2020-05-24 08:29:29 +00:00
|
|
|
//
|
2020-06-21 12:25:28 +00:00
|
|
|
// Gamelist.cpp
|
2020-05-24 08:29:29 +00:00
|
|
|
//
|
2020-06-21 12:25:28 +00:00
|
|
|
// Parses and updates the gamelist.xml files.
|
2020-05-24 08:29:29 +00:00
|
|
|
//
|
|
|
|
|
2014-06-25 16:29:58 +00:00
|
|
|
#include "Gamelist.h"
|
2017-11-01 22:21:10 +00:00
|
|
|
|
2019-08-24 14:22:02 +00:00
|
|
|
#include <chrono>
|
|
|
|
|
2018-01-09 22:55:09 +00:00
|
|
|
#include "utils/FileSystemUtil.h"
|
2020-07-10 16:32:23 +00:00
|
|
|
#include "utils/StringUtil.h"
|
2017-11-01 22:21:10 +00:00
|
|
|
#include "FileData.h"
|
|
|
|
#include "FileFilterIndex.h"
|
2014-06-25 16:29:58 +00:00
|
|
|
#include "Log.h"
|
|
|
|
#include "Settings.h"
|
2017-11-01 22:21:10 +00:00
|
|
|
#include "SystemData.h"
|
2020-06-24 15:38:41 +00:00
|
|
|
#include <pugixml.hpp>
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2018-01-29 22:50:10 +00:00
|
|
|
FileData* findOrCreateFile(SystemData* system, const std::string& path, FileType type)
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
// First, verify that path is within the system's root folder.
|
|
|
|
FileData* root = system->getRootFolder();
|
|
|
|
bool contains = false;
|
|
|
|
std::string relative = Utils::FileSystem::removeCommonPath(path, root->getPath(), contains);
|
|
|
|
|
|
|
|
if (!contains) {
|
|
|
|
LOG(LogError) << "File path \"" << path << "\" is outside system path \"" <<
|
|
|
|
system->getStartPath() << "\"";
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::FileSystem::stringList pathList = Utils::FileSystem::getPathList(relative);
|
|
|
|
auto path_it = pathList.begin();
|
|
|
|
FileData* treeNode = root;
|
|
|
|
bool found = false;
|
|
|
|
while (path_it != pathList.end()) {
|
|
|
|
const std::unordered_map<std::string, FileData*>& children =
|
|
|
|
treeNode->getChildrenByFilename();
|
|
|
|
|
|
|
|
std::string key = *path_it;
|
|
|
|
found = children.find(key) != children.cend();
|
|
|
|
if (found) {
|
|
|
|
treeNode = children.at(key);
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is the end
|
|
|
|
if (path_it == --pathList.end()) {
|
|
|
|
if (found)
|
|
|
|
return treeNode;
|
|
|
|
|
|
|
|
if (type == FOLDER) {
|
|
|
|
LOG(LogWarning) << "Gamelist: folder doesn't exist, won't create";
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
FileData* file = new FileData(type, path, system->getSystemEnvData(), system);
|
|
|
|
|
|
|
|
// Skipping arcade assets from gamelist.
|
|
|
|
if (!file->isArcadeAsset())
|
|
|
|
treeNode->addChild(file);
|
|
|
|
return file;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!found) {
|
|
|
|
// Don't create folders unless they're including any games.
|
|
|
|
// If the type is FOLDER it's going to be empty, so don't bother.
|
|
|
|
if (type == FOLDER) {
|
|
|
|
LOG(LogWarning) << "Gamelist: folder doesn't exist, won't create";
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create missing folder.
