ES-DE/es-app/src/components/RatingComponent.cpp

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#include "components/RatingComponent.h"
#include "Renderer.h"
#include "Window.h"
#include "Util.h"
RatingComponent::RatingComponent(Window* window) : GuiComponent(window)
{
mFilledTexture = TextureResource::get(":/star_filled.svg", true);
mUnfilledTexture = TextureResource::get(":/star_unfilled.svg", true);
mValue = 0.5f;
mSize << 64 * NUM_RATING_STARS, 64;
updateVertices();
}
void RatingComponent::setValue(const std::string& value)
{
if(value.empty())
{
mValue = 0.0f;
}else{
mValue = stof(value);
if(mValue > 1.0f)
mValue = 1.0f;
else if(mValue < 0.0f)
mValue = 0.0f;
}
updateVertices();
}
std::string RatingComponent::getValue() const
{
// do not use std::to_string here as it will use the current locale
// and that sometimes encodes decimals as commas
std::stringstream ss;
ss << mValue;
return ss.str();
}
void RatingComponent::onSizeChanged()
{
if(mSize.y() == 0)
mSize[1] = mSize.x() / NUM_RATING_STARS;
else if(mSize.x() == 0)
mSize[0] = mSize.y() * NUM_RATING_STARS;
if(mSize.y() > 0)
{
size_t heightPx = (size_t)round(mSize.y());
if (mFilledTexture)
mFilledTexture->rasterizeAt(heightPx, heightPx);
if(mUnfilledTexture)
mUnfilledTexture->rasterizeAt(heightPx, heightPx);
}
updateVertices();
}
void RatingComponent::updateVertices()
{
const float numStars = NUM_RATING_STARS;
const float h = round(getSize().y()); // is the same as a single star's width
const float w = round(h * mValue * numStars);
const float fw = round(h * numStars);
mVertices[0].pos << 0.0f, 0.0f;
mVertices[0].tex << 0.0f, 1.0f;
mVertices[1].pos << w, h;
mVertices[1].tex << mValue * numStars, 0.0f;
mVertices[2].pos << 0.0f, h;
mVertices[2].tex << 0.0f, 0.0f;
mVertices[3] = mVertices[0];
mVertices[4].pos << w, 0.0f;
mVertices[4].tex << mValue * numStars, 1.0f;
mVertices[5] = mVertices[1];
mVertices[6] = mVertices[4];
mVertices[7].pos << fw, h;
mVertices[7].tex << numStars, 0.0f;
mVertices[8] = mVertices[1];
mVertices[9] = mVertices[6];
mVertices[10].pos << fw, 0.0f;
mVertices[10].tex << numStars, 1.0f;
mVertices[11] = mVertices[7];
}
void RatingComponent::render(const Eigen::Affine3f& parentTrans)
{
Eigen::Affine3f trans = roundMatrix(parentTrans * getTransform());
Renderer::setMatrix(trans);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(255, 255, 255, getOpacity());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &mVertices[0].pos);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &mVertices[0].tex);
mFilledTexture->bind();
glDrawArrays(GL_TRIANGLES, 0, 6);
mUnfilledTexture->bind();
glDrawArrays(GL_TRIANGLES, 6, 6);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glColor4ub(255, 255, 255, 255);
renderChildren(trans);
}
bool RatingComponent::input(InputConfig* config, Input input)
{
if(config->isMappedTo("a", input) && input.value != 0)
{
mValue += 1.f / NUM_RATING_STARS;
if(mValue > 1.0f)
mValue = 0.0f;
updateVertices();
}
return GuiComponent::input(config, input);
}
void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
GuiComponent::applyTheme(theme, view, element, properties);
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "rating");
if(!elem)
return;
bool imgChanged = false;
if(properties & PATH && elem->has("filledPath"))
{
mFilledTexture = TextureResource::get(elem->get<std::string>("filledPath"), true);
imgChanged = true;
}
if(properties & PATH && elem->has("unfilledPath"))
{
mUnfilledTexture = TextureResource::get(elem->get<std::string>("unfilledPath"), true);
imgChanged = true;
}
if(imgChanged)
onSizeChanged();
}
std::vector<HelpPrompt> RatingComponent::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("a", "add star"));
return prompts;
}