ES-DE/external/lunasvg/source/layoutcontext.cpp

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#include "layoutcontext.h"
#include "parser.h"
#include "maskelement.h"
#include "clippathelement.h"
#include "paintelement.h"
#include "markerelement.h"
#include "geometryelement.h"
#include <cmath>
namespace lunasvg {
LayoutObject::LayoutObject(LayoutId id)
: id(id)
{
}
LayoutObject::~LayoutObject()
{
}
void LayoutObject::render(RenderState&) const
{
}
void LayoutObject::apply(RenderState&) const
{
}
Rect LayoutObject::map(const Rect&) const
{
return Rect::Invalid;
}
LayoutContainer::LayoutContainer(LayoutId id)
: LayoutObject(id)
{
}
const Rect& LayoutContainer::fillBoundingBox() const
{
if(m_fillBoundingBox.valid())
return m_fillBoundingBox;
for(const auto& child : children)
{
if(child->isHidden())
continue;
m_fillBoundingBox.unite(child->map(child->fillBoundingBox()));
}
return m_fillBoundingBox;
}
const Rect& LayoutContainer::strokeBoundingBox() const
{
if(m_strokeBoundingBox.valid())
return m_strokeBoundingBox;
for(const auto& child : children)
{
if(child->isHidden())
continue;
m_strokeBoundingBox.unite(child->map(child->strokeBoundingBox()));
}
return m_strokeBoundingBox;
}
LayoutObject* LayoutContainer::addChild(std::unique_ptr<LayoutObject> child)
{
children.push_back(std::move(child));
return &*children.back();
}
LayoutObject* LayoutContainer::addChildIfNotEmpty(std::unique_ptr<LayoutContainer> child)
{
if(child->children.empty())
return nullptr;
return addChild(std::move(child));
}
void LayoutContainer::renderChildren(RenderState& state) const
{
for(const auto& child : children)
child->render(state);
}
LayoutClipPath::LayoutClipPath()
: LayoutContainer(LayoutId::ClipPath)
{
}
void LayoutClipPath::apply(RenderState& state) const
{
RenderState newState(this, RenderMode::Clipping);
newState.canvas = Canvas::create(state.canvas->box());
newState.transform = transform * state.transform;
if(units == Units::ObjectBoundingBox)
{
const auto& box = state.objectBoundingBox();
newState.transform.translate(box.x, box.y);
newState.transform.scale(box.w, box.h);
}
renderChildren(newState);
if(clipper) clipper->apply(newState);
state.canvas->blend(newState.canvas.get(), BlendMode::Dst_In, 1.0);
}
LayoutMask::LayoutMask()
: LayoutContainer(LayoutId::Mask)
{
}
void LayoutMask::apply(RenderState& state) const
{
Rect rect{x, y, width, height};
if(units == Units::ObjectBoundingBox)
{
const auto& box = state.objectBoundingBox();
rect.x = rect.x * box.w + box.x;
rect.y = rect.y * box.h + box.y;
rect.w = rect.w * box.w;
rect.h = rect.h * box.h;
}
RenderState newState(this, state.mode());
newState.canvas = Canvas::create(state.canvas->box());
newState.transform = state.transform;
if(contentUnits == Units::ObjectBoundingBox)
{
const auto& box = state.objectBoundingBox();
newState.transform.translate(box.x, box.y);
newState.transform.scale(box.w, box.h);
}
renderChildren(newState);
if(clipper) clipper->apply(newState);
if(masker) masker->apply(newState);
newState.canvas->mask(rect, state.transform);
newState.canvas->luminance();
state.canvas->blend(newState.canvas.get(), BlendMode::Dst_In, opacity);
}
LayoutSymbol::LayoutSymbol()
: LayoutContainer(LayoutId::Symbol)
{
}
void LayoutSymbol::render(RenderState& state) const
{
BlendInfo info{clipper, masker, opacity, clip};
RenderState newState(this, state.mode());
newState.transform = transform * state.transform;
newState.beginGroup(state, info);
renderChildren(newState);
newState.endGroup(state, info);
}
Rect LayoutSymbol::map(const Rect& rect) const
{
return transform.map(rect);
}
LayoutGroup::LayoutGroup()
: LayoutContainer(LayoutId::Group)
{
}
