ES-DE/es-app/src/guis/GuiMenu.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiMenu.cpp
//
// Main menu.
// Some submenus are covered in separate source files.
//
#include "guis/GuiMenu.h"
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#if defined(_WIN64)
#include <winsock2.h>
#endif
#include "CollectionSystemsManager.h"
#include "EmulationStation.h"
#include "FileFilterIndex.h"
#include "FileSorts.h"
#include "Scripting.h"
#include "SystemData.h"
#include "VolumeControl.h"
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#include "components/OptionListComponent.h"
#include "components/SliderComponent.h"
#include "components/SwitchComponent.h"
#include "guis/GuiAlternativeEmulators.h"
#include "guis/GuiCollectionSystemsOptions.h"
#include "guis/GuiDetectDevice.h"
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#include "guis/GuiMediaViewerOptions.h"
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#include "guis/GuiMsgBox.h"
#include "guis/GuiScraperMenu.h"
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#include "guis/GuiScreensaverOptions.h"
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#include "guis/GuiTextEditKeyboardPopup.h"
#include "guis/GuiTextEditPopup.h"
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#include "utils/PlatformUtil.h"
#include "views/UIModeController.h"
#include "views/ViewController.h"
#include "views/gamelist/IGameListView.h"
#include <SDL2/SDL_events.h>
#include <algorithm>
GuiMenu::GuiMenu(Window* window)
: GuiComponent(window)
, mMenu(window, "MAIN MENU")
, mVersion(window)
{
bool isFullUI = UIModeController::getInstance()->isUIModeFull();
if (isFullUI)
addEntry("SCRAPER", 0x777777FF, true, [this] { openScraperOptions(); });
if (isFullUI)
addEntry("UI SETTINGS", 0x777777FF, true, [this] { openUIOptions(); });
addEntry("SOUND SETTINGS", 0x777777FF, true, [this] { openSoundOptions(); });
if (isFullUI)
addEntry("INPUT DEVICE SETTINGS", 0x777777FF, true, [this] { openInputDeviceOptions(); });
if (isFullUI)
addEntry("GAME COLLECTION SETTINGS", 0x777777FF, true,
[this] { openCollectionSystemOptions(); });
if (isFullUI)
addEntry("OTHER SETTINGS", 0x777777FF, true, [this] { openOtherOptions(); });
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// TEMPORARY: Disabled for now, will be used in the future.
// if (isFullUI)
// addEntry("UTILITIES", 0x777777FF, true, [this] {
// openUtilitiesMenu(); });
if (!Settings::getInstance()->getBool("ForceKiosk") &&
Settings::getInstance()->getString("UIMode") != "kiosk") {
if (Settings::getInstance()->getBool("ShowQuitMenu"))
addEntry("QUIT", 0x777777FF, true, [this] { openQuitMenu(); });
else
addEntry("QUIT EMULATIONSTATION", 0x777777FF, false, [this] { openQuitMenu(); });
}
addChild(&mMenu);
addVersionInfo();
setSize(mMenu.getSize());
setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
}
GuiMenu::~GuiMenu()
{
// This is required for the situation where scrolling started just before the menu
// was openened. Without this, the scrolling would run until manually stopped after
// the menu has been closed.
ViewController::getInstance()->stopScrolling();
}
void GuiMenu::openScraperOptions()
{
// Open the scraper menu.
mWindow->pushGui(new GuiScraperMenu(mWindow, "SCRAPER"));
}
void GuiMenu::openUIOptions()
{
auto s = new GuiSettings(mWindow, "UI SETTINGS");
// Optionally start in selected system/gamelist.
auto startupSystem = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
startupSystem->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
for (auto it = SystemData::sSystemVector.cbegin(); // Line break.
it != SystemData::sSystemVector.cend(); ++it) {
if ((*it)->getName() != "retropie") {
// If required, abbreviate the system name so it doesn't overlap the setting name.
float maxNameLength = mSize.x * 0.48f;
startupSystem->add((*it)->getFullName(), (*it)->getName(),
Settings::getInstance()->getString("StartupSystem") ==
(*it)->getName(),
maxNameLength);
}
}
// This can probably not happen but as an extra precaution select the "NONE" entry if no
// entry is selected.
if (startupSystem->getSelectedObjects().size() == 0)
startupSystem->selectEntry(0);
s->addWithLabel("GAMELIST ON STARTUP", startupSystem);
s->addSaveFunc([startupSystem, s] {
if (startupSystem->getSelected() != Settings::getInstance()->getString("StartupSystem")) {
Settings::getInstance()->setString("StartupSystem", startupSystem->getSelected());
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s->setNeedsSaving();
}
});
// GameList view style.
auto gamelist_view_style = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "GAMELIST VIEW STYLE", false);
std::string selectedViewStyle = Settings::getInstance()->getString("GamelistViewStyle");
gamelist_view_style->add("automatic", "automatic", selectedViewStyle == "automatic");
gamelist_view_style->add("basic", "basic", selectedViewStyle == "basic");
gamelist_view_style->add("detailed", "detailed", selectedViewStyle == "detailed");
gamelist_view_style->add("video", "video", selectedViewStyle == "video");
gamelist_view_style->add("grid (deprecated)", "grid", selectedViewStyle == "grid");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the view style to Automatic in this case.
if (gamelist_view_style->getSelectedObjects().size() == 0)
gamelist_view_style->selectEntry(0);
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s->addWithLabel("GAMELIST VIEW STYLE", gamelist_view_style);
s->addSaveFunc([gamelist_view_style, s] {
if (gamelist_view_style->getSelected() !=
Settings::getInstance()->getString("GamelistViewStyle")) {
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Settings::getInstance()->setString("GamelistViewStyle",
gamelist_view_style->getSelected());
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s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
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}
});
// Transition style.
auto transition_style = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "TRANSITION STYLE", false);
std::vector<std::string> transitions;
transitions.push_back("slide");
transitions.push_back("fade");
transitions.push_back("instant");
for (auto it = transitions.cbegin(); it != transitions.cend(); ++it)
transition_style->add(*it, *it,
Settings::getInstance()->getString("TransitionStyle") == *it);
s->addWithLabel("TRANSITION STYLE", transition_style);
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s->addSaveFunc([transition_style, s] {
if (transition_style->getSelected() !=
Settings::getInstance()->getString("TransitionStyle")) {
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Settings::getInstance()->setString("TransitionStyle", transition_style->getSelected());
s->setNeedsSaving();
}
});
// Theme selection.
auto themeSets = ThemeData::getThemeSets();
if (!themeSets.empty()) {
std::map<std::string, ThemeSet>::const_iterator selectedSet =
themeSets.find(Settings::getInstance()->getString("ThemeSet"));
if (selectedSet == themeSets.cend())
selectedSet = themeSets.cbegin();
auto theme_set = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
"THEME SET", false);
for (auto it = themeSets.cbegin(); it != themeSets.cend(); ++it) {
// If required, abbreviate the theme set name so it doesn't overlap the setting name.
