltaTime)
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{
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if (!mProcessing)
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return;
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// Check if a miximage generator thread was started, and if the processing has been completed.
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if (mMiximageGenerator && mGeneratorFuture.valid()) {
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// Only wait one millisecond as this update() function runs very frequently.
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if (mGeneratorFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) {
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// We always let the miximage generator thread complete.
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if (mMiximageGeneratorThread.joinable())
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mMiximageGeneratorThread.join();
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mMiximageGenerator.reset();
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if (!mGeneratorFuture.get()) {
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mImagesGenerated++;
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TextureResource::manualUnload(mGame->getMiximagePath(), false);
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mProcessingVal->setText("");
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if (mOverwriting) {
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mImagesOverwritten++;
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mOverwriting = false;
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}
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}
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else {
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std::string errorMessage = mResultMessage + " (" + mGameName + ")";
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mLastErrorVal->setText(errorMessage);
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LOG(LogInfo) << "GuiOfflineGenerator: " << errorMessage;
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mGamesFailed++;
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}
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mGame = nullptr;
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mGamesProcessed++;
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}
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}
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// This is simply to retain the name of the last processed game on-screen while paused.
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if (mPaused)
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mProcessingVal->setText(mGameName);
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if (!mPaused && !mGameQueue.empty() && !mMiximageGenerator) {
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mGame = mGameQueue.front();
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mGameQueue.pop();
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mGameName = mGame->getName() + " [" +
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Utils::String::toUpper(mGame->getSystem()->getName()) + "]";
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mProcessingVal->setText(mGameName);
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if (!Settings::getInstance()->getBool("MiximageOverwrite") &&
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mGame->getMiximagePath() != "") {
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mGamesProcessed++;
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mGamesSkipped++;
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mSkippedVal->setText(std::to_string(mGamesSkipped));
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}
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else {
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if (mGame->getMiximagePath() != "")
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mOverwriting = true;
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mMiximageGenerator = std::make_unique<MiximageGenerator>(mGame, mResultMessage);
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// The promise/future mechanism is used as signaling for the thread to indicate
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// that processing has been completed.
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std::promise<bool>().swap(mGeneratorPromise);
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mGeneratorFuture = mGeneratorPromise.get_future();
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mMiximageGeneratorThread = std::thread(&MiximageGenerator::startThread,
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mMiximageGenerator.get(), &mGeneratorPromise);
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}
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}
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// Update the statistics.
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mStatus->setText("RUNNING...");
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mGameCounter->setText(std::to_string(mGamesProcessed) + " OF " + std::to_string(mTotalGames) +
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(mTotalGames == 1 ? " GAME " : " GAMES ") + "PROCESSED");
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mGeneratedVal->setText(std::to_string(mImagesGenerated));
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mFailedVal->setText(std::to_string(mGamesFailed));
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mOverwrittenVal->setText(std::to_string(mImagesOverwritten));
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if (mGamesProcessed == mTotalGames) {
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mStatus->setText("COMPLETED");
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mStartPauseButton->setText("DONE", "done (close)");
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mStartPauseButton->setPressedFunc([this](){ delete this; });
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mCloseButton->setText("CLOSE", "close");
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mProcessingVal->setText("");
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LOG(LogInfo) << "GuiOfflineGenerator: Completed processing (" << mImagesGenerated <<
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(mImagesGenerated == 1 ? " image " : " images ") << "generated, " <<
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mGamesSkipped << (mGamesSkipped == 1 ? " game " : " games ") << "skipped, " <<
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mGamesFailed << (mGamesFailed == 1 ? " game " : " games ") << "failed)";
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mProcessing = false;
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}
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}
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std::vector<HelpPrompt> GuiOfflineGenerator::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
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return prompts;
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}
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HelpStyle GuiOfflineGenerator::getHelpStyle()
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{
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HelpStyle style = HelpStyle();
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style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
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return style;
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}
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