ES-DE/es-app/src/guis/GuiCollectionSystemsOptions.cpp

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// SPDX-License-Identifier: MIT
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//
// EmulationStation Desktop Edition
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// GuiCollectionSystemsOptions.cpp
//
// User interface for the game collection settings.
// Submenu to the GuiMenu main menu.
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//
#include "guis/GuiCollectionSystemsOptions.h"
#include "components/OptionListComponent.h"
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#include "components/SwitchComponent.h"
#include "guis/GuiMsgBox.h"
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#include "guis/GuiSettings.h"
#include "guis/GuiTextEditPopup.h"
#include "utils/StringUtil.h"
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#include "views/ViewController.h"
#include "CollectionSystemsManager.h"
GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(
Window* window,
std::string title)
: GuiSettings(window, title),
mAddedCustomCollection(false),
mDeletedCustomCollection(false)
{
// Finish editing custom collection.
if (CollectionSystemsManager::get()->isEditing()) {
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" +
Utils::String::toUpper(CollectionSystemsManager::get()->getEditingCollection()) +
"' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
row.makeAcceptInputHandler([this] {
CollectionSystemsManager::get()->exitEditMode();
mWindow->invalidateCachedBackground();
delete this;
});
addRow(row);
}
// Automatic collections.
collection_systems_auto = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
std::map<std::string, CollectionSystemData, stringComparator> autoSystems =
CollectionSystemsManager::get()->getAutoCollectionSystems();
// Add automatic systems.
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = autoSystems.cbegin(); it != autoSystems.cend() ; it++)
collection_systems_auto->add(it->second.decl.longName, it->second.decl.name,
it->second.isEnabled);
addWithLabel("AUTOMATIC GAME COLLECTIONS", collection_systems_auto);
addSaveFunc([this, autoSystems] {
std::string autoSystemsSelected = Utils::String::vectorToDelimitedString(
collection_systems_auto->getSelectedObjects(), ",", true);
std::string autoSystemsConfig = Settings::getInstance()->getString("CollectionSystemsAuto");
if (autoSystemsSelected != autoSystemsConfig) {
if (CollectionSystemsManager::get()->isEditing())
CollectionSystemsManager::get()->exitEditMode();
Settings::getInstance()->setString("CollectionSystemsAuto", autoSystemsSelected);
// Check if any systems have been enabled, and if so repopulate them, which results in
// a complete initialization of their content. This is necessary as collections aren't
// updated while they are disabled.
std::vector<std::string> addedAutoSystems;
if (autoSystemsConfig == "") {
addedAutoSystems = Utils::String::delimitedStringToVector(autoSystemsSelected, ",");
}
else if (autoSystemsSelected != "") {
std::vector<std::string> selectedVector =
Utils::String::delimitedStringToVector(autoSystemsSelected, ",");
std::vector<std::string> configuredVector =
Utils::String::delimitedStringToVector(autoSystemsConfig, ",");
for (std::string system : selectedVector) {
if (std::find(configuredVector.begin(), configuredVector.end(), system) ==
configuredVector.end())
addedAutoSystems.push_back(system);
}
}
if (!addedAutoSystems.empty()) {
for (std::string system : addedAutoSystems)
CollectionSystemsManager::get()->
repopulateCollection(autoSystems.find(system)->second.system);
}
setNeedsSaving();
setNeedsReloading();
setNeedsCollectionsUpdate();
setDoNotInvalidateCachedBackground();
}
});
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// Custom collections.
collection_systems_custom = std::make_shared<OptionListComponent<std::string>>
(mWindow, getHelpStyle(), "SELECT COLLECTIONS", true);
std::map<std::string, CollectionSystemData, stringComparator> customSystems =
CollectionSystemsManager::get()->getCustomCollectionSystems();
// Add custom systems.
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = customSystems.cbegin(); it != customSystems.cend() ; it++)
collection_systems_custom->add(it->second.decl.longName, it->second.decl.name,
it->second.isEnabled);
addWithLabel("CUSTOM GAME COLLECTIONS", collection_systems_custom);
addSaveFunc([this, customSystems] {
if (!mDeletedCustomCollection) {
std::string customSystemsSelected = Utils::String::vectorToDelimitedString(
collection_systems_custom->getSelectedObjects(), ",", true);
std::string customSystemsConfig = Settings::getInstance()->
getString("CollectionSystemsCustom");
if (customSystemsSelected != customSystemsConfig) {
if (CollectionSystemsManager::get()->isEditing())
CollectionSystemsManager::get()->exitEditMode();
Settings::getInstance()->setString("CollectionSystemsCustom",
customSystemsSelected);
// Check if any systems have been enabled, and if so repopulate them, which
// results in a complete initialization of their content. This is necessary as
// collections aren't updated while they are disabled.