|
|
|
|
FileData* folder = new FileData(FOLDER, Utils::FileSystem::getStem(treeNode->getPath())
|
|
|
|
+ "/" + *path_it, system->getSystemEnvData(), system);
|
|
|
|
treeNode->addChild(folder);
|
|
|
|
treeNode = folder;
|
|
|
|
}
|
|
|
|
|
|
|
|
path_it++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void parseGamelist(SystemData* system)
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
bool trustGamelist = Settings::getInstance()->getBool("ParseGamelistOnly");
|
|
|
|
std::string xmlpath = system->getGamelistPath(false);
|
|
|
|
|
|
|
|
if (!Utils::FileSystem::exists(xmlpath))
|
|
|
|
return;
|
|
|
|
|
|
|
|
LOG(LogInfo) << "Parsing XML file \"" << xmlpath << "\"...";
|
|
|
|
|
|
|
|
pugi::xml_document doc;
|
2020-07-10 16:32:23 +00:00
|
|
|
#ifdef _WIN64
|
|
|
|
pugi::xml_parse_result result =
|
|
|
|
doc.load_file(Utils::String::stringToWideString(xmlpath).c_str());
|
|
|
|
#else
|
2020-06-21 12:25:28 +00:00
|
|
|
pugi::xml_parse_result result = doc.load_file(xmlpath.c_str());
|
2020-07-10 16:32:23 +00:00
|
|
|
#endif
|
2020-06-21 12:25:28 +00:00
|
|
|
|
|
|
|
if (!result) {
|
|
|
|
LOG(LogError) << "Error parsing XML file \"" << xmlpath <<
|
|
|
|
"\"!\n " <<result.description();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pugi::xml_node root = doc.child("gameList");
|
|
|
|
if (!root) {
|
|
|
|
LOG(LogError) << "Could not find <gameList> node in gamelist \"" << xmlpath << "\"!";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string relativeTo = system->getStartPath();
|
2020-07-26 11:58:49 +00:00
|
|
|
bool showHiddenFiles = Settings::getInstance()->getBool("ShowHiddenFiles");
|
2020-06-21 12:25:28 +00:00
|
|
|
|
|
|
|
const char* tagList[2] = { "game", "folder" };
|
|
|
|
FileType typeList[2] = { GAME, FOLDER };
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
|
|
const char* tag = tagList[i];
|
|
|
|
FileType type = typeList[i];
|
|
|
|
for (pugi::xml_node fileNode = root.child(tag); fileNode; fileNode =
|
|
|
|
fileNode.next_sibling(tag)) {
|
|
|
|
const std::string path =
|
|
|
|
Utils::FileSystem::resolveRelativePath(fileNode.child("path").text().get(),
|
|
|
|
relativeTo, false);
|
|
|
|
|
|
|
|
if (!trustGamelist && !Utils::FileSystem::exists(path)) {
|
2020-07-26 21:30:45 +00:00
|
|
|
LOG(LogWarning) << "File \"" << path << "\" does not exist, ignoring.";
|
2020-06-21 12:25:28 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2020-07-26 13:21:41 +00:00
|
|
|
// Skip hidden files, check both the file itself and the directory in which
|
|
|
|
// it is located.
|
|
|
|
if (!showHiddenFiles && (Utils::FileSystem::isHidden(path) ||
|
|
|
|
Utils::FileSystem::isHidden(Utils::FileSystem::getParent(path)))) {
|
2020-07-26 11:58:49 +00:00
|
|
|
LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden file " << path;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
FileData* file = findOrCreateFile(system, path, type);
|
|
|
|
if (!file) {
|
|
|
|
LOG(LogError) << "Error finding/creating FileData for \"" <<
|
|
|
|
path << "\", skipping.";
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else if (!file->isArcadeAsset()) {
|
|
|
|
std::string defaultName = file->metadata.get("name");
|
|
|
|
file->metadata = MetaDataList::createFromXML(GAME_METADATA, fileNode, relativeTo);
|
|
|
|
|
|
|
|
// Make sure a name gets set if one doesn't exist.
|
|
|
|
if (file->metadata.get("name").empty())
|
|
|
|
file->metadata.set("name", defaultName);
|
|
|
|
|
|
|
|
file->metadata.resetChangedFlag();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
2020-05-24 08:29:29 +00:00
|
|
|
void addFileDataNode(pugi::xml_node& parent, const FileData* file,
|
2020-06-21 12:25:28 +00:00
|
|
|
const char* tag, SystemData* system)
|
2014-06-25 16:29:58 +00:00
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
// Create game and add to parent node.
