ES-DE/src/Window.h

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#ifndef _WINDOW_H_
#define _WINDOW_H_
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#include "GuiComponent.h"
#include "InputManager.h"
#include "resources/ResourceManager.h"
#include <vector>
#include "Font.h"
class Window
{
public:
Window();
~Window();
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void pushGui(GuiComponent* gui);
void removeGui(GuiComponent* gui);
GuiComponent* peekGui();
void input(InputConfig* config, Input input);
void update(int deltaTime);
void render();
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bool init(unsigned int width = 0, unsigned int height = 0);
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void deinit();
InputManager* getInputManager();
ResourceManager* getResourceManager();
void normalizeNextUpdate();
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void setZoomFactor(const float& zoom);
void setCenterPoint(const Eigen::Vector2f& point);
void setFadePercent(const float& perc);
private:
InputManager* mInputManager;
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std::vector<GuiComponent*> mGuiStack;
std::vector< std::shared_ptr<Font> > mDefaultFonts;
int mFrameTimeElapsed;
int mFrameCountElapsed;
int mAverageDeltaTime;
std::string mFrameDataString;
bool mNormalizeNextUpdate;
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float mZoomFactor;
Eigen::Vector2f mCenterPoint;
void updateMatrix();
Eigen::Affine3f mMatrix;
void postProcess();
float mFadePercent;
};
#endif