ES-DE/es-app/src/FileFilterIndex.cpp

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#include "FileFilterIndex.h"
#include "views/UIModeController.h"
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#include "FileData.h"
#include "Log.h"
#include "Settings.h"
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#include "Util.h"
#include <boost/algorithm/string/trim.hpp>
#define UNKNOWN_LABEL "UNKNOWN"
#define INCLUDE_UNKNOWN false;
FileFilterIndex::FileFilterIndex()
: filterByFavorites(false), filterByGenre(false), filterByHidden(false), filterByKidGame(false), filterByPlayers(false), filterByPubDev(false), filterByRatings(false)
{
clearAllFilters();
FilterDataDecl filterDecls[] = {
//type //allKeys //filteredBy //filteredKeys //primaryKey //hasSecondaryKey //secondaryKey //menuLabel
{ FAVORITES_FILTER, &favoritesIndexAllKeys, &filterByFavorites, &favoritesIndexFilteredKeys,"favorite", false, "", "FAVORITES" },
{ GENRE_FILTER, &genreIndexAllKeys, &filterByGenre, &genreIndexFilteredKeys, "genre", true, "genre", "GENRE" },
{ PLAYER_FILTER, &playersIndexAllKeys, &filterByPlayers, &playersIndexFilteredKeys, "players", false, "", "PLAYERS" },
{ PUBDEV_FILTER, &pubDevIndexAllKeys, &filterByPubDev, &pubDevIndexFilteredKeys, "developer", true, "publisher", "PUBLISHER / DEVELOPER" },
{ RATINGS_FILTER, &ratingsIndexAllKeys, &filterByRatings, &ratingsIndexFilteredKeys, "rating", false, "", "RATING" },
{ KIDGAME_FILTER, &kidGameIndexAllKeys, &filterByKidGame, &kidGameIndexFilteredKeys, "kidgame", false, "", "KIDGAME" },
{ HIDDEN_FILTER, &hiddenIndexAllKeys, &filterByHidden, &hiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN" }
};
filterDataDecl = std::vector<FilterDataDecl>(filterDecls, filterDecls + sizeof(filterDecls) / sizeof(filterDecls[0]));
}
FileFilterIndex::~FileFilterIndex()
{
resetIndex();
}
std::vector<FilterDataDecl>& FileFilterIndex::getFilterDataDecls()
{
return filterDataDecl;
}
void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
{
struct IndexImportStructure
{
std::map<std::string, int>* destinationIndex;
std::map<std::string, int>* sourceIndex;
};
IndexImportStructure indexStructDecls[] = {
{ &genreIndexAllKeys, &(indexToImport->genreIndexAllKeys) },
{ &playersIndexAllKeys, &(indexToImport->playersIndexAllKeys) },
{ &pubDevIndexAllKeys, &(indexToImport->pubDevIndexAllKeys) },
{ &ratingsIndexAllKeys, &(indexToImport->ratingsIndexAllKeys) },
{ &favoritesIndexAllKeys, &(indexToImport->favoritesIndexAllKeys) },
{ &hiddenIndexAllKeys, &(indexToImport->hiddenIndexAllKeys) },
{ &kidGameIndexAllKeys, &(indexToImport->kidGameIndexAllKeys) },
};
std::vector<IndexImportStructure> indexImportDecl = std::vector<IndexImportStructure>(indexStructDecls, indexStructDecls + sizeof(indexStructDecls) / sizeof(indexStructDecls[0]));
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for (std::vector<IndexImportStructure>::const_iterator indexesIt = indexImportDecl.cbegin(); indexesIt != indexImportDecl.cend(); ++indexesIt )
{
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for (std::map<std::string, int>::const_iterator sourceIt = (*indexesIt).sourceIndex->cbegin(); sourceIt != (*indexesIt).sourceIndex->cend(); ++sourceIt )
{
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if ((*indexesIt).destinationIndex->find((*sourceIt).first) == (*indexesIt).destinationIndex->cend())
{
// entry doesn't exist
(*((*indexesIt).destinationIndex))[(*sourceIt).first] = (*sourceIt).second;
}
else
{
(*((*indexesIt).destinationIndex))[(*sourceIt).first] += (*sourceIt).second;
}
}
}
}
void FileFilterIndex::resetIndex()
{
clearAllFilters();
clearIndex(genreIndexAllKeys);