std::vector<std::string> addedCustomSystems;
if (customSystemsConfig == "") {
addedCustomSystems =
Utils::String::delimitedStringToVector(customSystemsSelected, ",");
}
else if (customSystemsSelected != "") {
std::vector<std::string> selectedVector =
Utils::String::delimitedStringToVector(customSystemsSelected, ",");
std::vector<std::string> configuredVector =
Utils::String::delimitedStringToVector(customSystemsConfig, ",");
for (std::string system : selectedVector) {
if (std::find(configuredVector.begin(), configuredVector.end(), system) ==
configuredVector.end())
addedCustomSystems.push_back(system);
}
}
if (!mAddedCustomCollection && !addedCustomSystems.empty()) {
for (std::string system : addedCustomSystems)
CollectionSystemsManager::get()->
repopulateCollection(customSystems.find(system)->second.system);
}
setNeedsSaving();
setNeedsReloading();
setNeedsCollectionsUpdate();
setNeedsGoToGroupedCollections();
setDoNotInvalidateCachedBackground();
}
}
});
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// Create custom collection from theme.
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std::vector<std::string> unusedFolders =
CollectionSystemsManager::get()->getUnusedSystemsFromTheme();
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if (unusedFolders.size() > 0) {
ComponentListRow row;
auto themeCollection = std::make_shared<TextComponent>(mWindow,
"CREATE NEW CUSTOM COLLECTION FROM THEME", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketThemeCollection = std::make_shared<ImageComponent>(mWindow);
bracketThemeCollection->setImage(":/graphics/arrow.svg");
bracketThemeCollection->setResize(Vector2f(0,
Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
row.addElement(themeCollection, true);
row.addElement(bracketThemeCollection, false);
row.makeAcceptInputHandler([this, unusedFolders] {
auto ss = new GuiSettings(mWindow, "SELECT THEME FOLDER");
std::shared_ptr<OptionListComponent<std::string>> folderThemes =
std::make_shared<OptionListComponent<std::string>>(mWindow,
getHelpStyle(), "SELECT THEME FOLDER", true);
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// Add custom systems.
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for (auto it = unusedFolders.cbegin() ; it != unusedFolders.cend() ; it++ ) {
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ComponentListRow row;
std::string name = *it;
std::function<void()> createCollectionCall = [this, name] {
createCustomCollection(name);
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};
row.makeAcceptInputHandler(createCollectionCall);
auto themeFolder = std::make_shared<TextComponent>(mWindow,
Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
row.addElement(themeFolder, true);
// This transparent bracket is only added to generate the correct help prompts.
auto bracket = std::make_shared<ImageComponent>(mWindow);
bracket->setImage(":/graphics/arrow.svg");
bracket->setOpacity(0);
row.addElement(bracket, false);
ss->addRow(row);
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}
mWindow->pushGui(ss);
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});
addRow(row);
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}
// Create new custom collection.
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ComponentListRow row;
auto newCollection = std::make_shared<TextComponent>(mWindow,
"CREATE NEW CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketNewCollection = std::make_shared<ImageComponent>(mWindow);
bracketNewCollection->setImage(":/graphics/arrow.svg");
bracketNewCollection->setResize(Vector2f(0,
Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
row.addElement(newCollection, true);
row.addElement(bracketNewCollection, false);
auto createCollectionCall = [this](const std::string& newVal) {
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std::string name = newVal;
// We need to store the first GUI and remove it, as it'll be deleted
// by the actual GUI.
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Window* window = mWindow;
GuiComponent* topGui = window->peekGui();
window->removeGui(topGui);
createCustomCollection(name);
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};
row.makeAcceptInputHandler([this, createCollectionCall] {
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mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(),
"New Collection Name", "", createCollectionCall, false, "SAVE"));
});
addRow(row);
// Delete custom collection.
row.elements.clear();
auto deleteCollection = std::make_shared<TextComponent>(mWindow,
"DELETE CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketDeleteCollection = std::make_shared<ImageComponent>(mWindow);
bracketDeleteCollection->setImage(":/graphics/arrow.svg");
bracketDeleteCollection->setResize(Vector2f(0,
Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
row.addElement(deleteCollection, true);
row.addElement(bracketDeleteCollection, false);
row.makeAcceptInputHandler([this, customSystems] {
auto ss = new GuiSettings(mWindow, "SELECT COLLECTION TO DELETE");
std::shared_ptr<OptionListComponent<std::string>> customCollections =
std::make_shared<OptionListComponent<std::string>>(mWindow,
getHelpStyle(), "", true);
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
it = customSystems.cbegin(); it != customSystems.cend() ; it++) {
ComponentListRow row;
std::string name = (*it).first;
std::function<void()> deleteCollectionCall = [this, name] {
mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
"THIS WILL PERMANENTLY\nDELETE THE COLLECTION\n'" +
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Utils::String::toUpper(name) + "'\n"
"ARE YOU SURE?",
"YES", [this, name] {
if (CollectionSystemsManager::get()->isEditing())
CollectionSystemsManager::get()->exitEditMode();
mDeletedCustomCollection = true;
std::vector<std::string> selectedCustomCollections =
collection_systems_custom->getSelectedObjects();
std::string collectionsConfigEntry;
// Create the configuration file entry. If the collection to be
// deleted was activated, then exclude it.