void LayoutGroup::render(RenderState& state) const
{
BlendInfo info{clipper, masker, opacity, Rect::Invalid};
RenderState newState(this, state.mode());
newState.transform = transform * state.transform;
newState.beginGroup(state, info);
renderChildren(newState);
newState.endGroup(state, info);
}
Rect LayoutGroup::map(const Rect& rect) const
{
return transform.map(rect);
}
LayoutMarker::LayoutMarker()
: LayoutContainer(LayoutId::Marker)
{
}
Transform LayoutMarker::markerTransform(const Point& origin, double angle, double strokeWidth) const
{
auto transform = Transform::translated(origin.x, origin.y);
if(orient.type() == MarkerOrient::Auto)
transform.rotate(angle);
else
transform.rotate(orient.value());
if(units == MarkerUnits::StrokeWidth)
transform.scale(strokeWidth, strokeWidth);
transform.translate(-refX, -refY);
return transform;
}
Rect LayoutMarker::markerBoundingBox(const Point& origin, double angle, double strokeWidth) const
{
auto box = transform.map(strokeBoundingBox());
auto transform = markerTransform(origin, angle, strokeWidth);
return transform.map(box);
}
void LayoutMarker::renderMarker(RenderState& state, const Point& origin, double angle, double strokeWidth) const
{
BlendInfo info{clipper, masker, opacity, clip};
RenderState newState(this, state.mode());
newState.transform = transform * markerTransform(origin, angle, strokeWidth) * state.transform;
newState.beginGroup(state, info);
renderChildren(newState);
newState.endGroup(state, info);
}
LayoutPattern::LayoutPattern()
: LayoutContainer(LayoutId::Pattern)
{
}
void LayoutPattern::apply(RenderState& state) const
{
Rect rect{x, y, width, height};
if(units == Units::ObjectBoundingBox)
{
const auto& box = state.objectBoundingBox();
rect.x = rect.x * box.w + box.x;
rect.y = rect.y * box.h + box.y;
rect.w = rect.w * box.w;
rect.h = rect.h * box.h;
}
auto ctm = state.transform * transform;
auto scalex = std::sqrt(ctm.m00 * ctm.m00 + ctm.m01 * ctm.m01);
auto scaley = std::sqrt(ctm.m10 * ctm.m10 + ctm.m11 * ctm.m11);
auto width = rect.w * scalex;
auto height = rect.h * scaley;
RenderState newState(this, RenderMode::Display);
newState.canvas = Canvas::create(0, 0, width, height);
newState.transform = Transform::scaled(scalex, scaley);
if(viewBox.valid())
{
auto viewTransform = preserveAspectRatio.getMatrix(rect.w, rect.h, viewBox);
newState.transform.premultiply(viewTransform);
}
else if(contentUnits == Units::ObjectBoundingBox)
{
const auto& box = state.objectBoundingBox();
newState.transform.scale(box.w, box.h);
}
auto transform = this->transform;
transform.translate(rect.x, rect.y);
transform.scale(1.0/scalex, 1.0/scaley);
renderChildren(newState);
state.canvas->setTexture(newState.canvas.get(), TextureType::Tiled, transform);
}
LayoutGradient::LayoutGradient(LayoutId id)
: LayoutObject(id)
{
}
LayoutLinearGradient::LayoutLinearGradient()
: LayoutGradient(LayoutId::LinearGradient)
{
}
void LayoutLinearGradient::apply(RenderState& state) const
{
auto transform = this->transform;
if(units == Units::ObjectBoundingBox)
{
const auto& box = state.objectBoundingBox();
transform *= Transform(box.w, 0, 0, box.h, box.x, box.y);
}
state.canvas->setLinearGradient(x1, y1, x2, y2, stops, spreadMethod, transform);
}
LayoutRadialGradient::LayoutRadialGradient()
: LayoutGradient(LayoutId::RadialGradient)
{
}
void LayoutRadialGradient::apply(RenderState& state) const
{
auto transform = this->transform;
if(units == Units::ObjectBoundingBox)
{
const auto& box = state.objectBoundingBox();
transform *= Transform(box.w, 0, 0, box.h, box.x, box.y);
}
state.canvas->setRadialGradient(cx, cy, r, fx, fy, stops, spreadMethod, transform);
}
LayoutSolidColor::LayoutSolidColor()