|
|
|
|
pugi::xml_node newNode = parent.append_child(tag);
|
|
|
|
|
|
|
|
// Write metadata.
|
|
|
|
file->metadata.appendToXML(newNode, true, system->getStartPath());
|
|
|
|
|
|
|
|
// First element is "name", there's only one element and the name is the default.
|
|
|
|
if (newNode.children().begin() == newNode.child("name") &&
|
|
|
|
++newNode.children().begin() == newNode.children().end() &&
|
|
|
|
newNode.child("name").text().get() == file->getDisplayName()) {
|
|
|
|
|
|
|
|
// If the only info is the default name, don't bother
|
|
|
|
// with this node, delete it and ultimately do nothing.
|
|
|
|
parent.remove_child(newNode);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// There's something useful in there so we'll keep the node, add the path.
|
|
|
|
|
|
|
|
// Try and make the path relative if we can so things still
|
|
|
|
// work if we change the ROM folder location in the future.
|
|
|
|
newNode.prepend_child("path").text().set(Utils::FileSystem::createRelativePath(file->
|
|
|
|
getPath(), system->getStartPath(), false).c_str());
|
|
|
|
}
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void updateGamelist(SystemData* system)
|
|
|
|
{
|
2020-06-21 12:25:28 +00:00
|
|
|
// We do this by reading the XML again, adding changes and then writing them back,
|
|
|
|
// because there might be information missing in our systemdata which we would otherwise
|
|
|
|
// miss in the new XML file. We have the complete information for every game though, so
|
|
|
|
// we can simply remove a game we already have in the system from the XML, and then add
|
|
|
|
// it back from its GameData information...
|
|
|
|
if (Settings::getInstance()->getBool("IgnoreGamelist"))
|
|
|
|
return;
|
|
|
|
|
|
|
|
pugi::xml_document doc;
|
|
|
|
pugi::xml_node root;
|
|
|
|
std::string xmlReadPath = system->getGamelistPath(false);
|
|
|
|
|
|
|
|
if (Utils::FileSystem::exists(xmlReadPath)) {
|
|
|
|
// Parse an existing file first.
|
2020-07-10 16:32:23 +00:00
|
|
|
#ifdef _WIN64
|
|
|
|
pugi::xml_parse_result result =
|
|
|
|
doc.load_file(Utils::String::stringToWideString(xmlReadPath).c_str());
|
|
|
|
#else
|
2020-06-21 12:25:28 +00:00
|
|
|
pugi::xml_parse_result result = doc.load_file(xmlReadPath.c_str());
|
2020-07-10 16:32:23 +00:00
|
|
|
#endif
|
2020-06-21 12:25:28 +00:00
|
|
|
|
|
|
|
if (!result) {
|
|
|
|
LOG(LogError) << "Error parsing XML file \"" << xmlReadPath << "\"!\n " <<
|
|
|
|
result.description();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
root = doc.child("gameList");
|
|
|
|
if (!root) {
|
|
|
|
LOG(LogError) << "Could not find <gameList> node in gamelist \"" <<
|
|
|
|
xmlReadPath << "\"!";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// Set up an empty gamelist to append to.
|
|
|
|
root = doc.append_child("gameList");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now we have all the information from the XML file, so iterate
|
|
|
|
// through all our games and add the information from there.
|
|
|
|
FileData* rootFolder = system->getRootFolder();
|
|
|
|
if (rootFolder != nullptr) {
|
|
|
|
int numUpdated = 0;
|
|
|
|
|
|
|
|
// Get only files, no folders.
|
|
|
|
std::vector<FileData*> files = rootFolder->getFilesRecursive(GAME | FOLDER);
|
|
|
|
// Iterate through all files, checking if they're already in the XML file.