clearIndex(playersIndexAllKeys);
clearIndex(pubDevIndexAllKeys);
clearIndex(ratingsIndexAllKeys);
clearIndex(favoritesIndexAllKeys);
clearIndex(hiddenIndexAllKeys);
clearIndex(kidGameIndexAllKeys);
}
std::string FileFilterIndex::getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary)
{
std::string key = "";
switch(type)
{
case GENRE_FILTER:
{
key = strToUpper(game->metadata.get("genre"));
boost::trim(key);
if (getSecondary && !key.empty()) {
std::istringstream f(key);
std::string newKey;
getline(f, newKey, '/');
if (!newKey.empty() && newKey != key)
{
key = newKey;
}
else
{
key = std::string();
}
}
break;
}
case PLAYER_FILTER:
{
if (getSecondary)
break;
key = game->metadata.get("players");
break;
}
case PUBDEV_FILTER:
{
key = strToUpper(game->metadata.get("publisher"));
boost::trim(key);
if ((getSecondary && !key.empty()) || (!getSecondary && key.empty()))
key = strToUpper(game->metadata.get("developer"));
else
key = strToUpper(game->metadata.get("publisher"));
break;
}
case RATINGS_FILTER:
{
int ratingNumber = 0;
if (!getSecondary)
{
std::string ratingString = game->metadata.get("rating");
if (!ratingString.empty()) {
try {
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ratingNumber = (int)((std::stod(ratingString)*5)+0.5);
if (ratingNumber < 0)
ratingNumber = 0;
key = std::to_string(ratingNumber) + " STARS";
}
catch (int e)
{
LOG(LogError) << "Error parsing Rating (invalid value, exception nr.): " << ratingString << ", " << e;
}
}
}
break;
}
case FAVORITES_FILTER:
{
if (game->getType() != GAME)
return "FALSE";
key = strToUpper(game->metadata.get("favorite"));
break;
}
case HIDDEN_FILTER:
{
if (game->getType() != GAME)
return "FALSE";
key = strToUpper(game->metadata.get("hidden"));
break;
}
case KIDGAME_FILTER:
{
if (game->getType() != GAME)
return "FALSE";
key = strToUpper(game->metadata.get("kidgame"));
break;
}
}
boost::trim(key);
if (key.empty() || (type == RATINGS_FILTER && key == "0 STARS")) {
key = UNKNOWN_LABEL;
}
return key;
}
void FileFilterIndex::addToIndex(FileData* game)
{
manageGenreEntryInIndex(game);
managePlayerEntryInIndex(game);
managePubDevEntryInIndex(game);
manageRatingsEntryInIndex(game);
manageFavoritesEntryInIndex(game);
manageHiddenEntryInIndex(game);
manageKidGameEntryInIndex(game);
}
void FileFilterIndex::removeFromIndex(FileData* game)
{
manageGenreEntryInIndex(game, true);
managePlayerEntryInIndex(game, true);
managePubDevEntryInIndex(game, true);
manageRatingsEntryInIndex(game, true);
manageFavoritesEntryInIndex(game, true);
manageHiddenEntryInIndex(game, true);
manageKidGameEntryInIndex(game, true);
}
void FileFilterIndex::setFilter(FilterIndexType type, std::vector<std::string>* values)
{
// test if it exists before setting
if(type == NONE)
{
clearAllFilters();
}
else
{
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin(); it != filterDataDecl.cend(); ++it ) {
if ((*it).type == type)
{
FilterDataDecl filterData = (*it);
*(filterData.filteredByRef) = values->size() > 0;
filterData.currentFilteredKeys->clear();
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for (std::vector<std::string>::const_iterator vit = values->cbegin(); vit != values->cend(); ++vit ) {
// check if exists
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if (filterData.allIndexKeys->find(*vit) != filterData.allIndexKeys->cend()) {
filterData.currentFilteredKeys->push_back(std::string(*vit));
}
}
}
}
}
return;
}
void FileFilterIndex::clearAllFilters()
{
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin(); it != filterDataDecl.cend(); ++it )
{
FilterDataDecl filterData = (*it);
*(filterData.filteredByRef) = false;
filterData.currentFilteredKeys->clear();