: LayoutObject(LayoutId::SolidColor)
{
}
void LayoutSolidColor::apply(RenderState& state) const
{
state.canvas->setColor(color);
}
void FillData::fill(RenderState& state, const Path& path) const
{
if(opacity == 0.0 || (painter == nullptr && color.isNone()))
return;
if(painter == nullptr)
state.canvas->setColor(color);
else
painter->apply(state);
state.canvas->fill(path, state.transform, fillRule, BlendMode::Src_Over, opacity);
}
void StrokeData::stroke(RenderState& state, const Path& path) const
{
if(opacity == 0.0 || (painter == nullptr && color.isNone()))
return;
if(painter == nullptr)
state.canvas->setColor(color);
else
painter->apply(state);
state.canvas->stroke(path, state.transform, width, cap, join, miterlimit, dash, BlendMode::Src_Over, opacity);
}
static const double sqrt2 = 1.41421356237309504880;
void StrokeData::inflate(Rect& box) const
{
if(opacity == 0.0 || (painter == nullptr && color.isNone()))
return;
double caplimit = width / 2.0;
if(cap == LineCap::Square)
caplimit *= sqrt2;
double joinlimit = width / 2.0;
if(join == LineJoin::Miter)
joinlimit *= miterlimit;
double delta = std::max(caplimit, joinlimit);
box.x -= delta;
box.y -= delta;
box.w += delta * 2.0;
box.h += delta * 2.0;
}
MarkerPosition::MarkerPosition(const LayoutMarker* marker, const Point& origin, double angle)
: marker(marker), origin(origin), angle(angle)
{
}
void MarkerData::add(const LayoutMarker* marker, const Point& origin, double angle)
{
positions.emplace_back(marker, origin, angle);
}
void MarkerData::render(RenderState& state) const
{
for(const auto& position : positions)
position.marker->renderMarker(state, position.origin, position.angle, strokeWidth);
}
void MarkerData::inflate(Rect& box) const
{
for(const auto& position : positions)
box.unite(position.marker->markerBoundingBox(position.origin, position.angle, strokeWidth));
}
LayoutShape::LayoutShape()
: LayoutObject(LayoutId::Shape)
{
}
void LayoutShape::render(RenderState& state) const
{
if(visibility == Visibility::Hidden)
return;
BlendInfo info{clipper, masker, opacity, Rect::Invalid};
RenderState newState(this, state.mode());
newState.transform = transform * state.transform;
newState.beginGroup(state, info);
if(newState.mode() == RenderMode::Display)
{
fillData.fill(newState, path);
strokeData.stroke(newState, path);
markerData.render(newState);
}
else
{
newState.canvas->setColor(Color::Black);
newState.canvas->fill(path, newState.transform, clipRule, BlendMode::Src, 1.0);
}
newState.endGroup(state, info);
}
Rect LayoutShape::map(const Rect& rect) const
{
return transform.map(rect);
}
const Rect& LayoutShape::fillBoundingBox() const
{
if(m_fillBoundingBox.valid())
return m_fillBoundingBox;
m_fillBoundingBox = path.box();
return m_fillBoundingBox;
}
const Rect& LayoutShape::strokeBoundingBox() const
{
if(m_strokeBoundingBox.valid())
return m_strokeBoundingBox;
m_strokeBoundingBox = fillBoundingBox();
strokeData.inflate(m_strokeBoundingBox);
markerData.inflate(m_strokeBoundingBox);
return m_strokeBoundingBox;
}
RenderState::RenderState(const LayoutObject* object, RenderMode mode)
: m_object(object), m_mode(mode)
{
}
void RenderState::beginGroup(RenderState& state, const BlendInfo& info)
{
if(!info.clipper && !info.clip.valid() && (m_mode == RenderMode::Display && !(info.masker || info.opacity < 1.0)))
{
canvas = state.canvas;
return;
}
auto box = transform.map(m_object->strokeBoundingBox());
box.intersect(transform.map(info.clip));
box.intersect(state.canvas->box());
canvas = Canvas::create(box);
}
void RenderState::endGroup(RenderState& state, const BlendInfo& info)
{
if(state.canvas == canvas)
return;
if(info.clipper)
info.clipper->apply(*this);