float maxNameLength = mSize.x * 0.62f;
theme_set->add(it->first, it->first, it == selectedSet, maxNameLength);
}
s->addWithLabel("THEME SET", theme_set);
s->addSaveFunc([this, theme_set, s] {
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if (theme_set->getSelected() != Settings::getInstance()->getString("ThemeSet")) {
Scripting::fireEvent("theme-changed", theme_set->getSelected(),
Settings::getInstance()->getString("ThemeSet"));
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Settings::getInstance()->setString("ThemeSet", theme_set->getSelected());
CollectionSystemsManager::getInstance()->updateSystemsList();
mWindow->setChangedThemeSet();
// This is required so that the custom collection system does not disappear
// if the user is editing a custom collection when switching theme sets.
if (CollectionSystemsManager::getInstance()->isEditing()) {
CollectionSystemsManager::getInstance()->exitEditMode();
s->setNeedsCollectionsUpdate();
}
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s->setNeedsSaving();
s->setNeedsReloading();
s->setNeedsGoToStart();
s->setInvalidateCachedBackground();
}
});
}
// UI mode.
auto ui_mode = std::make_shared<OptionListComponent<std::string>>(mWindow, getHelpStyle(),
"UI MODE", false);
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std::vector<std::string> uiModes;
uiModes.push_back("full");
uiModes.push_back("kiosk");
uiModes.push_back("kid");
std::string setMode;
if (Settings::getInstance()->getBool("ForceKiosk"))
setMode = "kiosk";
else if (Settings::getInstance()->getBool("ForceKid"))
setMode = "kid";
else
setMode = Settings::getInstance()->getString("UIMode");
for (auto it = uiModes.cbegin(); it != uiModes.cend(); ++it)
ui_mode->add(*it, *it, setMode == *it);
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s->addWithLabel("UI MODE", ui_mode);
s->addSaveFunc([ui_mode, this, s] {
std::string selectedMode = ui_mode->getSelected();
// If any of the force flags are set, then always apply and save the setting.
if (selectedMode == Settings::getInstance()->getString("UIMode") &&
!Settings::getInstance()->getBool("ForceFull") &&
!Settings::getInstance()->getBool("ForceKiosk") &&
!Settings::getInstance()->getBool("ForceKid")) {
return;
}
else if (selectedMode != "full") {
std::string msg = "YOU ARE CHANGING THE UI TO THE RESTRICTED MODE\n'" +
Utils::String::toUpper(selectedMode) + "'\n";
if (selectedMode == "kiosk") {
msg += "THIS WILL HIDE MOST MENU OPTIONS TO PREVENT\n";
msg += "CHANGES TO THE SYSTEM\n";
}
else {
msg += "THIS WILL LIMIT THE AVAILABLE GAMES TO THE ONES\n";
msg += "FLAGGED SUITABLE FOR CHILDREN\n";
}
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msg += "TO UNLOCK AND RETURN TO THE FULL UI, ENTER THIS CODE: \n";
msg += UIModeController::getInstance()->getFormattedPassKeyStr() + "\n\n";
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msg += "DO YOU WANT TO PROCEED?";
mWindow->pushGui(new GuiMsgBox(
mWindow, this->getHelpStyle(), msg, "YES",
[this, selectedMode] {
LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '"
<< selectedMode << "'.";
Settings::getInstance()->setString("UIMode", selectedMode);
Settings::getInstance()->setBool("ForceFull", false);
Settings::getInstance()->setBool("ForceKiosk", false);
Settings::getInstance()->setBool("ForceKid", false);
Settings::getInstance()->saveFile();
UIModeController::getInstance()->setCurrentUIMode(selectedMode);
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); ++it) {
if ((*it)->getThemeFolder() == "custom-collections") {
for (FileData* customSystem :
(*it)->getRootFolder()->getChildrenListToDisplay())
customSystem->getSystem()->getIndex()->resetFilters();
}
(*it)->sortSystem();
(*it)->getIndex()->resetFilters();
}
ViewController::getInstance()->reloadAll();
ViewController::getInstance()->goToSystem(SystemData::sSystemVector.front(),
false);
mWindow->invalidateCachedBackground();
},
"NO", nullptr));
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}
else {
LOG(LogDebug) << "GuiMenu::openUISettings(): Setting UI mode to '" << selectedMode
<< "'.";
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Settings::getInstance()->setString("UIMode", ui_mode->getSelected());
Settings::getInstance()->setBool("ForceFull", false);
Settings::getInstance()->setBool("ForceKiosk", false);
Settings::getInstance()->setBool("ForceKid", false);
UIModeController::getInstance()->setCurrentUIMode("full");
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s->setNeedsSaving();
s->setNeedsSorting();
s->setNeedsSortingCollections();
s->setNeedsResetFilters();
s->setNeedsReloading();
s->setNeedsGoToSystem(SystemData::sSystemVector.front());
s->setInvalidateCachedBackground();
}
});
// Default gamelist sort order.
typedef OptionListComponent<const FileData::SortType*> SortList;
std::string sortOrder;
auto default_sort_order =
std::make_shared<SortList>(mWindow, getHelpStyle(), "DEFAULT SORT ORDER", false);
// Exclude the System sort options.
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unsigned int numSortTypes = static_cast<unsigned int>(FileSorts::SortTypes.size() - 2);
for (unsigned int i = 0; i < numSortTypes; ++i) {
if (FileSorts::SortTypes[i].description ==
Settings::getInstance()->getString("DefaultSortOrder")) {
sortOrder = FileSorts::SortTypes[i].description;
break;
}
}
// If an invalid sort order was defined in es_settings.xml, then apply the default
// sort order 'filename, ascending'.
if (sortOrder == "")
sortOrder = Settings::getInstance()->getDefaultString("DefaultSortOrder");
for (unsigned int i = 0; i < numSortTypes; ++i) {
const FileData::SortType& sort = FileSorts::SortTypes[i];
if (sort.description == sortOrder)
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default_sort_order->add(sort.description, &sort, true);
else
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default_sort_order->add(sort.description, &sort, false);
}
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s->addWithLabel("DEFAULT SORT ORDER", default_sort_order);
s->addSaveFunc([default_sort_order, sortOrder, s] {
std::string selectedSortOrder = default_sort_order.get()->getSelected()->description;
if (selectedSortOrder != sortOrder) {
Settings::getInstance()->setString("DefaultSortOrder", selectedSortOrder);
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s->setNeedsSaving();
s->setNeedsSorting();
s->setNeedsSortingCollections();
s->setInvalidateCachedBackground();
}
});
// Open menu effect.
auto menu_opening_effect = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "MENU OPENING EFFECT", false);
std::string selectedMenuEffect = Settings::getInstance()->getString("MenuOpeningEffect");
menu_opening_effect->add("SCALE-UP", "scale-up", selectedMenuEffect == "scale-up");
menu_opening_effect->add("NONE", "none", selectedMenuEffect == "none");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the opening effect to "scale-up" in this case.