|
|
|
|
for (std::vector<FileData*>::const_iterator fit = files.cbegin();
|
|
|
|
fit != files.cend(); ++fit) {
|
|
|
|
const char* tag = ((*fit)->getType() == GAME) ? "game" : "folder";
|
|
|
|
|
2020-07-13 18:13:48 +00:00
|
|
|
// Do not touch if it wasn't changed and is not flagged for deletion.
|
|
|
|
if (!(*fit)->metadata.wasChanged() && !(*fit)->getDeletionFlag())
|
2020-06-21 12:25:28 +00:00
|
|
|
continue;
|
|
|
|
|
|
|
|
// Check if the file already exists in the XML file.
|
|
|
|
// If it does, remove the entry before adding it back.
|
|
|
|
for (pugi::xml_node fileNode = root.child(tag); fileNode;
|
|
|
|
fileNode = fileNode.next_sibling(tag)) {
|
|
|
|
pugi::xml_node pathNode = fileNode.child("path");
|
|
|
|
if (!pathNode) {
|
|
|
|
LOG(LogError) << "<" << tag << "> node contains no <path> child!";
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string nodePath =Utils::FileSystem::getCanonicalPath(
|
2020-07-13 18:13:48 +00:00
|
|
|
Utils::FileSystem::resolveRelativePath(pathNode.text().get(),
|
|
|
|
system->getStartPath(), true));
|
2020-06-21 12:25:28 +00:00
|
|
|
std::string gamePath = Utils::FileSystem::getCanonicalPath((*fit)->getPath());
|
2020-07-13 18:13:48 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
if (nodePath == gamePath) {
|
|
|
|
// Found it
|
|
|
|
root.remove_child(fileNode);
|
2020-07-13 18:13:48 +00:00
|
|
|
if ((*fit)->getDeletionFlag())
|
|
|
|
++numUpdated;
|
2020-06-21 12:25:28 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-13 18:13:48 +00:00
|
|
|
// Add the game to the file, unless it's flagged for deletion.
|
|
|
|
if (!(*fit)->getDeletionFlag()) {
|
|
|
|
addFileDataNode(root, *fit, tag, system);
|
|
|
|
++numUpdated;
|
|
|
|
}
|
2020-06-21 12:25:28 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Now write the file.
|
|
|
|
if (numUpdated > 0) {
|
|
|
|
const auto startTs = std::chrono::system_clock::now();
|
|
|
|
|
|
|
|
// Make sure the folders leading up to this path exist (or the write will fail).
|
|
|
|
std::string xmlWritePath(system->getGamelistPath(true));
|
|
|
|
Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(xmlWritePath));
|
|
|
|
|
|
|
|
LOG(LogInfo) << "Added/Updated " << numUpdated <<
|
|
|
|
" entities in '" << xmlReadPath << "'";
|
|
|
|
|
2020-07-10 16:32:23 +00:00
|
|
|
#ifdef _WIN64
|
|
|
|
if (!doc.save_file(Utils::String::stringToWideString(xmlWritePath).c_str())) {
|
|
|
|
#else
|
2020-06-21 12:25:28 +00:00
|
|
|
if (!doc.save_file(xmlWritePath.c_str())) {
|
2020-07-10 16:32:23 +00:00
|
|
|
#endif
|
2020-06-21 12:25:28 +00:00
|
|
|
LOG(LogError) << "Error saving gamelist.xml to \"" <<
|
|
|
|
xmlWritePath << "\" (for system " << system->getName() << ")!";
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto endTs = std::chrono::system_clock::now();
|
|
|
|
LOG(LogInfo) << "Saved gamelist.xml for system \"" << system->getName() << "\" in " <<
|
|
|
|
std::chrono::duration_cast<std::chrono::milliseconds>
|
|
|
|
(endTs - startTs).count() << " ms";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
LOG(LogError) << "Found no root folder for system \"" << system->getName() << "\"!";
|
|
|
|
}
|
2014-06-25 16:29:58 +00:00
|
|
|
}
|