}
return;
}
void FileFilterIndex::resetFilters()
{
clearAllFilters();
setUIModeFilters();
}
void FileFilterIndex::setUIModeFilters()
{
if (!UIModeController::getInstance()->isUIModeFull())
{
filterByHidden = true;
std::vector<std::string> val = { "FALSE" };
setFilter(HIDDEN_FILTER, &val);
}
if (UIModeController::getInstance()->isUIModeKid())
{
filterByKidGame = true;
std::vector<std::string> val = { "TRUE" };
setFilter(KIDGAME_FILTER, &val);
}
}
void FileFilterIndex::debugPrintIndexes()
{
LOG(LogInfo) << "Printing Indexes...";
for (auto x: playersIndexAllKeys) {
LOG(LogInfo) << "Multiplayer Index: " << x.first << ": " << x.second;
}
for (auto x: genreIndexAllKeys) {
LOG(LogInfo) << "Genre Index: " << x.first << ": " << x.second;
}
for (auto x: ratingsIndexAllKeys) {
LOG(LogInfo) << "Ratings Index: " << x.first << ": " << x.second;
}
for (auto x: pubDevIndexAllKeys) {
LOG(LogInfo) << "PubDev Index: " << x.first << ": " << x.second;
}
for (auto x: favoritesIndexAllKeys) {
LOG(LogInfo) << "Favorites Index: " << x.first << ": " << x.second;
}
for (auto x : hiddenIndexAllKeys) {
LOG(LogInfo) << "Hidden Index: " << x.first << ": " << x.second;
}
for (auto x : kidGameIndexAllKeys) {
LOG(LogInfo) << "KidGames Index: " << x.first << ": " << x.second;
}
}
bool FileFilterIndex::showFile(FileData* game)
{
// this shouldn't happen, but just in case let's get it out of the way
if (!isFiltered())
return true;
// if folder, needs further inspection - i.e. see if folder contains at least one element
// that should be shown
if (game->getType() == FOLDER) {
std::vector<FileData*> children = game->getChildren();
// iterate through all of the children, until there's a match
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for (std::vector<FileData*>::const_iterator it = children.cbegin(); it != children.cend(); ++it ) {
if (showFile(*it))
{
return true;
}
}
return false;
}
bool keepGoing = false;
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin(); it != filterDataDecl.cend(); ++it ) {
FilterDataDecl filterData = (*it);
if(*(filterData.filteredByRef))
{
// try to find a match
std::string key = getIndexableKey(game, filterData.type, false);
keepGoing = isKeyBeingFilteredBy(key, filterData.type);
// if we didn't find a match, try for secondary keys - i.e. publisher and dev, or first genre
if (!keepGoing)
{
if (!filterData.hasSecondaryKey)
{
return false;
}
std::string secKey = getIndexableKey(game, filterData.type, true);
if (secKey != UNKNOWN_LABEL)
{
keepGoing = isKeyBeingFilteredBy(secKey, filterData.type);
}
}
// if still nothing, then it's not a match
if (!keepGoing)
return false;
}
}
return keepGoing;
}
bool FileFilterIndex::isKeyBeingFilteredBy(std::string key, FilterIndexType type)
{
const FilterIndexType filterTypes[7] = { FAVORITES_FILTER, GENRE_FILTER, PLAYER_FILTER, PUBDEV_FILTER, RATINGS_FILTER,HIDDEN_FILTER, KIDGAME_FILTER };
std::vector<std::string> filterKeysList[7] = { favoritesIndexFilteredKeys, genreIndexFilteredKeys, playersIndexFilteredKeys, pubDevIndexFilteredKeys, ratingsIndexFilteredKeys, hiddenIndexFilteredKeys, kidGameIndexFilteredKeys };
for (int i = 0; i < 7; i++)
{
if (filterTypes[i] == type)
{
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for (std::vector<std::string>::const_iterator it = filterKeysList[i].cbegin(); it != filterKeysList[i].cend(); ++it )
{
if (key == (*it))
{
return true;
}
}
return false;
}
}
return false;
}
void FileFilterIndex::manageGenreEntryInIndex(FileData* game, bool remove)
{
std::string key = getIndexableKey(game, GENRE_FILTER, false);
// flag for including unknowns
bool includeUnknown = INCLUDE_UNKNOWN;