if (menu_opening_effect->getSelectedObjects().size() == 0)
menu_opening_effect->selectEntry(0);
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s->addWithLabel("MENU OPENING EFFECT", menu_opening_effect);
s->addSaveFunc([menu_opening_effect, s] {
if (menu_opening_effect->getSelected() !=
Settings::getInstance()->getString("MenuOpeningEffect")) {
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Settings::getInstance()->setString("MenuOpeningEffect",
menu_opening_effect->getSelected());
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s->setNeedsSaving();
}
});
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// Launch screen duration.
auto launch_screen_duration = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "LAUNCH SCREEN DURATION", false);
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std::string selectedDuration = Settings::getInstance()->getString("LaunchScreenDuration");
launch_screen_duration->add("NORMAL", "normal", selectedDuration == "normal");
launch_screen_duration->add("BRIEF", "brief", selectedDuration == "brief");
launch_screen_duration->add("LONG", "long", selectedDuration == "long");
launch_screen_duration->add("DISABLED", "disabled", selectedDuration == "disabled");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the duration to "normal" in this case.
if (launch_screen_duration->getSelectedObjects().size() == 0)
launch_screen_duration->selectEntry(0);
s->addWithLabel("LAUNCH SCREEN DURATION", launch_screen_duration);
s->addSaveFunc([launch_screen_duration, s] {
if (launch_screen_duration->getSelected() !=
Settings::getInstance()->getString("LaunchScreenDuration")) {
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Settings::getInstance()->setString("LaunchScreenDuration",
launch_screen_duration->getSelected());
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s->setNeedsSaving();
}
});
// Media viewer.
ComponentListRow media_viewer_row;
media_viewer_row.elements.clear();
media_viewer_row.addElement(std::make_shared<TextComponent>(mWindow, "MEDIA VIEWER SETTINGS",
Font::get(FONT_SIZE_MEDIUM),
0x777777FF),
true);
media_viewer_row.addElement(makeArrow(mWindow), false);
media_viewer_row.makeAcceptInputHandler(std::bind(&GuiMenu::openMediaViewerOptions, this));
s->addRow(media_viewer_row);
// Screensaver.
ComponentListRow screensaver_row;
screensaver_row.elements.clear();
screensaver_row.addElement(std::make_shared<TextComponent>(mWindow, "SCREENSAVER SETTINGS",
Font::get(FONT_SIZE_MEDIUM),
0x777777FF),
true);
screensaver_row.addElement(makeArrow(mWindow), false);
screensaver_row.makeAcceptInputHandler(std::bind(&GuiMenu::openScreensaverOptions, this));
s->addRow(screensaver_row);
#if defined(USE_OPENGL_21)
// Blur background when the menu is open.
auto menu_blur_background = std::make_shared<SwitchComponent>(mWindow);
menu_blur_background->setState(Settings::getInstance()->getBool("MenuBlurBackground"));
s->addWithLabel("BLUR BACKGROUND WHEN MENU IS OPEN", menu_blur_background);
s->addSaveFunc([menu_blur_background, s] {
if (menu_blur_background->getState() !=
Settings::getInstance()->getBool("MenuBlurBackground")) {
Settings::getInstance()->setBool("MenuBlurBackground",
menu_blur_background->getState());
s->setNeedsSaving();
s->setInvalidateCachedBackground();
}
});
#endif
// Display pillarboxes (and letterboxes) for videos in the gamelists.
auto gamelist_video_pillarbox = std::make_shared<SwitchComponent>(mWindow);
gamelist_video_pillarbox->setState(Settings::getInstance()->getBool("GamelistVideoPillarbox"));
s->addWithLabel("DISPLAY PILLARBOXES FOR GAMELIST VIDEOS", gamelist_video_pillarbox);
s->addSaveFunc([gamelist_video_pillarbox, s] {
if (gamelist_video_pillarbox->getState() !=
Settings::getInstance()->getBool("GamelistVideoPillarbox")) {
Settings::getInstance()->setBool("GamelistVideoPillarbox",
gamelist_video_pillarbox->getState());
s->setNeedsSaving();
}
});
#if defined(USE_OPENGL_21)
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// Render scanlines for videos in the gamelists.
auto gamelist_video_scanlines = std::make_shared<SwitchComponent>(mWindow);
gamelist_video_scanlines->setState(Settings::getInstance()->getBool("GamelistVideoScanlines"));
s->addWithLabel("RENDER SCANLINES FOR GAMELIST VIDEOS", gamelist_video_scanlines);
s->addSaveFunc([gamelist_video_scanlines, s] {
if (gamelist_video_scanlines->getState() !=
Settings::getInstance()->getBool("GamelistVideoScanlines")) {
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Settings::getInstance()->setBool("GamelistVideoScanlines",
gamelist_video_scanlines->getState());
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s->setNeedsSaving();
}
});
#endif
// Sort folders on top of the gamelists.
auto folders_on_top = std::make_shared<SwitchComponent>(mWindow);
folders_on_top->setState(Settings::getInstance()->getBool("FoldersOnTop"));
s->addWithLabel("SORT FOLDERS ON TOP OF GAMELISTS", folders_on_top);
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s->addSaveFunc([folders_on_top, s] {
if (folders_on_top->getState() != Settings::getInstance()->getBool("FoldersOnTop")) {
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Settings::getInstance()->setBool("FoldersOnTop", folders_on_top->getState());
s->setNeedsSaving();
s->setNeedsSorting();
s->setInvalidateCachedBackground();
}
});
// Sort favorites on top of non-favorites in the gamelists.
auto favorites_first = std::make_shared<SwitchComponent>(mWindow);
favorites_first->setState(Settings::getInstance()->getBool("FavoritesFirst"));
s->addWithLabel("SORT FAVORITE GAMES ABOVE NON-FAVORITES", favorites_first);
s->addSaveFunc([favorites_first, s] {
if (favorites_first->getState() != Settings::getInstance()->getBool("FavoritesFirst")) {
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Settings::getInstance()->setBool("FavoritesFirst", favorites_first->getState());
s->setNeedsSaving();
s->setNeedsSorting();
s->setNeedsSortingCollections();
s->setInvalidateCachedBackground();
}
});
// Enable gamelist star markings for favorite games.
