2014-06-20 01:30:09 +00:00
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#pragma once
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2013-04-08 14:41:25 +00:00
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2013-06-02 15:08:32 +00:00
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#include "GuiComponent.h"
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#include <vector>
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2013-10-04 23:24:41 +00:00
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#include "resources/Font.h"
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2014-04-18 18:07:32 +00:00
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#include "InputManager.h"
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2017-06-01 20:08:44 +00:00
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class FileData;
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class HelpComponent;
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class ImageComponent;
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class Window
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{
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public:
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class ScreenSaver {
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public:
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virtual void startScreenSaver() = 0;
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virtual void stopScreenSaver() = 0;
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virtual void nextVideo() = 0;
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virtual void renderScreenSaver() = 0;
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virtual bool allowSleep() = 0;
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virtual void update(int deltaTime) = 0;
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virtual bool isScreenSaverActive() = 0;
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virtual FileData* getCurrentGame() = 0;
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virtual void launchGame() = 0;
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};
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Window();
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~Window();
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2013-06-02 15:08:32 +00:00
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void pushGui(GuiComponent* gui);
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void removeGui(GuiComponent* gui);
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GuiComponent* peekGui();
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inline int getGuiStackSize() { return mGuiStack.size(); }
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void textInput(const char* text);
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void input(InputConfig* config, Input input);
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void update(int deltaTime);
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void render();
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2013-07-09 10:37:37 +00:00
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bool init(unsigned int width = 0, unsigned int height = 0);
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2013-04-08 17:40:15 +00:00
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void deinit();
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2013-07-17 06:47:02 +00:00
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void normalizeNextUpdate();
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2014-06-02 00:14:22 +00:00
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inline bool isSleeping() const { return mSleeping; }
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2013-10-13 21:40:36 +00:00
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bool getAllowSleep();
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void setAllowSleep(bool sleep);
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2013-12-12 19:48:29 +00:00
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void renderLoadingScreen();
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2014-06-20 01:30:09 +00:00
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void renderHelpPromptsEarly(); // used to render HelpPrompts before a fade
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2014-05-29 20:41:47 +00:00
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void setHelpPrompts(const std::vector<HelpPrompt>& prompts, const HelpStyle& style);
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2014-01-25 23:34:29 +00:00
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void setScreenSaver(ScreenSaver* screenSaver) { mScreenSaver = screenSaver; }
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void startScreenSaver();
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void cancelScreenSaver();
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void renderScreenSaver();
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private:
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void onSleep();
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void onWake();
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2016-09-12 11:31:44 +00:00
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// Returns true if at least one component on the stack is processing
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bool isProcessing();
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2014-01-25 23:34:29 +00:00
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HelpComponent* mHelp;
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2014-03-04 22:48:33 +00:00
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ImageComponent* mBackgroundOverlay;
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ScreenSaver* mScreenSaver;
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bool mRenderScreenSaver;
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2014-03-04 22:48:33 +00:00
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2013-06-02 15:08:32 +00:00
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std::vector<GuiComponent*> mGuiStack;
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2013-07-03 07:54:55 +00:00
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std::vector< std::shared_ptr<Font> > mDefaultFonts;
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2013-07-17 06:47:02 +00:00
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int mFrameTimeElapsed;
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int mFrameCountElapsed;
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int mAverageDeltaTime;
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2014-04-12 00:42:04 +00:00
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std::unique_ptr<TextCache> mFrameDataText;
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2013-07-17 06:47:02 +00:00
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bool mNormalizeNextUpdate;
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2013-08-06 13:15:20 +00:00
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2013-10-13 21:40:36 +00:00
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bool mAllowSleep;
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2014-06-02 00:14:22 +00:00
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bool mSleeping;
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unsigned int mTimeSinceLastInput;
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2014-05-15 01:58:16 +00:00
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bool mRenderedHelpPrompts;
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2013-04-08 14:41:25 +00:00
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};
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