for (auto it = selectedCustomCollections.begin();
it != selectedCustomCollections.end(); it++) {
if ((*it) != name) {
if ((*it) != selectedCustomCollections.front() &&
collectionsConfigEntry != "")
collectionsConfigEntry += ",";
collectionsConfigEntry += (*it);
}
}
// If the system to be deleted was present in es_settings.cfg, we
// need to re-write it.
if (collectionsConfigEntry !=
Settings::getInstance()->getString("CollectionSystemsCustom")) {
Settings::getInstance()->setString("CollectionSystemsCustom",
collectionsConfigEntry);
setNeedsSaving();
setNeedsGoToStart();
}
CollectionSystemsManager::get()->deleteCustomCollection(name);
return true;
},
"NO", [this] {
return false;
}));
};
row.makeAcceptInputHandler(deleteCollectionCall);
auto customCollection = std::make_shared<TextComponent>(mWindow,
Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
row.addElement(customCollection, true);
// This transparent bracket is only added generate the correct help prompts.
auto bracket = std::make_shared<ImageComponent>(mWindow);
bracket->setImage(":/graphics/arrow.svg");
bracket->setOpacity(0);
row.addElement(bracket, false);
ss->addRow(row);
}
mWindow->pushGui(ss);
});
addRow(row);
// Sort favorites on top for custom collections.
auto fav_first_custom = std::make_shared<SwitchComponent>(mWindow);
fav_first_custom->setState(Settings::getInstance()->getBool("FavFirstCustom"));
addWithLabel("SORT FAVORITES ON TOP FOR CUSTOM COLLECTIONS", fav_first_custom);
addSaveFunc([this, fav_first_custom] {
if (fav_first_custom->getState() != Settings::getInstance()->getBool("FavFirstCustom")) {
Settings::getInstance()->setBool("FavFirstCustom", fav_first_custom->getState());
setNeedsSaving();
setNeedsReloading();
setNeedsSorting();
setNeedsSortingCollections();
}
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});
// Display star markings for custom collections.
auto fav_star_custom = std::make_shared<SwitchComponent>(mWindow);
fav_star_custom->setState(Settings::getInstance()->getBool("FavStarCustom"));
addWithLabel("DISPLAY STAR MARKINGS FOR CUSTOM COLLECTIONS", fav_star_custom);
addSaveFunc([this, fav_star_custom] {
if (fav_star_custom->getState() != Settings::getInstance()->getBool("FavStarCustom")) {
Settings::getInstance()->setBool("FavStarCustom", fav_star_custom->getState());
setNeedsSaving();
setNeedsReloading();
}
});
// Group unthemed custom collections.
auto use_custom_collections_system = std::make_shared<SwitchComponent>(mWindow);
use_custom_collections_system->setState(Settings::getInstance()->
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getBool("UseCustomCollectionsSystem"));
addWithLabel("GROUP UNTHEMED CUSTOM COLLECTIONS", use_custom_collections_system);
addSaveFunc([this, use_custom_collections_system] {
if (use_custom_collections_system->getState() !=
Settings::getInstance()->getBool("UseCustomCollectionsSystem")) {
Settings::getInstance()->setBool("UseCustomCollectionsSystem",
use_custom_collections_system->getState());
if (CollectionSystemsManager::get()->isEditing())
CollectionSystemsManager::get()->exitEditMode();
setNeedsSaving();
setNeedsCollectionsUpdate();
setNeedsReloading();
setNeedsGoToSystem(SystemData::sSystemVector.front());
}
});
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// Show system names in collections.
auto collection_show_system_info = std::make_shared<SwitchComponent>(mWindow);
collection_show_system_info->setState(Settings::getInstance()->
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getBool("CollectionShowSystemInfo"));
addWithLabel("SHOW SYSTEM NAMES IN COLLECTIONS", collection_show_system_info);
addSaveFunc([this, collection_show_system_info] {
if (collection_show_system_info->getState() !=
Settings::getInstance()->getBool("CollectionShowSystemInfo")) {
Settings::getInstance()->setBool("CollectionShowSystemInfo",
collection_show_system_info->getState());
setNeedsSaving();
setNeedsReloading();
}
});
}
void GuiCollectionSystemsOptions::createCustomCollection(std::string inName)
{
if (CollectionSystemsManager::get()->isEditing())
CollectionSystemsManager::get()->exitEditMode();
std::string collectionName = CollectionSystemsManager::get()->
getValidNewCollectionName(inName);
SystemData* newCollection = CollectionSystemsManager::get()->
addNewCustomCollection(collectionName);
CollectionSystemsManager::get()->saveCustomCollection(newCollection);
collection_systems_custom->add(collectionName, collectionName, true);
mAddedCustomCollection = true;
setNeedsGoToStart();
if (Settings::getInstance()->getBool("UseCustomCollectionsSystem"))
setNeedsGoToGroupedCollections();
else
setNeedsGoToSystem(newCollection);
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Window* window = mWindow;
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while (window->peekGui() && window->peekGui() != ViewController::get())
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delete window->peekGui();
CollectionSystemsManager::get()->setEditMode(collectionName);
}