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auto favorites_star = std::make_shared<SwitchComponent>(mWindow);
favorites_star->setState(Settings::getInstance()->getBool("FavoritesStar"));
s->addWithLabel("ADD STAR MARKINGS TO FAVORITE GAMES", favorites_star);
s->addSaveFunc([favorites_star, s] {
if (favorites_star->getState() != Settings::getInstance()->getBool("FavoritesStar")) {
Settings::getInstance()->setBool("FavoritesStar", favorites_star->getState());
s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
}
});
// Use ASCII for special characters in the gamelist view instead of the Font Awesome symbols.
auto special_chars_ascii = std::make_shared<SwitchComponent>(mWindow);
special_chars_ascii->setState(Settings::getInstance()->getBool("SpecialCharsASCII"));
s->addWithLabel("USE PLAIN ASCII FOR SPECIAL GAMELIST CHARACTERS", special_chars_ascii);
s->addSaveFunc([special_chars_ascii, s] {
if (special_chars_ascii->getState() !=
Settings::getInstance()->getBool("SpecialCharsASCII")) {
Settings::getInstance()->setBool("SpecialCharsASCII", special_chars_ascii->getState());
s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
}
});
// Enable quick list scrolling overlay.
auto list_scroll_overlay = std::make_shared<SwitchComponent>(mWindow);
list_scroll_overlay->setState(Settings::getInstance()->getBool("ListScrollOverlay"));
s->addWithLabel("ENABLE QUICK LIST SCROLLING OVERLAY", list_scroll_overlay);
s->addSaveFunc([list_scroll_overlay, s] {
if (list_scroll_overlay->getState() !=
Settings::getInstance()->getBool("ListScrollOverlay")) {
Settings::getInstance()->setBool("ListScrollOverlay", list_scroll_overlay->getState());
s->setNeedsSaving();
}
});
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// Enable virtual (on-screen) keyboard.
auto virtual_keyboard = std::make_shared<SwitchComponent>(mWindow);
virtual_keyboard->setState(Settings::getInstance()->getBool("VirtualKeyboard"));
s->addWithLabel("ENABLE VIRTUAL KEYBOARD", virtual_keyboard);
s->addSaveFunc([virtual_keyboard, s] {
if (virtual_keyboard->getState() != Settings::getInstance()->getBool("VirtualKeyboard")) {
Settings::getInstance()->setBool("VirtualKeyboard", virtual_keyboard->getState());
s->setNeedsSaving();
s->setInvalidateCachedBackground();
}
});
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// Enable menu scroll indicators.
auto scroll_indicators = std::make_shared<SwitchComponent>(mWindow);
scroll_indicators->setState(Settings::getInstance()->getBool("ScrollIndicators"));
s->addWithLabel("ENABLE MENU SCROLL INDICATORS", scroll_indicators);
s->addSaveFunc([scroll_indicators, s] {
if (scroll_indicators->getState() != Settings::getInstance()->getBool("ScrollIndicators")) {
Settings::getInstance()->setBool("ScrollIndicators", scroll_indicators->getState());
s->setNeedsSaving();
s->setInvalidateCachedBackground();
}
});
// Enable the 'Y' button for tagging games as favorites.
auto favorites_add_button = std::make_shared<SwitchComponent>(mWindow);
favorites_add_button->setState(Settings::getInstance()->getBool("FavoritesAddButton"));
s->addWithLabel("ENABLE TOGGLE FAVORITES BUTTON", favorites_add_button);
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s->addSaveFunc([favorites_add_button, s] {
if (Settings::getInstance()->getBool("FavoritesAddButton") !=
favorites_add_button->getState()) {
Settings::getInstance()->setBool("FavoritesAddButton",
favorites_add_button->getState());
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s->setNeedsSaving();
}
});
// Enable the thumbstick click buttons for jumping to a random system or game.
auto random_add_button = std::make_shared<SwitchComponent>(mWindow);
random_add_button->setState(Settings::getInstance()->getBool("RandomAddButton"));
s->addWithLabel("ENABLE RANDOM SYSTEM OR GAME BUTTON", random_add_button);
s->addSaveFunc([random_add_button, s] {
if (Settings::getInstance()->getBool("RandomAddButton") != random_add_button->getState()) {
Settings::getInstance()->setBool("RandomAddButton", random_add_button->getState());
s->setNeedsSaving();
}
});
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// Gamelist filters.
auto gamelist_filters = std::make_shared<SwitchComponent>(mWindow);
gamelist_filters->setState(Settings::getInstance()->getBool("GamelistFilters"));
s->addWithLabel("ENABLE GAMELIST FILTERS", gamelist_filters);
s->addSaveFunc([gamelist_filters, s] {
if (Settings::getInstance()->getBool("GamelistFilters") != gamelist_filters->getState()) {
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Settings::getInstance()->setBool("GamelistFilters", gamelist_filters->getState());
s->setNeedsSaving();
s->setNeedsReloading();
}
});
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// Quick system select (navigate left/right in gamelist view).
auto quick_system_select = std::make_shared<SwitchComponent>(mWindow);
quick_system_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
s->addWithLabel("ENABLE QUICK SYSTEM SELECT", quick_system_select);
s->addSaveFunc([quick_system_select, s] {
if (Settings::getInstance()->getBool("QuickSystemSelect") !=
quick_system_select->getState()) {
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Settings::getInstance()->setBool("QuickSystemSelect", quick_system_select->getState());
s->setNeedsSaving();
}
});
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// On-screen help prompts.
auto show_help_prompts = std::make_shared<SwitchComponent>(mWindow);
show_help_prompts->setState(Settings::getInstance()->getBool("ShowHelpPrompts"));
s->addWithLabel("DISPLAY ON-SCREEN HELP", show_help_prompts);
s->addSaveFunc([show_help_prompts, s] {
if (Settings::getInstance()->getBool("ShowHelpPrompts") != show_help_prompts->getState()) {
Settings::getInstance()->setBool("ShowHelpPrompts", show_help_prompts->getState());
s->setNeedsSaving();
}
});
// Play videos immediately (overrides theme setting).
auto play_videos_immediately = std::make_shared<SwitchComponent>(mWindow);
play_videos_immediately->setState(Settings::getInstance()->getBool("PlayVideosImmediately"));
s->addWithLabel("PLAY VIDEOS IMMEDIATELY (OVERRIDE THEME)", play_videos_immediately);
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s->addSaveFunc([play_videos_immediately, s] {
if (Settings::getInstance()->getBool("PlayVideosImmediately") !=
play_videos_immediately->getState()) {
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Settings::getInstance()->setBool("PlayVideosImmediately",
play_videos_immediately->getState());
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s->setNeedsSaving();
}
});
s->setSize(mSize);
mWindow->pushGui(s);
}
void GuiMenu::openSoundOptions()
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{
auto s = new GuiSettings(mWindow, "SOUND SETTINGS");
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// TODO: Hide the volume slider on macOS and BSD Unix until the volume control logic has been
// implemented for these operating systems.
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__) && !defined(__NetBSD__)
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// System volume.
// The reason to create the VolumeControl object every time instead of making it a singleton
// is that this is the easiest way to detect new default audio devices or changes to the
// audio volume done by the operating system. And we don't really need this object laying
// around anyway as it's only used here.
