ES-DE/es-app/src/ScraperCmdLine.cpp

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#include "ScraperCmdLine.h"
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#include "Log.h"
#include "platform.h"
#include "SystemData.h"
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#include <iostream>
#include <signal.h>
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#if defined(__linux__)
#include <unistd.h>
#elif defined(WIN32)
#include <Windows.h>
#endif
std::ostream& out = std::cout;
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void handle_interrupt_signal(int /*p*/)
{
sleep(50);
LOG(LogInfo) << "Interrupt received during scrape...";
SystemData::deleteSystems();
exit(1);
}
int run_scraper_cmdline()
{
out << "EmulationStation scraper\n";
out << "========================\n";
out << "\n";
signal(SIGINT, handle_interrupt_signal);
//==================================================================================
//filter
//==================================================================================
enum FilterChoice
{
FILTER_MISSING_IMAGES,
FILTER_ALL
};
int filter_choice;
do {
out << "Select filter for games to be scraped:\n";
out << FILTER_MISSING_IMAGES << " - games missing images\n";
out << FILTER_ALL << " - all games period, can overwrite existing metadata\n";
std::cin >> filter_choice;
std::cin.ignore(1, '\n'); //skip the unconsumed newline
} while(filter_choice < FILTER_MISSING_IMAGES || filter_choice > FILTER_ALL);
out << "\n";
//==================================================================================
//platforms
//==================================================================================
std::vector<SystemData*> systems;
out << "You can scrape only specific platforms, or scrape all of them.\n";
out << "Would you like to scrape all platforms? (y/n)\n";
std::string system_choice;
std::getline(std::cin, system_choice);
if(system_choice == "y" || system_choice == "Y")
{
out << "Will scrape all platforms.\n";
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for(auto i = SystemData::sSystemVector.cbegin(); i != SystemData::sSystemVector.cend(); i++)
{
out << " " << (*i)->getName() << " (" << (*i)->getGameCount() << " games)\n";
systems.push_back(*i);
}
}else{
std::string sys_name;
out << "Enter the names of the platforms you would like to scrape, one at a time.\n";
out << "Type nothing and press enter when you are ready to continue.\n";
do {
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for(auto i = SystemData::sSystemVector.cbegin(); i != SystemData::sSystemVector.cend(); i++)
{
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if(std::find(systems.cbegin(), systems.cend(), (*i)) != systems.cend())
out << " C ";
else
out << " ";
out << "\"" << (*i)->getName() << "\" (" << (*i)->getGameCount() << " games)\n";
}
std::getline(std::cin, sys_name);
if(sys_name.empty())
break;
bool found = false;
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for(auto i = SystemData::sSystemVector.cbegin(); i != SystemData::sSystemVector.cend(); i++)
{
if((*i)->getName() == sys_name)
{
systems.push_back(*i);
found = true;
break;
}
}
if(!found)
out << "System not found.\n";
} while(true);
}
//==================================================================================
//manual mode
//==================================================================================
out << "\n";
out << "You can let the scraper try to automatically choose the best result, or\n";
out << "you can manually approve each result. This \"manual mode\" is much more accurate.\n";
out << "It is highly recommended you use manual mode unless you have a very large collection.\n";
out << "Scrape in manual mode? (y/n)\n";
std::string manual_mode_str;
std::getline(std::cin, manual_mode_str);
bool manual_mode = false;
if(manual_mode_str == "y" || manual_mode_str == "Y")
{
manual_mode = true;
out << "Scraping in manual mode!\n";
}else{
out << "Scraping in automatic mode!\n";
}
//==================================================================================
//scraping
//==================================================================================
out << "\n";
out << "Alright, let's do this thing!\n";
out << "=============================\n";
/*
std::shared_ptr<Scraper> scraper = Settings::getInstance()->getScraper();
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for(auto sysIt = systems.cbegin(); sysIt != systems.cend(); sysIt++)
{
std::vector<FileData*> files = (*sysIt)->getRootFolder()->getFilesRecursive(GAME);
ScraperSearchParams params;
params.system = (*sysIt);
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for(auto gameIt = files.cbegin(); gameIt != files.cend(); gameIt++)
{
params.nameOverride = "";
params.game = *gameIt;
//print original search term
out << getCleanFileName(params.game->getPath()) << "...\n";
//need to take into account filter_choice
if(filter_choice == FILTER_MISSING_IMAGES)
{
if(!params.game->metadata.get("image").empty()) //maybe should also check if the image file exists/is a URL
{
out << " Skipping, metadata \"image\" entry is not empty.\n";
continue;
}
}
//actually get some results
do {
std::vector<MetaDataList> mdls = scraper->getResults(params);
//no results
if(mdls.size() == 0)
{
if(manual_mode)
{
//in manual mode let the user enter a custom search
out << " NO RESULTS FOUND! Enter a new name to search for, or nothing to skip.\n";
std::getline(std::cin, params.nameOverride);
if(params.nameOverride.empty())
{
out << " Skipping...\n";
break;
}
continue;
}else{
out << " NO RESULTS FOUND! Skipping...\n";
break;
}
}
//some results
if(manual_mode)
{
//print list of choices
for(unsigned int i = 0; i < mdls.size(); i++)
{
out << " " << i << " - " << mdls.at(i).get("name") << "\n";
}
int choice = -1;
std::string choice_str;
out << "Your choice: ";
std::getline(std::cin, choice_str);
std::stringstream choice_buff(choice_str); //convert to int
choice_buff >> choice;
if(choice >= 0 && choice < (int)mdls.size())
{
params.game->metadata = mdls.at(choice);
break;
}else{
out << "Invalid choice.\n";
continue;
}
}else{
//automatic mode
//always choose the first choice
out << " name -> " << mdls.at(0).get("name") << "\n";
params.game->metadata = mdls.at(0);
break;
}
} while(true);
out << "===================\n";
}
}
out << "\n\n";
out << "Downloading boxart...\n";
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for(auto sysIt = systems.cbegin(); sysIt != systems.cend(); sysIt++)
{
std::vector<FileData*> files = (*sysIt)->getRootFolder()->getFilesRecursive(GAME);
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for(auto gameIt = files.cbegin(); gameIt != files.cend(); gameIt++)
{
FileData* game = *gameIt;
const std::vector<MetaDataDecl>& mdd = game->metadata.getMDD();
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for(auto i = mdd.cbegin(); i != mdd.cend(); i++)
{
std::string key = i->key;
std::string url = game->metadata.get(key);
if(i->type == MD_IMAGE_PATH && HttpReq::isUrl(url))
{
std::string urlShort = url.substr(0, url.length() > 35 ? 35 : url.length());
if(url.length() != urlShort.length()) urlShort += "...";
out << " " << game->metadata.get("name") << " [from: " << urlShort << "]...\n";
ScraperSearchParams p;
p.game = game;
p.system = *sysIt;
game->metadata.set(key, downloadImage(url, getSaveAsPath(p, key, url)));
if(game->metadata.get(key).empty())
{
out << " FAILED! Skipping.\n";
game->metadata.set(key, url); //result URL to what it was if download failed, retry some other time
}
}
}
}
}
out << "\n\n";
out << "==============================\n";
out << "SCRAPE COMPLETE!\n";
out << "==============================\n";
*/
out << "\n\n";
out << "ACTUALLY THIS IS STILL TODO\n";
return 0;
}