if(info.masker && m_mode == RenderMode::Display)
info.masker->apply(*this);
if(info.clip.valid())
canvas->mask(info.clip, transform);
state.canvas->blend(canvas.get(), BlendMode::Src_Over, m_mode == RenderMode::Display ? info.opacity : 1.0);
}
LayoutContext::LayoutContext(const ParseDocument* document, LayoutSymbol* root)
: m_document(document), m_root(root)
{
}
Element* LayoutContext::getElementById(const std::string& id) const
{
return m_document->getElementById(id);
}
LayoutObject* LayoutContext::getResourcesById(const std::string& id) const
{
auto it = m_resourcesCache.find(id);
if(it == m_resourcesCache.end())
return nullptr;
return it->second;
}
LayoutObject* LayoutContext::addToResourcesCache(const std::string& id, std::unique_ptr<LayoutObject> resources)
{
if(resources == nullptr)
return nullptr;
m_resourcesCache.emplace(id, resources.get());
return m_root->addChild(std::move(resources));
}
LayoutMask* LayoutContext::getMasker(const std::string& id)
{
if(id.empty())
return nullptr;
auto ref = getResourcesById(id);
if(ref && ref->id == LayoutId::Mask)
return static_cast<LayoutMask*>(ref);
auto element = getElementById(id);
if(element == nullptr || element->id != ElementId::Mask)
return nullptr;
auto masker = static_cast<MaskElement*>(element)->getMasker(this);
return static_cast<LayoutMask*>(addToResourcesCache(id, std::move(masker)));
}
LayoutClipPath* LayoutContext::getClipper(const std::string& id)
{
if(id.empty())
return nullptr;
auto ref = getResourcesById(id);
if(ref && ref->id == LayoutId::ClipPath)
return static_cast<LayoutClipPath*>(ref);
auto element = getElementById(id);
if(element == nullptr || element->id != ElementId::ClipPath)
return nullptr;
auto clipper = static_cast<ClipPathElement*>(element)->getClipper(this);
return static_cast<LayoutClipPath*>(addToResourcesCache(id, std::move(clipper)));
}
LayoutMarker* LayoutContext::getMarker(const std::string& id)
{
if(id.empty())
return nullptr;
auto ref = getResourcesById(id);
if(ref && ref->id == LayoutId::Marker)
return static_cast<LayoutMarker*>(ref);
auto element = getElementById(id);
if(element == nullptr || element->id != ElementId::Marker)
return nullptr;
auto marker = static_cast<MarkerElement*>(element)->getMarker(this);
return static_cast<LayoutMarker*>(addToResourcesCache(id, std::move(marker)));
}
LayoutObject* LayoutContext::getPainter(const std::string& id)
{
if(id.empty())
return nullptr;
auto ref = getResourcesById(id);
if(ref && ref->isPaint())
return ref;
auto element = getElementById(id);
if(element == nullptr || !element->isPaint())
return nullptr;
auto painter = static_cast<PaintElement*>(element)->getPainter(this);
return addToResourcesCache(id, std::move(painter));
}
FillData LayoutContext::fillData(const StyledElement* element)
{
auto fill = element->fill();
if(fill.isNone())
return FillData{};
FillData fillData;
fillData.painter = getPainter(fill.ref());
fillData.color = fill.color();
fillData.opacity = element->fill_opacity();
fillData.fillRule = element->fill_rule();
return fillData;
}
DashData LayoutContext::dashData(const StyledElement* element)
{
auto dasharray = element->stroke_dasharray();
if(dasharray.empty())
return DashData{};
LengthContext lengthContex(element);
DashArray dashes;
for(auto& dash : dasharray)
{
auto value = lengthContex.valueForLength(dash, LengthMode::Both);
dashes.push_back(value);
}
auto num_dash = dashes.size();
if(num_dash % 2)
num_dash *= 2;
DashData dashData;
dashData.array.resize(num_dash);
double sum = 0.0;
for(std::size_t i = 0;i < num_dash;i++)
{
dashData.array[i] = dashes[i % dashes.size()];
sum += dashData.array[i];
}
if(sum == 0.0)
return DashData{};