VolumeControl volumeControl;
int currentVolume = volumeControl.getVolume();
auto systemVolume = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
systemVolume->setValue(static_cast<float>(currentVolume));
s->addWithLabel("SYSTEM VOLUME", systemVolume);
s->addSaveFunc([systemVolume, currentVolume] {
// No need to create the VolumeControl object unless the volume has actually been changed.
if (static_cast<int>(systemVolume->getValue()) != currentVolume) {
VolumeControl volumeControl;
volumeControl.setVolume(static_cast<int>(std::round(systemVolume->getValue())));
}
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});
#endif
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// Volume for navigation sounds.
auto sound_volume_navigation = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
sound_volume_navigation->setValue(
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation")));
s->addWithLabel("NAVIGATION SOUNDS VOLUME", sound_volume_navigation);
s->addSaveFunc([sound_volume_navigation, s] {
if (sound_volume_navigation->getValue() !=
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeNavigation"))) {
Settings::getInstance()->setInt("SoundVolumeNavigation",
static_cast<int>(sound_volume_navigation->getValue()));
s->setNeedsSaving();
}
});
// Volume for videos.
auto sound_volume_videos = std::make_shared<SliderComponent>(mWindow, 0.f, 100.f, 1.f, "%");
sound_volume_videos->setValue(
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos")));
s->addWithLabel("VIDEO PLAYER VOLUME", sound_volume_videos);
s->addSaveFunc([sound_volume_videos, s] {
if (sound_volume_videos->getValue() !=
static_cast<float>(Settings::getInstance()->getInt("SoundVolumeVideos"))) {
Settings::getInstance()->setInt("SoundVolumeVideos",
static_cast<int>(sound_volume_videos->getValue()));
s->setNeedsSaving();
}
});
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if (UIModeController::getInstance()->isUIModeFull()) {
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// Play audio for gamelist videos.
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auto gamelist_video_audio = std::make_shared<SwitchComponent>(mWindow);
gamelist_video_audio->setState(Settings::getInstance()->getBool("GamelistVideoAudio"));
s->addWithLabel("PLAY AUDIO FOR VIDEOS IN THE GAMELIST VIEW", gamelist_video_audio);
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s->addSaveFunc([gamelist_video_audio, s] {
if (gamelist_video_audio->getState() !=
Settings::getInstance()->getBool("GamelistVideoAudio")) {
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Settings::getInstance()->setBool("GamelistVideoAudio",
gamelist_video_audio->getState());
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s->setNeedsSaving();
}
});
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// Play audio for media viewer videos.
auto media_viewer_video_audio = std::make_shared<SwitchComponent>(mWindow);
media_viewer_video_audio->setState(
Settings::getInstance()->getBool("MediaViewerVideoAudio"));
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s->addWithLabel("PLAY AUDIO FOR MEDIA VIEWER VIDEOS", media_viewer_video_audio);
s->addSaveFunc([media_viewer_video_audio, s] {
if (media_viewer_video_audio->getState() !=
Settings::getInstance()->getBool("MediaViewerVideoAudio")) {
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Settings::getInstance()->setBool("MediaViewerVideoAudio",
media_viewer_video_audio->getState());
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s->setNeedsSaving();
}
});
// Play audio for screensaver videos.
auto screensaver_video_audio = std::make_shared<SwitchComponent>(mWindow);
screensaver_video_audio->setState(
Settings::getInstance()->getBool("ScreensaverVideoAudio"));
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s->addWithLabel("PLAY AUDIO FOR SCREENSAVER VIDEOS", screensaver_video_audio);
s->addSaveFunc([screensaver_video_audio, s] {
if (screensaver_video_audio->getState() !=
Settings::getInstance()->getBool("ScreensaverVideoAudio")) {
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Settings::getInstance()->setBool("ScreensaverVideoAudio",
screensaver_video_audio->getState());
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s->setNeedsSaving();
}
});
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// Navigation sounds.
auto navigation_sounds = std::make_shared<SwitchComponent>(mWindow);
navigation_sounds->setState(Settings::getInstance()->getBool("NavigationSounds"));
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s->addWithLabel("ENABLE NAVIGATION SOUNDS", navigation_sounds);
s->addSaveFunc([navigation_sounds, s] {
if (navigation_sounds->getState() !=
Settings::getInstance()->getBool("NavigationSounds")) {
Settings::getInstance()->setBool("NavigationSounds", navigation_sounds->getState());
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s->setNeedsSaving();
}
});
}
s->setSize(mSize);
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mWindow->pushGui(s);
}
void GuiMenu::openInputDeviceOptions()
{
auto s = new GuiSettings(mWindow, "INPUT DEVICE SETTINGS");
// Controller type.
auto input_controller_type = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "CONTROLLER TYPE", false);
std::string selectedPlayer = Settings::getInstance()->getString("InputControllerType");
input_controller_type->add("XBOX", "xbox", selectedPlayer == "xbox");
input_controller_type->add("XBOX 360", "xbox360", selectedPlayer == "xbox360");
input_controller_type->add("PLAYSTATION 4", "ps4", selectedPlayer == "ps4");
input_controller_type->add("PLAYSTATION 5", "ps5", selectedPlayer == "ps5");
input_controller_type->add("SNES", "snes", selectedPlayer == "snes");
// If there are no objects returned, then there must be a manually modified entry in the
// configuration file. Simply set the controller type to "xbox" in this case.
if (input_controller_type->getSelectedObjects().size() == 0)
input_controller_type->selectEntry(0);
s->addWithLabel("CONTROLLER TYPE", input_controller_type);
s->addSaveFunc([input_controller_type, s] {
if (input_controller_type->getSelected() !=
Settings::getInstance()->getString("InputControllerType")) {
Settings::getInstance()->setString("InputControllerType",
input_controller_type->getSelected());
s->setNeedsReloadHelpPrompts();
s->setNeedsSaving();
}
});
// Whether to only accept input from the first controller.
auto input_only_first_controller = std::make_shared<SwitchComponent>(mWindow);
input_only_first_controller->setState(
Settings::getInstance()->getBool("InputOnlyFirstController"));
s->addWithLabel("ONLY ACCEPT INPUT FROM FIRST CONTROLLER", input_only_first_controller);
s->addSaveFunc([input_only_first_controller, s] {
if (Settings::getInstance()->getBool("InputOnlyFirstController") !=
input_only_first_controller->getState()) {
Settings::getInstance()->setBool("InputOnlyFirstController",
input_only_first_controller->getState());
s->setNeedsSaving();
}
});
// Configure keyboard and controllers.
ComponentListRow configure_input_row;
configure_input_row.elements.clear();
configure_input_row.addElement(
std::make_shared<TextComponent>(mWindow, "CONFIGURE KEYBOARD AND CONTROLLERS",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
configure_input_row.addElement(makeArrow(mWindow), false);
configure_input_row.makeAcceptInputHandler(std::bind(&GuiMenu::openConfigInput, this, s));
s->addRow(configure_input_row);
s->setSize(mSize);
mWindow->pushGui(s);
}
void GuiMenu::openConfigInput(GuiSettings* settings)
{
// Always save the settings before starting the input configuration, in case the
// controller type was changed.
settings->save();
// Also unset the save flag so that a double saving does not take place when closing
// the input device settings menu later on.
settings->setNeedsSaving(false);
std::string message = "THE KEYBOARD AND CONTROLLERS ARE AUTOMATICALLY\n"
"CONFIGURED, BUT USING THIS CONFIGURATION TOOL\n"
"YOU CAN OVERRIDE THE DEFAULT BUTTON MAPPINGS\n"
"(THIS WILL NOT AFFECT THE HELP PROMPTS)\n"
"CONTINUE?";
Window* window = mWindow;
window->pushGui(new GuiMsgBox(
window, getHelpStyle(), message, "YES",
[window] { window->pushGui(new GuiDetectDevice(window, false, false, nullptr)); }, "NO",
nullptr));
}
void GuiMenu::openOtherOptions()
{
auto s = new GuiSettings(mWindow, "OTHER SETTINGS");
// Alternative emulators GUI.