// only add unknown in pubdev IF both dev and pub are empty
if (!includeUnknown && (key == UNKNOWN_LABEL || key == "BIOS")) {
// no valid genre info found
return;
}
manageIndexEntry(&genreIndexAllKeys, key, remove);
key = getIndexableKey(game, GENRE_FILTER, true);
if (!includeUnknown && key == UNKNOWN_LABEL)
{
manageIndexEntry(&genreIndexAllKeys, key, remove);
}
}
void FileFilterIndex::managePlayerEntryInIndex(FileData* game, bool remove)
{
// flag for including unknowns
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, PLAYER_FILTER, false);
// only add unknown in pubdev IF both dev and pub are empty
if (!includeUnknown && key == UNKNOWN_LABEL) {
// no valid player info found
return;
}
manageIndexEntry(&playersIndexAllKeys, key, remove);
}
void FileFilterIndex::managePubDevEntryInIndex(FileData* game, bool remove)
{
std::string pub = getIndexableKey(game, PUBDEV_FILTER, false);
std::string dev = getIndexableKey(game, PUBDEV_FILTER, true);
// flag for including unknowns
bool includeUnknown = INCLUDE_UNKNOWN;
bool unknownPub = false;
bool unknownDev = false;
if (pub == UNKNOWN_LABEL) {
unknownPub = true;
}
if (dev == UNKNOWN_LABEL) {
unknownDev = true;
}
if (!includeUnknown && unknownDev && unknownPub) {
// no valid rating info found
return;
}
if (unknownDev && unknownPub) {
// if no info at all
manageIndexEntry(&pubDevIndexAllKeys, pub, remove);
}
else
{
if (!unknownDev) {
// if no info at all
manageIndexEntry(&pubDevIndexAllKeys, dev, remove);
}
if (!unknownPub) {
// if no info at all
manageIndexEntry(&pubDevIndexAllKeys, pub, remove);
}
}
}
void FileFilterIndex::manageRatingsEntryInIndex(FileData* game, bool remove)
{
std::string key = getIndexableKey(game, RATINGS_FILTER, false);
// flag for including unknowns
bool includeUnknown = INCLUDE_UNKNOWN;
if (!includeUnknown && key == UNKNOWN_LABEL) {
// no valid rating info found
return;
}
manageIndexEntry(&ratingsIndexAllKeys, key, remove);
}
void FileFilterIndex::manageFavoritesEntryInIndex(FileData* game, bool remove)
{
// flag for including unknowns
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, FAVORITES_FILTER, false);
if (!includeUnknown && key == UNKNOWN_LABEL) {
// no valid favorites info found
return;
}
manageIndexEntry(&favoritesIndexAllKeys, key, remove);
}
void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
{
// flag for including unknowns
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, HIDDEN_FILTER, false);
if (!includeUnknown && key == UNKNOWN_LABEL) {
// no valid hidden info found
return;
}
manageIndexEntry(&hiddenIndexAllKeys, key, remove);
}
void FileFilterIndex::manageKidGameEntryInIndex(FileData* game, bool remove)
{
// flag for including unknowns
bool includeUnknown = INCLUDE_UNKNOWN;
std::string key = getIndexableKey(game, KIDGAME_FILTER, false);
if (!includeUnknown && key == UNKNOWN_LABEL) {
// no valid kidgame info found
return;
}
manageIndexEntry(&kidGameIndexAllKeys, key, remove);
}
void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove) {
bool includeUnknown = INCLUDE_UNKNOWN;
if (!includeUnknown && key == UNKNOWN_LABEL)
return;
if (remove) {
// removing entry
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if (index->find(key) == index->cend())
{
// this shouldn't happen
LOG(LogInfo) << "Couldn't find entry in index! " << key;
}
else
{
(index->at(key))--;
if(index->at(key) <= 0) {
index->erase(key);
}
}
}
else
{
// adding entry
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if (index->find(key) == index->cend())
{
(*index)[key] = 1;
}
else
{
(index->at(key))++;
}
}
}
void FileFilterIndex::clearIndex(std::map<std::string, int> indexMap)
{
indexMap.clear();
}