ES-DE/src/main.cpp

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#include <iostream>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include "Renderer.h"
#include "components/GuiGameList.h"
#include "SystemData.h"
int main()
{
if(SDL_Init(SDL_INIT_EVERYTHING) != 0)
{
std::cerr << "Error - could not initialize SDL!\n";
std::cerr << " " << SDL_GetError() << "\n";
std::cerr << "\nAre you in the 'video', 'audio', and 'input' groups?\n";
return 1;
}
if(TTF_Init() != 0)
{
std::cerr << "Error - could not initialize SDL_ttf!\n";
std::cerr << " " << TTF_GetError() << "\n";
return 1;
}
Renderer::screen = SDL_SetVideoMode(640, 480, 16, SDL_SWSURFACE);
if(Renderer::screen == NULL)
{
std::cerr << "Error - could not set video mode!\n";
std::cerr << " " << SDL_GetError() << "\n";
return 1;
}
SDL_ShowCursor(false);
SDL_EnableKeyRepeat(500, 100);
//GuiTitleScreen* testGui = new GuiTitleScreen();
//test systemData
SystemData* testSystem = SystemData::loadConfig("./systems.cfg").at(0); //= new SystemData("Test", "./testdir/", ".smc");
GuiGameList* testGui = new GuiGameList(testSystem);
bool running = true;
while(running)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:
InputManager::processEvent(&event);
break;
case SDL_KEYUP:
InputManager::processEvent(&event);
break;
case SDL_QUIT:
running = false;
break;
}
}
Renderer::render();
SDL_Flip(Renderer::screen);
}
delete testGui;
delete testSystem;
std::cout << "EmulationStation cleanly shutting down...\n";
TTF_Quit();
SDL_Quit();
return 0;
}