ComponentListRow alternativeEmulatorsRow;
alternativeEmulatorsRow.elements.clear();
alternativeEmulatorsRow.addElement(
std::make_shared<TextComponent>(mWindow, "ALTERNATIVE EMULATORS",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
true);
alternativeEmulatorsRow.addElement(makeArrow(mWindow), false);
alternativeEmulatorsRow.makeAcceptInputHandler(
std::bind([this] { mWindow->pushGui(new GuiAlternativeEmulators(mWindow)); }));
s->addRow(alternativeEmulatorsRow);
// Game media directory.
ComponentListRow rowMediaDir;
auto media_directory = std::make_shared<TextComponent>(mWindow, "GAME MEDIA DIRECTORY",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
auto bracketMediaDirectory = std::make_shared<ImageComponent>(mWindow);
bracketMediaDirectory->setImage(":/graphics/arrow.svg");
bracketMediaDirectory->setResize(
glm::vec2{0.0f, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()});
rowMediaDir.addElement(media_directory, true);
rowMediaDir.addElement(bracketMediaDirectory, false);
std::string titleMediaDir = "ENTER GAME MEDIA DIRECTORY";
std::string mediaDirectoryStaticText = "Default directory:";
std::string defaultDirectoryText = "~/.emulationstation/downloaded_media/";
std::string initValueMediaDir = Settings::getInstance()->getString("MediaDirectory");
bool multiLineMediaDir = false;
auto updateValMediaDir = [this](const std::string& newVal) {
Settings::getInstance()->setString("MediaDirectory", newVal);
Settings::getInstance()->saveFile();
ViewController::getInstance()->reloadAll();
mWindow->invalidateCachedBackground();
};
rowMediaDir.makeAcceptInputHandler([this, titleMediaDir, mediaDirectoryStaticText,
defaultDirectoryText, initValueMediaDir, updateValMediaDir,
multiLineMediaDir] {
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if (Settings::getInstance()->getBool("VirtualKeyboard")) {
mWindow->pushGui(new GuiTextEditKeyboardPopup(
mWindow, getHelpStyle(), titleMediaDir,
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
defaultDirectoryText, "load default directory"));
}
else {
mWindow->pushGui(new GuiTextEditPopup(
mWindow, getHelpStyle(), titleMediaDir,
Settings::getInstance()->getString("MediaDirectory"), updateValMediaDir,
multiLineMediaDir, "SAVE", "SAVE CHANGES?", mediaDirectoryStaticText,
defaultDirectoryText, "load default directory"));
}
});
s->addRow(rowMediaDir);
// Maximum VRAM.
auto max_vram = std::make_shared<SliderComponent>(mWindow, 80.f, 1024.f, 8.f, "MiB");
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max_vram->setValue(static_cast<float>(Settings::getInstance()->getInt("MaxVRAM")));
s->addWithLabel("VRAM LIMIT", max_vram);
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s->addSaveFunc([max_vram, s] {
if (max_vram->getValue() != Settings::getInstance()->getInt("MaxVRAM")) {
Settings::getInstance()->setInt("MaxVRAM",
static_cast<int>(std::round(max_vram->getValue())));
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s->setNeedsSaving();
}
});
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// Display/monitor.
auto display_index = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "DISPLAY/MONITOR INDEX", false);
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std::vector<std::string> displayIndex;
displayIndex.push_back("1");
displayIndex.push_back("2");
displayIndex.push_back("3");
displayIndex.push_back("4");
for (auto it = displayIndex.cbegin(); it != displayIndex.cend(); ++it)
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display_index->add(*it, *it,
Settings::getInstance()->getInt("DisplayIndex") == atoi((*it).c_str()));
s->addWithLabel("DISPLAY/MONITOR INDEX (REQUIRES RESTART)", display_index);
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s->addSaveFunc([display_index, s] {
if (atoi(display_index->getSelected().c_str()) !=
Settings::getInstance()->getInt("DisplayIndex")) {
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Settings::getInstance()->setInt("DisplayIndex",
atoi(display_index->getSelected().c_str()));
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s->setNeedsSaving();
}
});
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// Exit button configuration.
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auto exit_button_config = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "EXIT BUTTON COMBO", false);
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std::string selectedExitButtonCombo = Settings::getInstance()->getString("ExitButtonCombo");
exit_button_config->add("F4", "F4", selectedExitButtonCombo == "F4");
exit_button_config->add("Alt + F4", "AltF4", selectedExitButtonCombo == "AltF4");
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#if defined(_WIN64) || defined(__unix__)
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exit_button_config->add("Alt + Q", "AltQ", selectedExitButtonCombo == "AltQ");
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#endif
#if defined(__APPLE__)
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exit_button_config->add("\u2318 + Q", "CmdQ", selectedExitButtonCombo == "CmdQ");
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#endif
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s->addWithLabel("EXIT BUTTON COMBO", exit_button_config);
s->addSaveFunc([exit_button_config, s] {
if (exit_button_config->getSelected() !=
Settings::getInstance()->getString("ExitButtonCombo")) {
Settings::getInstance()->setString("ExitButtonCombo",
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exit_button_config->getSelected());
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s->setNeedsSaving();
}
});
// When to save game metadata.
auto save_gamelist_mode = std::make_shared<OptionListComponent<std::string>>(
mWindow, getHelpStyle(), "WHEN TO SAVE METADATA", false);
std::vector<std::string> saveModes;
saveModes.push_back("on exit");
saveModes.push_back("always");
saveModes.push_back("never");
for (auto it = saveModes.cbegin(); it != saveModes.cend(); ++it) {
save_gamelist_mode->add(*it, *it,
Settings::getInstance()->getString("SaveGamelistsMode") == *it);
}
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s->addWithLabel("WHEN TO SAVE GAME METADATA", save_gamelist_mode);
s->addSaveFunc([save_gamelist_mode, s] {
if (save_gamelist_mode->getSelected() !=
Settings::getInstance()->getString("SaveGamelistsMode")) {
Settings::getInstance()->setString("SaveGamelistsMode",
save_gamelist_mode->getSelected());
// Always save the gamelist.xml files if switching to "always" as there may
// be changes that will otherwise be lost.
if (Settings::getInstance()->getString("SaveGamelistsMode") == "always") {
for (auto it = SystemData::sSystemVector.cbegin();
it != SystemData::sSystemVector.cend(); ++it)
(*it)->writeMetaData();
}
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s->setNeedsSaving();
}
});
#if defined(_WIN64)
// Hide taskbar during the program session.
auto hide_taskbar = std::make_shared<SwitchComponent>(mWindow);
hide_taskbar->setState(Settings::getInstance()->getBool("HideTaskbar"));
s->addWithLabel("HIDE TASKBAR (REQUIRES RESTART)", hide_taskbar);
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s->addSaveFunc([hide_taskbar, s] {
if (hide_taskbar->getState() != Settings::getInstance()->getBool("HideTaskbar")) {
Settings::getInstance()->setBool("HideTaskbar", hide_taskbar->getState());
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s->setNeedsSaving();
}
});
#endif
// Run ES in the background when a game has been launched.