auto offset = lengthContex.valueForLength(element->stroke_dashoffset(), LengthMode::Both);
dashData.offset = std::fmod(offset, sum);
if(dashData.offset < 0.0)
dashData.offset += sum;
return dashData;
}
StrokeData LayoutContext::strokeData(const StyledElement* element)
{
auto stroke = element->stroke();
if(stroke.isNone())
return StrokeData{};
LengthContext lengthContex(element);
StrokeData strokeData;
strokeData.painter = getPainter(stroke.ref());
strokeData.color = stroke.color();
strokeData.opacity = element->stroke_opacity();
strokeData.width = lengthContex.valueForLength(element->stroke_width(), LengthMode::Both);
strokeData.miterlimit = element->stroke_miterlimit();
strokeData.cap = element->stroke_linecap();
strokeData.join = element->stroke_linejoin();
strokeData.dash = dashData(element);
return strokeData;
}
static const double pi = 3.14159265358979323846;
MarkerData LayoutContext::markerData(const GeometryElement* element, const Path& path)
{
auto markerStart = getMarker(element->marker_start());
auto markerMid = getMarker(element->marker_mid());
auto markerEnd = getMarker(element->marker_end());
if(markerStart == nullptr && markerMid == nullptr && markerEnd == nullptr)
return MarkerData{};
LengthContext lengthContex(element);
MarkerData markerData;
markerData.strokeWidth = lengthContex.valueForLength(element->stroke_width(), LengthMode::Both);
PathIterator it(path);
Point origin;
Point startPoint;
Point inslopePoints[2];
Point outslopePoints[2];
int index = 0;
std::array<Point, 3> points;
while(!it.isDone())
{
switch(it.currentSegment(points)) {
case PathCommand::MoveTo:
startPoint = points[0];
inslopePoints[0] = origin;
inslopePoints[1] = points[0];
origin = points[0];
break;
case PathCommand::LineTo:
inslopePoints[0] = origin;
inslopePoints[1] = points[0];
origin = points[0];
break;
case PathCommand::CubicTo:
inslopePoints[0] = points[1];
inslopePoints[1] = points[2];
origin = points[2];
break;
case PathCommand::Close:
inslopePoints[0] = origin;
inslopePoints[1] = points[0];
origin = startPoint;
startPoint = Point{};
break;
}
index += 1;
it.next();
if(!it.isDone() && (markerStart || markerMid))
{
it.currentSegment(points);
outslopePoints[0] = origin;
outslopePoints[1] = points[0];
if(index == 1 && markerStart)
{
Point slope{outslopePoints[1].x - outslopePoints[0].x, outslopePoints[1].y - outslopePoints[0].y};
auto angle = 180.0 * std::atan2(slope.y, slope.x) / pi;
markerData.add(markerStart, origin, angle);
}
if(index > 1 && markerMid)
{
Point inslope{inslopePoints[1].x - inslopePoints[0].x, inslopePoints[1].y - inslopePoints[0].y};
Point outslope{outslopePoints[1].x - outslopePoints[0].x, outslopePoints[1].y - outslopePoints[0].y};
auto inangle = 180.0 * std::atan2(inslope.y, inslope.x) / pi;
auto outangle = 180.0 * std::atan2(outslope.y, outslope.x) / pi;
auto angle = (inangle + outangle) * 0.5;
markerData.add(markerMid, origin, angle);
}
}
if(it.isDone() && markerEnd)
{
Point slope{inslopePoints[1].x - inslopePoints[0].x, inslopePoints[1].y - inslopePoints[0].y};
auto angle = 180.0 * std::atan2(slope.y, slope.x) / pi;
markerData.add(markerEnd, origin, angle);
}
}
return markerData;
}
void LayoutContext::addReference(const Element* element)
{
m_references.insert(element);
}
void LayoutContext::removeReference(const Element* element)
{
m_references.erase(element);
}
bool LayoutContext::hasReference(const Element* element) const
{
return m_references.count(element);
}
LayoutBreaker::LayoutBreaker(LayoutContext* context, const Element* element)
: m_context(context), m_element(element)
{
context->addReference(element);
}
LayoutBreaker::~LayoutBreaker()
{
m_context->removeReference(m_element);
}
} // namespace lunasvg