2014-06-25 16:29:58 +00:00
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#include "scrapers/GamesDBScraper.h"
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2017-11-01 22:21:10 +00:00
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#include "FileData.h"
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2014-06-25 16:29:58 +00:00
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#include "Log.h"
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2017-11-01 22:21:10 +00:00
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#include "PlatformId.h"
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2014-06-25 16:29:58 +00:00
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#include "Settings.h"
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2017-11-01 22:21:10 +00:00
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#include "SystemData.h"
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2014-06-25 16:29:58 +00:00
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#include "Util.h"
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2017-11-10 19:16:42 +00:00
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#include <pugixml/src/pugixml.hpp>
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using namespace PlatformIds;
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const std::map<PlatformId, const char*> gamesdb_platformid_map {
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{ THREEDO, "3DO" },
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{ AMIGA, "Amiga" },
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{ AMSTRAD_CPC, "Amstrad CPC" },
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// missing apple2
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{ ARCADE, "Arcade" },
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// missing atari 800
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{ ATARI_2600, "Atari 2600" },
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{ ATARI_5200, "Atari 5200" },
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{ ATARI_7800, "Atari 7800" },
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{ ATARI_JAGUAR, "Atari Jaguar" },
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{ ATARI_JAGUAR_CD, "Atari Jaguar CD" },
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{ ATARI_LYNX, "Atari Lynx" },
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// missing atari ST/STE/Falcon
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{ ATARI_XE, "Atari XE" },
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{ COLECOVISION, "Colecovision" },
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{ COMMODORE_64, "Commodore 64" },
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{ INTELLIVISION, "Intellivision" },
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{ MAC_OS, "Mac OS" },
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{ XBOX, "Microsoft Xbox" },
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{ XBOX_360, "Microsoft Xbox 360" },
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{ MSX, "MSX" },
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{ NEOGEO, "Neo Geo" },
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{ NEOGEO_POCKET, "Neo Geo Pocket" },
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{ NEOGEO_POCKET_COLOR, "Neo Geo Pocket Color" },
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{ NINTENDO_3DS, "Nintendo 3DS" },
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{ NINTENDO_64, "Nintendo 64" },
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{ NINTENDO_DS, "Nintendo DS" },
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{ FAMICOM_DISK_SYSTEM, "Famicom Disk System" },
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{ NINTENDO_ENTERTAINMENT_SYSTEM, "Nintendo Entertainment System { NES)" },
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{ GAME_BOY, "Nintendo Game Boy" },
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{ GAME_BOY_ADVANCE, "Nintendo Game Boy Advance" },
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{ GAME_BOY_COLOR, "Nintendo Game Boy Color" },
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{ NINTENDO_GAMECUBE, "Nintendo GameCube" },
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{ NINTENDO_WII, "Nintendo Wii" },
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{ NINTENDO_WII_U, "Nintendo Wii U" },
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{ NINTENDO_VIRTUAL_BOY, "Nintendo Virtual Boy" },
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{ NINTENDO_GAME_AND_WATCH, "Game & Watch" },
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{ PC, "PC" },
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{ SEGA_32X, "Sega 32X" },
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{ SEGA_CD, "Sega CD" },
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{ SEGA_DREAMCAST, "Sega Dreamcast" },
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{ SEGA_GAME_GEAR, "Sega Game Gear" },
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{ SEGA_GENESIS, "Sega Genesis" },
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{ SEGA_MASTER_SYSTEM, "Sega Master System" },
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{ SEGA_MEGA_DRIVE, "Sega Mega Drive" },
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{ SEGA_SATURN, "Sega Saturn" },
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{ SEGA_SG1000, "SEGA SG-1000" },
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{ PLAYSTATION, "Sony Playstation" },
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{ PLAYSTATION_2, "Sony Playstation 2" },
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{ PLAYSTATION_3, "Sony Playstation 3" },
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{ PLAYSTATION_4, "Sony Playstation 4" },
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{ PLAYSTATION_VITA, "Sony Playstation Vita" },
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{ PLAYSTATION_PORTABLE, "Sony Playstation Portable" },
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{ SUPER_NINTENDO, "Super Nintendo { SNES)" },
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{ TURBOGRAFX_16, "TurboGrafx 16" },
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{ WONDERSWAN, "WonderSwan" },
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{ WONDERSWAN_COLOR, "WonderSwan Color" },
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{ ZX_SPECTRUM, "Sinclair ZX Spectrum" },
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{ VIDEOPAC_ODYSSEY2, "Magnavox Odyssey 2" },
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{ VECTREX, "Vectrex" },
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{ TRS80_COLOR_COMPUTER, "TRS-80 Color Computer" },
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{ TANDY, "TRS-80 Color Computer" }
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};
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void thegamesdb_generate_scraper_requests(const ScraperSearchParams& params, std::queue< std::unique_ptr<ScraperRequest> >& requests,
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std::vector<ScraperSearchResult>& results)
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{
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std::string path;
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bool usingGameID = false;
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std::string cleanName = params.nameOverride;
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if (!cleanName.empty() && cleanName.substr(0,3) == "id:")
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{
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std::string gameID = cleanName.substr(3);
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path = "thegamesdb.net/api/GetGame.php?id=" + HttpReq::urlEncode(gameID);
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usingGameID = true;
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}else{
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if (cleanName.empty())
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cleanName = params.game->getCleanName();
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path += "thegamesdb.net/api/GetGamesList.php?name=" + HttpReq::urlEncode(cleanName);
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}
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if(usingGameID)
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{
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// if we have the ID already, we don't need the GetGameList request
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requests.push(std::unique_ptr<ScraperRequest>(new TheGamesDBRequest(results, path)));
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}else if(params.system->getPlatformIds().empty()){
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// no platform specified, we're done
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requests.push(std::unique_ptr<ScraperRequest>(new TheGamesDBRequest(requests, results, path)));
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}else{
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// go through the list, we need to split this into multiple requests
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// because TheGamesDB API either sucks or I don't know how to use it properly...