auto run_in_background = std::make_shared<SwitchComponent>(mWindow);
run_in_background->setState(Settings::getInstance()->getBool("RunInBackground"));
s->addWithLabel("RUN IN BACKGROUND (WHILE GAME IS LAUNCHED)", run_in_background);
s->addSaveFunc([run_in_background, s] {
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if (run_in_background->getState() != Settings::getInstance()->getBool("RunInBackground")) {
Settings::getInstance()->setBool("RunInBackground", run_in_background->getState());
s->setNeedsSaving();
}
});
#if defined(VIDEO_HW_DECODING)
// Whether to enable hardware decoding for the FFmpeg video player.
auto video_hardware_decoding = std::make_shared<SwitchComponent>(mWindow);
video_hardware_decoding->setState(Settings::getInstance()->getBool("VideoHardwareDecoding"));
s->addWithLabel("VIDEO HARDWARE DECODING (EXPERIMENTAL)", video_hardware_decoding);
s->addSaveFunc([video_hardware_decoding, s] {
if (video_hardware_decoding->getState() !=
Settings::getInstance()->getBool("VideoHardwareDecoding")) {
Settings::getInstance()->setBool("VideoHardwareDecoding",
video_hardware_decoding->getState());
s->setNeedsSaving();
}
});
#endif
// Whether to upscale the video frame rate to 60 FPS.
auto video_upscale_frame_rate = std::make_shared<SwitchComponent>(mWindow);
video_upscale_frame_rate->setState(Settings::getInstance()->getBool("VideoUpscaleFrameRate"));
s->addWithLabel("UPSCALE VIDEO FRAME RATE TO 60 FPS", video_upscale_frame_rate);
s->addSaveFunc([video_upscale_frame_rate, s] {
if (video_upscale_frame_rate->getState() !=
Settings::getInstance()->getBool("VideoUpscaleFrameRate")) {
Settings::getInstance()->setBool("VideoUpscaleFrameRate",
video_upscale_frame_rate->getState());
s->setNeedsSaving();
}
});
// Whether to preload the gamelists on application startup.
auto preloadGamelists = std::make_shared<SwitchComponent>(mWindow);
preloadGamelists->setState(Settings::getInstance()->getBool("PreloadGamelists"));
s->addWithLabel("PRELOAD GAMELISTS ON STARTUP", preloadGamelists);
s->addSaveFunc([preloadGamelists, s] {
if (preloadGamelists->getState() != Settings::getInstance()->getBool("PreloadGamelists")) {
Settings::getInstance()->setBool("PreloadGamelists", preloadGamelists->getState());
s->setNeedsSaving();
}
});
// Whether to enable alternative emulators per game (the option to disable this is intended
// primarily for testing purposes).
auto alternativeEmulatorPerGame = std::make_shared<SwitchComponent>(mWindow);
alternativeEmulatorPerGame->setState(
Settings::getInstance()->getBool("AlternativeEmulatorPerGame"));
s->addWithLabel("ENABLE ALTERNATIVE EMULATORS PER GAME", alternativeEmulatorPerGame);
s->addSaveFunc([alternativeEmulatorPerGame, s] {
if (alternativeEmulatorPerGame->getState() !=
Settings::getInstance()->getBool("AlternativeEmulatorPerGame")) {
Settings::getInstance()->setBool("AlternativeEmulatorPerGame",
alternativeEmulatorPerGame->getState());
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s->setNeedsSaving();
s->setNeedsReloading();
s->setInvalidateCachedBackground();
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}
});
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// Show hidden files.
auto show_hidden_files = std::make_shared<SwitchComponent>(mWindow);
show_hidden_files->setState(Settings::getInstance()->getBool("ShowHiddenFiles"));
s->addWithLabel("SHOW HIDDEN FILES AND FOLDERS (REQUIRES RESTART)", show_hidden_files);
s->addSaveFunc([show_hidden_files, s] {
if (show_hidden_files->getState() != Settings::getInstance()->getBool("ShowHiddenFiles")) {
Settings::getInstance()->setBool("ShowHiddenFiles", show_hidden_files->getState());
s->setNeedsSaving();
}
});
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// Show hidden games.
auto show_hidden_games = std::make_shared<SwitchComponent>(mWindow);
show_hidden_games->setState(Settings::getInstance()->getBool("ShowHiddenGames"));
s->addWithLabel("SHOW HIDDEN GAMES (REQUIRES RESTART)", show_hidden_games);
s->addSaveFunc([show_hidden_games, s] {
if (show_hidden_games->getState() != Settings::getInstance()->getBool("ShowHiddenGames")) {
Settings::getInstance()->setBool("ShowHiddenGames", show_hidden_games->getState());
s->setNeedsSaving();
}
});
// Custom event scripts, fired using Scripting::fireEvent().
auto custom_eventscripts = std::make_shared<SwitchComponent>(mWindow);
custom_eventscripts->setState(Settings::getInstance()->getBool("CustomEventScripts"));
s->addWithLabel("ENABLE CUSTOM EVENT SCRIPTS", custom_eventscripts);
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s->addSaveFunc([custom_eventscripts, s] {
if (custom_eventscripts->getState() !=
Settings::getInstance()->getBool("CustomEventScripts")) {
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Settings::getInstance()->setBool("CustomEventScripts", custom_eventscripts->getState());
s->setNeedsSaving();
}
});
// Only show ROMs included in the gamelist.xml files.
auto parse_gamelist_only = std::make_shared<SwitchComponent>(mWindow);
parse_gamelist_only->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
s->addWithLabel("ONLY SHOW ROMS FROM GAMELIST.XML FILES", parse_gamelist_only);
s->addSaveFunc([parse_gamelist_only, s] {
if (parse_gamelist_only->getState() !=
Settings::getInstance()->getBool("ParseGamelistOnly")) {
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Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelist_only->getState());
s->setNeedsSaving();
}
});
#if defined(__unix__)
// Whether to disable desktop composition.
auto disable_composition = std::make_shared<SwitchComponent>(mWindow);
disable_composition->setState(Settings::getInstance()->getBool("DisableComposition"));
s->addWithLabel("DISABLE DESKTOP COMPOSITION (REQUIRES RESTART)", disable_composition);
s->addSaveFunc([disable_composition, s] {
if (disable_composition->getState() !=
Settings::getInstance()->getBool("DisableComposition")) {
Settings::getInstance()->setBool("DisableComposition", disable_composition->getState());
s->setNeedsSaving();
}
});
#endif
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// GPU statistics overlay.
auto display_gpu_statistics = std::make_shared<SwitchComponent>(mWindow);
display_gpu_statistics->setState(Settings::getInstance()->getBool("DisplayGPUStatistics"));
s->addWithLabel("DISPLAY GPU STATISTICS OVERLAY", display_gpu_statistics);
s->addSaveFunc([display_gpu_statistics, s] {
if (display_gpu_statistics->getState() !=
Settings::getInstance()->getBool("DisplayGPUStatistics")) {
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Settings::getInstance()->setBool("DisplayGPUStatistics",
display_gpu_statistics->getState());
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s->setNeedsSaving();
}
});
// Whether to enable the menu in Kid mode.
auto enable_menu_kid_mode = std::make_shared<SwitchComponent>(mWindow);
enable_menu_kid_mode->setState(Settings::getInstance()->getBool("EnableMenuKidMode"));
s->addWithLabel("ENABLE MENU IN KID MODE", enable_menu_kid_mode);
s->addSaveFunc([enable_menu_kid_mode, s] {
if (Settings::getInstance()->getBool("EnableMenuKidMode") !=
enable_menu_kid_mode->getState()) {
Settings::getInstance()->setBool("EnableMenuKidMode", enable_menu_kid_mode->getState());
s->setNeedsSaving();
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}
});
// macOS requires root privileges to reboot and power off so it doesn't make much
// sense to enable this setting and menu entry for that operating system.
