ES-DE/es-app/src/guis/GuiScraperMulti.cpp

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#include "guis/GuiScraperMulti.h"
#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
#include "components/ScraperSearchComponent.h"
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#include "components/TextComponent.h"
#include "guis/GuiMsgBox.h"
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#include "views/ViewController.h"
#include "Gamelist.h"
#include "PowerSaver.h"
#include "SystemData.h"
#include "Window.h"
GuiScraperMulti::GuiScraperMulti(Window* window, const std::queue<ScraperSearchParams>& searches, bool approveResults) :
GuiComponent(window), mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 5)),
mSearchQueue(searches)
{
assert(mSearchQueue.size());
addChild(&mBackground);
addChild(&mGrid);
PowerSaver::pause();
mIsProcessing = true;
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mTotalGames = (int)mSearchQueue.size();
mCurrentGame = 0;
mTotalSuccessful = 0;
mTotalSkipped = 0;
// set up grid
mTitle = std::make_shared<TextComponent>(mWindow, "SCRAPING IN PROGRESS", Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
mGrid.setEntry(mTitle, Vector2i(0, 0), false, true);
mSystem = std::make_shared<TextComponent>(mWindow, "SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
mGrid.setEntry(mSystem, Vector2i(0, 1), false, true);
mSubtitle = std::make_shared<TextComponent>(mWindow, "subtitle text", Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER);
mGrid.setEntry(mSubtitle, Vector2i(0, 2), false, true);
mSearchComp = std::make_shared<ScraperSearchComponent>(mWindow,
approveResults ? ScraperSearchComponent::ALWAYS_ACCEPT_MATCHING_CRC : ScraperSearchComponent::ALWAYS_ACCEPT_FIRST_RESULT);
mSearchComp->setAcceptCallback(std::bind(&GuiScraperMulti::acceptResult, this, std::placeholders::_1));
mSearchComp->setSkipCallback(std::bind(&GuiScraperMulti::skip, this));
mSearchComp->setCancelCallback(std::bind(&GuiScraperMulti::finish, this));
mGrid.setEntry(mSearchComp, Vector2i(0, 3), mSearchComp->getSearchType() != ScraperSearchComponent::ALWAYS_ACCEPT_FIRST_RESULT, true);
std::vector< std::shared_ptr<ButtonComponent> > buttons;
if(approveResults)
{
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "INPUT", "search", [&] {
mSearchComp->openInputScreen(mSearchQueue.front());
mGrid.resetCursor();
}));
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "SKIP", "skip", [&] {
skip();
mGrid.resetCursor();
}));
}
buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "STOP", "stop (progress saved)", std::bind(&GuiScraperMulti::finish, this)));
mButtonGrid = makeButtonGrid(mWindow, buttons);
mGrid.setEntry(mButtonGrid, Vector2i(0, 4), true, false);
setSize(Renderer::getScreenWidth() * 0.95f, Renderer::getScreenHeight() * 0.849f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2);
doNextSearch();
}
GuiScraperMulti::~GuiScraperMulti()
{
// view type probably changed (basic -> detailed)
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for(auto it = SystemData::sSystemVector.cbegin(); it != SystemData::sSystemVector.cend(); it++)
ViewController::get()->reloadGameListView(*it, false);
}
void GuiScraperMulti::onSizeChanged()
{
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
mGrid.setRowHeightPerc(0, mTitle->getFont()->getLetterHeight() * 1.9725f / mSize.y(), false);
mGrid.setRowHeightPerc(1, (mSystem->getFont()->getLetterHeight() + 2) / mSize.y(), false);
mGrid.setRowHeightPerc(2, mSubtitle->getFont()->getHeight() * 1.75f / mSize.y(), false);
mGrid.setRowHeightPerc(4, mButtonGrid->getSize().y() / mSize.y(), false);
mGrid.setSize(mSize);
}
void GuiScraperMulti::doNextSearch()
{
if(mSearchQueue.empty())
{
finish();
return;
}
// update title
std::stringstream ss;
mSystem->setText(strToUpper(mSearchQueue.front().system->getFullName()));
// update subtitle
ss.str(""); // clear
ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << strToUpper(mSearchQueue.front().game->getPath().filename().string());
mSubtitle->setText(ss.str());
mSearchComp->search(mSearchQueue.front());
}
void GuiScraperMulti::acceptResult(const ScraperSearchResult& result)
{
ScraperSearchParams& search = mSearchQueue.front();
search.game->metadata = result.mdl;
updateGamelist(search.system);
mSearchQueue.pop();
mCurrentGame++;
mTotalSuccessful++;
doNextSearch();
}
void GuiScraperMulti::skip()
{
mSearchQueue.pop();
mCurrentGame++;
mTotalSkipped++;
doNextSearch();
}
void GuiScraperMulti::finish()
{
std::stringstream ss;
if(mTotalSuccessful == 0)
{
ss << "NO GAMES WERE SCRAPED.";
}else{
ss << mTotalSuccessful << " GAME" << ((mTotalSuccessful > 1) ? "S" : "") << " SUCCESSFULLY SCRAPED!";
if(mTotalSkipped > 0)
ss << "\n" << mTotalSkipped << " GAME" << ((mTotalSkipped > 1) ? "S" : "") << " SKIPPED.";
}
mWindow->pushGui(new GuiMsgBox(mWindow, ss.str(),
"OK", [&] { delete this; }));
mIsProcessing = false;
PowerSaver::resume();
}
std::vector<HelpPrompt> GuiScraperMulti::getHelpPrompts()
{
return mGrid.getHelpPrompts();
}