ES-DE/src/Renderer_init_rpi.cpp

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#include "Renderer.h"
#include <bcm_host.h>
#include <iostream>
#include <bcm_host.h>
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "Font.h"
#include <SDL/SDL.h>
#include "InputManager.h"
#include "Log.h"
namespace Renderer
{
SDL_Surface* sdlScreen;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
EGLConfig config;
static EGL_DISPMANX_WINDOW_T nativewindow;
unsigned int display_width = 0;
unsigned int display_height = 0;
unsigned int getScreenWidth() { return display_width; }
unsigned int getScreenHeight() { return display_height; }
bool createSurface() //unsigned int display_width, unsigned int display_height)
{
LOG(LogInfo) << "Starting SDL...";
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0)
{
LOG(LogError) << "Error initializing SDL!\n " << SDL_GetError() << "\n" << "Are you in the 'video', 'audio', and 'input' groups? Is X closed? Is your firmware up to date? Are you using at least the 192/64 memory split?";
return false;
}
sdlScreen = SDL_SetVideoMode(1, 1, 0, SDL_SWSURFACE);
if(sdlScreen == NULL)
{
LOG(LogError) << "Error creating SDL window for input!";
return false;
}
LOG(LogInfo) << "Creating surface...";
DISPMANX_ELEMENT_HANDLE_T dispman_element;
DISPMANX_DISPLAY_HANDLE_T dispman_display;
DISPMANX_UPDATE_HANDLE_T dispman_update;
VC_RECT_T dst_rect;
VC_RECT_T src_rect;
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if(display == EGL_NO_DISPLAY)
{
LOG(LogError) << "Error getting display!";
return false;
}
bool result = eglInitialize(display, NULL, NULL);
if(result == EGL_FALSE)
{
LOG(LogError) << "Error initializing display!";
return false;
}
result = eglBindAPI(EGL_OPENGL_ES_API);
if(result == EGL_FALSE)
{
LOG(LogError) << "Error binding API!";
return false;
}
static const EGLint config_attributes[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
GLint numConfigs;
result = eglChooseConfig(display, config_attributes, &config, 1, &numConfigs);
if(result == EGL_FALSE)
{
LOG(LogError) << "Error choosing config!";
return false;
}
context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
if(context == EGL_NO_CONTEXT)
{
LOG(LogError) << "Error getting context!\n " << eglGetError();
return false;
}
if(!display_width || !display_height)
{
bool success = graphics_get_display_size(0, &display_width, &display_height); //0 = LCD
if(success < 0)
{
LOG(LogError) << "Error getting display size!";
return false;
}
}
LOG(LogInfo) << "Resolution: " << display_width << "x" << display_height << "...";
dst_rect.x = 0; dst_rect.y = 0;
dst_rect.width = display_width; dst_rect.height = display_height;
src_rect.x = 0; src_rect.y = 0;
src_rect.width = display_width << 16; src_rect.height = display_height << 16;
dispman_display = vc_dispmanx_display_open(0); //0 = LCD
dispman_update = vc_dispmanx_update_start(0);
dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, 0 /*layer*/, &dst_rect, 0 /*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0 /*clamp*/, DISPMANX_NO_ROTATE /*transform*/);
nativewindow.element = dispman_element;
nativewindow.width = display_width; nativewindow.height = display_height;
vc_dispmanx_update_submit_sync(dispman_update);
surface = eglCreateWindowSurface(display, config, &nativewindow, NULL);
if(surface == EGL_NO_SURFACE)
{
LOG(LogError) << "Error creating window surface!";
return false;
}
result = eglMakeCurrent(display, surface, surface, context);
if(result == EGL_FALSE)
{
LOG(LogError) << "Error with eglMakeCurrent!";
return false;
}
LOG(LogInfo) << "Created surface successfully!";
return true;
}
void swapBuffers()
{
eglSwapBuffers(display, surface);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void destroySurface()
{
eglSwapBuffers(display, surface);
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(display, surface);
eglDestroyContext(display, context);
eglTerminate(display);
display = EGL_NO_DISPLAY;
surface = EGL_NO_SURFACE;
context = EGL_NO_CONTEXT;
SDL_FreeSurface(sdlScreen);
sdlScreen = NULL;
SDL_Quit();
}
bool init(int w, int h)
{
if(w)
display_width = w;
if(h)
display_height = h;
bool createdSurface = createSurface();
if(!createdSurface)
return false;
glViewport(0, 0, display_width, display_height);
glOrthof(0, display_width, display_height, 0, -1.0, 1.0);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
onInit();
return true;
}
void deinit()
{
onDeinit();
destroySurface();
}
};