2012-07-19 01:14:17 +00:00
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#ifndef _RENDERER_H_
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#define _RENDERER_H_
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#define LAYER_COUNT 3
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#define BIT(x) (1 << (x))
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#include <vector>
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2012-07-19 16:13:27 +00:00
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#include <SDL/SDL.h>
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2012-07-20 01:08:29 +00:00
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#include <SDL/SDL_ttf.h>
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#include <string>
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2012-07-19 16:13:27 +00:00
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class GuiComponent;
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2012-07-19 01:14:17 +00:00
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namespace Renderer
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{
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void registerComponent(GuiComponent* comp);
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void unregisterComponent(GuiComponent* comp);
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void render();
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2012-07-19 16:13:27 +00:00
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2012-07-20 01:08:29 +00:00
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extern SDL_Surface* screen;
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extern TTF_Font* font;
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unsigned int getScreenWidth();
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unsigned int getScreenHeight();
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2012-07-19 16:13:27 +00:00
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//drawing commands
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void drawRect(int x, int y, int w, int h, int color);
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2012-07-20 01:08:29 +00:00
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void drawText(std::string text, int x, int y, SDL_Color& color);
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void drawCenteredText(std::string text, int y, SDL_Color& color);
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void loadFonts();
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2012-07-19 01:14:17 +00:00
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}
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#endif
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