ES-DE/es-app/src/views/gamelist/VideoGameListView.h

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#pragma once
#include "views/gamelist/BasicGameListView.h"
#include "components/ScrollableContainer.h"
#include "components/RatingComponent.h"
#include "components/DateTimeComponent.h"
#include "components/VideoComponent.h"
class VideoGameListView : public BasicGameListView
{
public:
VideoGameListView(Window* window, FileData* root);
virtual ~VideoGameListView();
virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
virtual const char* getName() const override { return "video"; }
protected:
virtual void launch(FileData* game) override;
virtual void update(int deltaTime) override;
private:
void updateInfoPanel();
void initMDLabels();
void initMDValues();
ImageComponent mMarquee;
VideoComponent mVideo;
ImageComponent mImage;
TextComponent mLblRating, mLblReleaseDate, mLblDeveloper, mLblPublisher, mLblGenre, mLblPlayers, mLblLastPlayed, mLblPlayCount;
RatingComponent mRating;
DateTimeComponent mReleaseDate;
TextComponent mDeveloper;
TextComponent mPublisher;
TextComponent mGenre;
TextComponent mPlayers;
DateTimeComponent mLastPlayed;
TextComponent mPlayCount;
std::vector<TextComponent*> getMDLabels();
std::vector<GuiComponent*> getMDValues();
ScrollableContainer mDescContainer;
TextComponent mDescription;
bool mVideoPlaying;
};