mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 07:05:39 +00:00
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
|
#include "BusyComponent.h"
|
||
|
|
||
|
#include "AnimatedImageComponent.h"
|
||
|
#include "TextComponent.h"
|
||
|
#include "../Renderer.h"
|
||
|
|
||
|
// animation definition
|
||
|
AnimationFrame BUSY_ANIMATION_FRAMES[] = {
|
||
|
{":/busy_0.svg", 300},
|
||
|
{":/busy_1.svg", 300},
|
||
|
{":/busy_2.svg", 300},
|
||
|
{":/busy_3.svg", 300},
|
||
|
};
|
||
|
const AnimationDef BUSY_ANIMATION_DEF = { BUSY_ANIMATION_FRAMES, 4, true };
|
||
|
|
||
|
using namespace Eigen;
|
||
|
|
||
|
BusyComponent::BusyComponent(Window* window) : GuiComponent(window),
|
||
|
mBackground(window, ":/frame.png"), mGrid(window, Vector2i(5, 3))
|
||
|
{
|
||
|
mAnimation = std::make_shared<AnimatedImageComponent>(mWindow);
|
||
|
mAnimation->load(&BUSY_ANIMATION_DEF);
|
||
|
mText = std::make_shared<TextComponent>(mWindow, "WORKING...", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
|
||
|
|
||
|
// col 0 = animation, col 1 = spacer, col 2 = text
|
||
|
mGrid.setEntry(mAnimation, Vector2i(1, 1), false, true);
|
||
|
mGrid.setEntry(mText, Vector2i(3, 1), false, true);
|
||
|
|
||
|
addChild(&mBackground);
|
||
|
addChild(&mGrid);
|
||
|
}
|
||
|
|
||
|
void BusyComponent::onSizeChanged()
|
||
|
{
|
||
|
mGrid.setSize(mSize);
|
||
|
|
||
|
if(mSize.x() == 0 || mSize.y() == 0)
|
||
|
return;
|
||
|
|
||
|
const float middleSpacerWidth = 0.01f * Renderer::getScreenWidth();
|
||
|
const float textHeight = mText->getFont()->getLetterHeight();
|
||
|
mText->setSize(0, textHeight);
|
||
|
const float textWidth = mText->getSize().x();
|
||
|
|
||
|
mGrid.setColWidthPerc(1, textHeight / mSize.x()); // animation is square
|
||
|
mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x());
|
||
|
mGrid.setColWidthPerc(3, textWidth / mSize.x());
|
||
|
|
||
|
mGrid.setRowHeightPerc(1, textHeight / mSize.y());
|
||
|
|
||
|
mBackground.fitTo(Vector2f(mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3), textHeight + 2),
|
||
|
mAnimation->getPosition(), Vector2f(0, 0));
|
||
|
}
|
||
|
|
||
|
void BusyComponent::reset()
|
||
|
{
|
||
|
mAnimation->reset();
|
||
|
}
|