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std::string urlBase = path;
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auto& platforms = params.system->getPlatformIds();
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for(auto platformIt = platforms.begin(); platformIt != platforms.end(); platformIt++)
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{
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path = urlBase;
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auto mapIt = gamesdb_platformid_map.find(*platformIt);
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if(mapIt != gamesdb_platformid_map.end())
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{
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path += "&platform=";
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path += HttpReq::urlEncode(mapIt->second);
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}else{
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LOG(LogWarning) << "TheGamesDB scraper warning - no support for platform " << getPlatformName(*platformIt);
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}
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requests.push(std::unique_ptr<ScraperRequest>(new TheGamesDBRequest(requests, results, path)));
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}
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}
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}
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void TheGamesDBRequest::process(const std::unique_ptr<HttpReq>& req, std::vector<ScraperSearchResult>& results)
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{
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assert(req->status() == HttpReq::REQ_SUCCESS);
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pugi::xml_document doc;
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pugi::xml_parse_result parseResult = doc.load(req->getContent().c_str());
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if(!parseResult)
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{
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std::stringstream ss;
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ss << "TheGamesDBRequest - Error parsing XML. \n\t" << parseResult.description() << "";
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std::string err = ss.str();
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setError(err);
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LOG(LogError) << err;
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return;
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}
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if (isGameRequest())
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processGame(doc, results);
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else
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processList(doc, results);
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}
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void TheGamesDBRequest::processGame(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results)
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{
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pugi::xml_node data = xmldoc.child("Data");
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std::string baseImageUrl = data.child("baseImgUrl").text().get();
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pugi::xml_node game = data.child("Game");
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if(game)
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{
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ScraperSearchResult result;
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result.mdl.set("name", game.child("GameTitle").text().get());
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result.mdl.set("desc", game.child("Overview").text().get());
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boost::posix_time::ptime rd = string_to_ptime(game.child("ReleaseDate").text().get(), "%m/%d/%Y");
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result.mdl.setTime("releasedate", rd);
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result.mdl.set("developer", game.child("Developer").text().get());
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result.mdl.set("publisher", game.child("Publisher").text().get());
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result.mdl.set("genre", game.child("Genres").first_child().text().get());
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result.mdl.set("players", game.child("Players").text().get());
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if(Settings::getInstance()->getBool("ScrapeRatings") && game.child("Rating"))
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{
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float ratingVal = (game.child("Rating").text().as_int() / 10.0f);
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std::stringstream ss;
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ss << ratingVal;
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result.mdl.set("rating", ss.str());
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}
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pugi::xml_node images = game.child("Images");
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if(images)
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{
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pugi::xml_node art = images.find_child_by_attribute("boxart", "side", "front");
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if(art)
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{
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result.thumbnailUrl = baseImageUrl + art.attribute("thumb").as_string();
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result.imageUrl = baseImageUrl + art.text().get();
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}
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}
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results.push_back(result);
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}
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}
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void TheGamesDBRequest::processList(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results)
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{
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assert(mRequestQueue != nullptr);
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pugi::xml_node data = xmldoc.child("Data");
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pugi::xml_node game = data.child("Game");
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// limit the number of results per platform, not in total.
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// otherwise if the first platform returns >= 7 games
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// but the second platform contains the relevant game,
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// the relevant result would not be shown.
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for(int i = 0; game && i < MAX_SCRAPER_RESULTS; i++)
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{
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std::string id = game.child("id").text().get();
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std::string path = "thegamesdb.net/api/GetGame.php?id=" + id;
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mRequestQueue->push(std::unique_ptr<ScraperRequest>(new TheGamesDBRequest(results, path)));
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2014-06-25 16:29:58 +00:00
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game = game.next_sibling("Game");
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}
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}
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