#if !defined(__APPLE__)
// Whether to show the quit menu with the options to reboot and shutdown the computer.
auto show_quit_menu = std::make_shared<SwitchComponent>(mWindow);
show_quit_menu->setState(Settings::getInstance()->getBool("ShowQuitMenu"));
s->addWithLabel("SHOW QUIT MENU (REBOOT AND POWER OFF ENTRIES)", show_quit_menu);
s->addSaveFunc([this, show_quit_menu, s] {
if (show_quit_menu->getState() != Settings::getInstance()->getBool("ShowQuitMenu")) {
Settings::getInstance()->setBool("ShowQuitMenu", show_quit_menu->getState());
s->setNeedsSaving();
GuiMenu::close(false);
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}
});
#endif
s->setSize(mSize);
mWindow->pushGui(s);
}
void GuiMenu::openUtilitiesMenu()
{
auto s = new GuiSettings(mWindow, "UTILITIES");
s->setSize(mSize);
mWindow->pushGui(s);
}
void GuiMenu::openQuitMenu()
{
if (!Settings::getInstance()->getBool("ShowQuitMenu")) {
mWindow->pushGui(new GuiMsgBox(
mWindow, this->getHelpStyle(), "REALLY QUIT?", "YES",
[this] {
Scripting::fireEvent("quit");
close(true);
Utils::Platform::quitES();
},
"NO", nullptr));
}
else {
auto s = new GuiSettings(mWindow, "QUIT");
Window* window = mWindow;
HelpStyle style = getHelpStyle();
ComponentListRow row;
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(
window, this->getHelpStyle(), "REALLY QUIT?", "YES",
[this] {
Scripting::fireEvent("quit");
close(true);
Utils::Platform::quitES();
},
"NO", nullptr));
});
auto quitText = std::make_shared<TextComponent>(window, "QUIT EMULATIONSTATION",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
quitText->setSelectable(true);
row.addElement(quitText, true);
s->addRow(row);
row.elements.clear();
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(
window, this->getHelpStyle(), "REALLY REBOOT?", "YES",
[] {
Scripting::fireEvent("quit", "reboot");
Scripting::fireEvent("reboot");
if (Utils::Platform::quitES(Utils::Platform::QuitMode::REBOOT) != 0) {
LOG(LogWarning) << "Reboot terminated with non-zero result!";
}
},
"NO", nullptr));
});
auto rebootText = std::make_shared<TextComponent>(window, "REBOOT SYSTEM",
Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
rebootText->setSelectable(true);
row.addElement(rebootText, true);
s->addRow(row);
row.elements.clear();
row.makeAcceptInputHandler([window, this] {
window->pushGui(new GuiMsgBox(
window, this->getHelpStyle(), "REALLY POWER OFF?", "YES",
[] {
Scripting::fireEvent("quit", "poweroff");
Scripting::fireEvent("poweroff");
if (Utils::Platform::quitES(Utils::Platform::QuitMode::POWEROFF) != 0) {
LOG(LogWarning) << "Power off terminated with non-zero result!";
}
},
"NO", nullptr));
});
auto powerOffText = std::make_shared<TextComponent>(
window, "POWER OFF SYSTEM", Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
powerOffText->setSelectable(true);
row.addElement(powerOffText, true);
s->addRow(row);
s->setSize(mSize);
mWindow->pushGui(s);
}
}
void GuiMenu::addVersionInfo()
{
mVersion.setFont(Font::get(FONT_SIZE_SMALL));
mVersion.setColor(0x5E5E5EFF);
mVersion.setText("EMULATIONSTATION-DE V" + Utils::String::toUpper(PROGRAM_VERSION_STRING));
mVersion.setHorizontalAlignment(ALIGN_CENTER);
addChild(&mVersion);
}
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void GuiMenu::openMediaViewerOptions()
{
mWindow->pushGui(new GuiMediaViewerOptions(mWindow, "MEDIA VIEWER SETTINGS"));
}
void GuiMenu::openScreensaverOptions()
{
mWindow->pushGui(new GuiScreensaverOptions(mWindow, "SCREENSAVER SETTINGS"));
}
void GuiMenu::openCollectionSystemOptions()
{
mWindow->pushGui(new GuiCollectionSystemsOptions(mWindow, "GAME COLLECTION SETTINGS"));
}
void GuiMenu::onSizeChanged()
{
mVersion.setSize(mSize.x, 0.0f);
mVersion.setPosition(0.0f, mSize.y - mVersion.getSize().y);
}
void GuiMenu::addEntry(const std::string& name,
unsigned int color,
bool add_arrow,
const std::function<void()>& func)
{
std::shared_ptr<Font> font = Font::get(FONT_SIZE_MEDIUM);
// Populate the list.
ComponentListRow row;
row.addElement(std::make_shared<TextComponent>(mWindow, name, font, color), true);
if (add_arrow) {
std::shared_ptr<ImageComponent> bracket = makeArrow(mWindow);
row.addElement(bracket, false);
}
row.makeAcceptInputHandler(func);
mMenu.addRow(row);
}
void GuiMenu::close(bool closeAllWindows)
{
std::function<void()> closeFunc;
if (!closeAllWindows) {
closeFunc = [this] { delete this; };
}
else {
Window* window = mWindow;
closeFunc = [window] {
while (window->peekGui() != ViewController::getInstance())
delete window->peekGui();
};
}
closeFunc();
}
bool GuiMenu::input(InputConfig* config, Input input)
{
if (GuiComponent::input(config, input))
return true;
const bool isStart = config->isMappedTo("start", input);
if (input.value != 0 && (config->isMappedTo("b", input) || isStart)) {
close(isStart);
return true;
}
return false;
}
std::vector<HelpPrompt> GuiMenu::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("up/down", "choose"));
prompts.push_back(HelpPrompt("a", "select"));
prompts.push_back(HelpPrompt("b", "close menu"));
prompts.push_back(HelpPrompt("start", "close menu"));
return prompts;
}
HelpStyle GuiMenu::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::getInstance()->getState().getSystem()->getTheme(), "system");
return style;
}